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Skill Religion.png

Religion is a passive skill in Pillars of Eternity II: Deadfire.

Description[]

Items in italics are quoted directly from the game.

Religion covers both the theological concerns of Eora's various religions as well as popular beliefs, saint cults, and religious organizations in the world.

Usage[]

As with other passive skills, Religion is only used during conversations and scripted interactions, and otherwise has no effect on gameplay or combat mechanics whatsoever.

Initial bonuses[]

The following bonuses are applied as a result of a character's class and background.

Class bonuses:
Druid +2
Monk +2
Paladin +2
Priest +2
Background bonuses:
Clergy +2
Missionary* +1
Mystic +1

Buffs[]

Passive effects[]

unlimited – obtained during gameplay

Name Modifier Duration
Mark Van Der Bij's Training +1 Permanent
Dawnstar's Blessing +2 Until rest

Equipment[]

unlimited – bonus while equipped

Type Item Enchantment Modifier
Amulet Night Market Amulet Secret Worship +1
Hat Cowl of the Piercing Gaze Woedica's Wisdom +1
Helm Heaven's Cacophony Divine Knowledge +1
Ring Chameleon's Touch Versatile +1 (as Priest)

Consumable items[]

unlimited – to the user for a duration

Type Item Modifier Duration
Unguent Blessed Incense +2 120 sec

Notable uses[]

Items[]

Type Item Enchantment Stat Formula
Small shield Xoti's Lantern
Threshing Aura Damage bonus in allied AoE (Religion * 0.0025) + 1.01
Light of the Dawnstar Spell resist in allied AoE (Religion * 0.0025) + 0.05
Hatchet Xoti's Sickle
Soul Reaper Damage bonus on kill (Religion * 0.005) + 1.05
Urgent Harvest Action speed on nearby kill (Religion * 0.005) + 0.15
War bow Saint Omaku's Mercy
Galawain's Favor Health in allied AoE on kill (Religion * 1) + 10
Sacrifice of Saints Health to target (on use) (Religion * 4) + 30
Flail Keeper of the Flame [SSS] Magran's Wrath Burn damage in AoE on Hit (Religion * 0.25) + 2
Great sword The Twin Eels [BW]
Breath of Life Health in allied AoE on kill (Religion * 1) + 10
Death's Embrace Crit to Hit chance (Religion * 0.005) + 0.05
Renewal Revive with health on KO (Religion * 10) + 10


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