Talents are the Pillars of Eternity equivalent of other games' feats or perks. They are special features that either give a character a new capability, or improve one that he or she already has. Unlike Abilities some talents are class-neutral allowing to diversify your character role, they are gained at slower rate (every three levels), but can also be gained from quests or through interaction with NPCs.[1]
Description
Talents fall into two groups: class-specific abilities and class-neutral abilities. Class-specific abilities are only be available to members of certain classes; for example, Alteration School Specialization is only available to wizards because it specifically augments wizard spells. You can take class neutral talents as long as you meet one of the prerequisites. Prerequisites are designed to be "or"s and many of them will have an option that opens at higher levels. E.g., to take this talent you need to be an Elf or Aedyran or 9th level.[2] Weapon Specialization will likely be available to fighters at low levels, but will also become available to members of other classes at higher levels.[3]
Some talents will affect groups of weapons; these groups will all contain at least one weapon for each of the three physical damage types.[4] There could be combat style talents that improves fighting with weapon and shield, two-handed weapons, ranged weapons or two weapons. [5]
Known Talents
Name | Classes | Description |
---|---|---|
Weapon Focus Adventurer | All | Trains the character in the use of the Pollaxe, Estoc, Flail, Wand and War bow, gaining Accuracy with all weapons of those types. |
Weapon Focus Knight | All | Trains the character in the use of the Battle axe, Sword, Morning star, Crossbow and War bow, gaining Accuracy with all weapons of those types. |
Weapon Focus Noble | All | Trains the character in the use of the Dagger, Rapier, Mace, Scepter and Crossbow, gaining Accuracy with all weapons of those types. |
Weapon Focus Peasant | All | Trains the character in the use of the Hatchet, Spear, Quarterstaff, Hunting bow and Blunderbuss, gaining Accuracy with all weapons of those types. |
Weapon Focus Ruffian | All | Trains the character in the use of the Sabre, Stiletto, Club, Pistol and Rod, gaining Accuracy with all weapons of those types. |
Weapon Focus Soldier | All | Trains the character in the use of the Great sword, Pike, War hammer, Arbalest and Arquebus, gaining Accuracy with all weapons of those types. |
Hold the Line | All | Trains the character in new defensive strategies, increasing his or her Engagement limit by 1. |
Accurate Carnage | Barbarian | The barbarian learns to line up his or her most savage blows, improving the Accuracy of secondary attacks from Carnage. |
Bonus Frenzy | Barbarian | Cultivates the barbarian's inner rage, granting an additional use of Frenzy per rest. |
Powerful Sprint | Barbarian | The barbarian's charges become even more ferocious. Speed of Wild Sprint is increased. |
Stalwart Defiance | Barbarian | Strengthens Savage Defiance, causing it to provide a bonus to all allies' defenses. |
Beloved Spirits | Chanter | Improves the chanter's connection to the soul fragments they employ, increasing Ancient Memory's healing capability. |
Biting Whip | Cipher | The cipher's Soul Whip bites deeper, granting a bonus to Damage. |
Draining Whip | Cipher | Enhances the draining power of the cipher's Soul Whip, regenerating Focus more quickly. |
Brutal Backlash | Cipher | The cipher's Psychic Backlash becomes especially traumatic, inflicting a small amount of Raw Damage to the target on a hit. |
Bonus Spiritshift | Druid | Deepens the druid's connection with his or her spiritshift form, granting an additional shift per rest. |
Greater Wildstrike | Druid | Intensifies the druid's Wildstrike, granting increased Damage. |
Bonus Knock Down | Fighter | Grants the fighter an additional use of Knock Down per encounter. |
Wary Defender | Fighter | Increases the fighter's awareness while in Defender mode, granting a bonus to all Defenses. |
Rapid Recovery | Fighter | Boosts the fighter's hardiness, increasing the rate of his or her Constant Recovery. |
Lesser Wounds | Monk | Lowers the monk's Wound threshold, allowing him or her to gain Wounds at a faster rate. |
Lightning Strikes | Monk | Energizes the monk's Swift Strikes, causing anyone hit by the attack to take additional Shock damage. |
Critical Focus | Paladin | Grants allies affected by a paladin's Zealous Focus a 5% Hit to Crit conversion rate. |
Intense Flames | Paladin | Increases damage of Flames of Devotion. |
Untroubled Faith (Paladin) | Paladin | negates negative Reputation effects on Faith and Conviction |
Empowered Interdiction | Priest | The priest's condemnations of an enemy become more apt, increasing the Accuracy of his or her Interdiction ability. |
Untroubled Faith (Priest) | Priest | The priest's ability to inspire becomes more than just a sum of his or her actions, negating Reputations that negatively influence Holy Radiance. |
Vicious Companion | Ranger | Trains the ranger's animal companion in vicious tactics, causing it to deal more damage with each hit. |
Swift and Steady | Ranger | The ranger becomes better able to shoot quickly, reducing the Accuracy penalty of Swift Aim. |
Bonus Wounding Shot | Ranger | The ranger's aim becomes deadlier, allowing them an extra use of Wounding Shot per encounter. |
Deflecting Assault | Rogue | Increases the rogue's ability to concentrate, reducing the Deflection penalty when using Reckless Assault. |
Devastating Blow | Rogue | Broadens the rogue's knowledge of critical anatomy, increasing the damage done by Finishing Blow. |
Vicious Fighting | Rogue | Improves the rogue's skill with devious maneuvers, increasing the percentage of the rogue's hits that are converted to Critical Hits when using Dirty Fighting. |
Penetrating Blast | Wizard | Grants DT penetration to a wizard's Blast ability.[6] |
Grimoire Slam | Wizard | Attacks an enemy in melee with the magically-charged grimoire of a wizard. |
Hardened Veil | Wizard | Strengthens the wizard's Arcane Veil, providing a particularly high Deflection bonus. |