Religion covers both the theological concerns of Eora's various religions as well as popular beliefs, saint cults, and religious organizations in the world.
As with other passive skills, Religion is only used during conversations and scripted interactions, and otherwise has no effect on gameplay or combat mechanics whatsoever.
The following bonuses are applied as a result of a character's class and background.
|Mark Van Der Bij's Training||+1||Permanent|
|Dawnstar's Blessing||+2||Until rest|
|Amulet||Night Market Amulet||Secret Worship||+1|
|Hat||Cowl of the Piercing Gaze||Woedica's Wisdom||+1|
|Helm||Heaven's Cacophony||Divine Knowledge||+1|
|Ring||Chameleon's Touch||Versatile||+1 (as Priest)|
|Unguent||Blessed Incense||+2||120 sec|
|Small shield||Xoti's Lantern|
|Threshing Aura||Damage bonus in allied AoE|
|Light of the Dawnstar||Spell resist in allied AoE|
|Soul Reaper||Damage bonus on kill|
|Urgent Harvest||Action speed on nearby kill|
|War bow||Saint Omaku's Mercy|
|Galawain's Favor||Health in allied AoE on kill|
|Sacrifice of Saints||Health to target (on use)|
|Flail||Keeper of the Flame [SSS]||Magran's Wrath||Burn damage in AoE on Hit|
|Great sword||The Twin Eels [BW]|
|Breath of Life||Health in allied AoE on kill|
|Death's Embrace||Crit to Hit chance|
|Renewal||Revive with health on KO|