Pillars of Eternity Wiki
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(→‎In {{poe2}}: Corrected single-class ability points per level)
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{{Infobox class
 
{{Infobox class
| name = Priest
+
| name = Priest
| image = durance-portrait.jpg
+
| image = durance-portrait.jpg
| icon = priest-icon.png
+
| icon = priest-icon.png
| caption = Portrait of [[Durance]], a human priest.
+
| caption = Portrait of [[Durance]], a human priest.
| resource =
+
| resource = Faith Spells
| endurance_base = 36
+
| roles = Support
  +
| rec_attr_hi = Might;Intellect
| endurance_bonus = 12
 
| health_bonus = 4
+
| rec_attr = Dexterity;Resolve
| accuracy = 20
+
| internalname = Priest
| deflection = 15
 
| skill_bonus = [[Athletic]]s +1, [[Lore]] +2
 
| internalname =
 
 
}}
 
}}
'''Priests''' are one of the playable [[class]]es in ''[[first appeared in::Pillars of Eternity]]''.
+
'''Priests''' are one of the playable [[class]]es in {{poe1}} and {{poe2}}.
   
 
They are devoted followers of one or more [[deities]], though almost all have a primary dedication to a single god above all others.<ref name="upd78"/> They are capable in combat, but their true power comes from their prayers. These prayers form the common spells priests use in battle, ranging from healing magic and divine attacks to a variety of blessings and curses.
 
They are devoted followers of one or more [[deities]], though almost all have a primary dedication to a single god above all others.<ref name="upd78"/> They are capable in combat, but their true power comes from their prayers. These prayers form the common spells priests use in battle, ranging from healing magic and divine attacks to a variety of blessings and curses.
   
== Description ==
+
==Description==
{{Quote|Priests are devotees of Eora's deities and practitioners of religious magic. While all priests dedicate themselves to specific gods, priests' power is actually derived from their personal beliefs. In contrast to most paladins, priests tend to focus on philosophy, teaching, and the relationship of religious organizations with common folk. The reception of priests in any given part of the world depends largely on how their god is revered - or reviled - by the people who live there.}}
+
{{Description|Priests are devotees of Eora's deities and practitioners of religious magic. While all priests dedicate themselves to specific gods, priests' power is actually derived from their personal beliefs. In contrast to most paladins, priests tend to focus on philosophy, teaching, and the relationship of religious organizations with common folk. The reception of priests in any given part of the world depends largely on how their god is revered - or reviled - by the people who live there.}}
   
 
==Background==
 
==Background==
Line 27: Line 24:
 
Priests are well-versed in philosophy, myths, and legends, giving them an inherent bonus to the [[Lore]] [[skill]]. Additionally, the requirements of their faith often involve traveling long distances in difficult circumstances, giving them an inherent bonus to [[Athletic]]s.<ref name="upd78"/>
 
Priests are well-versed in philosophy, myths, and legends, giving them an inherent bonus to the [[Lore]] [[skill]]. Additionally, the requirements of their faith often involve traveling long distances in difficult circumstances, giving them an inherent bonus to [[Athletic]]s.<ref name="upd78"/>
   
==Deity==
+
==Statistics==
  +
{| class="wikitable" style="text-align:center;"
The power of [[Holy Radiance]] can be modified by their [[disposition|behavior]] and the reputations they develop from the choices they make. When players make a priest character, they select a [[deity]]. Each choice highlights two types of behavior that are celebrated and two types of behavior that are condemned. For priests played as the main character, their Holy Radiance power will shift based on their behavior. Reinforcing their deity's preferred behavior will gradually increase their power, while playing against type will cause a small diminishment in their power. These changes are not dramatic, but reflect a measure of dissonance between the character's stated faith and how they choose to conduct themselves.<ref name="upd78">[http://forums.obsidian.net/topic/66195-update-78-the-leaders-of-the-band-chanters-and-priests/Update #78: The Leaders of the Band: Chanters and Priests]</ref>
 
  +
! width="80px" rowspan="2" | Game
 
  +
! rowspan="2" | [[Resources]]
{| class="wikitable"
 
  +
! rowspan="2" | [[Endurance]]
|-
 
  +
! rowspan="2" | [[Health]]
! Deity
 
  +
! rowspan="2" | [[Accuracy]]
! colspan=2 | Favoured dispositions
 
! colspan=2 | Condemned dispositions
+
! colspan="4" | [[Defenses]]
! colspan=2 | Favoured weapons
+
! rowspan="2" | [[Skill]] bonuses
 
|-
 
|-
  +
! DEF {{deflection}} !! FOR {{fortitude}} !! REF {{reflex}} !! WIL {{will}}
| '''[[Eothas]]'''
 
| style="border-right:none" | Honest,
 
| style="border-left:none" | Benevolent
 
| style="border-right:none" | Cruel,
 
| style="border-left:none" | Deceptive
 
| style="border-right:none" | [[Flail]],
 
| style="border-left:none" | [[Morning star]]
 
 
|-
 
|-
  +
! {{poe1}}
| '''[[Magran]]'''
 
  +
| rowspan="2" | Faith Spells
| style="border-right:none" | Aggressive,
 
  +
| 36 + 12 per level
| style="border-left:none" | Clever
 
  +
| 4x Endurance
| style="border-right:none" | Passionate,
 
  +
| 20
| style="border-left:none" | Diplomatic
 
  +
| 15 || 20 || 20 || 20
| style="border-right:none" | [[Sword]],
 
| style="border-left:none" | [[Arquebus]]
+
| style="text-align:left" |
  +
* +1&nbsp;[[Athletics]]
|-
 
| '''[[Berath]]'''
+
* +2&nbsp;[[Lore]]
| style="border-right:none" | Stoic,
 
| style="border-left:none" | Rational
 
| style="border-right:none" | Cruel,
 
| style="border-left:none" | Passionate
 
| style="border-right:none" | [[Mace]],
 
| style="border-left:none" | [[Great sword]]
 
|-
 
| '''[[Wael]]'''
 
| style="border-right:none" | Deceptive,
 
| style="border-left:none" | Clever
 
| style="border-right:none" | Rational,
 
| style="border-left:none" | Honest
 
| style="border-right:none" | [[Quarterstaff]],
 
| style="border-left:none" | [[Rod]]
 
|-
 
| '''[[Skaen]]'''
 
| style="border-right:none" | Cruel,
 
| style="border-left:none" | Deceptive
 
| style="border-right:none" | Aggressive,
 
| style="border-left:none" | Benevolent
 
| style="border-right:none" | [[Stiletto]],
 
| style="border-left:none" | [[Club]]
 
 
|-
 
|-
  +
! {{poe2}}
  +
| -
  +
| 40 + 10 per level
  +
| 20
  +
| 20 || 20 || 20 || 25
  +
| style="text-align:left" |
  +
* +2&nbsp;[[History]]
  +
* +2&nbsp;[[Religion]]
  +
* +2&nbsp;[[Arcana]]
  +
* +2&nbsp;[[Diplomacy]]
  +
* +2&nbsp;[[Alchemy]]
 
|}
 
|}
 
==Attributes==
 
Highly Recommended:
 
* [[Attribute|Might]]
 
* [[Attribute|Intellect]]
 
Recommended:
 
* [[Attribute|Dexterity]]
 
* [[Attribute|Resolve]]
 
   
 
==Abilities==
 
==Abilities==
Priests have few personal buffs,few single-target strike spells, some crowd control abilities,<ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=17931#post423156753 Forum post by Josh Sawyer]</ref> many AoE buffs<ref>[http://forums.obsidian.net/topic/64452-update-65-ciphers/?view=findpost&p=1376433 Forum post by Josh Sawyer]</ref> and healing spells. They can use combo attacks with other priests<ref>[http://forums.obsidian.net/topic/64172-update-60-camaraderie/ Update #60: Camaraderie]</ref> and are the first class that is able to provide party wide healing.<ref>[http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=17931&perpage=40&pagenumber=16#post420322605 Forum post by Josh Sawyer]</ref>
+
Priests have few personal buffs, few single-target strike spells, some crowd control abilities,<ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=17931#post423156753 Forum post by Josh Sawyer]</ref> many AoE buffs<ref>[http://forums.obsidian.net/topic/64452-update-65-ciphers/?view=findpost&p=1376433 Forum post by Josh Sawyer]</ref> and healing spells. They can use combo attacks with other priests<ref>[http://forums.obsidian.net/topic/64172-update-60-camaraderie/ Update #60: Camaraderie]</ref> and are the first class that is able to provide party wide healing.<ref>[http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=17931&perpage=40&pagenumber=16#post420322605 Forum post by Josh Sawyer]</ref>
   
  +
===List of abilities===
==Spells==
 
{{Main|Priest spell}}
+
* [[Priest spells]] (in {{poe1}})
  +
* [[Priest abilities (Deadfire)|Priest spells]] and [[Priest abilities (Deadfire)#Passives|passives]] (in {{poe2}})
  +
  +
===Spells===
 
Priests do not gain power directly from their deity, but from their belief in the deity and the tenets of their religion. Priests gather energy into their own souls and release it through the use of specific prayers. These prayers form the common spells priests use in battle, ranging from healing magic and divine attacks to a variety of blessings and curses. Relying on large area of effect bonuses mixed with small area offensive spells to direct combat from afar.<ref name="upd78"/>
 
Priests do not gain power directly from their deity, but from their belief in the deity and the tenets of their religion. Priests gather energy into their own souls and release it through the use of specific prayers. These prayers form the common spells priests use in battle, ranging from healing magic and divine attacks to a variety of blessings and curses. Relying on large area of effect bonuses mixed with small area offensive spells to direct combat from afar.<ref name="upd78"/>
   
Priests gain access to all spells of a given level as soon as he/she is able to cast from that level, but their overall access is limited by their faith.<ref>[http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=17931&perpage=40&pagenumber=4#post408165366 Forum post by Josh Sawyer]</ref> There are 8 spell level in Pillars of Eternity. On the first level the priest gains access to the first spell level, on the third level he/she gains access to 2nd spell level and on the 5th level he/she gains access to the 3rd spell level, and so on.<ref name="videoUpd74">[https://www.youtube.com/watch?v=00RcPKEWk60 Josh Sawyer in the video for update #74]</ref>
+
Priests gain access to all spells of a given level as soon as he/she is able to cast from that level, but their overall access is limited by their faith.<ref>[http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=17931&perpage=40&pagenumber=4#post408165366 Forum post by Josh Sawyer]</ref>
   
 
Compared to [[wizard]]s, priests have access to a smaller number of spells overall but do not need to prepare those spells in a grimoire. And while priests do have offensive spells, they are smaller in area and generally weaker in power than similar effects available to wizards and [[druid]]s.<ref name="upd78"/>
 
Compared to [[wizard]]s, priests have access to a smaller number of spells overall but do not need to prepare those spells in a grimoire. And while priests do have offensive spells, they are smaller in area and generally weaker in power than similar effects available to wizards and [[druid]]s.<ref name="upd78"/>
   
===Progression===
+
==Talents==
  +
{{Side note|{{poe1}} only}}
  +
* [[Interdiction]] &ndash; Condemns the priest's foes, [[Status Effects|Dazing]] any enemies in the area of effect.
  +
* [[Empowered Interdiction]] &ndash; The priest's condemnations of an enemy become more apt, increasing the Accuracy of his or her Interdiction ability.
  +
* [[Untroubled Faith (Priest)]] &ndash; The priest's ability to inspire becomes more than just a sum of his or her actions, negating Reputations that negatively influence Holy Radiance.
  +
* [[Painful Interdiction]] &ndash; Priests are able to channel their fury through Interdiction, adding a painful Weakening affliction to the attack.
  +
* [[Brilliant Radiance]] &ndash; Enemies take Burn damage from the priest's Holy Radiance (vessels take increased Burn damage)
  +
* [[Inspiring Radiance]] &ndash; Allies gain an Accuracy bonus from the priest's Holy Radiance.
  +
* [[Aggrandizing Radiance]] &ndash; Allies gain less healing from the priest's Holy Radiance, but the priest gains a bonus to all Attributes and Movement.
  +
* [[Bonus 1st Level Spell]] &ndash; Gain an extra spell cast of level 1 spells.
  +
* [[Bonus 2nd Level Spell]] &ndash; Gain an extra spell cast of level 2 spells.
  +
* [[Bonus 3rd Level Spell]] &ndash; Gain an extra spell cast of level 3 spells.
  +
* [[Bonus 4th Level Spell]] &ndash; Gain an extra spell cast of level 4 spells.
  +
  +
The following talents are available only to priests of specific deities:
  +
* ([[Berath]]): [[The Pallid Hand]] &ndash; Accuracy bonus with Mace and Great Sword. Can cast special version of Concelhaut's Corrosive Siphon.
  +
* ([[Magran]]): [[Inspired Flame]] &ndash; +10 [[Accuracy]] with [[Sword]] and [[Arquebus]]. Can cast a limited version of Burst of Summer Flame.
  +
* ([[Eothas]]): [[Hope Eternal]] &ndash; Accuracy bonus with Flail and Morning Star. Can cast healing spell that shortens Frightened and Terrified.
  +
* ([[Skaen]]): [[Prey on the Weak]] &ndash; Accuracy bonus with Stiletto and Club. Adds Baby Sneak Attack.
  +
* ([[Wael]]): [[Incomprehensible Revelation]] &ndash; Accuracy bonus with Quarterstaff and Rod. Can cast a weaker version of Arkemyr's Dazzling Lights.
  +
  +
==Progression==
  +
===In {{poe1}}===
  +
* At character creation, priests must select one deity, and automatically learn the ability [[Holy Radiance]] (the effects of which scale with their deity's favoured disposition - or with their level in the case of NPCs).
  +
* A priest's selected deity grants them one unique talent that can be learned at any time (see below).
  +
* As spellcasters, priests learn all spells at each new tier, but are limited to the amount of casts that can be made '''per rest''' at each tier (see the table below).
  +
* At every odd level (1, 3, 5, etc.), the next tier of spells are unlocked.
  +
* Spell Mastery allows the spellcaster to pick a single spell to switch to "per encounter" restoration. This occurs at level 9, 11, 13, and 15, for 1st, 2nd, 3rd and 4th level (or lower) and spells respectively.
  +
* As with other classes, priests learn one talent at every even level (2, 4, 6, etc.).
  +
 
{| class="wikitable"
 
{| class="wikitable"
  +
! rowspan="2" style="text-align:left" | Character<br/>level
|-
 
  +
! rowspan="2" style="text-align:left" | Ability level<br/>learned
! width=100| Level
 
  +
! colspan="8" | Maximum casts by ability level / tier
! width=250| Ability gained
 
  +
! rowspan="2" style="text-align:left" | Spell<br/>mastery
! width=100|[[Priest_spell#1st_level_Spells|1st level]]
 
! width=100|[[Priest_spell#2nd_level_Spells|2nd level]]
 
! width=100|[[Priest_spell#3rd_level_Spells|3rd level]]
 
! width=100|[[Priest_spell#4th_level_Spells|4th level]]
 
! width=100|[[Priest_spell#5th_level_Spells|5th level]]
 
! width=100|[[Priest_spell#6th_level_Spells|6th level]]
 
! width=100|[[Priest_spell#7th_level_Spells|7th level]]
 
! width=100|[[Priest_spell#8th_level_Spells|8th level]]
 
 
|-
 
|-
  +
! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th
 
|-
 
|-
  +
| 1
|rowspan=2|1
 
  +
| 1st
|[[Holy Radiance]]
 
  +
| 2 || || || || || || ||
|rowspan=2|2 per Rest
 
  +
|
|rowspan=2|none
 
|rowspan=2|none
 
|rowspan=2|none
 
|rowspan=2|none
 
|rowspan=2|none
 
|rowspan=2|none
 
|rowspan=2|none
 
 
|-
 
|-
  +
| 2
|All 1st level spells
 
  +
|
  +
| 3 || || || || || || ||
  +
|
 
|-
 
|-
|2
+
| 3
  +
| 2nd
|choose one [[talent]]
 
  +
| 4 || 2 || || || || || ||
|3 per Rest
 
  +
|
|none
 
|none
 
|none
 
|none
 
|none
 
|none
 
|none
 
 
|-
 
|-
|3
+
| 4
  +
|
|All 2nd level spells
 
  +
| 4 || 3 || || || || || ||
|4 per Rest
 
  +
|
|2 per Rest
 
|none
 
|none
 
|none
 
|none
 
|none
 
|none
 
 
|-
 
|-
|4
+
| 5
  +
| 3rd
|choose one [[talent]]
 
  +
| 4 || 4 || 2 || || || || ||
|4 per Rest
 
  +
|
|3 per Rest
 
|none
 
|none
 
|none
 
|none
 
|none
 
|none
 
 
|-
 
|-
|5
+
| 6
  +
|
|All 3rd level spells
 
  +
| 4 || 4 || 3 || || || || ||
|4 per Rest
 
  +
|
|4 per Rest
 
|2 per Rest
 
|none
 
|none
 
|none
 
|none
 
|none
 
 
|-
 
|-
|6
+
| 7
  +
| 4th
|choose one [[talent]]
 
  +
| 4 || 4 || 4 || 2 || || || ||
|4 per Rest
 
  +
|
|4 per Rest
 
|3 per Rest
 
|none
 
|none
 
|none
 
|none
 
|none
 
 
|-
 
|-
|7
+
| 8
  +
|
|All 4th level spells
 
  +
| 4 || 4 || 4 || 3 || || || ||
|4 per Rest
 
  +
|
|4 per Rest
 
|4 per Rest
 
|2 per Rest
 
|none
 
|none
 
|none
 
|none
 
 
|-
 
|-
|8
+
| 9
  +
| 5th
|choose one [[talent]]
 
  +
| 4 || 4 || 4 || 4 || 2 || || ||
|4 per Rest
 
  +
| 1st
|4 per Rest
 
|4 per Rest
 
|3 per Rest
 
|none
 
|none
 
|none
 
|none
 
 
|-
 
|-
|9
+
| 10
  +
|
|All 5th level spells. Spell Mastery (per Encounter) of one Level 1 Priest spell.
 
  +
| 4 || 4 || 4 || 4 || 3 || || ||
|4 per Rest
 
  +
|
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|2 per Rest
 
|none
 
|none
 
|none
 
 
|-
 
|-
|10
+
| 11
  +
| 6th
|choose one [[talent]]
 
  +
| 4 || 4 || 4 || 4 || 4 || 2 || ||
|4 per Rest
 
  +
| 2nd
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|3 per Rest
 
|none
 
|none
 
|none
 
 
|-
 
|-
|11
+
| 12
  +
|
|All 6th level spells. Spell Mastery (per Encounter) of one Level 2 or lower Priest spell.
 
  +
| 4 || 4 || 4 || 4 || 4 || 3 || ||
|4 per Rest
 
  +
|
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|2 per Rest
 
|none
 
|none
 
 
|-
 
|-
|12
+
| 13
  +
| 7th
|choose one [[talent]]
 
  +
| 4 || 4 || 4 || 4 || 4 || 4 || 2 ||
|4 per Rest
 
  +
| 3rd
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|3 per Rest
 
|none
 
|none
 
 
|-
 
|-
  +
| 14
|13 {{wm1}}
 
  +
|
|All 7th level spells. Spell Mastery (per Encounter) of one Level 3 or lower Priest spell.
 
  +
| 4 || 4 || 4 || 4 || 4 || 4 || 3 ||
|4 per Rest
 
  +
|
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|2 per Rest
 
|none
 
 
|-
 
|-
  +
| 15
|14 {{wm1}}
 
  +
| 8th
|choose one [[talent]]
 
  +
| 4 || 4 || 4 || 4 || 4 || 4 || 4 || 2
|4 per Rest
 
  +
| 4th
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|3 per Rest
 
|none
 
 
|-
 
|-
  +
| 16
|15 {{wm2}}
 
  +
|
|All 8th level spells. Spell Mastery (per Encounter) of one Level 4 or lower Priest spell.
 
  +
| 4 || 4 || 4 || 4 || 4 || 4 || 4 || 3
|4 per Rest
 
  +
|
|4 per Rest
 
  +
|}
|4 per Rest
 
  +
|4 per Rest
 
  +
===In {{poe2}}===
|4 per Rest
 
  +
* At character creation, priests must pick a deity, select one 1st level spell (active only), and automatically learn the ability [[Holy Radiance (Deadfire)|Holy Radiance]]. This does not change for multiclass characters. A priest's subclass automatically grants them one spell at every power level.
|4 per Rest
 
  +
* As with other classes, priests pick 2 spells/abilities at every level where a new power level is unlocked excluding the first (3, 5, 7, 9, 11, 13, 16, 19), and one spell/ability at all other levels (1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 18, 20). Ability points may be spent on active or passive abilities, and on any currently-unlocked power levels.
|4 per Rest
 
  +
** Multiclass characters pick 1 spell/ability from '''either''' the priest ability tree or the other class tree at all levels where a new power level isn't unlocked, and 1 spell/ability for '''both''' classes at all levels where a new power level is unlocked (1, 4, 7, 10, 13, 16, 19).
|2 per Rest
 
  +
* As spellcasters, priests are limited to the amount of spell casts that can be made '''per encounter''' at each tier, though this scales with their level (see the table below).
  +
* As with other classes, new ability power levels are learned every second level from level 1 (1, 3, 5, 7, 9, 11, 13), then every third level from level 13 (16, 19).
  +
** Multiclass characters may only learn up to (and including) power level 7 spells, and unlock a new power level every third level from level 1 (1, 4, 7, 10, 13, 16, 19).
  +
  +
<div style="overflow:auto;margin-left:20px">
  +
<div style="float:left;">
  +
{| class="wikitable" style="margin-right:10px"
  +
! colspan="5" | Ability points at each level
 
|-
 
|-
  +
! rowspan="2" | Level
|16 {{wm2}}
 
  +
! colspan="2" | Power level learned
|choose one [[talent]]
 
  +
! colspan="2" | Points available
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|4 per Rest
 
|3 per Rest
 
 
|-
 
|-
  +
! Single
  +
! Multi
  +
! Single
  +
! Multi
  +
|-
  +
| 1
  +
| 1 (I) || 1 (I)
  +
| 1 || 1+1
  +
|-
  +
| 2
  +
| ||
  +
| 1 || 1
  +
|-
  +
| 3
  +
| 2 (II) ||
  +
| 2 || 1
  +
|-
  +
| 4
  +
| || 2 (II)
  +
| 1 || 1+1
  +
|-
  +
| 5
  +
| 3 (III) ||
  +
| 2 || 1
  +
|-
  +
| 6
  +
| ||
  +
| 1 || 1
  +
|-
  +
| 7
  +
| 4 (IV) || 3 (III)
  +
| 2 || 1+1
  +
|-
  +
| 8
  +
| ||
  +
| 1 || 1
  +
|-
  +
| 9
  +
| 5 (V) ||
  +
| 2 || 1
  +
|-
  +
| 10
  +
| || 4 (IV)
  +
| 1 || 1+1
  +
|-
  +
| 11
  +
| 6 (VI) ||
  +
| 2 || 1
  +
|-
  +
| 12
  +
| ||
  +
| 1 || 1
  +
|-
  +
| 13
  +
| 7 (VII) || 5 (V)
  +
| 2 || 1+1
  +
|-
  +
| 14
  +
| ||
  +
| 1 || 1
  +
|-
  +
| 15
  +
| ||
  +
| 1 || 1
  +
|-
  +
| 16
  +
| 8 (VIII) || 6 (VI)
  +
| 2 || 1+1
  +
|-
  +
| 17
  +
| ||
  +
| 1 || 1
  +
|-
  +
| 18
  +
| ||
  +
| 1 || 1
  +
|-
  +
| 19
  +
| 9 (IX) || 7 (VII)
  +
| 2 || 1+1
  +
|-
  +
| 20
  +
| ||
  +
| 1 || 1
 
|}
 
|}
  +
</div>
  +
<div style="float:left">
  +
{| class="wikitable" style="width:280px;"
  +
! colspan="12" | Max spell casts at this power level
  +
|-
  +
! rowspan="2" | Power<br/>level
  +
! colspan="2" | Character level
  +
! colspan="9" | Ability power level
  +
|-
  +
! Single
  +
! Multi
  +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9
  +
|-
  +
| 1 (I)
  +
| 1 || 1
  +
| 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
  +
|-
  +
| 2 (II)
  +
| 3 || 4
  +
| 2 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0
  +
|-
  +
| 3 (III)
  +
| 5 || 7
  +
| 2 || 2 || 1 || 0 || 0 || 0 || 0 || 0 || 0
  +
|-
  +
| 4 (IV)
  +
| 7 || 10
  +
| 2 || 2 || 2 || 1 || 0 || 0 || 0 || 0 || 0
  +
|-
  +
| 5 (V)
  +
| 9 || 13
  +
| 2 || 2 || 2 || 2 || 1 || 0 || 0 || 0 || 0
  +
|-
  +
| 6 (VI)
  +
| 11 || 16
  +
| 2 || 2 || 2 || 2 || 2 || 1 || 0 || 0 || 0
  +
|-
  +
| 7 (VII)
  +
| 13 || 19
  +
| 2 || 2 || 2 || 2 || 2 || 2 || 1 || 0 || 0
  +
|-
  +
| 8 (VIII)
  +
| 16 || 22
  +
| 2 || 2 || 2 || 2 || 2 || 2 || 2 || 1 || 0
  +
|-
  +
| 9 (IX)
  +
| 19 || 25
  +
| 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 1
  +
|}
  +
</div>
  +
</div>
   
==Talents==
+
==Deity==
  +
When players create a priest character, they select a [[deity]]. Each choice highlights two types of behavior that are celebrated and two types of behavior that are condemned. For priests played as the main character, their Holy Radiance power will shift based on their behavior. Reinforcing their deity's preferred behavior will gradually increase their power, while playing against type will cause a small diminishment in their power. These changes are not dramatic, but reflect a measure of dissonance between the character's stated faith and how they choose to conduct themselves.<ref name="upd78">[http://forums.obsidian.net/topic/66195-update-78-the-leaders-of-the-band-chanters-and-priests/Update #78: The Leaders of the Band: Chanters and Priests]</ref>
* [[Interdiction]] &ndash; Condemns the priest's foes, [[Status Effects|Dazing]] any enemies in the area of effect.
 
  +
* [[Empowered Interdiction]] &ndash; The priest's condemnations of an enemy become more apt, increasing the Accuracy of his or her Interdiction ability.
 
  +
{| class="wikitable"
* [[Untroubled Faith (Priest)]] &ndash; The priest's ability to inspire becomes more than just a sum of his or her actions, negating Reputations that negatively influence Holy Radiance.
 
  +
|-
* [[Painful Interdiction]] &ndash; Priests are able to channel their fury through Interdiction, adding a painful Weakening affliction to the attack.
 
  +
! Deity
* [[Brilliant Radiance]] &ndash; Enemies take Burn damage from the priest's Holy Radiance (vessels take increased Burn damage)
 
  +
! Favored dispositions
* [[Inspiring Radiance]] &ndash; Allies gain an Accuracy bonus from the priest's Holy Radiance.
 
  +
! Condemned dispositions
* [[Aggrandizing Radiance]] &ndash; Allies gain less healing from the priest's Holy Radiance, but the priest gains a bonus to all Attributes and Movement.
 
  +
! Favored [[weapon]]s
* [[The Pallid Hand]] &ndash; only for [[Berath]]. Accuracy bonus with Mace and Great Sword. Can cast special version of Concelhaut's Corrosive Siphon.
 
  +
|-
* [[Inspired Flame]] &ndash; only for [[Magran]]. +10 [[Accuracy]] with [[Sword]] and [[Arquebus]]. Can cast a limited version of Burst of Summer Flame.
 
  +
| style="text-align:center" | '''[[Berath]]''' / '''[[Gaun]]'''
* [[Hope Eternal]] &ndash; only for [[Eothas]]. Accuracy bonus with Flail and Morning Star. Can cast healing spell that shortens Frightened and Terrified.
 
  +
| [[Stoic]], [[Rational]]
* [[Prey on the Weak]] &ndash; only for [[Skaen]]. Accuracy bonus with Stiletto and Club. Adds Baby Sneak Attack.
 
  +
| [[Cruel]], [[Passionate]]
* [[Incomprehensible Revelation]] &ndash; only for [[Wael]]. Accuracy bonus with Quarterstaff and Rod. Can cast a weaker version of Arkemyr's Dazzling Lights.
 
  +
| [[Mace]], [[Great swords|Great sword]]
* [[Bonus 1st Level Spell]] &ndash; Gain an extra spell cast of level 1 spells.
 
  +
|-
* [[Bonus 2nd Level Spell]] &ndash; Gain an extra spell cast of level 2 spells.
 
  +
| style="text-align:center" | '''[[Eothas]]'''
* [[Bonus 3rd Level Spell]] &ndash; Gain an extra spell cast of level 3 spells.
 
  +
| [[Honest]], [[Benevolent]]
* [[Bonus 4th Level Spell]] &ndash; Gain an extra spell cast of level 4 spells.
 
  +
| [[Cruel]], [[Shady]] / [[Deceptive]]
  +
| [[Flail]], [[Morning star]]
  +
|-
  +
| style="text-align:center" | '''[[Magran]]'''
  +
| [[Aggressive]], [[Clever]]
  +
| [[Passionate]], [[Diplomatic]]
  +
| [[Sword]], [[Arquebus]]
  +
|-
  +
| style="text-align:center" | '''[[Rymrgand]]'''
  +
| [[Rational]], [[Honest]]
  +
| [[Diplomatic]], [[Benevolent]]
  +
| [[Hatchets]]
  +
|-
  +
| style="text-align:center" | '''[[Skaen]]'''
  +
| [[Cruel]], [[Shady]] / [[Deceptive]]
  +
| [[Aggressive]], [[Benevolent]]
  +
| [[Stiletto]], [[Club]]
  +
|-
  +
| style="text-align:center" | '''[[Wael]]'''
  +
| [[Deceptive]], [[Clever]]
  +
| [[Rational]], [[Honest]]
  +
| [[Quarterstaff]], [[Rod]]
  +
|-
  +
| style="text-align:center" | '''[[Woedica]]'''
  +
| [[Rational]], [[Cruel]]
  +
| [[Diplomatic]], [[Benevolent]]
  +
| Unarmed
  +
|}
  +
  +
==Subclasses==
  +
Priests in {{poe2}} must select one of six [[subclasses]] as their deity: [[#Berath|Berath]], [[#Eothas|Eothas]], [[#Magran|Magran]], [[#Skaen|Skaen]], [[#Wael|Wael]], and [[#Woedica|Woedica]]. Two more subclasses, [[#Harvester of Gaun|Harvester of Gaun]] and [[#Rymrgand|Rymrgand]] are exclusive to the companions [[Xoti]] and [[Vatnir]] respectively, and cannot be selected by the player.
  +
{{Anchor|Priest of Berath}}
  +
===Berath===
  +
{{Description|Berath is the god of death, doors, and the wheel of reincarnation itself. Portrayed as either a genderless deity or twinned male and female incarnation, Berath seldom speaks with their followers. Their priests are expected to be rational and unemotional, treating death with a dispassionate dignity.}}
  +
{| class="wikitable" style="max-width:400px; margin-left:20px"
  +
! Bonus
  +
|-
  +
|
  +
* Priests of Berath automatically learn the following spells at the appropriate Power Level:
  +
# [[Touch of Rot (Deadfire)|Touch of Rot]]
  +
# [[Holy Meditation (Deadfire)|Holy Meditation]]
  +
# [[Spreading Plague (Deadfire)|Spreading Plague]]
  +
# [[Divine Terror (Deadfire)|Divine Terror]]
  +
# [[Rot Skulls (Deadfire)|Rot Skulls]]
  +
# [[Salvation of Time (Deadfire)|Salvation of Time]]
  +
# [[Rusted Armor]]
  +
# [[Symbol of Berath (Deadfire)|Symbol of Berath]]
  +
# [[Hand of Berath]]
  +
|}
  +
{{Anchor|Priest of Eothas}}
  +
===Eothas===
  +
{{Description|Eothas is the god of light, redemption, hope, and rebirth. The god was believed to have been destroyed at the end of the Saint's War, but many of his priests and followers continued to worship him. His return to Eora at Caed Nua is not yet known to most mortals. Priests of Eothas are honest and kind in their dealings, condemning all expressions of cruelty and falsehood.}}
  +
{| class="wikitable" style="max-width:400px; margin-left:20px"
  +
! Bonus
  +
|-
  +
|
  +
* Priests of Eothas automatically learn the following spells at the appropriate Power Level:
  +
# [[Sunbeam (Deadfire)|Sunbeam]]
  +
# [[Withdraw (Deadfire)|Withdraw]]
  +
# [[Watchful Presence (Deadfire)|Watchful Presence]]
  +
# [[Circle of Protection (Deadfire)|Circle of Protection]]
  +
# [[Revive the Fallen (Deadfire)|Revive the Fallen]]
  +
# [[Minor Intercession (Deadfire)|Minor Intercession]]
  +
# [[Resurrection (Deadfire)|Resurrection]]
  +
# [[Symbol of Eothas (Deadfire)|Symbol of Eothas]]
  +
# [[Light of Eothas]]
  +
|}
  +
{{Anchor|Priest of Magran}}
  +
===Magran===
  +
{{Description|Magran is the goddess of war, fire, and struggle. She is invoked and revered by warriors of all culture, but especially by the people of the Dyrwood, who believe the goddess helped them defeat St. Waidwen during the Saint's War. Magran favors bold action and quick wits over emotion and diplomacy.}}
  +
{| class="wikitable" style="max-width:400px; margin-left:20px"
  +
! Bonus
  +
|-
  +
|
  +
* Priests of Magran automatically learn the following spells at the appropriate Power Level:
  +
# [[Fan of Flames (Deadfire)|Fan of Flames]]
  +
# [[Spiritual Weapon (Priest of Magran)|Spiritual Weapon]]
  +
# [[Ray of Fire (Deadfire)|Ray of Fire]]
  +
# [[Shining Beacon (Deadfire)|Shining Beacon]]
  +
# [[Flame Shield (Deadfire)|Flame Shield]]
  +
# [[Pillar of Holy Fire (Deadfire)|Pillar of Holy Fire]]
  +
# [[Torrent of Flame (Deadfire)|Torrent of Flame]]
  +
# [[Symbol of Magran (Deadfire)|Symbol of Magran]]
  +
# [[Magran's Might]]
  +
|}
  +
{{Anchor|Priest of Skaen}}
  +
===Skaen===
  +
{{Description|Skaen, known also as the Quiet Slave, is the god of secret hatred, resentment, and violent rebellion. He is usually depicted as a small, bald man covered in lash scars whose ears and nose have been cut off. He appears outwardly submissive, with downcast eyes. However, his eyes glitter black with quiet hatred, and his fist is clenched. He is known to manifest in a horrific incarnation known as the Effigy to followers desperate enough to perform certain unspeakable rites. In Dyrwood, Skaen's faithful often double as torturers and executioners, delighting in the fall of high-status prisoners.}}
  +
{| class="wikitable" style="max-width:400px; margin-left:20px"
  +
! Bonus
  +
|-
  +
|
  +
* Priests of Skaen automatically learn the following spells at the appropriate Power Level:
  +
# [[Barbs of Condemnation (Deadfire)|Barbs of Condemnation]]
  +
# [[Escape (Deadfire)|Escape]]
  +
# [[Divine Mark (Deadfire)|Divine Mark]]
  +
# [[Finishing Blow (Deadfire)|Finishing Blow]]
  +
# [[Shadowing Beyond (Deadfire)|Shadowing Beyond]]
  +
# [[Spiritual Ally]]
  +
# [[Minor Avatar (Deadfire)|Minor Avatar]]
  +
# [[Symbol of Skaen (Deadfire)|Symbol of Skaen]]
  +
# [[Revenge of Skaen]]
  +
|}
  +
{{Anchor|Priest of Wael}}
  +
===Wael===
  +
{{Description|Wael is the god of dreams, secrets, mysteries, and revelations. Inscrutable even to the other gods, Wael has no determinate gender or consistent appearance. Its symbol is the eye, though the look and number of the eyes often change. People pray to Wael both to protect their secrets as well as to unravel the mysteries in front of them. Followers of Wael are known for many Strange and unusual practices, possibly for good reasons, possibly for no reason at all.}}
  +
{| class="wikitable" style="max-width:400px; margin-left:20px"
  +
! Bonus
  +
|-
  +
|
  +
* Priests of Wael automatically learn the following spells at the appropriate Power Level:,
  +
# [[Arcane Veil (Deadfire)|Arcane Veil]]
  +
# [[Iconic Projection (Deadfire)|Iconic Projection]]
  +
# [[Mirrored Image (Deadfire)|Mirrored Image]]
  +
# [[Llengrath's Displaced Image (Deadfire)|Llengrath's Displaced Image]]
  +
# [[Confusion (Deadfire)|Confusion]]
  +
# [[Arkemyr's Wondrous Torment (Deadfire)|Arkemyr's Wondrous Torment]]
  +
# [[Gaze of the Adragan (Deadfire)|Gaze of the Adragan]]
  +
# [[Symbol of Wael (Deadfire)|Symbol of Wael]]
  +
# [[Blessing of Wael]]
  +
|}
  +
{{Anchor|Priest of Woedica}}
  +
===Woedica===
  +
{{Description|Priests and Priestesses of the Exiled Queen express their faith as lawyers and judges in towns and urban centers. The most prominent among them have served as advisers in royal court. They are of particular importance in the Empire of Aedyr, where business contracts require their endorsement. [[Woedica]]'s devotees are typically found in the upper classes, but any tradition-minded person who longs for a vanished past will find a place in her faith. "When [[Woedica]] takes back her throne" is a common saying amongst her followers, signifying a utopian future when society will be properly ordered once again, and she will take her rightful place as ruler of the gods.}}
  +
{| class="wikitable" style="max-width:400px; margin-left:20px"
  +
! Bonus
  +
|-
  +
|
  +
* Automatically learn the following priest spells at new power levels:
  +
# [[Writ of Engagement]]
  +
# [[Spiritual Weapon (Priest of Woedica)|Spiritual Weapon]]
  +
# [[Writ of Consumption]]
  +
# [[Divine Terror (Deadfire)|Divine Terror]]
  +
# [[Writ of War]]
  +
# [[Pillar of Holy Fire (Deadfire)|Pillar of Holy Fire]]
  +
# [[Writ of Sorcery]]
  +
# [[Hand of Weal and Woe (Deadfire)|Hand of Weal and Woe]]
  +
# [[Writ of Mending]]
  +
|}
  +
{{Anchor|Harvester of Gaun}}
  +
===Harvester of Gaun===
  +
{{Description|An aspect of Eothas, Gaun emphasizes the natural ending of mortal life. He is most often portrayed as a farmer with a lantern and sickle, implements his priests utilize in ceremonies and combat. The sickle represents the time of harvest, i.e. the natural end of life, and the lantern represents a light that guides dead souls to the Beyond.}}
  +
{| class="wikitable" style="max-width:400px; margin-left:20px"
  +
! Bonus
  +
|-
  +
|
  +
* Gains Hatchet proficiency ([[Interfering Strikes]]).
  +
* Priests of Gaun automatically learn the following spells at the appropriate Power Levels:
  +
# [[Blessed Harvest]]
  +
# [[Withdraw (Deadfire)|Withdraw]]
  +
# [[Vile Thorns (Deadfire)|Vile Thorns]]
  +
# [[Circle of Protection (Deadfire)|Circle of Protection]]
  +
# [[Wicked Briars (Deadfire)|Wicked Briars]]
  +
# [[Minor Intercession (Deadfire)|Minor Intercession]]
  +
# [[Wall of Thorns (Deadfire)|Wall of Thorns]]
  +
# [[Symbol of Eothas (Deadfire)|Symbol of Eothas]]
  +
# [[Lashing Vine]]
  +
|}
  +
{{Anchor|Priest of Rymrgand}}
  +
===Rymrgand===
  +
{{Description|God of entropy, cold, winter, bad luck, famine, and natural disasters. Manifests as a giant albino aurochs, moving amidst a great blizzard, and in the plodding footsteps of [[Rymrgand]] come death and disintegration.}}
  +
{| class="wikitable" style="max-width:400px; margin-left:20px"
  +
! Bonus
  +
|-
  +
|
  +
* Priests of [[Rymrgand]] automatically learn the following spells at the appropriate [[Power Level]]:
  +
# [[Touch of Rot (Priest of Rymrgand)|Touch of Rot]]
  +
# [[Blizzard (Priest of Rymrgand)|Blizzard]]
  +
# [[Spreading Plague (Priest of Rymrgand)|Spreading Plague]]
  +
# [[Noxious Burst (Priest of Rymrgand)|Noxious Burst]]
  +
# [[Blast of Frost (Priest of Rymrgand)|Blast of Frost]]
  +
# [[Ninagauth's Freezing Pillar (Priest of Rymrgand)|Ninagauth's Freezing Pillar]]
  +
# [[Death Ring (Priest of Rymrgand)|Death Ring]]
  +
# [[Symbol of Rymrgand]]
  +
# [[Call of Rymrgand]]
  +
|}
  +
  +
==Suggestions==
  +
Priest presents the best choice for sole healing. Depending on how well your group's front line holds things together, you may find your character either healing some or a lot. Priest very much defines what a back line healer consists of, but their spells easily reach any where. If someone goes below half health, a priest can quickly cast a [[Withdraw (Deadfire)|Withdraw]] spell to temporarily take them out of battle for some seriously huge healing. The default AI tends to be somewhat intelligent about this, especially with [[Xoti]]. As a side note, Xoti performs best as a [[Contemplative]] (Priest + Monk multiclass). Otherwise, you may find the character passing out a lot as she tries to "reap" those souls from your enemies at the front line. This will tend to draw much aggression her direction that leads to her spells never going off, and no healing means you may quickly lose the battle.
  +
  +
Priest offers some of the best aggressively defensive spells available. This may involve laying down spell traps in the form of seals that damage your enemies as they walk through them. However, the class' direct damage spells lack much of the oomph seen in several other classes. A properly built [[Cipher]] or [[Wizard]] will out-perform well in that area given a long battle. If you want to engage often in melee with your opponents as a single class [[Priest]], then you should learn to focus on [[Blessing (Deadfire)|Blessing]] and [[Dire Blessing (Deadfire)|Dire Blessing]]. You can use the [[Withdraw (Deadfire)|Withdraw]] spell for emergencies.
  +
  +
As mentioned earlier with Xoti, Monk makes a fantastic Multi Class option if you prefer mixing it in with melee on the front line in battle.
   
 
==Related items==
 
==Related items==
  +
{{Cargo class item| class={{PAGENAME}} }}
* [[Seal of Faith (ring)|Seal of Faith]]
 
   
==Notable NPCs==
+
==Notable characters==
  +
;{{poe1}}
{{NPC list|has class}}
 
  +
{{pagelist|Category:Pillars of Eternity {{lc:{{PAGENAME}}}}s|3}}
  +
;{{px1}}
  +
{{pagelist|Category:The White March - Part I {{lc:{{PAGENAME}}}}s|3}}
  +
;{{poe2}}
  +
{{pagelist|Category:Pillars of Eternity II: Deadfire {{lc:{{PAGENAME}}}}s|3}}
   
 
==Gallery==
 
==Gallery==
<gallery mode="packed" heights="300px">
+
<gallery>
 
Cadegund.jpg|Cadegund, a [[human]] priestess of [[Magran]]
 
Cadegund.jpg|Cadegund, a [[human]] priestess of [[Magran]]
 
</gallery>
 
</gallery>
 
   
 
{{references|30em}}
 
{{references|30em}}
  +
   
 
{{Class navbar}}
 
{{Class navbar}}
[[Category:Classes]]
 
[[Category:Priests|*]]
 

Revision as of 15:29, 22 December 2020

Priests are one of the playable classes in Pillars of Eternity and Pillars of Eternity II: Deadfire.

They are devoted followers of one or more deities, though almost all have a primary dedication to a single god above all others.[1] They are capable in combat, but their true power comes from their prayers. These prayers form the common spells priests use in battle, ranging from healing magic and divine attacks to a variety of blessings and curses.

Description

Items in italics are quoted directly from the game.

Priests are devotees of Eora's deities and practitioners of religious magic. While all priests dedicate themselves to specific gods, priests' power is actually derived from their personal beliefs. In contrast to most paladins, priests tend to focus on philosophy, teaching, and the relationship of religious organizations with common folk. The reception of priests in any given part of the world depends largely on how their god is revered - or reviled - by the people who live there.

Background

In a world with many gods, there are many different types of priests. Though the majority of priests spend their time tending to worshipers or engaged in relatively peaceful pursuits, there are ranks of dedicated adventuring or mercenary priests who have turned the flame of their faith into a spark to ignite the power of their souls. Such men and women have found a divine link to their chosen deity, but their abilities stem solely from within.[2]

Dedicated to spreading the news of their gods' dominions in the realms of mortals through their own deeds, adventuring priests thrust themselves into lethal conflict to prove their worth. Often trained to fight alongside soldiers of their respective churches, priests are capable in the fray (and near the fray, for those who follow less melee-oriented faiths), but their true power comes from their prayers, faith-inspired miracles that aid their allies and punish their enemies. These miracles range from combat blessings, weapon enchantments, and protective barriers to divine summons, sanctified wards, and crippling curses. In many ways, the prayers of priests have almost as much variety as wizards spells, though priests are restricted to invoking prayers that are aligned with their faith. Additionally, priests often specialize in the weapons, armor, and litanies of prayers most beloved by their church. Thus, the multitude of gods produces a multitude of different priests, each with their own unique array of abilities.[2]

Priests are well-versed in philosophy, myths, and legends, giving them an inherent bonus to the Lore skill. Additionally, the requirements of their faith often involve traveling long distances in difficult circumstances, giving them an inherent bonus to Athletics.[1]

Statistics

Game Resources Endurance Health Accuracy Defenses Skill bonuses
DEF Deflection FOR Fortitude REF Reflex WIL Will
Pillars of Eternity Faith Spells 36 + 12 per level 4x Endurance 20 15 20 20 20
Pillars of Eternity II: Deadfire - 40 + 10 per level 20 20 20 20 25

Abilities

Priests have few personal buffs, few single-target strike spells, some crowd control abilities,[3] many AoE buffs[4] and healing spells. They can use combo attacks with other priests[5] and are the first class that is able to provide party wide healing.[6]

List of abilities

Spells

Priests do not gain power directly from their deity, but from their belief in the deity and the tenets of their religion. Priests gather energy into their own souls and release it through the use of specific prayers. These prayers form the common spells priests use in battle, ranging from healing magic and divine attacks to a variety of blessings and curses. Relying on large area of effect bonuses mixed with small area offensive spells to direct combat from afar.[1]

Priests gain access to all spells of a given level as soon as he/she is able to cast from that level, but their overall access is limited by their faith.[7]

Compared to wizards, priests have access to a smaller number of spells overall but do not need to prepare those spells in a grimoire. And while priests do have offensive spells, they are smaller in area and generally weaker in power than similar effects available to wizards and druids.[1]

Talents

  • Interdiction – Condemns the priest's foes, Dazing any enemies in the area of effect.
  • Empowered Interdiction – The priest's condemnations of an enemy become more apt, increasing the Accuracy of his or her Interdiction ability.
  • Untroubled Faith (Priest) – The priest's ability to inspire becomes more than just a sum of his or her actions, negating Reputations that negatively influence Holy Radiance.
  • Painful Interdiction – Priests are able to channel their fury through Interdiction, adding a painful Weakening affliction to the attack.
  • Brilliant Radiance – Enemies take Burn damage from the priest's Holy Radiance (vessels take increased Burn damage)
  • Inspiring Radiance – Allies gain an Accuracy bonus from the priest's Holy Radiance.
  • Aggrandizing Radiance – Allies gain less healing from the priest's Holy Radiance, but the priest gains a bonus to all Attributes and Movement.
  • Bonus 1st Level Spell – Gain an extra spell cast of level 1 spells.
  • Bonus 2nd Level Spell – Gain an extra spell cast of level 2 spells.
  • Bonus 3rd Level Spell – Gain an extra spell cast of level 3 spells.
  • Bonus 4th Level Spell – Gain an extra spell cast of level 4 spells.

The following talents are available only to priests of specific deities:

Progression

In Pillars of Eternity

  • At character creation, priests must select one deity, and automatically learn the ability Holy Radiance (the effects of which scale with their deity's favoured disposition - or with their level in the case of NPCs).
  • A priest's selected deity grants them one unique talent that can be learned at any time (see below).
  • As spellcasters, priests learn all spells at each new tier, but are limited to the amount of casts that can be made per rest at each tier (see the table below).
  • At every odd level (1, 3, 5, etc.), the next tier of spells are unlocked.
  • Spell Mastery allows the spellcaster to pick a single spell to switch to "per encounter" restoration. This occurs at level 9, 11, 13, and 15, for 1st, 2nd, 3rd and 4th level (or lower) and spells respectively.
  • As with other classes, priests learn one talent at every even level (2, 4, 6, etc.).
Character
level
Ability level
learned
Maximum casts by ability level / tier Spell
mastery
1st 2nd 3rd 4th 5th 6th 7th 8th
1 1st 2
2 3
3 2nd 4 2
4 4 3
5 3rd 4 4 2
6 4 4 3
7 4th 4 4 4 2
8 4 4 4 3
9 5th 4 4 4 4 2 1st
10 4 4 4 4 3
11 6th 4 4 4 4 4 2 2nd
12 4 4 4 4 4 3
13 7th 4 4 4 4 4 4 2 3rd
14 4 4 4 4 4 4 3
15 8th 4 4 4 4 4 4 4 2 4th
16 4 4 4 4 4 4 4 3

In Pillars of Eternity II: Deadfire

  • At character creation, priests must pick a deity, select one 1st level spell (active only), and automatically learn the ability Holy Radiance. This does not change for multiclass characters. A priest's subclass automatically grants them one spell at every power level.
  • As with other classes, priests pick 2 spells/abilities at every level where a new power level is unlocked excluding the first (3, 5, 7, 9, 11, 13, 16, 19), and one spell/ability at all other levels (1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 18, 20). Ability points may be spent on active or passive abilities, and on any currently-unlocked power levels.
    • Multiclass characters pick 1 spell/ability from either the priest ability tree or the other class tree at all levels where a new power level isn't unlocked, and 1 spell/ability for both classes at all levels where a new power level is unlocked (1, 4, 7, 10, 13, 16, 19).
  • As spellcasters, priests are limited to the amount of spell casts that can be made per encounter at each tier, though this scales with their level (see the table below).
  • As with other classes, new ability power levels are learned every second level from level 1 (1, 3, 5, 7, 9, 11, 13), then every third level from level 13 (16, 19).
    • Multiclass characters may only learn up to (and including) power level 7 spells, and unlock a new power level every third level from level 1 (1, 4, 7, 10, 13, 16, 19).
Ability points at each level
Level Power level learned Points available
Single Multi Single Multi
1 1 (I) 1 (I) 1 1+1
2 1 1
3 2 (II) 2 1
4 2 (II) 1 1+1
5 3 (III) 2 1
6 1 1
7 4 (IV) 3 (III) 2 1+1
8 1 1
9 5 (V) 2 1
10 4 (IV) 1 1+1
11 6 (VI) 2 1
12 1 1
13 7 (VII) 5 (V) 2 1+1
14 1 1
15 1 1
16 8 (VIII) 6 (VI) 2 1+1
17 1 1
18 1 1
19 9 (IX) 7 (VII) 2 1+1
20 1 1
Max spell casts at this power level
Power
level
Character level Ability power level
Single Multi 1 2 3 4 5 6 7 8 9
1 (I) 1 1 2 0 0 0 0 0 0 0 0
2 (II) 3 4 2 1 0 0 0 0 0 0 0
3 (III) 5 7 2 2 1 0 0 0 0 0 0
4 (IV) 7 10 2 2 2 1 0 0 0 0 0
5 (V) 9 13 2 2 2 2 1 0 0 0 0
6 (VI) 11 16 2 2 2 2 2 1 0 0 0
7 (VII) 13 19 2 2 2 2 2 2 1 0 0
8 (VIII) 16 22 2 2 2 2 2 2 2 1 0
9 (IX) 19 25 2 2 2 2 2 2 2 2 1

Deity

When players create a priest character, they select a deity. Each choice highlights two types of behavior that are celebrated and two types of behavior that are condemned. For priests played as the main character, their Holy Radiance power will shift based on their behavior. Reinforcing their deity's preferred behavior will gradually increase their power, while playing against type will cause a small diminishment in their power. These changes are not dramatic, but reflect a measure of dissonance between the character's stated faith and how they choose to conduct themselves.[1]

Deity Favored dispositions Condemned dispositions Favored weapons
Berath / Gaun Stoic, Rational Cruel, Passionate Mace, Great sword
Eothas Honest, Benevolent Cruel, Shady / Deceptive Flail, Morning star
Magran Aggressive, Clever Passionate, Diplomatic Sword, Arquebus
Rymrgand Rational, Honest Diplomatic, Benevolent Hatchets
Skaen Cruel, Shady / Deceptive Aggressive, Benevolent Stiletto, Club
Wael Deceptive, Clever Rational, Honest Quarterstaff, Rod
Woedica Rational, Cruel Diplomatic, Benevolent Unarmed

Subclasses

Priests in Pillars of Eternity II: Deadfire must select one of six subclasses as their deity: Berath, Eothas, Magran, Skaen, Wael, and Woedica. Two more subclasses, Harvester of Gaun and Rymrgand are exclusive to the companions Xoti and Vatnir respectively, and cannot be selected by the player.

Berath

Items in italics are quoted directly from the game.

Berath is the god of death, doors, and the wheel of reincarnation itself. Portrayed as either a genderless deity or twinned male and female incarnation, Berath seldom speaks with their followers. Their priests are expected to be rational and unemotional, treating death with a dispassionate dignity.

Bonus
  • Priests of Berath automatically learn the following spells at the appropriate Power Level:
  1. Touch of Rot
  2. Holy Meditation
  3. Spreading Plague
  4. Divine Terror
  5. Rot Skulls
  6. Salvation of Time
  7. Rusted Armor
  8. Symbol of Berath
  9. Hand of Berath

Eothas

Items in italics are quoted directly from the game.

Eothas is the god of light, redemption, hope, and rebirth. The god was believed to have been destroyed at the end of the Saint's War, but many of his priests and followers continued to worship him. His return to Eora at Caed Nua is not yet known to most mortals. Priests of Eothas are honest and kind in their dealings, condemning all expressions of cruelty and falsehood.

Bonus
  • Priests of Eothas automatically learn the following spells at the appropriate Power Level:
  1. Sunbeam
  2. Withdraw
  3. Watchful Presence
  4. Circle of Protection
  5. Revive the Fallen
  6. Minor Intercession
  7. Resurrection
  8. Symbol of Eothas
  9. Light of Eothas

Magran

Items in italics are quoted directly from the game.

Magran is the goddess of war, fire, and struggle. She is invoked and revered by warriors of all culture, but especially by the people of the Dyrwood, who believe the goddess helped them defeat St. Waidwen during the Saint's War. Magran favors bold action and quick wits over emotion and diplomacy.

Bonus
  • Priests of Magran automatically learn the following spells at the appropriate Power Level:
  1. Fan of Flames
  2. Spiritual Weapon
  3. Ray of Fire
  4. Shining Beacon
  5. Flame Shield
  6. Pillar of Holy Fire
  7. Torrent of Flame
  8. Symbol of Magran
  9. Magran's Might

Skaen

Items in italics are quoted directly from the game.

Skaen, known also as the Quiet Slave, is the god of secret hatred, resentment, and violent rebellion. He is usually depicted as a small, bald man covered in lash scars whose ears and nose have been cut off. He appears outwardly submissive, with downcast eyes. However, his eyes glitter black with quiet hatred, and his fist is clenched. He is known to manifest in a horrific incarnation known as the Effigy to followers desperate enough to perform certain unspeakable rites. In Dyrwood, Skaen's faithful often double as torturers and executioners, delighting in the fall of high-status prisoners.

Bonus
  • Priests of Skaen automatically learn the following spells at the appropriate Power Level:
  1. Barbs of Condemnation
  2. Escape
  3. Divine Mark
  4. Finishing Blow
  5. Shadowing Beyond
  6. Spiritual Ally
  7. Minor Avatar
  8. Symbol of Skaen
  9. Revenge of Skaen

Wael

Items in italics are quoted directly from the game.

Wael is the god of dreams, secrets, mysteries, and revelations. Inscrutable even to the other gods, Wael has no determinate gender or consistent appearance. Its symbol is the eye, though the look and number of the eyes often change. People pray to Wael both to protect their secrets as well as to unravel the mysteries in front of them. Followers of Wael are known for many Strange and unusual practices, possibly for good reasons, possibly for no reason at all.

Bonus
  • Priests of Wael automatically learn the following spells at the appropriate Power Level:,
  1. Arcane Veil
  2. Iconic Projection
  3. Mirrored Image
  4. Llengrath's Displaced Image
  5. Confusion
  6. Arkemyr's Wondrous Torment
  7. Gaze of the Adragan
  8. Symbol of Wael
  9. Blessing of Wael

Woedica

Items in italics are quoted directly from the game.

Priests and Priestesses of the Exiled Queen express their faith as lawyers and judges in towns and urban centers. The most prominent among them have served as advisers in royal court. They are of particular importance in the Empire of Aedyr, where business contracts require their endorsement. Woedica's devotees are typically found in the upper classes, but any tradition-minded person who longs for a vanished past will find a place in her faith. "When Woedica takes back her throne" is a common saying amongst her followers, signifying a utopian future when society will be properly ordered once again, and she will take her rightful place as ruler of the gods.

Bonus
  • Automatically learn the following priest spells at new power levels:
  1. Writ of Engagement
  2. Spiritual Weapon
  3. Writ of Consumption
  4. Divine Terror
  5. Writ of War
  6. Pillar of Holy Fire
  7. Writ of Sorcery
  8. Hand of Weal and Woe
  9. Writ of Mending

Harvester of Gaun

Items in italics are quoted directly from the game.

An aspect of Eothas, Gaun emphasizes the natural ending of mortal life. He is most often portrayed as a farmer with a lantern and sickle, implements his priests utilize in ceremonies and combat. The sickle represents the time of harvest, i.e. the natural end of life, and the lantern represents a light that guides dead souls to the Beyond.

Bonus
  • Gains Hatchet proficiency (Interfering Strikes).
  • Priests of Gaun automatically learn the following spells at the appropriate Power Levels:
  1. Blessed Harvest
  2. Withdraw
  3. Vile Thorns
  4. Circle of Protection
  5. Wicked Briars
  6. Minor Intercession
  7. Wall of Thorns
  8. Symbol of Eothas
  9. Lashing Vine

Rymrgand

Items in italics are quoted directly from the game.

God of entropy, cold, winter, bad luck, famine, and natural disasters. Manifests as a giant albino aurochs, moving amidst a great blizzard, and in the plodding footsteps of Rymrgand come death and disintegration.

Bonus
  1. Touch of Rot
  2. Blizzard
  3. Spreading Plague
  4. Noxious Burst
  5. Blast of Frost
  6. Ninagauth's Freezing Pillar
  7. Death Ring
  8. Symbol of Rymrgand
  9. Call of Rymrgand

Suggestions

Priest presents the best choice for sole healing. Depending on how well your group's front line holds things together, you may find your character either healing some or a lot. Priest very much defines what a back line healer consists of, but their spells easily reach any where. If someone goes below half health, a priest can quickly cast a Withdraw spell to temporarily take them out of battle for some seriously huge healing. The default AI tends to be somewhat intelligent about this, especially with Xoti. As a side note, Xoti performs best as a Contemplative (Priest + Monk multiclass). Otherwise, you may find the character passing out a lot as she tries to "reap" those souls from your enemies at the front line. This will tend to draw much aggression her direction that leads to her spells never going off, and no healing means you may quickly lose the battle.

Priest offers some of the best aggressively defensive spells available. This may involve laying down spell traps in the form of seals that damage your enemies as they walk through them. However, the class' direct damage spells lack much of the oomph seen in several other classes. A properly built Cipher or Wizard will out-perform well in that area given a long battle. If you want to engage often in melee with your opponents as a single class Priest, then you should learn to focus on Blessing and Dire Blessing. You can use the Withdraw spell for emergencies.

As mentioned earlier with Xoti, Monk makes a fantastic Multi Class option if you prefer mixing it in with melee on the front line in battle.

Related items

Icon Name Item type Enchantments
Ring faith icon Seal of Faith Ring


Mace nightshroud icon Nightshroud Mace


Px4 club war club of the mataru icon War Club of the Mataru Club


Scepter gyrd haewanes stenes icon Gyrd Háewanes Sténes Scepter

Notable characters

Pillars of Eternity
The White March - Part I
Pillars of Eternity II: Deadfire

Gallery

References