Enchantments in Pillars of Eternity provide various types of equipment with special effects.
Overview[ | ]
Some enchantments can be added to weapons, shields and armor by crafting. Other enchantments cannot be added, and can only be found on unique items.
In general, enchantments cannot be removed from a piece of equipment. However, quality enchantments can be replaced with a better Quality enchantment.
In addition, equipment can only be enchanted up to a certain number of enchantment points (represented by the anvil symbol - ). Each enchantment is worth a certain number of points, based on the approximate strength of the enchantment. All items can be modified with enchantments adding up to a maximum of 12 points in Pillars of Eternity, which is increased to 14 points if The White March - Part II is installed.
Enchantments that cost 0 do not appear in the enchanting interface (though some enchantments override this behaviour).
Every weapon in Pillars of Eternity also benefits from an innate weapon type bonus based on the weapon's type. Weapon bonuses do not cost any enchantment points.
Stacking[ | ]
If either the PC or a companion has two or more items equipped that all provide the same type of bonus, they will only benefit from the stronger of the two bonuses. Bonuses from the other items will be suppressed.
The exception to this rule is that weapon enchantments will stack with those from other pieces of equipment.
Enchantment categories[ | ]
Enchantments can be divided into various categories based on their effects. Core "craftable" categories have an associated icon.
Quality | → varies depending on the type. | |
White Forge | → varies depending on the type. | |
Attribute bonuses | → bonus to attributes. | |
Defense bonuses | → bonus to defenses. | |
Skill bonuses | → bonus to skills. | |
Lashing | → bonus secondary damage of type. | |
Proofing | → bonus damage reduction against a damage type. | |
Slaying | → bonus accuracy and damage against a specific creature type. | |
Affliction defense | → bonus to defense against afflictions. | |
Affliction immunity | → immunity to one or more afflictions. | |
Attack resolution conversion | → conversion between attack outcomes (miss, graze, hit, crit). | |
Class ability | → bonuses to specific class talents and abilities. | |
Spell enchantments | → casts a spell/ability when certain conditions are met. |
Quality[ | ]
Quality enchantments can only be found on weapons, shields and armor. An item can only benefit from one quality enchantment at a time, but a quality enchantment can be upgraded by crafting.
- Shield quality enchantments add bonus deflection.
- Weapon quality enchantments add bonus accuracy and damage.
- Armor quality enchantments add bonus DR.
The order of quality enchantments is as follows:
Accurate and Damaging are extra quality enchantments that add bonus weapon accuracy and damage respectively.
Name | Effects | Craftable | |
---|---|---|---|
Accurate 1 | 1 | ||
Accurate 2 | 2 | ||
Damaging 1 | 1 | ||
Damaging 2 | 2 | ||
Exceptional (armor) | 4 | ||
Exceptional (shield) |
| 4 | |
Exceptional (weapon) | 4 | ||
Fine (armor) | 2 | ||
Fine (shield) |
| 2 | |
Fine (weapon) | 2 | ||
Legendary (armor) [WM2] | 8 | ||
Legendary (shield) [WM2] |
| 8 | |
Legendary (weapon) [WM2] | 8 | ||
Mythic (weapon) [WM2] | 10 | ||
Superb (armor) | 6 | ||
Superb (shield) |
| 6 | |
Superb (weapon) | 6 | ||
Terrible | 0 |
White Forge[ | ]
Once the White Forge has been unlocked in Durgan's Battery during The White March - Part I expansion, Durgan Iron Ingots can be used at the forge to enchant weapons, shields or armor. Enchantments from Durgan Iron do not cost any .
Name | Effects | Craftable | |
---|---|---|---|
Durgan-Refined [WM1] |
| 0 | |
Durgan-Reinforced (armor) [WM1] | 0 | ||
Durgan-Reinforced (shield) [WM1] | 0 |
Attribute bonuses[ | ]
Some enchantments provide attribute bonuses. Most of these enchantments can be added to armor by crafting.
Name | Effects | Craftable | |
---|---|---|---|
Obstructing [WM2] |
| 0 | |
Of Constitution 1 |
| 2 | |
Of Constitution 2 |
| 4 | |
Of Constitution 3 |
| 6 | |
Of Constitution 4 [WM2] |
| 8 | |
Of Dexterity 1 |
| 2 | |
Of Dexterity 2 |
| 4 | |
Of Dexterity 3 |
| 6 | |
Of Dexterity 4 [WM2] |
| 8 | |
Of Intellect -1 |
| 2 | |
Of Intellect 1 |
| 2 | |
Of Intellect 2 |
| 4 | |
Of Intellect 2 Endurance | 3 | ||
Of Intellect 3 [WM2] |
| 6 | |
Of Intellect 4 [WM2] |
| 8 | |
Of Might 1 |
| 2 | |
Of Might 2 |
| 4 | |
Of Might 3 |
| 6 | |
Of Might 4 [WM2] |
| 8 | |
Of Perception 1 |
| 2 | |
Of Perception 2 |
| 4 | |
Of Perception 3 |
| 6 | |
Of Perception 4 [WM2] |
| 8 | |
Of Resolve 1 |
| 2 | |
Of Resolve 2 |
| 4 | |
Of Resolve 3 |
| 6 | |
Of Resolve 4 [WM2] |
| 8 | |
Simpleton [WM1] | 4 |
Defense bonuses[ | ]
Some enchantments provide bonuses to one or more defenses.These enchantments cannot be added by crafting.
Note that Amenity stacks with other defense bonuses.
Name | Effects | Craftable | |
---|---|---|---|
Amenity | 1 | ||
Of Deflection 12 [WM1] | 9 | ||
Of Deflection 5 | 3 | ||
Of Deflection 9 | 6 | ||
Of Fortitude 12 | 3 | ||
Of Fortitude 18 | 4 | ||
Of Fortitude 5 | 1 | ||
Of Fortitude 9 | 2 | ||
Of Reflex 10 | 2 | ||
Of Reflex 12 [WM2] | 3 | ||
Of Reflex 5 | 1 | ||
Of Reflex 9 | 2 | ||
Of Will -3 | 0 | ||
Of Will 12 | 3 | ||
Of Will 5 | 1 | ||
Of Will 9 | 2 | ||
Reflex Bonus | 1 |
Skill bonuses[ | ]
Some enchantments provide skill bonuses. These enchantments cannot be added by crafting
Name | Effects | Craftable | |
---|---|---|---|
Aristocrat [WM2] |
| 1 | |
Athletic |
| 1 | |
Aura of Stealth |
| 2 | |
Lore-Giving |
| 1 | |
Mechanic |
| 1 | |
Noisy |
| 0 | |
Shining [WM1] |
| 0 | |
Stealthy |
| 1 | |
Survivor |
| 1 |
Lashing - Secondary damage[ | ]
Some weapon enchantments provide additional "Lashing" damage on each hit. Most of these enchantments can be added by crafting.
Lash damage is calculated as 25% of the damage roll (pre-DR) minus 25% of the enemy DR.
Name | Effects | Craftable | |
---|---|---|---|
Burning Lash | 2 | ||
Corrosive Lash | 2 | ||
Crushing Lash | 2 | ||
Freezing Lash | 2 | ||
Piercing Lash | 2 | ||
Raw Lash | 2 | ||
Shocking Lash | 2 |
Proofing - Damage reduction[ | ]
Some armor enchantments provide additional "Proofing" Damage Reduction against a damage type. All of these enchantments can be added by crafting.
Name | Effects | Craftable | |
---|---|---|---|
Burn DR Bonus | 1 | ||
Burn-Proofed | 1 | ||
Corrode DR Bonus | 1 | ||
Corrode-Proofed | 1 | ||
Crush-Proofed | 1 | ||
Damage-Proofed | 2 | ||
Freeze DR Bonus | 1 | ||
Freeze-Proofed | 1 | ||
Pierce DR Bonus | 1 | ||
Pierce-Proofed | 1 | ||
Shock DR Bonus | 1 | ||
Shock-Proofed | 1 | ||
Slash DR Bonus | 1 | ||
Slash-Proofed | 1 |
Slaying - Damage/accuracy against creature type[ | ]
Some weapon enchantments provide both an accuracy bonus and additional damage against certain creature types. All of these enchantments can be added by crafting.
Name | Effects | Craftable | |
---|---|---|---|
Aura of the Hunt [WM2] |
| 2 | |
Banishing |
| 1 | |
Beast Hunter [WM1] |
| 1 | |
Slaying (Beast) | 2 | ||
Slaying (Eyeless) [WM2] | 2 | ||
Slaying (Kith) | 4 | ||
Slaying (Primordial) |
| 2 | |
Slaying (Spirit) | 2 | ||
Slaying (Vessel) | 2 | ||
Slaying (Wilder) | 2 | ||
Spirit Bane |
| 2 | |
Vessel Bane |
| 2 |
Affliction defense[ | ]
Some enchantments provide a bonus to defense against one or more afflictions. These enchantments cannot be added by crafting.
Name | Effects | Craftable | |
---|---|---|---|
Airtight [WM2] |
| 2 | |
Clarity [WM2] | 2 | ||
Defiance | 1 | ||
Fenwalkers | 1 | ||
Freedom | 2 | ||
Hardy [WM1] |
| 2 | |
Indomitable [WM1] | 2 | ||
Invigorating |
| 1 | |
Loyal | 2 | ||
Purging [WM2] | 1 | ||
Shrouded [WM1] | 1 | ||
Sickening [WM1] |
| 1 | |
Sturdy |
| 1 |
Affliction immunity[ | ]
Some enchantments provide an immunity to one or more afflictions. These enchantments cannot be added by crafting.
Name | Effects | Craftable | |
---|---|---|---|
Immunity: Blind [WM2] |
| 1 | |
Immunity: Charm and Dominate [DP] | 4 | ||
Immunity: Confuse |
| 3 | |
Immunity: Confuse and Daze | 4 | ||
Immunity: Frighten [WM2] |
| 1 | |
Immunity: Stuck |
| 2 | |
Immunity: Terrify [WM2] |
| 1 | |
Liberating |
| 0 | |
Soothing |
| 4 |
Attack resolution conversion[ | ]
Some enchantments can alter the attack resolution of either party members or enemies. These enchantments cannot be added by crafting.
Name | Effects | Craftable | |
---|---|---|---|
Deceptive | 1 | ||
Lucky [WM1] | 4 | ||
Predatory | 2 | ||
Reflection |
| 3 | |
Reliable | 2 | ||
Safeguarding | 2 | ||
Vigilance | 2 |
Class abilities[ | ]
Some enchantments can help to make class abilities stronger. These enchantments cannot be added by crafting.
Name | Effects | Craftable | |
---|---|---|---|
Amplified Whip [WM2] | 2 | ||
Bonus Melee Damage from Wounds |
| 1 | |
Chanter Area of Effect Bonus |
| 2 | |
Finishing Blow Bonus |
| 1 | |
Increased Constant Recovery | 2 | ||
Rage Bonus |
| 1 | |
Soul Whip Bonus |
| 1 | |
Wildstrike Bonus |
| 1 | |
Zealous Command Bonus |
| 1 |
Spell enchantments[ | ]
Some enchantments will cast a spell when certain conditions are met. These enchantments cannot be added by crafting. Note that although the effects are referred to as spells, they can be abilities from a variety of classes.
They can be divided into the following categories.
- Spellbind - Limited casts per encounter or rest.
- Charged Spellbind - Limited casts in total.
- Spell Striking - Cast on first critical hit made per encounter.
- Spell Holding - Cast on first critical hit received per encounter.
- Spellchance - Chance to cast on each hit or critical hit made.
- Spelldefense - Chance to cast on each hit or critical hit received.
- Spellslaying - Cast each time the character kills an enemy.
- Spellstamina - Cast the first time the characters endurance drops below a certain percentage per encounter.
Spellbind[ | ]
Characters benefiting from a Spellbind enchantment are able to cast a spell a limited number of times per encounter or per rest.
Charged Spellbind[ | ]
Characters benefiting from a Charged Spellbind enchantment are able to cast a spell a limited number of times throughout the game.
Spell Striking[ | ]
Characters benefiting from a Spell Striking enchantment will cast a spell upon landing a critical hit. Most spell striking enchantments limit this to one (the first) critical hit made per encounter.
Name | Effects | Craftable | |
---|---|---|---|
Spell Striking: Abydon's Power [WM2] |
| 4 | |
Spell Striking: Confuse [WM1] |
| 4 | |
Spell Striking: Destroy Eyeless [WM2] |
| 4 | |
Spell Striking: Jolting Touch |
| 3 | |
Spell Striking: Minoletta's Minor Missiles |
| 3 | |
Spell Striking: Nature's Mark [WM1] |
| 3 | |
Spell Striking: Thrust of Tattered Veils [WM1] |
| 4 | |
Spell Striking: Touch of Rot |
| 3 |
Spell Holding[ | ]
Characters benefiting from a Spell Holding enchantment will cast a spell on the first critical hit they receive per encounter.
Spellchance[ | ]
Characters benefiting from a Spellchance enchantment have a chance to cast a spell on each hit or critical hit they make.
Spelldefense[ | ]
Characters benefiting from a Spelldefense enchantment have a chance to cast a spell on each hit or critical hit they receive.
Name | Effects | Craftable | |
---|---|---|---|
Spelldefense: Disciplined Barrage [WM2] |
| 4 | |
Spelldefense: Eyestrike [WM2] | 2 | ||
Spelldefense: Holy Meditation |
| 2 | |
Spelldefense: Restore Major Endurance [WM2] |
| 4 | |
Spelldefense: Vigorous Defense [WM2] |
| 4 |
Spellslaying[ | ]
Characters benefiting from a Spellslaying enchantment will cast a spell every time they kill an enemy.
Name | Effects | Craftable | |
---|---|---|---|
Bloodthirst [WM1] |
| 4 | |
Spellslaying: Acceptance |
| 1 | |
Spellslaying: Anger |
| 1 | |
Spellslaying: Bargaining |
| 1 | |
Spellslaying: Champion's Boon [WM2] |
| 4 | |
Spellslaying: Denial |
| 1 | |
Spellslaying: Depression |
| 0 | |
Spellslaying: Frighten [WM2] |
| 9 | |
Spellslaying: Merciless Gaze [WM2] |
| 9 |
Spellstamina[ | ]
Characters benefiting from a Spellstamina enchantment will cast a spell the first time per encounter that their endurance drops below a certain percentage.
Name | Effects | Craftable | |
---|---|---|---|
Final Rites |
| 1 | |
Guardian Spirit [WM1] |
| 4 | |
Second Chance |
| 1 | |
Spellstamina: Dire Blessing [WM2] |
| 2 | |
Spellstamina: Fear Aura [WM2] |
| 2 | |
Spellstamina: Instill Doubt [WM2] |
| 2 | |
Spellstamina: Savage Defiance [WM2] |
| 2 | |
Spellstamina: Triumph of the Crusaders [WM2] |
| 2 | |
Spellstamina: Unbending [WM2] |
| 2 | |
Spellstamina: Wicked Briars [WM2] |
| 2 |
Other effects[ | ]
Enchantments found on unique items can provide a variety of other effects.