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− | '''Resolve''' (RES) is one of the primary [[attribute]]s in |
+ | '''Resolve''' (RES, [[File:Attribute Resolve.png|20px|text-top]]) is one of the primary [[attribute]]s in {{poe2}} and {{poe2}}. The in-game description reads: |
{{quote|Resolve reflects a character's internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses.}} |
{{quote|Resolve reflects a character's internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses.}} |
Revision as of 14:34, 11 October 2018
Resolve (RES, ) is one of the primary attributes in Pillars of Eternity II: Deadfire and Pillars of Eternity II: Deadfire. The in-game description reads:
Effects
Bonuses | Interaction checks passed | |||
---|---|---|---|---|
Will | Deflection | Concentr. | ||
2 | -16 | -8 | -24 | ? |
3 | -14 | -7 | -21 | ? |
4 | -12 | -6 | -18 | ? |
5 | -10 | -5 | -15 | ? |
6 | -8 | -4 | -12 | ? |
7 | -6 | -3 | -9 | ? |
8 | -4 | -2 | -6 | ? |
9 | -2 | -1 | -3 | ? |
10 | no change | ? | ||
11 | +2 | +1 | +3 | ? |
12 | +4 | +2 | +6 | ? |
13 | +6 | +3 | +9 | ? |
14 | +8 | +4 | +12 | ? |
15 | +10 | +5 | +15 | ? |
16 | +12 | +6 | +18 | ? |
17 | +14 | +7 | +21 | ? |
18 | +16 | +8 | +24 | ? |
19 | +18 | +9 | +27 | ? |
20 | +20 | +10 | +30 | ? |
21 | +22 | +11 | +33 | ? |
22 | +24 | +12 | +36 | ? |
23 | +26 | +13 | +39 | ? |
24 | +28 | +14 | +42 | 100% |
... | ... | ... | ... | ... |
Combat
Per point of Resolve above/below 10, a character gains:
- ±2 to their Will defense.
- ±1 to their Deflection defense.
- ±3 to their Concentration stat.
See Attribute#Combat for more explanation on how bonuses are calculated and applied.
Dialog and scripted interactions
In conversations, the protagonist's resolve is frequently checked for persuading people to do what you want, or for delivering a convincing lie or performance.
In scripted interactions, depending on the script, party member Resolve may be checked to determine success or the player can select a party member to tackle the challenge.
See Uses of Resolve in interactions for a detailed list.
Allocation
A player character's Resolve score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for a Human from Aedyr, it would be between 5 and 20:
Human | +1 |
Orlan | +1 |
Aedyr | +1 |
Ixamitl Plains | +1 |
Buffs
There are various ways to (temporarily) increase a character's Resolve beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.
Passive abilities/talents
unlimited – permanently active once learned
Type | Ability | RES modifier |
---|---|---|
Quest reward talent | Berath's Boon | +1 |
Rewarded talent | Effigy's Resentment | +1 |
Equipment
one – bonus while equipped
Slot | Item | RES modifier |
---|---|---|
Head | Ultimate Hat of Alluring Perfection The White March - Part I | -2 |
Hands | Bracers of Enduring Pillars of Eternity | +1 |
Neck | Cloak of the Theocrat Pillars of Eternity | +1 |
Head | Company Captain's Cap Deadfire Pack | +1 |
Neck | Glanfathan Adraswen Pillars of Eternity | +1 |
Fingers | Snerf's Folly Pillars of Eternity | +1 |
Head | The Pilgrim's Lasting Vigil Pillars of Eternity | +1 |
Fingers | The Ring of Wonder Pillars of Eternity | +1 |
Neck | Unwavering Resolve Pillars of Eternity | +1 |
Head | Waage's Hat of Leadership Pillars of Eternity | +1 |
Armor | Coat of Ill Payment Pillars of Eternity | +2 |
Neck | Amulet of Joka'te Pillars of Eternity | +2 |
Waist | Broad Belt of Power Pillars of Eternity | +2 |
Head | Dandy Hat of the Diseased Yak Pillars of Eternity | +2 |
Neck | Lost Periapt of the Winding Path The White March - Part II | +2 |
Fingers | Serel's Ring Pillars of Eternity | +2 |
Armor | Kerdhed Pames Pillars of Eternity | +3 |
Head | Argwes Adra's Helm The White March - Part II | +3 |
Fingers | Ring of Changing Heart The White March - Part I | +3 |
Neck | Shroud of Mourning Pillars of Eternity | +3 |
Hands | Siegebreaker Gauntlets The White March - Part II | +4 |
Head | Company Captain's Cap [DP] | +3 |
Armor | Of Resolve 1 Enchantment | +1 |
Armor | Of Resolve 2 Enchantment | +2 |
Resting bonuses
Location | Inn | Room | RES modifier | Lasts for |
---|---|---|---|---|
Gilded Vale | Blackhound Inn | Dyrwood's Pride | +2 | 2 rests |
Copperlane | Fox and Goose | Merchant's Stay | +1 | 2 rests |
Hearthsong | Celestial Sapling | Celestial Suite | +2 | 1 rest |
Hearthsong | Celestial Sapling | Wanderer's Reprieve | +1 | 2 rest |
Caed Nua | Brighthollow | Chapel | +3 | 3 rests |
Prostitute boons
one – for the protagonist only
Location | Brothel | Prostitute | RES modifier | Lasts for |
---|---|---|---|---|
Ondra's Gift | Salty Mast | Big Durmsey | +2 | 1 rest |
Ondra's Gift | Salty Mast | Iqali | +1 | 1 rest |
Modal or active buffs
one – which includes:
Active abilities/spells
– temporary bonus when used
Type | Ability | RES modifier | Duration | Affected characters |
---|---|---|---|---|
Item | Lord's Authority | +5 | 30 sec | user |
Consumable items
– temporary bonus when used
Type | Item | RES modifier | Duration | Affected characters |
---|---|---|---|---|
food | Dragon Egg | +3 | 300 sec | user |
food | Dragon Egg Dish | +3 | 300 sec | user |
food | Dragon Meat | +3 | 150 sec | user |
food | Dragon Meat Dish | +3 | 150 sec | user |
|