Resolve (RES) is one of the primary attributes in Pillars of Eternity. The in-game description reads:
Uses
RES | Bonuses | Interaction checks passed | ||
---|---|---|---|---|
Will | Deflection | Concentration | ||
2 | -16 | -8 | -24 | ? |
3 | -14 | -7 | -21 | ? |
4 | -12 | -6 | -18 | ? |
5 | -10 | -5 | -15 | ? |
6 | -8 | -4 | -12 | ? |
7 | -6 | -3 | -9 | ? |
8 | -4 | -2 | -6 | ? |
9 | -2 | -1 | -3 | ? |
10 | no change | ? | ||
11 | +2 | +1 | +3 | ? |
12 | +4 | +2 | +6 | ? |
13 | +6 | +3 | +9 | ? |
14 | +8 | +4 | +12 | ? |
15 | +10 | +5 | +15 | ? |
16 | +12 | +6 | +18 | ? |
17 | +14 | +7 | +21 | ? |
18 | +16 | +8 | +24 | ? |
19 | +18 | +9 | +27 | ? |
20 | +20 | +10 | +30 | ? |
21 | +22 | +11 | +33 | ? |
22 | +24 | +12 | +36 | ? |
23 | +26 | +13 | +39 | ? |
24 | +28 | +14 | +42 | 100% |
... | ... | ... | ... |
Combat
Per point of Resolve above/below 10, a character gains:
- ±2 to their Will defense.
- ±1 to their Deflection defense.
- ±3 to their Concentration.
See Attribute#Combat for more explanation on how bonuses are calculated and applied.
Dialog and scripted interactions
In conversations, the protagonist's resolve is frequently checked for persuading people to do what you want, or for delivering a convincing lie of performance.
In scripted interactions, any party member's resolve may be checked to determine success at actions that ???Verify.
See Uses of Resolve in interactions for a detailed list.
Allocation
A player character's Resolve score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for an Human from Aedyr, it would be between 5 and 20:
Human | +1 |
Orlan | +1 |
Aedyr | +1 |
Ixamitl Plains | +1 |
Buffs
There are various ways to (temporarily) increase a character's Resolve beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.
-
passive abilities/talents
– unlimited – permanently active once learnedType Ability RES modifier Quest reward talent Berath's Boon +1 -
equipment
– one – bonus while equippedSlot Item RES modifier head Dandy Hat of the Diseased Yak +2 head The Pilgrim's Lasting Vigil +1 head Waage's Hat of Leadership +1 neck Amulet of Joka'te +2 neck Cloak of the Theocrat +1 neck Glanfathan Adraswen +1 neck Shroud of Mourning +3 neck Unwavering Resolve +1 finger Ring of Wonder +1 finger Serel's Ring +2 finger Snerf's Folly +1 hands Bracers of Enduring +1 waist Broad Belt of Power +2 armor Coat of Ill Payment +2 armor Kerdhed Pames +3 -
resting bonuses
– oneLocation Inn Room RES modifier Lasts for Gilded Vale Blackhound Inn ? +2 ? Copperlane Fox and Goose ? +1 ? Hearthsong Celestial Sapling ? +2 ? Caed Nua Brighthollow ? +1 ? -
prostitute boons
– one – for the protagonist onlyLocation Brothel Prostitute RES modifier Lasts for Ondra's Gift Salty Mast Big Durmsey +2 ? Ondra's Gift Salty Mast Iqali +1 ? -
modal or active buffs – one – which includes:
active abilities/spells
– temporary bonus when usedType Ability RES modifier Duration Affected characters consumable items
– temporary bonus when usedType Item RES modifier Duration Affected characters food Dragon Egg +1 300 sec user food Dragon Egg Dish +3 300 sec user food Dragon Meat +1 150 sec user food Dragon Meat Dish +3 150 sec user
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