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The following is a list of priest abilities in Pillars of Eternity II: Deadfire.

Ability tree[]

Note: Depending on the subclass, some active abilities may be shown in the "subclass" section instead of the "active" section of the ability tree. These abilities are marked with a dotted border below. Because of this, the layout of the tree may differ slightly between subclasses.
Note: The abilities Spiritual Weapon (level 2) and Incarnate (level 9) have unique variants for each subclass. In addition, some subclasses are granted it automatically, and others optionally.
 
 
Active AbilitiesPassive Abilities
Power level 1 is unlocked at level 1 / 1
 
Interdiction
Keywords: Condemnation

Condemns the priest's foes, Dazing any enemies in the area of effect.
 
Restore
Keywords: Restoration

Shares a generous portion of the caster's divine strength, restoring a significant amount of Health to all allies in the area of effect.
 
Suppress Affliction
Keywords: Protection

Stifles detrimental conditions through sheer force of will, temporarily suspending hostile status effects on allies in the area of effect.
 
Holy Power
Keywords: Inspiration

Creates a zone of divine favor around the caster, granting the Strong Inspiration to allies in the area of effect.
 
Barbs of Condemnation
Keywords: Punishment, Condemnation

Punishes a target for their sins, dealing Pierce damage and decreasing their Deflection, Fortitude, Reflex, and Will.
 
Blessing
Keywords: Protection

A call for divine favor that grants the Insightful Inspiration to allies in the area of effect.
 
Halt
Keywords: Condemnation

Commands a single enemy to halt, causing them to temporarily cease all movement.
 
 
 
 
Monastic Unarmed Training
Gain scaling effectiveness in Unarmed attacks. Though, not as effective as a Monk's unarmed strikes, benefit from Increased Accuracy, Damage, and Penetration as you gain levels.
 
Arms Bearer
Gain an additional Weapon Set.
 
 
 
 
 
 
 
 
 
 
 
 
Power level 2 is unlocked at level 3 / 4
 
Repulsing Seal
Keywords: Condemnation

Places a magical seal on the floor that sends enemies sprawling on contact, causing them to become Prone.
 
Holy Meditation
Keywords: Inspiration

The priest clears their mind, spreading that clarity to nearby allies, thereby granting the Resolute Inspiration.
 
Withdraw
Keywords: Protection

Isolates a single target within a protective sphere, shielding them from harm while their Health regenerates.
 
Spiritual Weapon
Keywords: Summoned Weapon

Call forth a divine weapon specific to your deity and empowered by your faith.
 
Iconic Projection
Keywords: Restoration, Condemnation

Creates a slow-moving energetic projection of the priest's faith, returning Health to allies and inflicting Freeze damage to enemies.
 
Pillar of Faith
Keywords: Punishment

Calls down a pillar of divine judgment, inflicting Crush damage to the target and knocking them, and enemies in the area of effect, prone.
 
Prayer for the Body
Keywords: Protection

Grants target ally the Fit Inspiration for an extended duration.
 
 
 
 
Weapon and Shield Style
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex.
 
Two-Handed Style
Grants a Damage bonus while wielding a two-handed weapon.
 
Two Weapon Style
Specialized training increases the character's Action Speed while using a weapon in each hand.
 
One-Handed Style
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 3 is unlocked at level 5 / 7
 
Prayer for the Spirit
Keywords: Protection

Grants target ally the Smart Inspiration for an extended duration.
 
Warding Seal
Keywords: Punishment, Electricity

Generates a magical seal that explodes in a burst of electrical energy when an enemy comes into contact with it, inflicting Shock damage and Interrupting.
 
Watchful Presence
Keywords: Protection

Blesses allies with the aid of a sympathetic soul, releasing a healing effect when they are Near Death.
 
Dire Blessing
Keywords: Inspiration

Strengthens allies' in battle, granting them the Aware Inspiration.
 
Consecrated Ground
Keywords: Restoration

Creates a long-lasting circle of healing, regenerating ally Health.
 
Divine Mark
Keywords: Condemnation, Punishment, Fire
Counters: Water, Frost

Marks a target for retribution, inflicting Burn damage and lowering Deflection.
 
Despondent Blows
Keywords: Condemnation

Nagging doubt in the face of unbreakable faith consumes enemies in the area of effect, lowering their Melee Accuracy and downgrading their Critical Hits to Hits.
 
 
 
 
Bear's Fortitude
Increases the character's Fortitude defense.
 
Snake's Reflexes
Increases the character's Reflex defense.
 
Bull's Will
Increases the character's Will defense.
 
Combat Focus
Gain Concentration at the start of each combat.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 4 is unlocked at level 7 / 10
 
Shining Beacon
Keywords: Punishment, Fire
Counters: Water, Frost

Conjures an intensely luminous beacon of light, causing enemies in the area of effect to take a penalty to all defenses and accrue Burn damage over time.
 
Triumph of the Crusaders
Keywords: Restoration

Imparts to allies the fervor of righteousness in battle, granting them the Strong Inspiration. When any ally in the area of effect delivers a killing blow, he or she regains Health.
 
Litany for the Body
Keywords: Protection

Grants a single target the Hardy Inspiration for a moderate duration.
 
Circle of Protection
Keywords: Protection

Creates a large zone of divine shelter, granting allies a bonus to all Defenses.
 
Devotions for the Faithful
Keywords: Condemnation, Inspiration

Invokes the benediction of the priest's god, imbuing allies in the area of effect with Accuracy and Might bonuses while enemies receive penalties to the same.
 
Divine Terror
Keywords: Condemnation

Strikes fear into the hearts of the unworthy, Frightening all enemies in the area of effect.
 
 
 
 
 
 
Spell Shaping
While casting targeted area of effect spells, gain the ability to increase or decrease the size of the area at the cost or benefit of Power Level. (Use Zoom Controls while targeting a spell to shape it, note some spells may not be shaped)
 
Scion of Flame
Gain increased Penetration with Fire attacks.
 
Heart of the Storm
Gain increased Penetration with Electricity attacks.
 
Spirit of Decay
Gain increased Penetration with Acid and Decay attacks.
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 5 is unlocked at level 9 / 13
 
Revive the Fallen
Keywords: Restoration

Grants fallen friends a second chance, reviving unconscious allies in the area of effect and restoring a small amount of their Health.
 
Searing Seal
Keywords: Condemnation, Punishment, Fire
Counters: Water, Frost

Places a magical seal on the floor that bursts into flame when an enemy comes into contact with it, Blinding them and inflicting Burn damage.
 
Litany for the Spirit
Keywords: Protection

Grants a single target the Acute Inspiration for a moderate duration.
 
Barring Death's Door
Keywords: Protection

Prevents a severely injured character's Health from reaching 0 for a brief moment.
 
Champion's Boon
Keywords: Condemnation, Inspiration

Grants a divine favor to an ally, imbuing them with the Resolute and Tenacious Inspirations, as well as bonus Engagement, while the effect lasts.
 
 
 
 
 
 
 
 
Farcasting
Gain the ability to cast ranged spells over longer distances.
 
Tough
Increases the base maximum health that you gain with each level.
 
Rapid Casting
Reduces the time it takes to complete a spell's cast.
 
Practiced Healer
Increase the effectiveness of any healing you cause.
 
 
 
 
 
 
 
 
 
 
 
 
Power level 6 is unlocked at level 11 / 16
 
Pillar of Holy Fire
Keywords: Punishment, Fire
Counters: Water, Frost

Summons a flaming pillar of righteous anger, Burning everyone in the area of effect.
 
Spiritual Ally
Keywords: Protection, Summoned Creature

Summons an extra-planar ally, loyal to the priest.
 
Minor Intercession
Keywords: Restoration

Calls upon the aid of the priest's god, restoring Health and reducing durations of negative effects for all allies in the area of effect.
 
Salvation of Time
Keywords: Inspiration

Beseeches the gods for more time, extending the duration of all beneficial effects on allies in the area.
 
 
 
 
 
 
 
 
 
 
Improved Critical
Increases the amount of damage dealt by Critical Hits.
 
Martial Caster
Reduces the time it takes to complete a weapon summoning spell's cast.
 
Quick Summoning
Reduces the time it takes to complete a creature summoning spell's cast.
 
Spell Resistance
Grants a chance to completely resist the effects of a hostile spell.
 
 
 
 
 
 
 
 
 
 
 
Power level 7 is unlocked at level 13 / 19
 
Storm of Holy Fire
Keywords: Punishment, Storm, Fire
Counters: Water, Frost

A terrible rain of fire falls in the area of effect, repeatedly inflicting Burn damage on all in the area of effect.
 
Cleansing Flame
Keywords: Condemnation, Cleansing, Fire
Counters: Water, Frost

The priest hurls a ball of holy fire at the enemy that purges its protections and speeds its doom. Does continuous Burn damage and accelerates the timer for all beneficial and continuous damage effects, before leaping to additional targets.
 
Resurrection
Keywords: Restoration

A single ally is revived and healed. They receive the effects of Barring Death's Door and nearby allies are healed.
 
Minor Avatar
Keywords: Inspiration

The priest gains a supernatural glow as he or she is infused with power. As a minor avatar of their deity, the priest gains bonuses in all Attributes, Health, and weapon damage.
 
Shields for the Faithful
Keywords: Protection

Conjures a powerful holy shield, granting a Deflection bonus to all allies in the area of effect.
 
 
 
 
 
 
 
 
Lasting Empower
Empowered attacks gain increased duration on Affliction and Inspiration effects.
 
Penetrating Empower
Empowered attacks gain increased Penetration.
 
Potent Empower
Empowered attacks gain increased Damage.
 
Accurate Empower
Empowered attacks gain increased Accuracy.
 
 
 
 
 
 
 
 
 
 
 
 
Power level 8 is unlocked at level 16 / cannot be learned as multiclass
 
Crowns for the Faithful
Keywords: Inspiration

Crowns allies in the glory of the priest's god, imbuing all allies in the area of effect with the Insightful, Smart, and Steadfast Inspirations.
 
Spark the Souls of the Righteous
Keywords: Punishment, Electricity

Ignites a powerful zeal within allies that manifests in an aura that shocks any enemies near them.
 
Dismissal
Keywords: Punishment

Through force of will, the priest can destroy any spirit or vessel creature below the priest's level. Spirit and vessel creatures equal to or greater than the priest's level take Raw damage.
 
Hand of Weal and Woe
Keywords: Restoration, Punishment, Fire
Counters: Water, Frost

The priest calls forth a beam of light that heals allies and burns enemies caught in the ray.
 
 
 
 
 
 
 
 
 
 
Great Soul
Increases the maximum number of times Empower can be used before resting.
 
 
 
 
 
 
 
 
Power level 9 is unlocked at level 19 / cannot be learned as multiclass
 
Magran's Might
Keywords: Cleansing, Punishment, Fire
Counters: Water, Frost

The priest calls upon Magran to cleanse the target in flames, whereby they are bombarded by pillars of flame until their sins have been cleansed. Each pillar deals Burn/Crush damage and reduces the durations for hostile and beneficial effects on the target.
 
Call of Rymrgand
Keywords: Condemnation, Frost
Counters: Fire

The priest calls upon Rymrgand, creating an opening to the White Void. The area pulses periodically, drawing in all nearby while dealing Freeze Damage and lowering the duration of all beneficial effects.
 
Incarnate
Keywords: Summoned Creature, Punishment

Expend a substantial amount of energy to summon an ephemeral avatar of your deity.
 
Blessing of Wael
Keywords: Inspiration

The priest gains a divine aura of Wael. Allies nearby gain a bonus to all defenses. Additionally, any enemy who strikes one under the deity's protection may become Blinded.
 
Hand of Berath
Keywords: Punishment

Drains the energy of life from a target, reducing their Power Levels significantly. This reduces the strength of all spells and abilities.
 
Light of Eothas
Keywords: Restoration

A major intercession of the deity, Eothas. Its light restores health to all allies in the area and shortens the duration of various negative effects by a large amount.
 
Revenge of Skaen
Keywords: Condemnation

Creates a sphere of divine darkness that causes the Blind affliction to anyone who is inside, or moves into the area.
 
 
 
 
Prestige
Increases your Power Level, increasing the effectiveness of all abilities.
 
 
 
 
 
 
 
 
 

Subclass abilities[]

Note: These abilities are automatically granted when the associated power level is reached, without the need to spend an extra ability point. Though most are available to other priests as an optional ability, they are sometimes exclusive to the subclass itself (these cases are marked with an orange border below). Some of these exclusives are direct copies of abilities from other classes.
 
 
Berath
 
Eothas
 
Magran
 
Skaen
 
Wael
 
Woedica
 
Gaun
 
Rymrgand
Power level 1 is unlocked at level 1 / 1
 
Touch of Rot
Keywords: Decay

The caster's hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
 
Sunbeam
Keywords: Fire, Elements
Counters: Water, Frost

Calls down a shaft of intense sunlight, burning and potentially Blinding those caught in the area of effect.
 
Fan of Flames
Keywords: Fire, Evocation
Counters: Water, Frost

Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.
 
Barbs of Condemnation
Keywords: Punishment, Condemnation

Punishes a target for their sins, dealing Pierce damage and decreasing their Deflection, Fortitude, Reflex, and Will.
 
Arcane Veil
Keywords: Conjuration, Veil

Conjures a protective shield of magic, dramatically boosting the wizard's Deflection and granting Concentration. Arcane Veil has no effect on attacks made from firearms or veil piercing effects.
 
Writ of Engagement
Keywords: Punishment, Condemnation

Channel divine authority to decree that all those in an area be forbidden from engagement, Staggering them and restricting them from holding engagements in any way.
 
Blessed Harvest
Keywords: Condemnation

Reap an enemy in the name of Gaun. If the enemy is Bloodied or Near Death, they will receive significantly more damage from Blessed Harvest.
 
Touch of Rot
Keywords: Decay

The caster's hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 2 is unlocked at level 3 / 4
 
Holy Meditation
Keywords: Inspiration

The priest clears their mind, spreading that clarity to nearby allies, thereby granting the Resolute Inspiration.
 
Withdraw
Keywords: Protection

Isolates a single target within a protective sphere, shielding them from harm while their Health regenerates.
 
Spiritual Weapon
Keywords: Summoned Weapon

Call forth a divine weapon specific to your deity and empowered by your faith.
 
Escape
Allows the priest to break Engagement and expertly avoid the next attack, diving out of range to a specific location.
 
Iconic Projection
Keywords: Restoration, Condemnation

Creates a slow-moving energetic projection of the priest's faith, returning Health to allies and inflicting Freeze damage to enemies.
 
Spiritual Weapon
Keywords: Summoned Weapon

Call forth a divine weapon specific to your deity and empowered by your faith.
 
Withdraw
Keywords: Protection

Isolates a single target within a protective sphere, shielding them from harm while their Health regenerates.
 
Blizzard
Keywords: Frost, Elements, Storm
Counters: Fire

Conjures a violent storm of ice and snow, inflicting Freeze damage upon any in the area of effect and slowing their Action Speed.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 3 is unlocked at level 5 / 7
 
Spreading Plague
Keywords: Decay

Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.
 
Watchful Presence
Keywords: Protection

Blesses allies with the aid of a sympathetic soul, releasing a healing effect when they are Near Death.
 
Ray of Fire
Keywords: Evocation, Fire
Counters: Water, Frost

Creates a scorching stream of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.
 
Divine Mark
Keywords: Condemnation, Punishment, Fire
Counters: Water, Frost

Marks a target for retribution, inflicting Burn damage and lowering Deflection.
 
Mirrored Image
Keywords: Illusions

Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken.
 
Writ of Consumption
Keywords: Punishment, Condemnation

Channel divine authority to decree that all those in an area be forbidden from consumption, Sickening them and restricting them from using potions or scrolls.
 
Vile Thorns
Keywords: Plant

Shoots sharp-thorned brambles at nearby enemies, causing Pierce damage and potentially Sickening anyone in the area of effect.
 
Spreading Plague
Keywords: Decay

Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 4 is unlocked at level 7 / 10
 
Divine Terror
Keywords: Condemnation

Strikes fear into the hearts of the unworthy, Frightening all enemies in the area of effect.
 
Circle of Protection
Keywords: Protection

Creates a large zone of divine shelter, granting allies a bonus to all Defenses.
 
Shining Beacon
Keywords: Punishment, Fire
Counters: Water, Frost

Conjures an intensely luminous beacon of light, causing enemies in the area of effect to take a penalty to all defenses and accrue Burn damage over time.
 
Finishing Blow
The priest looks to finish off an injured opponent with a precise, deadly strike that increases in damage the more Health the target is missing.
 
Llengrath's Displaced Image
Keywords: Illusions

Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration. Additionally, many Deflection and Reflex attacks that score Hits will be converted to Grazes.
 
Divine Terror
Keywords: Condemnation

Strikes fear into the hearts of the unworthy, Frightening all enemies in the area of effect.
 
Circle of Protection
Keywords: Protection

Creates a large zone of divine shelter, granting allies a bonus to all Defenses.
 
Noxious Burst
Keywords: Transmutation, Acid, Poison
Counters: Antidote

Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 5 is unlocked at level 9 / 13
 
Rot Skulls
Keywords: Decay, Summoned Weapon

Creates rotting, disease-riddled skulls in hand of the caster, acting as a ranged weapon that causes Crush damage and applies a Disease-based Corrode area of effect that does damage over time.
 
Revive the Fallen
Keywords: Restoration

Grants fallen friends a second chance, reviving unconscious allies in the area of effect and restoring a small amount of their Health.
 
Flame Shield
Keywords: Fire, Evocation
Counters: Water, Frost

Engulfs the caster in fire, increasing their Freeze Armor Rating and causing Burn damage to anyone who damages them with a melee attack.
 
Shadowing Beyond
The priest travels through the Beyond to a specific location, breaking Engagement and expertly avoiding the next attack. Afterwards, the priest is temporarily invisible.
 
Confusion
Keywords: Mind, Illusions

Infects the minds of enemies in the area of effect with delirium, Confusing them.
 
Writ of War
Keywords: Punishment, Condemnation

Channel divine authority to decree that all those in an area be forbidden from war, applying Shaken and restricting them from using non-spell abilities in any way.
 
Wicked Briars
Keywords: Ground, Plant

Sprouts thick, thorny vines from the ground, causing persistent Pierce damage to and Hobbling any that remain in the area of effect.
 
Blast of Frost
Keywords: Frost, Evocation
Counters: Fire

Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 6 is unlocked at level 11 / 16
 
Salvation of Time
Keywords: Inspiration

Beseeches the gods for more time, extending the duration of all beneficial effects on allies in the area.
 
Minor Intercession
Keywords: Restoration

Calls upon the aid of the priest's god, restoring Health and reducing durations of negative effects for all allies in the area of effect.
 
Pillar of Holy Fire
Keywords: Punishment, Fire
Counters: Water, Frost

Summons a flaming pillar of righteous anger, Burning everyone in the area of effect.
 
Spiritual Ally
Keywords: Protection, Summoned Creature

Summons an extra-planar ally, loyal to the priest.
 
Arkemyr's Wondrous Torment
Keywords: Mind, Illusions

Drains the target's Resolve, Intellect, and Perception, and creates two lesser versions of the effect that jump to nearby enemies when the first effect ends.
 
Pillar of Holy Fire
Keywords: Punishment, Fire
Counters: Water, Frost

Summons a flaming pillar of righteous anger, Burning everyone in the area of effect.
 
Minor Intercession
Keywords: Restoration

Calls upon the aid of the priest's god, restoring Health and reducing durations of negative effects for all allies in the area of effect.
 
Ninagauth's Freezing Pillar
Keywords: Frost, Transmutation
Counters: Fire

Calls down an enormous spike of ice, pulsing Freeze damage on all in the area of effect and creating an intense circle of frost that can Hobble those it touches.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 7 is unlocked at level 13 / 19
 
Rusted Armor
Keywords: Decay

Erodes the target's armor, significantly impacting their Armor Rating.
 
Resurrection
Keywords: Restoration

A single ally is revived and healed. They receive the effects of Barring Death's Door and nearby allies are healed.
 
Torrent of Flame
Keywords: Fire, Evocation
Counters: Water, Frost

Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby.
 
Minor Avatar
Keywords: Inspiration

The priest gains a supernatural glow as he or she is infused with power. As a minor avatar of their deity, the priest gains bonuses in all Attributes, Health, and weapon damage.
 
Gaze of the Adragan
Keywords: Illusions, Gaze

Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
 
Writ of Sorcery
Keywords: Punishment, Condemnation

Channel divine authority to decree that all those in an area be forbidden from sorcery, Confusing them and restricting them from casting spells in any way.
 
Wall of Thorns
Keywords: Plant

Creates a thick wall of gnarled thorns that inflicts Pierce damage and applies a Poison that causes a Weakened state.
 
Death Ring
Keywords: Conjuration, Acid

Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those that are Near Death.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 8 is unlocked at level 16 / cannot be learned as multiclass
 
Symbol of Berath
Keywords: Punishment

Emblazons the ground with the symbol of Berath, periodically causing Corrode damage to enemies and leaving them Weakened.
 
Symbol of Eothas
Keywords: Restoration

Emblazons the ground with the symbol of Eothas, periodically causing Burn damage to enemies in the area and granting defensive bonuses to allies.
 
Symbol of Magran
Keywords: Cleansing, Fire
Counters: Water, Frost

Emblazons the ground with the symbol of Magran, periodically causing Burn damage to enemies in the area and leaving them Blinded.
 
Symbol of Skaen
Keywords: Condemnation

Emblazons the ground with the symbol of Skaen, periodically causing Pierce damage to enemies in the area and leaving them Hobbled.
 
Symbol of Wael
Keywords: Inspiration

Emblazons the ground with the symbol of Wael, periodically causing Freeze damage to enemies in the area and granting Concentration to allies.
 
Hand of Weal and Woe
Keywords: Restoration, Punishment, Fire
Counters: Water, Frost

The priest calls forth a beam of light that heals allies and burns enemies caught in the ray.
 
Symbol of Eothas
Keywords: Restoration

Emblazons the ground with the symbol of Eothas, periodically causing Burn damage to enemies in the area and granting defensive bonuses to allies.
 
Symbol of Rymrgand
Keywords: Condemnation

Emblazons the ground with the symbol of Rymrgand, periodically causing Freeze damage to enemies and leaving them Frightened.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 9 is unlocked at level 19 / cannot be learned as multiclass
 
Hand of Berath
Keywords: Punishment

Drains the energy of life from a target, reducing their Power Levels significantly. This reduces the strength of all spells and abilities.
 
Light of Eothas
Keywords: Restoration

A major intercession of the deity, Eothas. Its light restores health to all allies in the area and shortens the duration of various negative effects by a large amount.
 
Magran's Might
Keywords: Cleansing, Punishment, Fire
Counters: Water, Frost

The priest calls upon Magran to cleanse the target in flames, whereby they are bombarded by pillars of flame until their sins have been cleansed. Each pillar deals Burn/Crush damage and reduces the durations for hostile and beneficial effects on the target.
 
Revenge of Skaen
Keywords: Condemnation

Creates a sphere of divine darkness that causes the Blind affliction to anyone who is inside, or moves into the area.
 
Blessing of Wael
Keywords: Inspiration

The priest gains a divine aura of Wael. Allies nearby gain a bonus to all defenses. Additionally, any enemy who strikes one under the deity's protection may become Blinded.
 
Writ of Mending
Keywords: Punishment, Condemnation

Channel divine authority to decree that all those in an area be forbidden from mending, Enfeebling them, restricting them from receiving healing in any way.
 
Lashing Vine
Keywords: Plant, Summoned Creature

Summon a large living vine from the earth that will attack and pull enemies.
 
Call of Rymrgand
Keywords: Condemnation, Frost
Counters: Fire

The priest calls upon Rymrgand, creating an opening to the White Void. The area pulses periodically, drawing in all nearby while dealing Freeze Damage and lowering the duration of all beneficial effects.

Active abilities[]

Level Ability Activation Cost Effects Description
Core Priest Abilities
Core Holy Radiance Active 1 per encounter Friendly AoE:
Foe AoE:
Creates a field of holy energy around the priest, dealing Burn damage and applying Shaken to any vessels in the vicinity while regenerating a modest amount of Health for allies. The power of a priest's Holy Radiance is modified by how well their Reputations align with the preferred behaviors of their faith.
1st Level Priest Abilities
1 (I) Arcane Veil
(Wael)
Active Self:
Conjures a protective shield of magic, dramatically boosting the wizard's Deflection and granting Concentration. Arcane Veil has no effect on attacks made from firearms or veil piercing effects.
Barbs of Condemnation Active Target:
Punishes a target for their sins, dealing Pierce damage and decreasing their Deflection, Fortitude, Reflex, and Will.
Blessed Harvest
(Harvester of Gaun)
Active Target:
Reap an enemy in the name of Gaun. If the enemy is Bloodied or Near Death, they will receive significantly more damage from Blessed Harvest.
Blessing Active Friendly AoE:
A call for divine favor that grants the Insightful Inspiration to allies in the area of effect.
Fan of Flames
(Magran)
Active AoE:
Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.
Halt Active Target:
Commands a single enemy to halt, causing them to temporarily cease all movement.
Holy Power Active Friendly AoE:
Creates a zone of divine favor around the caster, granting the Strong Inspiration to allies in the area of effect.
Interdiction Active Foe AoE:
Condemns the priest's foes, Dazing any enemies in the area of effect.
Restore Active Friendly AoE:
Shares a generous portion of the caster's divine strength, restoring a significant amount of Health to all allies in the area of effect.
Sunbeam
(Eothas)
Active AoE:
Calls down a shaft of intense sunlight, burning and potentially Blinding those caught in the area of effect.
Suppress Affliction Active AoE:
  • Hostile effects suspended for 10.0 sec
Stifles detrimental conditions through sheer force of will, temporarily suspending hostile status effects on allies in the area of effect.
Touch of Rot
(Berath)
Active AoE:
The caster's hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
Touch of Rot
(Rymrgand)
Active AoE:
The caster's hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
Writ of Engagement
(Woedica)
Active AoE:
Channel divine authority to decree that all those in an area be forbidden from engagement, Staggering them and restricting them from holding engagements in any way.
2nd Level Priest Abilities
2 (II) Blizzard
(Rymrgand)
Active 5 uses total AoE:
Conjures a violent storm of ice and snow, inflicting Freeze damage upon any in the area of effect and slowing their Action Speed.
Escape
(Skaen)
Active Self:
Allows the priest to break Engagement and expertly avoid the next attack, diving out of range to a specific location.
Holy Meditation Active Friendly AoE:
The priest clears their mind, spreading that clarity to nearby allies, thereby granting the Resolute Inspiration.
Iconic Projection Active Foe Target:
Target:
Creates a slow-moving energetic projection of the priest's faith, returning Health to allies and inflicting Freeze damage to enemies.
Pillar of Faith Active Target:
Foe AoE:
Calls down a pillar of divine judgment, inflicting Crush damage to the target and knocking them, and enemies in the area of effect, prone.
Prayer for the Body Active Target:
  • Fit for 60.0 sec
Grants target ally the Fit Inspiration for an extended duration.
Repulsing Seal Active Hazard AoE:
Places a magical seal on the floor that sends enemies sprawling on contact, causing them to become Prone.
Repulsing Seal Trap Attack Active Foe AoE:
Spiritual Weapon
(Harvester of Gaun)
Active Self:
Call forth a divine weapon specific to your deity and empowered by your faith.
Spiritual Weapon
(Berath)
Active Self:
Call forth a divine weapon specific to your deity and empowered by your faith.
Spiritual Weapon
(Eothas)
Active Self:
  • Summon Weapon: Flail for 30.0 sec
Call forth a divine weapon specific to your deity and empowered by your faith.
Spiritual Weapon
(Magran)
Active Self:
  • Summon Weapon: Pistol, Summon Weapon: Sword for 30.0 sec
Call forth a divine weapon specific to your deity and empowered by your faith.
Spiritual Weapon
(Rymrgand)
Active Self:
Call forth a divine weapon specific to your deity and empowered by your faith.
Spiritual Weapon
(Skaen)
Active Self:
Call forth a divine weapon specific to your deity and empowered by your faith.
Spiritual Weapon
(Wael)
Active Self:
  • Summon Weapon: Rod for 30.0 sec
Call forth a divine weapon specific to your deity and empowered by your faith.
Spiritual Weapon
(Woedica)
Active Self:
  • Summon Weapon: Hands, Summon Weapon: Hands for 30.0 sec
Call forth a divine weapon specific to your deity and empowered by your faith.
Withdraw Active Friendly Target:
  • Invisible, +10 Health Restored per 3.0 sec, Untargetable, Stunned for 20.0 sec
Isolates a single target within a protective sphere, shielding them from harm while their Health regenerates.
3rd Level Priest Abilities
3 (III) Consecrated Ground Active Friendly AoE:
  • +5 Health Restored per 3.0 sec
Creates a long-lasting circle of healing, regenerating ally Health.
Despondent Blows Active Foe AoE:
Nagging doubt in the face of unbreakable faith consumes enemies in the area of effect, lowering their Melee Accuracy and downgrading their Critical Hits to Hits.
Dire Blessing Active Friendly AoE:
Strengthens allies' in battle, granting them the Aware Inspiration.
Divine Mark Active Target:
Marks a target for retribution, inflicting Burn damage and lowering Deflection.
Mirrored Image
(Wael)
Active Self:
Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken.
Prayer for the Spirit Active Target:
Grants target ally the Smart Inspiration for an extended duration.
Ray of Fire
(Magran)
Active Target + Beam:
Creates a scorching stream of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.
Spreading Plague
(Berath)
Active Target + Jump Targets (x5):
Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.
Spreading Plague
(Rymrgand)
Active Target + Jump Targets (x5):
Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.
Vile Thorns
(Harvester of Gaun)
Active AoE:
Shoots sharp-thorned brambles at nearby enemies, causing Pierce damage and potentially Sickening anyone in the area of effect.
Warding Seal Active Hazard AoE:
Generates a magical seal that explodes in a burst of electrical energy when an enemy comes into contact with it, inflicting Shock damage and Interrupting.
Watchful Presence Active AoE:
Blesses allies with the aid of a sympathetic soul, releasing a healing effect when they are Near Death.
Writ of Consumption
(Woedica)
Active AoE:
Channel divine authority to decree that all those in an area be forbidden from consumption, Sickening them and restricting them from using potions or scrolls.
4th Level Priest Abilities
4 (IV) Circle of Protection Active Friendly AoE:
Creates a large zone of divine shelter, granting allies a bonus to all Defenses.
Devotions for the Faithful Active Friendly AoE:
Foe AoE:
Invokes the benediction of the priest's god, imbuing allies in the area of effect with Accuracy and Might bonuses while enemies receive penalties to the same.
Divine Terror Active Foe AoE:
Strikes fear into the hearts of the unworthy, Frightening all enemies in the area of effect.
Finishing Blow Active Target:
  • Full Attack
Caster:
  • +50% Damage, +50% Damage by percentage of target's Health lost
The priest looks to finish off an injured opponent with a precise, deadly strike that increases in damage the more Health the target is missing.
Litany for the Body Active Target:
Grants a single target the Hardy Inspiration for a moderate duration.
Llengrath's Displaced Image
(Wael)
Active Self:
Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration. Additionally, many Deflection and Reflex attacks that score Hits will be converted to Grazes.
Noxious Burst
(Rymrgand)
Active AoE:
Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.
Shining Beacon Active Foe AoE:
Conjures an intensely luminous beacon of light, causing enemies in the area of effect to take a penalty to all defenses and accrue Burn damage over time.
Triumph of the Crusaders Active AoE per kill (on kill):
Friendly AoE:
Imparts to allies the fervor of righteousness in battle, granting them the Strong Inspiration. When any ally in the area of effect delivers a killing blow, he or she regains Health.
5th Level Priest Abilities
5 (V) Barring Death's Door Active Friendly Target:
  • Cannot die for 8.0 sec
Prevents a severely injured character's Health from reaching 0 for a brief moment.
Blast of Frost
(Rymrgand)
Active AoE:
Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.
Champion's Boon Active Friendly Target:
Grants a divine favor to an ally, imbuing them with the Resolute and Tenacious Inspirations, as well as bonus Engagement, while the effect lasts.
Confusion
(Wael)
Active Foe AoE:
Infects the minds of enemies in the area of effect with delirium, Confusing them.
Flame Shield
(Magran)
Active Attackers:
Self:
Engulfs the caster in fire, increasing their Freeze Armor Rating and causing Burn damage to anyone who damages them with a melee attack.
Litany for the Spirit Active Target:
Grants a single target the Acute Inspiration for a moderate duration.
Revive the Fallen Active Allied AoE:
Grants fallen friends a second chance, reviving unconscious allies in the area of effect and restoring a small amount of their Health.
Rot Skulls
(Berath)
Active Self:
  • Summon Weapon: Rot Skull for 30.0 sec
Creates rotting, disease-riddled skulls in hand of the caster, acting as a ranged weapon that causes Crush damage and applies a Disease-based Corrode area of effect that does damage over time.
Searing Seal Active Hazard AoE:
Places a magical seal on the floor that bursts into flame when an enemy comes into contact with it, Blinding them and inflicting Burn damage.
Shadowing Beyond
(Skaen)
Active Self:
  • Untargetable, Invisible, +50 Deflection for 10.0 sec
The priest travels through the Beyond to a specific location, breaking Engagement and expertly avoiding the next attack. Afterwards, the priest is temporarily invisible.
Wicked Briars
(Harvester of Gaun)
Active AoE:
Sprouts thick, thorny vines from the ground, causing persistent Pierce damage to and Hobbling any that remain in the area of effect.
Writ of War
(Woedica)
Active AoE:
Channel divine authority to decree that all those in an area be forbidden from war, applying Shaken and restricting them from using non-spell abilities in any way.
6th Level Priest Abilities
6 (VI) Arkemyr's Wondrous Torment
(Wael)
Active Foe Target:
Drains the target's Resolve, Intellect, and Perception, and creates two lesser versions of the effect that jump to nearby enemies when the first effect ends.
Minor Intercession Active Friendly AoE:
  • +25 Health Restored, -5 sec Duration of hostile effects
Calls upon the aid of the priest's god, restoring Health and reducing durations of negative effects for all allies in the area of effect.
Ninagauth's Freezing Pillar
(Rymrgand)
Active AoE:
Calls down an enormous spike of ice, pulsing Freeze damage on all in the area of effect and creating an intense circle of frost that can Hobble those it touches.
Pillar of Holy Fire Active AoE:
Summons a flaming pillar of righteous anger, Burning everyone in the area of effect.
Salvation of Time Active Friendly AoE:
  • +10 sec Duration of Beneficial Effects
Beseeches the gods for more time, extending the duration of all beneficial effects on allies in the area.
Spiritual Ally Active Summon:
  • Spiritual Ally
Summons an extra-planar ally, loyal to the priest.
7th Level Priest Abilities
7 (VII) Cleansing Flame Active Foe Target + Jump Targets (x2):
The priest hurls a ball of holy fire at the enemy that purges its protections and speeds its doom. Does continuous Burn damage and accelerates the timer for all beneficial and continuous damage effects, before leaping to additional targets.
Death Ring
(Rymrgand)
Active Foe AoE:
Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those that are Near Death.
Gaze of the Adragan
(Wael)
Active Foe AoE:
Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
Minor Avatar Active Self:
The priest gains a supernatural glow as he or she is infused with power. As a minor avatar of their deity, the priest gains bonuses in all Attributes, Health, and weapon damage.
Resurrection Active Friendly Target:
  • Revive with 125 Health, Cannot die for 20.0 sec
Friendly AoE:
A single ally is revived and healed. They receive the effects of Barring Death's Door and nearby allies are healed.
Rusted Armor
(Berath)
Active Target:
Erodes the target's armor, significantly impacting their Armor Rating.
Shields for the Faithful Active Friendly AoE:
Conjures a powerful holy shield, granting a Deflection bonus to all allies in the area of effect.
Storm of Holy Fire Active AoE:
A terrible rain of fire falls in the area of effect, repeatedly inflicting Burn damage on all in the area of effect.
Sunlance
(Eothas)
Active Target:
Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target.
Torrent of Flame
(Magran)
Active AoE:
Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby.
Wall of Thorns
(Harvester of Gaun)
Active Hazard AoE:
Creates a thick wall of gnarled thorns that inflicts Pierce damage and applies a Poison that causes a Weakened state.
Writ of Sorcery
(Woedica)
Active AoE:
Channel divine authority to decree that all those in an area be forbidden from sorcery, Confusing them and restricting them from casting spells in any way.
8th Level Priest Abilities
8 (VIII) Crowns for the Faithful Active Friendly AoE:
Crowns allies in the glory of the priest's god, imbuing all allies in the area of effect with the Insightful, Smart, and Steadfast Inspirations.
Dismissal Active AoE:
Through force of will, the priest can destroy any spirit or vessel creature below the priest's level. Spirit and vessel creatures equal to or greater than the priest's level take Raw damage.
Hand of Weal and Woe
(Woedica)
Active Foe Target:
Target + Beam:
  • +25 Health Restored per 1.0 sec
The priest calls forth a beam of light that heals allies and burns enemies caught in the ray.
Spark the Souls of the Righteous Active Foe AoE:
Ignites a powerful zeal within allies that manifests in an aura that shocks any enemies near them.
Symbol of Berath
(Berath)
Active Foe AoE:
Emblazons the ground with the symbol of Berath, periodically causing Corrode damage to enemies and leaving them Weakened.
Symbol of Eothas
(Eothas, Harvester of Gaun)
Active Foe Target:
AoE:
  • +15 All Defenses for 10.0 sec per 3.0 sec
Emblazons the ground with the symbol of Eothas, periodically causing Burn damage to enemies in the area and granting defensive bonuses to allies.
Symbol of Magran
(Magran)
Active Foe AoE:
Emblazons the ground with the symbol of Magran, periodically causing Burn damage to enemies in the area and leaving them Blinded.
Symbol of Rymrgand
(Rymrgand)
Active Foe AoE:
Emblazons the ground with the symbol of Rymrgand, periodically causing Freeze damage to enemies and leaving them Frightened.
Symbol of Skaen
(Skaen)
Active Foe AoE:
Emblazons the ground with the symbol of Skaen, periodically causing Pierce damage to enemies in the area and leaving them Hobbled.
Symbol of Wael
(Wael)
Active Foe Target:
AoE:
Emblazons the ground with the symbol of Wael, periodically causing Freeze damage to enemies in the area and granting Concentration to allies.
9th Level Priest Abilities
9 (IX) Blessing of Wael Active Attackers:
Friendly AoE:
The priest gains a divine aura of Wael. Allies nearby gain a bonus to all defenses. Additionally, any enemy who strikes one under the deity's protection may become Blinded.
Call of Rymrgand Active AoE:
  • 19-28 Freeze, -5 sec Duration of Beneficial Effects, 6m Pull | Accuracy vs. Fortitude per 3.0 sec
The priest calls upon Rymrgand, creating an opening to the White Void. The area pulses periodically, drawing in all nearby while dealing Freeze Damage and lowering the duration of all beneficial effects.
Hand of Berath Active Target:
Drains the energy of life from a target, reducing their Power Levels significantly. This reduces the strength of all spells and abilities.
Incarnate
(Berath)
Active Summon:
  • Pallid Knight Incarnate, Usher Incarnate
Self:
Expend a substantial amount of energy to summon an ephemeral avatar of your deity.
Incarnate
(Eothas)
Active Summon:
  • 3 Dawnstar Incarnate
Self:
Expend a substantial amount of energy to summon an ephemeral avatar of your deity.
Incarnate
(Magran)
Active Summon:
  • Blessed Fire Incarnate
Self:
Expend a substantial amount of energy to summon an ephemeral avatar of your deity.
Incarnate
(Rymrgand)
Active Summon:
  • Scourge
Self:
Expend a substantial amount of energy to summon an ephemeral avatar of your deity.
Incarnate
(Skaen)
Active Summon:
  • Enslaved Incarnate
Self:
Expend a substantial amount of energy to summon an ephemeral avatar of your deity.
Incarnate
(Wael)
Active Summon:
  • Vision Incarnate
Self:
Expend a substantial amount of energy to summon an ephemeral avatar of your deity.
Lashing Vine
(Harvester of Gaun)
Active Summon:
  • Vine
Summon a large living vine from the earth that will attack and pull enemies.
Light of Eothas Active Friendly AoE:
  • +50 Health Restored, -10 sec Duration of hostile effects
A major intercession of the deity, Eothas. Its light restores health to all allies in the area and shortens the duration of various negative effects by a large amount.
Magran's Might Active AoE:
  • 19-28 Burn Crush, -2 sec Duration of Beneficial Effects, -2 sec Duration of hostile effects | Accuracy vs. Deflection per 3.0 sec
Target:
  • 19-28 Burn Crush, -2 sec Duration of Beneficial Effects, -2 sec Duration of hostile effects | Accuracy vs. Deflection
The priest calls upon Magran to cleanse the target in flames, whereby they are bombarded by pillars of flame until their sins have been cleansed. Each pillar deals Burn/Crush damage and reduces the durations for hostile and beneficial effects on the target.
Revenge of Skaen Active AoE:
Creates a sphere of divine darkness that causes the Blind affliction to anyone who is inside, or moves into the area.
Writ of Mending
(Woedica)
Active AoE:
Channel divine authority to decree that all those in an area be forbidden from mending, Enfeebling them, restricting them from receiving healing in any way.

Passive abilities[]

Note: Includes both class-compatible and class-exclusive passives.
Level Ability Activation Cost Effects Description
1st Level Priest Passives
1 (I) Arms Bearer Passive Self:
  • +1 Weapon Sets
Gain an additional Weapon Set.
Monastic Unarmed Training Passive Self:
  • +5% Damage with Unarmed attacks, +2 Accuracy with Unarmed attacks, +1 Penetration with Unarmed attacks
Gain scaling effectiveness in Unarmed attacks. Though, not as effective as a Monk's unarmed strikes, benefit from Increased Accuracy, Damage, and Penetration as you gain levels.
2nd Level Priest Passives
2 (II) One-Handed Style Passive Self:
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits.
Two Weapon Style Passive Self:
  • -15% Weapon Recovery Time when dual-wielding
Specialized training increases the character's Action Speed while using a weapon in each hand.
Two-Handed Style Passive Self:
  • +15% Damage with two-handed weapons
Grants a Damage bonus while wielding a two-handed weapon.
Weapon and Shield Style Passive Self:
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex.
3rd Level Priest Passives
3 (III) Bear's Fortitude Passive Self:
Increases the character's Fortitude defense.
Bull's Will Passive Self:
Increases the character's Will defense.
Combat Focus Passive Self:
Gain Concentration at the start of each combat.
Snake's Reflexes Passive Self:
Increases the character's Reflex defense.
4th Level Priest Passives
4 (IV) Heart of the Storm Passive Self:
Gain increased Penetration with Electricity attacks.
Scion of Flame Passive Self:
Gain increased Penetration with Fire attacks.
Spell Shaping Passive Self:
  • Allows the caster to shape area of effect spells, modifying their area and Power Level.
While casting targeted area of effect spells, gain the ability to increase or decrease the size of the area at the cost or benefit of Power Level.

(Use Zoom Controls while targeting a spell to shape it, note some spells may not be shaped)

Spirit of Decay Passive Self:
Gain increased Penetration with Acid and Decay attacks.
5th Level Priest Passives
5 (V) Farcasting Passive Self:
  • +20% Range with Spells
Gain the ability to cast ranged spells over longer distances.
Practiced Healer Passive Self:
  • +15% Healing done
Increase the effectiveness of any healing you cause.
Rapid Casting Passive Self:
  • +10% Action Speed with Spells
Reduces the time it takes to complete a spell's cast.
Tough Passive Self:
Increases the base maximum health that you gain with each level.
6th Level Priest Passives
6 (VI) Improved Critical Passive Self:
Increases the amount of damage dealt by Critical Hits.
Martial Caster Passive Self:
  • +15% Action Speed with Summoned Weapon Spells
Reduces the time it takes to complete a weapon summoning spell's cast.
Quick Summoning Passive Self:
  • +15% Action Speed with Summoned Creature Spells
Reduces the time it takes to complete a creature summoning spell's cast.
Spell Resistance Passive Self:
  • 10% resistance against Spells
Grants a chance to completely resist the effects of a hostile spell.
7th Level Priest Passives
7 (VII) Accurate Empower Passive Self:
Empowered attacks gain increased Accuracy.
Lasting Empower Passive Self:
  • +20% Affliction and Inspiration duration on Empowered attacks
Empowered attacks gain increased duration on Affliction and Inspiration effects.
Penetrating Empower Passive Self:
Empowered attacks gain increased Penetration.
Potent Empower Passive Self:
  • +15% Damage with Empowered attacks
Empowered attacks gain increased Damage.
8th Level Priest Passives
8 (VIII) Great Soul Passive Self:
  • +1 max Empower points
Increases the maximum number of times Empower can be used before resting.
9th Level Priest Passives
9 (IX) Prestige Passive Self:
Increases your Power Level, increasing the effectiveness of all abilities.
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