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Resolve (RES) is one of the primary attributes in Pillars of Eternity. The in-game description reads:

Resolve reflects a character's internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses.

Uses

RES Bonuses Interaction
checks passed
Will Deflection Concentration
2 -16 -8 -24 ?
3 -14 -7 -21 ?
4 -12 -6 -18 ?
5 -10 -5 -15 ?
6 -8 -4 -12 ?
7 -6 -3 -9 ?
8 -4 -2 -6 ?
9 -2 -1 -3 ?
10 no change ?
11 +2 +1 +3 ?
12 +4 +2 +6 ?
13 +6 +3 +9 ?
14 +8 +4 +12 ?
15 +10 +5 +15 ?
16 +12 +6 +18 ?
17 +14 +7 +21 ?
18 +16 +8 +24 ?
19 +18 +9 +27 ?
20 +20 +10 +30 ?
21 +22 +11 +33 ?
22 +24 +12 +36 ?
23 +26 +13 +39 ?
24 +28 +14 +42 100%
... ... ... ...

Combat

Per point of Resolve above/below 10, a character gains:

See Attribute#Combat for more explanation on how bonuses are calculated and applied.

Dialog and scripted interactions

In conversations, the protagonist's resolve is frequently checked for persuading people to do what you want, or for delivering a convincing lie of performance.

In scripted interactions, any party member's resolve may be checked to determine success at actions that ???Verify.

See Uses of Resolve in interactions for a detailed list.

Allocation

A player character's Resolve score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for an Human from Aedyr, it would be between 5 and 20:

Racial bonuses:
Human +1
Orlan +1
Cultural bonuses:
Aedyr +1
Ixamitl Plains +1

Buffs

There are various ways to (temporarily) increase a character's Resolve beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.


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