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Rangers are one of the playable classes in Pillars of Eternity and Pillars of Eternity II: Deadfire.

Description[]

Items in italics are quoted directly from the game.

Rangers are warriors of the woodlands and masters of the hunt. Always partnered with soul-bonded animal companions, they can be found in wild spaces all over the world. As their lifestyles often tend toward independence and isolation, it is rare for rangers to become an integral part of a large fighting force, though they are often employed as scouts and guides.

Background[]

Rangers are expert sharpshooters with any ranged weapon. Though they traditionally rely on bows and crossbows, some use firearms or even magical implements. Regardless of their choice of armament, even novice rangers can strike swiftly and leave severe wounds that quickly wear down an enemy's endurance and movement. They are assisted in their efforts by their animal Companions, incredibly tough and loyal creatures with whom rangers form lifelong bonds, who share their lives (literally) with their masters.[1]

Rangers often choose as companions creatures with whom they share a strong natural affinity. The process of soul bonding connects ranger and beast to such a degree that both entities share stamina, health, and eventually death. It is believed that rangers bind themselves to animals in which they were recently, or most vividly, incarnated. Once bonded, ranger and companion never part unless one dies of natural causes. In some cases, the feelings of loss in a ranger can be so great that it takes years before they form a new bond. Evidence has suggested that the ranger/animal bond can even outlast death, which may be a contributing factor to their shared mortality. The soul affinity between the two runs so deep that they are united in all but a shared body, and one could hardly abandon his or her mortal existence without the other following suit.[2]

Statistics[]

Game Resources Endurance Health Accuracy Defenses Skill bonuses
DEF Deflection FOR Fortitude REF Reflex WIL Will
Pillars of Eternity - 36 + 12 per level 5x Endurance 30 20 20 20 20
Pillars of Eternity II: Deadfire Bond - 42 + 12 per level 20 20 20 20 20

Abilities[]

Rangers have the second highest single-target damage output capability and can use all abilities at a long range. They coordinate their strikes with the help of animal companions, which are an integral part of the class, and gain additional abilities as the ranger advances.

List of abilities[]

Bond[]

Items in italics are quoted directly from the game.

Ranger and animal companion abilities require and consume Bond on use. Outside of combat, a ranger's Bond is restored, ready to be used in the next encounter.

Bond is an additional "power pool" resource added in Pillars of Eternity II: Deadfire. Rangers begin combat with full Bond (the amount of which is relative to their current level) and spend points to cast certain abilities, with more powerful abilities costing more points. After an encounter, Bond is replenished.

Talents[]

Progression[]

In Pillars of Eternity[]

  • At character creation, rangers must pick one of six Animal Companions.
  • Rangers are able to select one ability at every odd level (1, 3, 5, etc.).
  • At every odd level (1, 3, 5, etc.), the next tier of abilities are unlocked.
  • As with other classes, rangers learn one talent at every even level (2, 4, 6, etc.).
  • Ranger abilities specify their own max uses and restoration type, independent of the ranger's level.

In Pillars of Eternity II: Deadfire[]

  • At character creation, rangers must pick one of six animal companions (Stag, Wolf, Lion, Bear, Antelope, and Boar), and select one 1st level ability (active only). This does not change for multiclass characters.
  • As with other classes, rangers pick 2 abilities at every level where a new power level is unlocked excluding the first (3, 5, 7, 9, 11, 13, 16, 19), and one ability at all other levels (1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 18, 20). Ability points may be spent on active or passive abilities, and on any currently-unlocked power levels.
    • Multiclass characters pick 1 ability from either the ranger ability tree or the other class tree at all levels where a new power level isn't unlocked, and 1 ability for both classes at all levels where a new power level is unlocked (1, 4, 7, 10, 13, 16, 19).
  • Rangers use Bond (a power pool resource) to cast abilities. As with other power pool resources, the ranger starts with a pool of 3 Bond, which is increased by 1 at every power level, capping out at 11.
  • As with other classes, new ability power levels are learned every second level from level 1 (1, 3, 5, 7, 9, 11, 13), then every third level from level 13 (16, 19). Multiclass characters may only learn up to (and including) power level 7 abilities, and unlock a new power level every third level from level 1 (1, 4, 7, 10, 13, 16, 19).
Ability points at each level
Level Power level learned Points available
Single Multi Single Multi
1 1 (I) 1 (I) 1 1+1
2 1 1
3 2 (II) 2 1
4 2 (II) 1 1+1
5 3 (III) 2 1
6 1 1
7 4 (IV) 3 (III) 2 1+1
8 1 1
9 5 (V) 2 1
10 4 (IV) 1 1+1
11 6 (VI) 2 1
12 1 1
13 7 (VII) 5 (V) 2 1+1
14 1 1
15 1 1
16 8 (VIII) 6 (VI) 2 1+1
17 1 1
18 1 1
19 9 (IX) 7 (VII) 2 1+1
20 1 1
Power pool capacity
Power
level
Character level Power
pool
Single Multi
1 (I) 1 1 3
2 (II) 3 4 4
3 (III) 5 7 5
4 (IV) 7 10 6
5 (V) 9 13 7
6 (VI) 11 16 8
7 (VII) 13 19 9
8 (VIII) 16 22 10
9 (IX) 19 25 11
10 (X) 22 28 11
11 (XI) 25 - 11
12 (XI) 28 - 11

Subclasses[]

Rangers in Pillars of Eternity II: Deadfire are able to choose between four subclasses (or no subclass): Ghost Heart, Sharpshooter, Stalker, and Arcane Archer. A fifth subclass Gunhawk is exclusive to the companion Maia Rua.

Ghost Heart[]

Items in italics are quoted directly from the game.

Ghost Hearts are rangers whose animal companions have died but remained in the In-Between as spirits to serve their masters. Ghost Hearts can summon the spirit of their companion in combat for a limited duration.

Bonus Penalty
  • Immune to Bonded Grief.
  • Animal Companion is immune to Engagement.
  • Must actively summon Animal Companion during battle (costs Bond and has a duration).
  • Companion is considered a Spirit and is affected by Spirit-targeting powers.
  • Animal Companion cannot be healed (Unable to learn both Heal Pet and Revive Pet abilities).

Sharpshooter[]

Items in italics are quoted directly from the game.

Sharpshooters focus their attention entirely on ranged combat, relying on their animal companions to provide defense for them. Their Penetration and Accuracy with ranged weapons is superior, but they take more time to recover between attacks and have poor Deflection.

Bonus Penalty
  • Bonus Hit to Crit conversion when attacking targets greater than 4m away.
  • Bonus Penetration when attacking targets 4m or closer.

Stalker[]

Items in italics are quoted directly from the game.

Stalkers have an especially strong bond with their animal companions and excel when when they are close to each other but suffer as soon as they are separated by any distance.

Bonus Penalty
  • The stalker and their companion gain bonus Deflection and Armor Rating when within 4m of each other.
  • The stalker and their companion suffer Bonded Grief when they are more than 7m from each other.

Arcane Archer[]

Items in italics are quoted directly from the game.

A rare few find themselves gifted in both physical ability and the more cerebral, arcane talents. Arcane Archers are among those few, and apply their innate aptitude with magic by temporarily infusing spells into their projectiles. More commonly seen among travelling performers or during archery contests, these skilled individuals are both admired and reviled for their abilities.

Bonus Penalty
  • Receive a penalty to Accuracy with attacks not of the following traits: Imbue, Elements, Fire, Frost, Acid, Electricity, and Spell.
  • Max health is reduced.

Gunhawk[]

Items in italics are quoted directly from the game.

Gunhawks are a type of ranger unique to Rauatai who use hawk companions to complement their sharpshooting skills.

Note: Maia Rua only
Bonus Penalty
  • All firearms (arquebus, pistol and blunderbuss) have increased range.
  • All firearms receive a chance to Interrupt on hit
  • None.

Suggestions[]

Rangers provide superior options for all ranged weapons. Pistols by default offer the best damage in most situations out of the different types of guns. In Deadfire, Two-Handed Style with scepters can cause serious damage, and it won't cause you an Accuracy penalty if an opponent reaches you in melee range. A war bow offers significantly better damage if you have a Chanter or other class-type in your group that lowers your enemies' Armor Rating. Otherwise, a hunting bow provides somewhat superior damage.

A ranger's pet can prove both a blessing and a curse. In certain situations, your pet will just flat out quickly die. This of course will net you some terrible statistics that make the character much worse of an experience to play. If this concerns you, then you might consider the Ghost Heart subclass. However as a solo class ranger, you absolutely need your pet to help out with your front line's damage. About half of a ranger's abilities feed into the pet one way or another. The other part maintains keeping your ranger out of melee with your opponents in battle, while your character automatically takes its ranged shots against some victim.

If you like the idea of the Stalker subclass, then a blunderbuss is your only good weapon choice. Powder Burns (the blunderbuss weapon proficiency) may cause you some trouble, since it applies Disrtacted cause your entire friendly front line to respond as if automatically flanked - though this can be countered with something that nullifies or adds resistance to Perception Afflictions. The Arcane Archer subclass effectively turns you into a some what limited Wizard with better Accuracy, so early on you will need weapons with high Accuracy to compensate for your Accuracy penalty in those early levels. It has its rewards later, when you find a ranged weapon that does some sort of secondary damage as your Arcana skill grows much higher! The Sharpshooter subclass tends to work better with guns, since they operate off of reload instead of recovery, which behaves similar.

Ranger abilities fire off quickly, so it makes a good Multi Class mix with most other classes that tend to stay in the back lines and away from the front, especially Cipher, Wizard, Priest, Rogue, and Barbarian.

Related Items[]

Icon Name Item type Enchantments
Amulet stalker torc icon.png Stalker's Torc Amulet


Amulet torc defiance icon.png Torc of Defiance Amulet


Arbalest one-eyed molinas gold-fingered spike-flinger icon.png One-Eyed Molina's Gold-Fingered Spike-Flinger Arbalest


Crossbow twin sting icon.png Twin Sting Crossbow


Hunting bow stormcaller icon.png Stormcaller Hunting bow

Notable characters[]

Pillars of Eternity
The White March - Part I
Pillars of Eternity II: Deadfire

References[]

  1. Kickstarter update #71
  2. Pillars of Eternity - Guidebook Volume One


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