This page lists all quests in Pillars of Eternity II: Deadfire.
Main quests[ | ]
Following the destruction of Caed Nua by Eothas, who occupied the adra statue devoted to Maros Nua, the Watcher ends up with a maimed soul and a desperate need to find the god to save his soul and himself. However, they will find out more than they bargained with, as with their hunt for Thaos.
- The Hunt for Eothas
- Prologue: After Eothas awakens in Maros Nua's titan and destroys Caed Nua, the Watcher awakens in the Beyond.
- Stranded: The storm hurls you against Vilario's Rest and you need to figure out how to get off the island to hunt the god of light.
- To Hunt a God: You need to figure out how to hunt the god as well.
- The Veins of Eora: Luminous adra matters to Eothas - and to you. Find a way to locate them, so that you can commune with Eothas.
- A Distant Light: Investigate Hasongo, which recently witnessed the god's passing.
- He Waits in Fire: Follow Eothas up Ashen Maw in Magran's Teeth and confront him.
- The Coming Storm: Find a way to navigate through Ondra's Mortar.
- The City Lost to Time: Confront Eothas at Ukaizo.
End[ | ]
Side quests[ | ]
These are miscellaneous quests which are not vital to the main storyline.
Faction quests[ | ]
Huana questline[ | ]
Quest | Given by | Start location | Notes |
---|---|---|---|
Trade Secrets | Prince Aruihi | Kahanga Palace | |
The Last Sanctuary | |||
From the Wreckage | Automatic | World map | |
The Shadow Under Neketaka | Queen Onekaza II | Kahanga Palace | |
Fruitful Alliance | |||
Taking Out the Traders |
Príncipi questline[ | ]
Quest | Given by | Start location | Notes |
---|---|---|---|
Blow the Man Down | Captain Furrante | World map | |
Symbols of Death | Dunnage | ||
A Shrewd Proposition | |||
Honor Among Thieves | Automatic | World Map | |
A Dance with Death | Captain Furrante / Captain Aeldys | Dunnage / Fort Deadlight | |
Aeldys' quest line | |||
Goods and Services | Captain Mad Morena / Captain Aeldys | Undercroft / Fort Deadlight |
Royal Deadfire Company questline[ | ]
Quest | Given by | Start location | Notes |
---|---|---|---|
The Brass Empire | Automatic | Kahanga Palace | |
Dim Prospects | Atsura | Imperial Command | |
A Matter of Import | Hazanui Karū | ||
Overgrowth | Fleet Master Okaya | Sayuka | |
Clearing Out Crookspur | Atsura | Imperial Command | |
The Final Maneuver | Hazanui Karū |
Vailian Trading Company questline[ | ]
Companion quests[ | ]
Every scripted companion has a personal side-quest that you can complete together with them. Tekehu is technically the exception, although he is heavily featured in The Shadow Under Neketaka.
- The Painted Masks (Aloth)
- The Lighted Path (Edér)
- The Courier's Calling (Maia)
- The Man of Chimes (Pallegina)
- A Sorcerer and a Gentleman (Serafen)
- The Lantern of Gaun (Xoti)
Tasks[ | ]
Tasks tend to be less complex and significant than full-fledged side quests.
Task | Given by | Start location | Notes |
---|---|---|---|
Basic Provisions | Automatic | World map | |
Skeleton Crew | |||
Burning Bridges | Rinco | Port Maje Harbor | |
The Better Man | Thorel | ||
Restoring Order | Savia | ||
The Drunk Sailor | Rum-Dumb Riggere | ||
Wandering Stars | Maren | Unobtainable (cut content) | |
The Shipwright's Plight | Zamar | Neketaka: Queen's Berth | |
Coming to Terms | Tawenu | ||
Salt in the Wound | Nera Bardatto | ||
Her Last Request | Muhai | Neketaka: Serpent's Crown | |
A Cordial Invitation | Automatic | Neketaka: Periki's Overlook | Arkemyr's quest arc |
Velvet Glove, Brass Fist | Fassina | ||
Sealed Fate | Degnos | ||
Refined Arrangement | Ganor | Unobtainable (cut content) | |
All Aboard | Biha | Neketaka: The Gullet | |
Delver's Row | Prince Aruihi / Pitli / Enoi / Dereo the Lean |
||
Iron Gut | Pietro | Dunnage: The King's Coffin | |
A Tidy Performance | Calandra | Dunnage: Radiant Court | |
Plucked Fruit | Mukūmu | Tikawara | |
The Lost Grimoires | Nemnok the Devourer | Drowned Barrows |
Bounties[ | ]
Bounties are particularly difficult combat quests that serve to provide a late game challenge - and a good source of coin. If you happen to kill a bounty target without the quest active, you can simply turn in the bounty immediately after receiving it.
Expansion quests[ | ]
Beast of Winter[ | ]
Main quests:
Side quests:
Seeker, Slayer, Survivor[ | ]
Main quests:
Side quests:
Face quests:
The Forgotten Sanctum[ | ]
Main quests:
Complementary quests:
- Wasting Minds
- A Rising Star
- Out of Eternal Horizons
- Under Observation
- A Shout in the Dark
- Root and Branch
- The Seeds of Deception
Quest level[ | ]
The quest level as shown in the journal (by hovering over the the book icon under the quest title) gives the player an indication of the relative difficulty of the quest in relation to their level.
The base quest level is manually set by the game designers. Although this level doesn't actually influence any gameplay mechanics itself, it generally takes into account (and is therefore a good indicator of):
- The average level of creatures, enemies and traps encountered, in areas related to the quest. This is expressed as a location's "expected player level" (also called "recommended level"). The quest level averages out to be around the same level as the locations prominently featured.
- The difficulty of dialogue checks.
If the quest level is equal to the player's level, the difficulty of the quest will be as close to as it was originally designed, generally meaning that enemies faced will be close to the player's level, and dialogue checks will be generally passable.
Note that the quest level is adjusted with Level scaling in order to match the perceived difficulty of areas/encounters and in turn the enemies found within the quest, though the quest level itself does not affect scaling whatsoever. This should be kept in mind, as the quest pages on the wiki list the base/unscaled quest level - not one that is adjusted.