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Resistance is a measure of a character's ability to defend themselves against the application of a status effect via Accumulation. Having a higher resistance increases the character's survivability, and is important when facing enemies that deal damage of a particular type.

Overview[]

Resistance is measured as a percentage, which reduces the accumulation of a damage type by that amount per hit, which in turn increases the threshold at which the accumulated damage results in a status. For example, a character with 20% Resistance to Frost Accumulation will require 20% more Frost damage to be dealt to them before being affected by the Accumulation.

Building up a resistance to a particular status can provide a strategic advantage in combat against frequently encountered effects. You can do so by equipping certain armor, accessories, clothing, and shields, using consumables, or casting abilities. Additionally, the character's Constitution attribute provides Poison and Bleed Resistance per point, while Intellect provides Elemental Resistance (Fire, Frost, Shock) per point.

Characters may have negative resistance, which increases the amount of Accumulation they receive, although this is generally expressed in-game as "take +X% more Accumulation".

Sources[]

Constitution[]

Each point in Constitution grants additional Poison and Bleed Resistance.

Constitution 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Poison and Bleed
Resistance
+0% +6% +12% +18% +24% +30% +34% +38% +42% +46% +50% +52% +54% +56% +58% +60%
+6% (per point) +4% (per point) +2% (per point)

Intellect[]

Each point in Intellect grants additional Elemental Resistance.

Intellect 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Elemental Resistance +0% +6% +12% +18% +24% +30% +34% +38% +42% +46% +50% +52% +54% +56% +58% +60%
+6% (per point) +4% (per point) +2% (per point)

Buffs[]

Sources that modify the amount of resistance against specific types of Accumulation.

Fire Accumulation[]

Type Source Modifier Notes
Consumables Drink (Alcoholic) Grog +70% For 300 sec
Accessories Ring Celestial Loop (Ward of Sun and Moon) +15%
Armor Heavy Armor Lava-Forged Plate (Greater Burn-Proofed) +45%
Weapons Shield Beetle's Bulwark (Lesser Burn-Proofed) +20%
Shield The Desert's Bounty (Desert Walker) +20% During the day
Great Sword Unmaker (Left for the Elements) -50% For 15 sec to attacking enemy on parry

Frost Accumulation[]

Type Source Modifier Notes
Consumables Drink (Alcoholic) Grog +70% For 300 sec
Accessories Ring Celestial Loop (Ward of Sun and Moon) +15%
Armor Heavy Armor Death Knight Armor (Freeze-Proofed) +30%
Light Armor Wavebinder Robes (Freeze-Proofed) +30%
Weapons Dagger Survivor's Guilt (Bitter Shame) -30% For 10 seconds to enemies hit by Power Attacks
Shield The Desert's Bounty (Desert Walker) +20% At night
Great Sword Unmaker (Left for the Elements) -50% For 15 sec to attacking enemy on parry
Shield Wind and Wave (Lesser Freeze-Proofed) +20%

Shock Accumulation[]

Type Source Modifier Notes
Consumables Drink (Alcoholic) Grog +70% For 300 sec
Armor Heavy Armor Pauper's Plate (Lesser Shock-Proofed) +20%
Medium Armor Stormdancer's Scale (Shock-Proofed) +30%
Weapons Great Sword Unmaker (Left for the Elements) -50% For 15 sec to attacking enemy on parry

Poison Accumulation[]

Type Source Modifier Notes
Consumables Drink (Alcoholic) Grog +70% For 300 sec
Accessories Amulet Garland of the Wildgroves (Poison-Proofed) +30%
Clothing Boots Death Knight Sabatons +10%
Boots Durable Greaves +10%
Boots Engwithan Greaves +10%
Boots Greaves of Exalted Stride +10%
Boots Obsidian Order Sabatons +10%
Boots Wayfarer's Boots +10%
Armor Medium Armor Necropants (Poison-Proofed) +30%

Bleed Accumulation[]

Type Source Modifier Notes
Consumables Drink (Alcoholic) Grog +70% For 300 sec
Clothing Boots Death Knight Sabatons +10%
Boots Durable Greaves +10%
Boots Engwithan Greaves +10%
Boots Greaves of Exalted Stride +10%
Boots Obsidian Order Sabatons +10%
Boots Wayfarer's Boots +10%
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