Pillars of Eternity Wiki
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'''Resolve''' (RES) is one of the primary [[attribute]]s in ''[[Pillars of Eternity]]''. The in-game description reads:
+
'''Resolve''' (RES, [[File:Attribute Resolve.png|20px|text-top]]) is one of the primary [[attribute]]s in {{poe1}} and {{poe2}}. The in-game description reads:
   
 
{{quote|Resolve reflects a character's internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses.}}
 
{{quote|Resolve reflects a character's internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses.}}
   
 
==Effects==
 
==Effects==
 
 
{| class="wikitable" style="float:left; margin-right:1.3em; margin-bottom:0; border:none; text-align:right"
 
{| class="wikitable" style="float:left; margin-right:1.3em; margin-bottom:0; border:none; text-align:right"
 
|-
 
|-
 
| rowspan="2" style="border:none" |
 
| rowspan="2" style="border:none" |
 
! colspan="3" | Bonuses
 
! colspan="3" | Bonuses
! rowspan="2" | Interaction<br>checks passed
 
 
|-
 
|-
 
! Will
 
! Will
 
! Deflection
 
! Deflection
  +
! Concentration
! Concentr.
 
 
|-
 
|-
 
! 2
 
! 2
| -16 || -8 || -24 || ?
+
| -16 || -8 || -24
 
|-
 
|-
 
! 3
 
! 3
| -14 || -7 || -21 || ?
+
| -14 || -7 || -21
 
|-
 
|-
 
! 4
 
! 4
| -12 || -6 || -18 || ?
+
| -12 || -6 || -18
 
|-
 
|-
 
! 5
 
! 5
| -10 || -5 || -15 || ?
+
| -10 || -5 || -15
 
|-
 
|-
 
! 6
 
! 6
| -8 || -4 || -12 || ?
+
| -8 || -4 || -12
 
|-
 
|-
 
! 7
 
! 7
| -6 || -3 || -9 || ?
+
| -6 || -3 || -9
 
|-
 
|-
 
! 8
 
! 8
| -4 || -2 || -6 || ?
+
| -4 || -2 || -6
 
|-
 
|-
 
! 9
 
! 9
| -2 || -1 || -3 || ?
+
| -2 || -1 || -3
 
|-
 
|-
 
! 10
 
! 10
| colspan="3" style="text-align:center" | no change || ?
+
| colspan="3" style="text-align:center" | no change
 
|-
 
|-
 
! 11
 
! 11
| +2 || +1 || +3 || ?
+
| +2 || +1 || +3
 
|-
 
|-
 
! 12
 
! 12
| +4 || +2 || +6 || ?
+
| +4 || +2 || +6
 
|-
 
|-
 
! 13
 
! 13
| +6 || +3 || +9 || ?
+
| +6 || +3 || +9
 
|-
 
|-
 
! 14
 
! 14
| +8 || +4 || +12 || ?
+
| +8 || +4 || +12
 
|-
 
|-
 
! 15
 
! 15
| +10 || +5 || +15 || ?
+
| +10 || +5 || +15
 
|-
 
|-
 
! 16
 
! 16
| +12 || +6 || +18 || ?
+
| +12 || +6 || +18
 
|-
 
|-
 
! 17
 
! 17
| +14 || +7 || +21 || ?
+
| +14 || +7 || +21
 
|-
 
|-
 
! 18
 
! 18
| +16 || +8 || +24 || ?
+
| +16 || +8 || +24
 
|-
 
|-
 
! 19
 
! 19
| +18 || +9 || +27 || ?
+
| +18 || +9 || +27
 
|-
 
|-
 
! 20
 
! 20
| +20 || +10 || +30 || ?
+
| +20 || +10 || +30
 
|-
 
|-
 
! 21
 
! 21
| +22 || +11 || +33 || ?
+
| +22 || +11 || +33
 
|-
 
|-
 
! 22
 
! 22
| +24 || +12 || +36 || ?
+
| +24 || +12 || +36
 
|-
 
|-
 
! 23
 
! 23
| +26 || +13 || +39 || ?
+
| +26 || +13 || +39
 
|-
 
|-
 
! 24
 
! 24
| +28 || +14 || +42 || 100%
+
| +28 || +14 || +42
 
|-
 
|-
 
! ...
 
! ...
| ... || ... || ... || ...
+
| ... || ... || ...
 
|}
 
|}
   
 
===Combat===
 
===Combat===
 
 
Per point of Resolve above/below 10, a character gains:
 
Per point of Resolve above/below 10, a character gains:
   
Line 95: Line 92:
 
* ±'''2''' to their '''[[Will]]''' defense.
 
* ±'''2''' to their '''[[Will]]''' defense.
 
* ±'''1''' to their '''[[Deflection]]''' defense.
 
* ±'''1''' to their '''[[Deflection]]''' defense.
* ±'''3''' to their '''[[Concentration]]''' stat.
+
* ±'''3''' to their '''[[Concentration]]''' ({{poe1}} only).
 
</div>
 
</div>
   
See [[Attribute#Combat]] for more explanation on how bonuses are calculated and applied.
+
See [[Attribute#Combat|Combat]] for more explanation on how bonuses are calculated and applied.
   
 
===Dialog and scripted interactions===
 
===Dialog and scripted interactions===
 
 
In conversations, the protagonist's resolve is frequently checked for persuading people to do what you want, or for delivering a convincing lie or performance.
 
In conversations, the protagonist's resolve is frequently checked for persuading people to do what you want, or for delivering a convincing lie or performance.
   
In scripted interactions, any party member's resolve may be checked to determine success at actions that ???{{verify}}.
+
In scripted interactions, depending on the script, party member Resolve may be checked to determine success or the player can select a party member to tackle the challenge.
   
 
See [[Uses of Resolve in interactions]] for a detailed list.
 
See [[Uses of Resolve in interactions]] for a detailed list.
Line 111: Line 107:
   
 
==Allocation==
 
==Allocation==
 
 
A player character's Resolve score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for a Human from Aedyr, it would be between 5 and 20:
 
A player character's Resolve score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for a Human from Aedyr, it would be between 5 and 20:
   
Line 132: Line 127:
 
<div style="clear:both"></div>
 
<div style="clear:both"></div>
   
==Buffs==
+
==Buffs in ''{{game|poe1}}''==
 
 
There are various ways to (temporarily) increase a character's Resolve beyond their base score. These buffs are ''not'' restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.
 
There are various ways to (temporarily) increase a character's Resolve beyond their base score. These buffs are ''not'' restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.
   
  +
===Passive abilities/talents===
<ul>
 
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">unlimited</span>]] &ndash; permanently active once learned
<li>
 
<h3 style="display:inline;">passive abilities/talents</h3> <small>&ndash; [[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">unlimited</span>]] &ndash; permanently active once learned</small>
 
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Type !! Ability !! RES modifier
 
! Type !! Ability !! RES modifier
Line 147: Line 139:
 
| Rewarded talent || [[Effigy's Resentment]] || +1
 
| Rewarded talent || [[Effigy's Resentment]] || +1
 
|}
 
|}
</li>
 
 
<li>
 
<h3 style="display:inline;">equipment</h3> <small>&ndash; [[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]] &ndash; bonus while equipped</small>
 
   
  +
===Equipment===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]] &ndash; bonus while equipped
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
 
! Slot !! Item !! RES modifier
 
! Slot !! Item !! RES modifier
 
|-
 
|-
  +
{{Cargo stat equipment|Simpleton|-2}}
| head || [[Dandy Hat of the Diseased Yak]] || +2
 
  +
{{Cargo stat equipment|Of Resolve 1|+1}}
  +
{{Cargo stat equipment|Of Resolve 2|+2}}
  +
{{Cargo stat equipment|Of Resolve 3|+3}}
  +
{{Cargo stat equipment|Of Resolve 4|+4}}
 
|-
 
|-
| head || [[The Pilgrim's Lasting Vigil]] || +1
+
| Head || [[Company Captain's Cap]] {{dp}} || +3
 
|-
 
|-
| head || [[Waage's Hat of Leadership]] || +1
+
| Armor || [[Of Resolve 1]] [[Enchantment]] || +1
 
|-
 
|-
| neck || [[Amulet of Joka'te]] || +2
+
| Armor || [[Of Resolve 2]] [[Enchantment]] || +2
  +
|}
  +
  +
===Resting bonuses===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]]
  +
{| class="wikitable sortable"
  +
! Location !! Inn !! Room !! RES modifier !! Lasts for
 
|-
 
|-
  +
| [[Gilded Vale]] || [[Blackhound Inn]] || Dyrwood's Pride || +2 || 2 rests
| neck || [[Cloak of the Theocrat]] || +1
 
 
|-
 
|-
| neck || [[Glanfathan Adraswen]] || +1
+
| [[Copperlane]] || [[Fox and Goose]] || Merchant's Stay || +1 || 2 rests
 
|-
 
|-
  +
| [[Hearthsong]] || [[Celestial Sapling]] || Celestial Suite || +2 || 1 rest
| neck || [[Shroud of Mourning]] || +3
 
 
|-
 
|-
| neck || [[Unwavering Resolve]] || +1
+
| [[Hearthsong]] || [[Celestial Sapling]] || Wanderer's Reprieve || +1 || 2 rest
 
|-
 
|-
| finger || [[Ring of Wonder]] || +1
+
| [[Caed Nua]] || [[Brighthollow]] || [[Chapel]] || +3 || 3 rests
  +
|}
  +
  +
===Prostitute boons===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]] &ndash; for the protagonist only
  +
{| class="wikitable sortable"
  +
! Location !! Brothel !! Prostitute !! RES modifier !! Lasts for
 
|-
 
|-
| finger || [[Serel's Ring]] || +2
+
| [[Ondra's Gift]] || [[Salty Mast]] || [[Big Durmsey]] || +2 || 1 rest
 
|-
 
|-
| finger || [[Snerf's Folly]] || +1
+
| [[Ondra's Gift]] || [[Salty Mast]] || [[Iqali]] || +1 || 1 rest
  +
|}
  +
  +
===Modal or active buffs===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]] &ndash; ''which includes:''
  +
  +
<h3 style="display:inline;">Active abilities/spells</h3> &ndash; temporary bonus when used
  +
{| class="wikitable sortable"
  +
! Type !! Ability !! RES modifier !! Duration !! Affected characters
 
|-
 
|-
  +
| Item
| hands || [[Bracers of Enduring]] || +1
 
  +
| [[Lord's Authority (ability)|Lord's Authority]]
  +
|<nowiki>+5</nowiki>||30 sec||user
 
|-
 
|-
  +
|}
| hands || [[Siegebreaker Gauntlets]] || +4
 
  +
  +
<h3 style="display:inline;">Consumable items</h3> &ndash; temporary bonus when used
  +
{| class="wikitable sortable"
  +
! Type !! Item !! RES modifier !! Duration !! Affected characters
 
|-
 
|-
| waist || [[Broad Belt of Power]] || +2
+
| food || [[Dragon Egg]] || +3 || 300 sec || user
 
|-
 
|-
| armor || [[Coat of Ill Payment]] || +2
+
| food || [[Dragon Egg Dish]] || +3 || 300 sec || user
 
|-
 
|-
| armor || [[Kerdhed Pames]] || +3
+
| food || [[Dragon Meat]] || +3 || 150 sec || user
 
|-
 
|-
| armor || +1 Resolve [[Enchantment]] || +1
+
| food || [[Dragon Meat Dish]] || +3 || 150 sec || user
|-
 
| armor || +2 Resolve [[Enchantment]] || +2
 
 
|}
 
|}
</li>
 
   
  +
==Buffs in ''{{game|poe2}}''==
<li>
 
  +
Most resolve buffs are applied via one of the three [[Inspirations|Resolve Inspirations]]; Steadfast, Resolute, and Courageous. [[Stacking]] rules apply depending on whether the effect is passive or active. Generally, all passives stack - but actives do not and will instead use the highest bonus. In the case of inspirations, a Tier 1 inspiration will always be superseded by a Tier 2 one of the same type, and so on.
<h3 style="display:inline;">resting bonuses</h3> <small>&ndash; [[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]]</small>
 
   
  +
===Passive effects===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">unlimited</span>]] &ndash; obtained during gameplay
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Location !! Inn !! Room !! RES modifier !! Lasts for
+
! Name !! RES modifier !! Duration
 
|-
 
|-
  +
| [[Status effects (Deadfire)#Misc bonuses|Alchemic Wits]] || +2 || Until rest
| [[Gilded Vale]] || [[Blackhound Inn]] || Dyrwood's Pride || +2 || 2 rests
 
 
|-
 
|-
  +
| [[Status effects (Deadfire)#Permanent effects|Berath's Blessing - Champion Stats]] || +2 || Permanent
| [[Copperlane]] || [[Fox and Goose]] || Merchant's Stay || +1 || 2 rests
 
 
|-
 
|-
  +
| [[Status effects (Deadfire)#Permanent effects|Cauldron Brew]] || +1 || Permanent
| [[Hearthsong]] || [[Celestial Sapling]] || Celestial Suite || +2 || 1 rest
 
 
|-
 
|-
  +
| [[Status effects (Deadfire)#Permanent effects|Effigy's Resentment: Grieving Mother]] || +1 || Permanent
| [[Hearthsong]] || [[Celestial Sapling]] || Wanderer's Reprieve || +1 || 2 rest
 
 
|-
 
|-
  +
| [[Status effects (Deadfire)#Permanent effects|Effigy's Resentment: Pallegina]] || +1 || Permanent
| [[Caed Nua]] || [[Brighthollow]] || Chapel || +3 || 3 rests
 
  +
|-
  +
| [[Status effects (Deadfire)#Misc bonuses|Fortune: Determination]] || +1 || Until rest
  +
|-
  +
| [[Status effects (Deadfire)#Misc bonuses|Nature's Resolve]] || +2 || Until rest
  +
|-
  +
| [[Status effects (Deadfire)#Misc bonuses|Rikuhu's Blessing]] || +2 || Until rest
 
|}
 
|}
</li>
 
   
  +
===Abilities/spells===
<li>
 
<h3 style="display:inline;">prostitute boons</h3> <small>&ndash; [[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]] &ndash; for the protagonist only</small>
+
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]] &ndash; temporary bonus when used, mostly combat only
  +
{| class="wikitable sortable"
  +
! Type !! Ability !! RES modifier !! Duration !! Affected characters
  +
|-
  +
| 4th Level Chanter Invocation<br/>6th Level Chanter Invocation || [[The Brideman Slew Thirty 'Fore They Crossed Half the Hall (Deadfire)|The Brideman Slew Thirty 'Fore They Crossed Half the Hall]]<br/>[[..Each Kill Fed His Fury]] || +5 (Steadfast) || 30.0 sec || Allied AoE + Self
  +
|-
  +
| 2nd Level Cipher Spell || [[Psychovampiric Shield (Deadfire)|Psychovampiric Shield]] || +5 (Steadfast) || 20.0 sec || Self
  +
|-
  +
| 4th Level Cipher Spell || [[Wild Leech (Deadfire)|Wild Leech]] || +5 (Steadfast)* || 45.0 sec || Self (Random Effect)
  +
|-
  +
| 5th Level Cipher Spell || [[Echoing Shield]] || +5 (Resolute) || 30.0 sec || Allied AoE
  +
|-
  +
| 7th Level Fighter Ability || [[Unbending Shield]] || +5 (Resolute) || 15.0 sec || Allied AoE
  +
|-
  +
| 8th Level Fighter Ability || [[Inspired Discipline]] || +5 (Steadfast) || 30.0 sec || Self
  +
|-
  +
| 3rd Level Paladin Ability || [[Hands of Light]] || +5 (Courageous) || 8.0 sec || Allied Target
  +
|-
  +
| 4th Level Paladin Ability<br/>6th Level Paladin Ability || [[Liberating Exhortation (Deadfire)|Liberating Exhortation]]<br/>[[Liberating Command]] || +5 (Steadfast) || 20.0 sec || Target
  +
|-
  +
| 6th Level Paladin Ability || [[Remanding Exhortation]] || +5 (Resolute) || 20.0 sec || Target
  +
|-
  +
| 7th Level Paladin Ability || [[Reinforcing Command]] || +5 (Resolve) || 12.0 sec || Allied Target'
  +
|-
  +
| 2nd Level Priest Spell || [[Holy Meditation (Deadfire)|Holy Meditation]] || +5 (Resolute) || 15.0 sec || Friendly AoE
  +
|-
  +
| 5th Level Priest Spell || [[Champion's Boon (Deadfire)|Champion's Boon]] || +5 (Resolute) || 30.0 sec || Friendly Target
  +
|-
  +
| 7th Level Priest Spell || [[Minor Avatar (Deadfire)|Minor Avatar]] || +5 (Steadfast) || 30.0 sec || Self
  +
|-
  +
| 8th Level Priest Spell || [[Crowns for the Faithful (Deadfire)|Crowns for the Faithful]] || +5 (Steadfast) || 30.0 sec || Friendly AoE
  +
|-
  +
| 8th Level Ranger Ability || [[Bonded Fury]] || +5 (Resolve) || 30.0 sec || Animal Companion
  +
|-
  +
| 1st Level Wizard Spell || [[Conjure Familiar]]: Beetle || +3 || 60.0 sec || Self
  +
|-
  +
| 7th Level Wizard Spell || [[Bekarna's Midnight Daydream]] {{fs}} || +5 (Resolute)* || 12.0 sec || Allied Target (Random Effect)
  +
|-
  +
| Watcher-only Ability || [[No Pity for the Lost]] || +5 (Steadfast) || 20.0 sec || Self
  +
|}
   
  +
===Weapons===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">unlimited</span>]] &ndash; bonus only in combat, and either triggers under certain conditions or granted as a castable ability
  +
{|class="wikitable sortable"
  +
! Weapon type !! Name !! Enchantment !! RES modifier !! Condition !! Duration
  +
|-
  +
| Crossbow || [[Scourge of Bezzello]] || [[Soothing Bolts]] || +5 (Steadfast) || On scoring a Crit to allies near the target || 4.0 sec
  +
|-
  +
| Great sword || [[Effort]] || [[Inspiring Demise]] || +5 (Courageous) || While under 25% health || -
  +
|-
  +
| Great sword || [[Effort]] || [[Valiant Demise]] || +5 (Steadfast) || To nearby allies when the wielder is knocked out || 20.0 sec
  +
|-
  +
| Hunting bow || [[Aamiina's Legacy]] || [[Warning of Blue Water]] || +5 (Resolute) || Freely castable || 25.0 sec
  +
|-
  +
| Mace || [[Magistrate's Cudgel]] || [[Fair Trial]] || +5 (Steadfast)* || 1-in-6 chance upon being afflicted || 15.0 sec
  +
|-
  +
| Sword || [[Griffin's Blade]] || [[Loyal Companion]] || +5 (Steadfast) || To nearby allies when the wielder is Bloodied (25-50% Health) || 12.0 sec
  +
|-
  +
| Wand || [[The Weyc's Wand]] {{fs}} || [[Wael's Inspiration]] || +5 (Courageous) || After empowering a spell || 8.0 sec
  +
|-
  +
| War hammer || [[Last Word]] || [[Silence in Death]] || +5 (Steadfast) || Per kill || 6.0 sec
  +
|}
  +
  +
===Equipment===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">unlimited</span>]] &ndash; bonus only in combat, and either triggers under certain conditions or granted as a castable ability
  +
{|class="wikitable sortable"
  +
! Type !! Item !! Enchantment !! RES modifier !! Condition !! Duration
  +
|-
  +
| Belt || [[Least Unstable Coil]] {{s3}} || [[Empowered Being]] || +5 (Courageous) || 1-in-6 chance after using an Empowered Spell or ability || 10.0 sec
  +
|-
  +
| Cloak || [[Hakori's Refuge]] {{s3}} || [[Bold In Danger]] || +5 (Steadfast) || 20% chance when [[crit]] || 8.0 sec
  +
|-
  +
| Padded armor || [[Gipon Prudensco]] || [[Bravado (Deadfire)|Bravado]] || +5 (Steadfast) || On combat start || 15.0 sec
  +
|-
  +
| Plate armor || [[Blackened Plate Armor]] || [[Contentment in Pain]] || +5 (Steadfast)* || When the wearer first becomes Bloodied (25-50% Health) || 30.0 sec
  +
|-
  +
| Ring || [[Harmony]] || [[Commitment]] || +1 || While within 2.5m of a [[Lover's Bond (enchantment)|bonded]] ally. || -
  +
|-
  +
| Ring || [[Ring of Clenched Muscle]] {{fs}} || [[Test Subject]] || +5 (Steadfast)* || 10% chance to trigger random tier 1 [[Inspiration]] on being hit. 1-in-6 chance for it to be [[Inspiration|Steadfast]]. || 10.0 sec
  +
|-
  +
| Small shield || [[Outworn Buckler]] || [[Symbol of Inspiration]] || +5 (Steadfast) || 1% Chance when receiving damage to nearby allies || 10.0 sec
  +
|-
  +
| Small shield || [[Outworn Buckler]] || [[Beacon of Inspiration]] || +5 (Steadfast) || 3% Chance when receiving damage to nearby allies || 10.0 sec
  +
|-
  +
| Small shield || [[Outworn Buckler]] || [[Symbol of Courage]] || +5 (Steadfast/Resolute/Courageous) || 1% Chance when receiving damage to nearby allies (1 in 3 chance to be Steadfast) || 10.0 sec
  +
|-
  +
| Necklace || [[Chain of Rightful Authority]] {{s3}}
  +
| rowspan="5" | [[Rightful Vengeance]]
  +
| rowspan="5" | +1
  +
| rowspan="5" | Per party members KO'd
  +
| rowspan="5" | Until end of combat
  +
|-
  +
| Necklace || [[Neriscyrlas' Hope]] {{bw}}
  +
|-
  +
| Necklace || [[Tooth of Toamowhai]] {{s3}}
  +
|-
  +
| Amulet || [[Crown of the Exiled Queen]] {{fs}}
  +
|-
  +
| Amulet || [[Weight of Revelation]] {{fs}}
  +
|}
  +
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">unlimited</span>]] &ndash; bonus while equipped
  +
{|class="wikitable sortable"
  +
! Type !! Item !! Enchantment !! RES modifier
  +
|-
  +
| Amulet || [[Token of Faith]] || [[Of Resolve 2 (Deadfire)|Of Resolve 2]] || +2
  +
|-
  +
| Boots || [[Boots of the Stone]] || [[Firm Foundation]] || +1
  +
|-
  +
| Boots || [[Boots of the White]] || [[Shod for Winter]] || +1
  +
|-
  +
| Boots || [[Shorewalker Sandals]] || [[Certain Stride]] || +1
  +
|-
  +
| Cloak || [[Badrwn's Cover]] || [[Steeled in Darkness]] || +1
  +
|-
  +
| Cloak || [[Cloak of Poverty]] {{dmt}} || [[Impoverished]] || +0 to 5 (increases when the party has little currency)
  +
|-
  +
| Cloak || [[Cloak of the Theocrat]] || [[Of Resolve (Deadfire)|Of Resolve]] || +1
  +
|-
  +
| Cloak || [[Ragged Cloak]] || [[Vestment of Skaen]] || +1
  +
|-
  +
| Ring || [[Chameleon's Touch]] || [[Versatile]] || +1 (as Druid/Priest)
  +
|-
  +
| Ring || [[Harmony]] || [[Commitment]] || +1
  +
|-
  +
| Ring || [[Ring of the Solitary Wanderer]] || [[Self-Motivated]] || +1
  +
|}
  +
  +
===Pets===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">unlimited</span>]] &ndash; bonus while equipped to either self or party
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Location !! Brothel !! Prostitute !! RES modifier !! Lasts for
+
! Pet !! Target !! RES modifier
 
|-
 
|-
| [[Ondra's Gift]] || [[Salty Mast]] || Big Durmsey || +2 || ?
+
| [[Chilli]] || Self || +1
 
|-
 
|-
| [[Ondra's Gift]] || [[Salty Mast]] || Iqali || +1 || ?
+
| [[Eliel]] || Self || +1
  +
|-
  +
| [[Eviee]] || Self || +2
  +
|-
  +
| [[Grog]] || Self || +1
  +
|-
  +
| [[Nalvi]] || Self || +1
  +
|-
  +
| [[Nebula]] || Party (in AoE) || +5 (Steadfast) 1-in-6 chance for 10.0 sec every 12 seconds
  +
|-
  +
| [[Roxy]] || Self || +1
  +
|-
  +
| [[Stinky Pete]] || Self || +1
  +
|-
  +
| [[Zorro]] || Self || +1
 
|}
 
|}
</li>
 
   
  +
===Resting bonuses===
<li>
 
<p>modal or active buffs &ndash; <small>[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]] &ndash;</small> ''which includes:''</p>
+
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]] - until next rest
  +
{| class="wikitable sortable"
  +
! Location !! Room !! Cost !! RES modifier
  +
|-
  +
| [[Tikawara]], [[Himuihi]] || Gentle Breeze || {{cp2|400}} || +2
  +
|-
  +
| ? {{bw}} || Fireside Bed || {{cp2|200}} || +2
  +
|}
   
  +
===Prostitute boons===
<h3 style="display:inline;">active abilities/spells</h3> &ndash; <small>temporary bonus when used</small>
 
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]] &ndash; for the protagonist only, lasts until next rest.
  +
{| class="wikitable sortable"
  +
! Location !! Prostitute !! RES modifier
  +
|-
  +
| [[Queen's Berth]], [[The Wild Mare]] || [[Rabyuna]] || +2
  +
|}
   
  +
===Consumable items===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]] &ndash; for the user until next rest
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Type !! Ability !! RES modifier !! Duration !! Affected characters
+
! Type !! Item !! RES modifier
 
|-
 
|-
| || || || ||
+
| Food || [[Fried Ugly]] || +1
 
|-
 
|-
  +
| Food || [[Hagfish]] || +1
  +
|-
  +
| Food || [[Seafood Stew]] || +1
  +
|-
  +
| Drink || [[Rice Wine]] || +2
 
|}
 
|}
   
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">unlimited</span>]] &ndash; for the user for a duration (sometimes only in combat)
<h3 style="display:inline;">consumable items</h3> &ndash; <small>temporary bonus when used</small>
 
  +
{| class="wikitable sortable"
  +
! Type !! Item !! RES modifier !! Duration !! Combat only
  +
|-
  +
| Drug || [[Ripple Sponge (Deadfire)|Ripple Sponge]] || +3 || 180.0 sec ||
  +
|-
  +
| Potion || [[Potion of Mental Prowess]] || +2 || 45.0 sec || {{check}}
  +
|-
  +
| Potion || [[Vial of Starlight]] {{dmt}} || +5 || 10.0 sec || {{check}}
  +
|-
  +
| Scroll || [[Deck of Endless Possibilities]] {{dmt}} || +5 (Steadfast)* || 30 sec || {{check}}
  +
|}
   
  +
===Class===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">unlimited</span>]] &ndash; permanently to the character, sometimes under a condition
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Type !! Item !! RES modifier !! Duration !! Affected characters
+
! Type !! Name !! RES modifier !! Condition
 
|-
 
|-
| food || [[Dragon Egg]] || +1 || 300 sec || user
+
| Subclass || [[Wild Mind]] || +5 (Courageous) || Small chance on casting ability
  +
|}
  +
  +
==Debuffs in ''{{game|poe2}}''==
  +
Most resolve debuffs are applied via one of the three Resolve afflictions; Frightened, Shaken, and Terrified. [[Stacking]] rules apply depending on whether the effect is passive or active. Generally, all passives stack - but actives do not and will instead use the highest penalty . In the case of afflictions, a Tier 1 affliction will always be superseded by a Tier 2 one of the same type, and so on.
  +
  +
===Abilities/Spells===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">one</span>]] &ndash; temporary penalty when used, mostly combat only
  +
{| class="wikitable sortable"
  +
! Type !! Ability !! RES modifier !! Duration !! Affected characters
 
|-
 
|-
  +
| Core Druid Spell ||[[Druid Bear Terrifying Roar (Deadfire)|Druid Bear Terrifying Roar]]
| food || [[Dragon Egg Dish]] || +3 || 300 sec || user
 
  +
| -5 (Frightened) || 10.0 sec || Foe AoE
 
|-
 
|-
| food || [[Dragon Meat]] || +1 || 150 sec || user
+
| Core Priest Spell ||[[Holy Radiance (Deadfire)|Holy Radiance]]|| -5 (Shaken) || 15.0 sec || Foe Vessel AoE
 
|-
 
|-
| food || [[Dragon Meat Dish]] || +3 || 150 sec || user
+
| 1st Level Cipher Ability ||[[Tenuous Grasp (Deadfire)|Tenuous Grasp]]|| -5 (Shaken) || 20.0 sec || Foe Target
  +
|-
  +
| 1st Level Barbarian Ability
  +
4th Level Barbarian Ability
  +
  +
9th Level Barbarian Ability
  +
|[[Barbaric Yell (Deadfire)|Barbaric Yell]]
  +
[[Barbaric Shout (Deadfire)|Barbaric Shout]]
  +
  +
[[Dazing Shout]]
  +
| -5 (Shaken) || 20.0 sec || Foe AoE
  +
|-
  +
|2nd Level Cipher Spell
  +
|[[Psychovampiric Shield (Deadfire)|Psychovampiric Shield]]
  +
| -10
  +
|20.0 sec
  +
|Target
  +
|-
  +
|2nd Level Wizard Spell
  +
|[[Miasma of Dull-Mindedness (Deadfire)|Miasma of Dull-Mindedness]]
  +
| -10
  +
|20.0 sec
  +
|AoE
  +
|-
  +
| 3rd Level Cipher Ability ||[[Secret Horrors (Deadfire)|Secret Horrors]]|| -5 (Frightened) || 15.0 sec || Foe AoE
  +
|-
  +
|3rd Level Rogue<small>([[Trickster]])</small> Ability
  +
3rd Level Wizard Spell
  +
|[[Ryngrim's Repulsive Visage (Deadfire)|Ryngrim's Repulsive Visage]]
  +
| -5 (Terrified)
  +
|4.0 sec
  +
|Foe AoE
  +
|-
  +
| 3rd Level Chanter Invocation
  +
5th Level Chanter Invocation
  +
|[[Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel" (Deadfire)|Reny Daret's Ghost Spake,]]
  +
[[Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel" (Deadfire)|"I'll Catch You, Ben Fidel"]]
  +
  +
[[Ben Fidel's Neck Was Exposed]]
  +
| -5 (Frightened) || 15.0 sec || Foe AoE
  +
|-
  +
|4th Level Cipher Spell
  +
|[[Wild Leech (Deadfire)|Wild Leech]]
  +
| -5 (Shaken)
  +
| -
  +
|Target (Random Effect)
  +
|-
  +
| 4th Level Chanter Invocation ||[[...And Their Fear Followed Them into the Foothills|...And Their Fear Followed]]
  +
[[...And Their Fear Followed Them into the Foothills|Them into the Foothills]]
  +
| -5 (Frightened) || 6.0 sec || AoE (after 4.0 sec to Paralyzed targets)
  +
|-
  +
| 4th Level Priest Spell ||[[Divine Terror (Deadfire)|Divine Terror]]
  +
| -5 (Frightened) || 20.0 sec || Foe AoE
  +
|-
  +
| 4th Level Barbarian Ability
  +
9th Level Barbarian Ability
  +
|[[Barbaric Roar]]
  +
[[Driving Roar]]
  +
| -5 (Shaken) || 20.0 sec || Foe Target
  +
|-
  +
|5th Level Rogue Ability
  +
|[[Eliminating Blow]]
  +
| -5 (Shaken)
  +
|12.0 sec
  +
|Foe AoE
  +
|-
  +
| 5th Level Priest<small>([[Woedica]])</small> Spell ||[[Writ of War]]|| -5 (Shaken) || 15.0 sec || AoE
  +
|-
  +
| 5th Level Druid Spell ||[[Nature's Terror (Deadfire)|Nature's Terror]]
  +
| -5 (Frightened) || 4.0 sec || AoE
  +
|-
  +
| 5th Level Wizard Spell
  +
|[[Ryngrim's Enervating Terror (Deadfire)|Ryngrim's Enervating Terror]]|| -5 (Terrified)
  +
| 15.0 sec || Foe AoE
  +
|-
  +
| 6th Level Druid Spell ||[[Venombloom (Deadfire)|Venombloom]]
  +
| -5 (Frightened) || 8.0 sec || Target
  +
|-
  +
| 7th Level Cipher '''Passive''' Ability ||[[Echoing Horror]]|| -5 (Frightened) || 12.0 sec || Foe AoE per kill
  +
|-
  +
| 7th Level Barbarian Ability ||[[Spirit Tornado]]|| -5 (Terrified) || 4.0 sec || Foe AoE
  +
|-
  +
| 8th Level Priest<small>([[Rymrgand]])</small> Spell ||[[Symbol of Rymrgand]]|| -5 (Frightened) || 6.0 sec || Foe AoE
  +
|-
  +
| 9th Level Cipher Ability ||[[Haunting Chains]]
  +
| -5 (Terrified) || 20.0 sec || Target
 
|}
 
|}
</li>
 
</ul>
 
   
  +
===Class===
  +
[[Stacking|<span style="color:#188; border:solid 1px #188; border-radius:1em; padding:0 0.3em">unlimited</span>]] &ndash; permanently to the character, sometimes under a condition
  +
{| class="wikitable sortable"
  +
! Type !! Name !! RES modifier !! Condition
  +
|-
  +
| Subclass ||[[Wild Mind]]|| -5 (Terrified) || Small chance on casting ability
  +
|-
  +
|Subclass
  +
|[[Tactician]]
  +
| -5 (Shaken)
  +
|While Flanked
  +
|}
   
 
{{Attribute navbar}}
 
{{Attribute navbar}}
[[Category:Attributes]]
+
[[Category:Pillars of Eternity attributes]]

Revision as of 05:58, 7 June 2021

Resolve (RES, Attribute Resolve) is one of the primary attributes in Pillars of Eternity and Pillars of Eternity II: Deadfire. The in-game description reads:

Resolve reflects a character's internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses.

Effects

Bonuses
Will Deflection Concentration
2 -16 -8 -24
3 -14 -7 -21
4 -12 -6 -18
5 -10 -5 -15
6 -8 -4 -12
7 -6 -3 -9
8 -4 -2 -6
9 -2 -1 -3
10 no change
11 +2 +1 +3
12 +4 +2 +6
13 +6 +3 +9
14 +8 +4 +12
15 +10 +5 +15
16 +12 +6 +18
17 +14 +7 +21
18 +16 +8 +24
19 +18 +9 +27
20 +20 +10 +30
21 +22 +11 +33
22 +24 +12 +36
23 +26 +13 +39
24 +28 +14 +42
... ... ... ...

Combat

Per point of Resolve above/below 10, a character gains:

See Combat for more explanation on how bonuses are calculated and applied.

Dialog and scripted interactions

In conversations, the protagonist's resolve is frequently checked for persuading people to do what you want, or for delivering a convincing lie or performance.

In scripted interactions, depending on the script, party member Resolve may be checked to determine success or the player can select a party member to tackle the challenge.

See Uses of Resolve in interactions for a detailed list.

Allocation

A player character's Resolve score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for a Human from Aedyr, it would be between 5 and 20:

Racial bonuses:
Human +1
Orlan +1
Cultural bonuses:
Aedyr +1
Ixamitl Plains +1

Buffs in Pillars of Eternity

There are various ways to (temporarily) increase a character's Resolve beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.

Passive abilities/talents

unlimited – permanently active once learned

Type Ability RES modifier
Quest reward talent Berath's Boon +1
Rewarded talent Effigy's Resentment +1

Equipment

one – bonus while equipped

Slot Item RES modifier
HeadUltimate Hat of Alluring Perfection The White March - Part I-2
HandsBracers of Enduring Pillars of Eternity+1
NeckCloak of the Theocrat Pillars of Eternity+1
HeadCompany Captain's Cap Deadfire Pack+1
NeckGlanfathan Adraswen Pillars of Eternity+1
FingersSnerf's Folly Pillars of Eternity+1
HeadThe Pilgrim's Lasting Vigil Pillars of Eternity+1
FingersThe Ring of Wonder Pillars of Eternity+1
NeckUnwavering Resolve Pillars of Eternity+1
HeadWaage's Hat of Leadership Pillars of Eternity+1
ArmorCoat of Ill Payment Pillars of Eternity+2
NeckAmulet of Joka'te Pillars of Eternity+2
WaistBroad Belt of Power Pillars of Eternity+2
HeadDandy Hat of the Diseased Yak Pillars of Eternity+2
NeckLost Periapt of the Winding Path The White March - Part II+2
FingersSerel's Ring Pillars of Eternity+2
ArmorKerdhed Pames Pillars of Eternity+3
HeadArgwes Adra's Helm The White March - Part II+3
FingersRing of Changing Heart The White March - Part I+3
NeckShroud of Mourning Pillars of Eternity+3
HandsSiegebreaker Gauntlets The White March - Part II+4
Head Company Captain's Cap [DP] +3
Armor Of Resolve 1 Enchantment +1
Armor Of Resolve 2 Enchantment +2

Resting bonuses

one

Location Inn Room RES modifier Lasts for
Gilded Vale Blackhound Inn Dyrwood's Pride +2 2 rests
Copperlane Fox and Goose Merchant's Stay +1 2 rests
Hearthsong Celestial Sapling Celestial Suite +2 1 rest
Hearthsong Celestial Sapling Wanderer's Reprieve +1 2 rest
Caed Nua Brighthollow Chapel +3 3 rests

Prostitute boons

one – for the protagonist only

Location Brothel Prostitute RES modifier Lasts for
Ondra's Gift Salty Mast Big Durmsey +2 1 rest
Ondra's Gift Salty Mast Iqali +1 1 rest

Modal or active buffs

onewhich includes:

Active abilities/spells

– temporary bonus when used

Type Ability RES modifier Duration Affected characters
Item Lord's Authority +5 30 sec user

Consumable items

– temporary bonus when used

Type Item RES modifier Duration Affected characters
food Dragon Egg +3 300 sec user
food Dragon Egg Dish +3 300 sec user
food Dragon Meat +3 150 sec user
food Dragon Meat Dish +3 150 sec user

Buffs in Pillars of Eternity II: Deadfire

Most resolve buffs are applied via one of the three Resolve Inspirations; Steadfast, Resolute, and Courageous. Stacking rules apply depending on whether the effect is passive or active. Generally, all passives stack - but actives do not and will instead use the highest bonus. In the case of inspirations, a Tier 1 inspiration will always be superseded by a Tier 2 one of the same type, and so on.

Passive effects

unlimited – obtained during gameplay

Name RES modifier Duration
Alchemic Wits +2 Until rest
Berath's Blessing - Champion Stats +2 Permanent
Cauldron Brew +1 Permanent
Effigy's Resentment: Grieving Mother +1 Permanent
Effigy's Resentment: Pallegina +1 Permanent
Fortune: Determination +1 Until rest
Nature's Resolve +2 Until rest
Rikuhu's Blessing +2 Until rest

Abilities/spells

one – temporary bonus when used, mostly combat only

Type Ability RES modifier Duration Affected characters
4th Level Chanter Invocation
6th Level Chanter Invocation
The Brideman Slew Thirty 'Fore They Crossed Half the Hall
..Each Kill Fed His Fury
+5 (Steadfast) 30.0 sec Allied AoE + Self
2nd Level Cipher Spell Psychovampiric Shield +5 (Steadfast) 20.0 sec Self
4th Level Cipher Spell Wild Leech +5 (Steadfast)* 45.0 sec Self (Random Effect)
5th Level Cipher Spell Echoing Shield +5 (Resolute) 30.0 sec Allied AoE
7th Level Fighter Ability Unbending Shield +5 (Resolute) 15.0 sec Allied AoE
8th Level Fighter Ability Inspired Discipline +5 (Steadfast) 30.0 sec Self
3rd Level Paladin Ability Hands of Light +5 (Courageous) 8.0 sec Allied Target
4th Level Paladin Ability
6th Level Paladin Ability
Liberating Exhortation
Liberating Command
+5 (Steadfast) 20.0 sec Target
6th Level Paladin Ability Remanding Exhortation +5 (Resolute) 20.0 sec Target
7th Level Paladin Ability Reinforcing Command +5 (Resolve) 12.0 sec Allied Target'
2nd Level Priest Spell Holy Meditation +5 (Resolute) 15.0 sec Friendly AoE
5th Level Priest Spell Champion's Boon +5 (Resolute) 30.0 sec Friendly Target
7th Level Priest Spell Minor Avatar +5 (Steadfast) 30.0 sec Self
8th Level Priest Spell Crowns for the Faithful +5 (Steadfast) 30.0 sec Friendly AoE
8th Level Ranger Ability Bonded Fury +5 (Resolve) 30.0 sec Animal Companion
1st Level Wizard Spell Conjure Familiar: Beetle +3 60.0 sec Self
7th Level Wizard Spell Bekarna's Midnight Daydream [FS] +5 (Resolute)* 12.0 sec Allied Target (Random Effect)
Watcher-only Ability No Pity for the Lost +5 (Steadfast) 20.0 sec Self

Weapons

unlimited – bonus only in combat, and either triggers under certain conditions or granted as a castable ability

Weapon type Name Enchantment RES modifier Condition Duration
Crossbow Scourge of Bezzello Soothing Bolts +5 (Steadfast) On scoring a Crit to allies near the target 4.0 sec
Great sword Effort Inspiring Demise +5 (Courageous) While under 25% health -
Great sword Effort Valiant Demise +5 (Steadfast) To nearby allies when the wielder is knocked out 20.0 sec
Hunting bow Aamiina's Legacy Warning of Blue Water +5 (Resolute) Freely castable 25.0 sec
Mace Magistrate's Cudgel Fair Trial +5 (Steadfast)* 1-in-6 chance upon being afflicted 15.0 sec
Sword Griffin's Blade Loyal Companion +5 (Steadfast) To nearby allies when the wielder is Bloodied (25-50% Health) 12.0 sec
Wand The Weyc's Wand [FS] Wael's Inspiration +5 (Courageous) After empowering a spell 8.0 sec
War hammer Last Word Silence in Death +5 (Steadfast) Per kill 6.0 sec

Equipment

unlimited – bonus only in combat, and either triggers under certain conditions or granted as a castable ability

Type Item Enchantment RES modifier Condition Duration
Belt Least Unstable Coil [SSS] Empowered Being +5 (Courageous) 1-in-6 chance after using an Empowered Spell or ability 10.0 sec
Cloak Hakori's Refuge [SSS] Bold In Danger +5 (Steadfast) 20% chance when crit 8.0 sec
Padded armor Gipon Prudensco Bravado +5 (Steadfast) On combat start 15.0 sec
Plate armor Blackened Plate Armor Contentment in Pain +5 (Steadfast)* When the wearer first becomes Bloodied (25-50% Health) 30.0 sec
Ring Harmony Commitment +1 While within 2.5m of a bonded ally. -
Ring Ring of Clenched Muscle [FS] Test Subject +5 (Steadfast)* 10% chance to trigger random tier 1 Inspiration on being hit. 1-in-6 chance for it to be Steadfast. 10.0 sec
Small shield Outworn Buckler Symbol of Inspiration +5 (Steadfast) 1% Chance when receiving damage to nearby allies 10.0 sec
Small shield Outworn Buckler Beacon of Inspiration +5 (Steadfast) 3% Chance when receiving damage to nearby allies 10.0 sec
Small shield Outworn Buckler Symbol of Courage +5 (Steadfast/Resolute/Courageous) 1% Chance when receiving damage to nearby allies (1 in 3 chance to be Steadfast) 10.0 sec
Necklace Chain of Rightful Authority [SSS] Rightful Vengeance +1 Per party members KO'd Until end of combat
Necklace Neriscyrlas' Hope [BW]
Necklace Tooth of Toamowhai [SSS]
Amulet Crown of the Exiled Queen [FS]
Amulet Weight of Revelation [FS]

unlimited – bonus while equipped

Type Item Enchantment RES modifier
Amulet Token of Faith Of Resolve 2 +2
Boots Boots of the Stone Firm Foundation +1
Boots Boots of the White Shod for Winter +1
Boots Shorewalker Sandals Certain Stride +1
Cloak Badrwn's Cover Steeled in Darkness +1
Cloak Cloak of Poverty [DMT] Impoverished +0 to 5 (increases when the party has little currency)
Cloak Cloak of the Theocrat Of Resolve +1
Cloak Ragged Cloak Vestment of Skaen +1
Ring Chameleon's Touch Versatile +1 (as Druid/Priest)
Ring Harmony Commitment +1
Ring Ring of the Solitary Wanderer Self-Motivated +1

Pets

unlimited – bonus while equipped to either self or party

Pet Target RES modifier
Chilli Self +1
Eliel Self +1
Eviee Self +2
Grog Self +1
Nalvi Self +1
Nebula Party (in AoE) +5 (Steadfast) 1-in-6 chance for 10.0 sec every 12 seconds
Roxy Self +1
Stinky Pete Self +1
Zorro Self +1

Resting bonuses

one - until next rest

Location Room Cost RES modifier
Tikawara, Himuihi Gentle Breeze Copper pires (cp)400 +2
? [BW] Fireside Bed Copper pires (cp)200 +2

Prostitute boons

one – for the protagonist only, lasts until next rest.

Location Prostitute RES modifier
Queen's Berth, The Wild Mare Rabyuna +2

Consumable items

one – for the user until next rest

Type Item RES modifier
Food Fried Ugly +1
Food Hagfish +1
Food Seafood Stew +1
Drink Rice Wine +2

unlimited – for the user for a duration (sometimes only in combat)

Type Item RES modifier Duration Combat only
Drug Ripple Sponge +3 180.0 sec
Potion Potion of Mental Prowess +2 45.0 sec Yes
Potion Vial of Starlight [DMT] +5 10.0 sec Yes
Scroll Deck of Endless Possibilities [DMT] +5 (Steadfast)* 30 sec Yes

Class

unlimited – permanently to the character, sometimes under a condition

Type Name RES modifier Condition
Subclass Wild Mind +5 (Courageous) Small chance on casting ability

Debuffs in Pillars of Eternity II: Deadfire

Most resolve debuffs are applied via one of the three Resolve afflictions; Frightened, Shaken, and Terrified. Stacking rules apply depending on whether the effect is passive or active. Generally, all passives stack - but actives do not and will instead use the highest penalty . In the case of afflictions, a Tier 1 affliction will always be superseded by a Tier 2 one of the same type, and so on.

Abilities/Spells

one – temporary penalty when used, mostly combat only

Type Ability RES modifier Duration Affected characters
Core Druid Spell Druid Bear Terrifying Roar -5 (Frightened) 10.0 sec Foe AoE
Core Priest Spell Holy Radiance -5 (Shaken) 15.0 sec Foe Vessel AoE
1st Level Cipher Ability Tenuous Grasp -5 (Shaken) 20.0 sec Foe Target
1st Level Barbarian Ability

4th Level Barbarian Ability

9th Level Barbarian Ability

Barbaric Yell

Barbaric Shout

Dazing Shout

-5 (Shaken) 20.0 sec Foe AoE
2nd Level Cipher Spell Psychovampiric Shield -10 20.0 sec Target
2nd Level Wizard Spell Miasma of Dull-Mindedness -10 20.0 sec AoE
3rd Level Cipher Ability Secret Horrors -5 (Frightened) 15.0 sec Foe AoE
3rd Level Rogue(Trickster) Ability

3rd Level Wizard Spell

Ryngrim's Repulsive Visage -5 (Terrified) 4.0 sec Foe AoE
3rd Level Chanter Invocation

5th Level Chanter Invocation

Reny Daret's Ghost Spake,

"I'll Catch You, Ben Fidel"

Ben Fidel's Neck Was Exposed

-5 (Frightened) 15.0 sec Foe AoE
4th Level Cipher Spell Wild Leech -5 (Shaken) - Target (Random Effect)
4th Level Chanter Invocation ...And Their Fear Followed

Them into the Foothills

-5 (Frightened) 6.0 sec AoE (after 4.0 sec to Paralyzed targets)
4th Level Priest Spell Divine Terror -5 (Frightened) 20.0 sec Foe AoE
4th Level Barbarian Ability

9th Level Barbarian Ability

Barbaric Roar

Driving Roar

-5 (Shaken) 20.0 sec Foe Target
5th Level Rogue Ability Eliminating Blow -5 (Shaken) 12.0 sec Foe AoE
5th Level Priest(Woedica) Spell Writ of War -5 (Shaken) 15.0 sec AoE
5th Level Druid Spell Nature's Terror -5 (Frightened) 4.0 sec AoE
5th Level Wizard Spell Ryngrim's Enervating Terror -5 (Terrified) 15.0 sec Foe AoE
6th Level Druid Spell Venombloom -5 (Frightened) 8.0 sec Target
7th Level Cipher Passive Ability Echoing Horror -5 (Frightened) 12.0 sec Foe AoE per kill
7th Level Barbarian Ability Spirit Tornado -5 (Terrified) 4.0 sec Foe AoE
8th Level Priest(Rymrgand) Spell Symbol of Rymrgand -5 (Frightened) 6.0 sec Foe AoE
9th Level Cipher Ability Haunting Chains -5 (Terrified) 20.0 sec Target

Class

unlimited – permanently to the character, sometimes under a condition

Type Name RES modifier Condition
Subclass Wild Mind -5 (Terrified) Small chance on casting ability
Subclass Tactician -5 (Shaken) While Flanked