Resting will restore characters to full Health and Endurance, remove Maimed, and other long-term afflictions (including injuries and fatigue), remove until-rest bonuses, and restore all per-rest abilities, spells, talents and item charges[1] and is the only way to do so.
The party can only rest at safe locations, and not during combat. You can choose to rest outdoors or at inns, which are found in certain urban locations or at Brighthollow, your stronghold manor, both of which offer long-term bonuses. Resting always takes 8 hours.
Similar to resting, in Pillars of Eternity II: Deadfire you may also choose to Wait, which is a way to advance time without resting. Waiting may be necessary to progress certain quests with time, to access locations only open at certain times of the day, or to talk to characters who aren't available day and night. Unlike resting, you may wait anywhere. Waiting is not available in Pillars of Eternity, though you may instead pass the time by moving between locations.
Resting outdoors[ | ]
To rest outdoors, all you need to do is press the "Camp" button in the toolbar. The game checks to make sure it's okay to camp in that location at that time and will give you the option to access your Stash or go directly into rest.[2] Generally the party may only camp in unpopulared wilderness locations. While resting in the wilderness the party is safe from the surroundings, since there are no random encounters[1], but creatures may re-spawn in certain areas if you do so, however, this won't always be the case.[3]
In Pillars of Eternity[ | ]
During your adventures you can choose to rest in outside by using your Camping Supplies to build your own campsite. Each time the party rests in the middle of nowhere, they consume 1 unit of Camping Supplies. The party is limited to carry a maximum amount of Camping Supplies based on the current difficulty setting (currently ranging from 6 to 2). The supplies are a single item type and can be purchased from vendors (also rarely can be found in the world). The supplies represent a party count, like wealth, and are represented by a number in the inventory and on the rest button in the main GUI.[2]
Difficulty | Easy | Normal | Hard | PotD | Story Time |
---|---|---|---|---|---|
Limit | 6 | 4 | 2 | 2 | 99 |
You can unlock the ability to choose a Camping Bonus when resting in the wild, granting the character your choice of one of six possible bonuses based on their Survival level. This bonus lasts until the next rest.
In Pillars of Eternity II: Deadfire[ | ]
Press the "Rest or Wait" button in the toolbar to display the resting interface. Resting outdoors requires the use of any food or drink item. Party members can be given food individually by assigning an item to them in the resting interface. At least one character must be assigned a food or drink item to rest, and regardless of how many and which characters have food assigned, all characters will undergo a "rest" (but only those with food assigned will have injuries removed). Resting is the only way to "consume" food items, and grant whatever bonuses they give. To rest without granting a bonus, Hardtack or Water may be used.
In addition to outdoor areas, the party can rest while sailing on the world map, and also while on The Defiant's Abovedeck or Belowdecks.
Inns[ | ]
Resting at inns (including your stronghold once you acquire it) can grant additional bonuses. Based on the room you select at the inn, you will gain temporary bonuses that generally correlate to the expense of the room. I.e., more expensive rooms grant larger or more bonuses.
Spending the night with a courtesan (from The Salty Mast or The Wild Mare) does not count as a rest, it is instantaneous and consumes no time.
In Pillars of Eternity[ | ]
- These bonuses last for a specific number of non-bonus rests (camping, inn rest in a room without a bonus).
- Only a single resting bonus can be active at a time, so you can't just chain-sleep for a collection of bonuses.
- If you dismiss a party member, however briefly, their resting bonus disappears.
If you sleep at your stronghold (by interacting with the bed in the master bedroom of Brighthollow), you select from the bonuses you've unlocked from your upgrades. These tend to be less varied than those found at inns and you have to pay for the upgrades upfront, but after that it's effectively a free bonus of one specific type that lasts for a number of rests.[2] Other inns can give resting bonuses that you can't get with resting at your stronghold.[4]
Location | Inn | Room | Effect(s) | Lasts for | Cost | Notes | |
---|---|---|---|---|---|---|---|
Caed Nua | Brighthollow | Training Grounds |
|
3 rests | 0 | Requires Training Grounds upgrade | |
Library |
|
3 rests | 0 | Requires Library upgrade | |||
Forum |
|
3 rests | 0 | Requires Forum upgrade | |||
Hedge Maze |
|
3 rests | 0 | Requires Hedge Maze upgrade | |||
Craft Hall |
|
3 rests | 0 | Requires Craft Hall upgrade | |||
Tower |
|
3 rests | 0 | Requires Tower upgrade | |||
Woodland Trails |
|
3 rests | 0 | Requires Woodland Trails upgrade | |||
Warden's Lodge |
|
3 rests | 0 | Requires Warden's Lodge upgrade | |||
Artificer's Hall |
|
3 rests | 0 | Requires Artificer's hall upgrade | |||
Chapel |
|
3 rests | 0 | Requires Chapel upgrade | |||
Gilded Vale | The Black Hound, Pasca |
The Common Room | - | - | 0 | ||
Dyrwood's Pride |
|
2 rests | 150 | 113 if Late for Dinner has been completed | |||
Laborers Rest |
|
2 rests | 110 | 83 if Late for Dinner has been completed | |||
Defiance Bay - Copperlane | Goose and Fox, Bishop |
The Common Room | - | - | 25 | ||
Merchant's Stay |
|
2 rests | 120 | ||||
Fletcher's Stay | 2 rests | 140 | |||||
Suite of Worldly Wonders | 2 rests | 150 | |||||
Vixen's Burrow |
|
2 rests | 160 | ||||
Defiance Bay - Brackenbury | The Charred Barrel, Ableheart Skerrion |
Criminal's Getaway |
|
2 rests | 150 | ||
Noble's Stay | 2 rests | 170 | |||||
Defiance Bay - Ondra's Gift | The Salty Mast, Maea or Llines "Two-Lips" |
The Common Room | - | - | 25 | Free if Supply and Demand has been completed | |
Shiny Pearl |
|
2 rests | 140 | Free if Supply and Demand has been completed | |||
Broad Beam |
|
2 rests | 180 cp | ||||
Dyrford Village | Dracogen Inn, Dengler |
Stables | - | - | 30 | ||
Wurm's Nest |
|
2 rests | 120 | ||||
Drake's Den |
|
2 rests | 150 | ||||
Dragon's Lair |
|
1 rest | 200 | ||||
Twin Elms - Hearthsong | The Celestial Sapling, Ellitherion 'Haggard Shoes' |
Celestial Suite |
|
1 rest | 200 | ||
Wanderer's Reprieve | 2 rests | 140 | |||||
Stalwart Village | The Gréf's Rest, Haeferic [WM1] |
Copper Minnow | 1 rest | 50 | Might bonus only included if The Ogre Matron is completed with Matron Beregan dead | ||
Silver Catfish |
|
1 rest | 100 | Constitution bonus only included if The Ogre Matron is completed with Matron Beregan dead | |||
Golden Whale |
|
1 rest | 150 | Resolve bonus only included if The Ogre Matron is completed with Matron Beregan dead |
In Pillars of Eternity II: Deadfire[ | ]
- All inn bonuses last until the character's next rest of any type, and they are not removed if they leave the party.
- This means that inherantly only one inn-resting bonus may be active at once.
- Engaging in the services of Aenalys, Rabyuna, Konstanten, or Ymir in The Wild Mare does not count as resting.
Location | Inn | Room | Effect(s) | Cost | Notes | |
---|---|---|---|---|---|---|
Port Maje - Port Maje Harbor | The Kraken's Eye, Thorel |
Bloody Mess |
|
50 | Depending on the outcome of The Better Man | |
Skipper's Stay |
|
50 | ||||
Neketaka - Queen's Berth | The Wild Mare, Gyntel |
Backstage Storage Room | - | 0 | ||
Private Dance |
|
200 | ||||
Konstanten's Massage |
|
800 | Only if Konstanten is currently recruited. | |||
Neketaka - Periki's Overlook | Luminous Bathhouse, Ganor |
Moistened Cove |
|
200 | ||
The Bathyal Drop |
|
400 | ||||
The Abyss |
|
800 | ||||
Neketaka - The Gullet | The Hole, Fyrna |
Stowaway Stay | - | 0 | ||
Forger's Fancy |
|
100 | ||||
Dunnage | The King's Coffin, Jacob Harker |
The Bilge Pump | - | 0 | ||
Sailor's Berth |
|
200 | ||||
Officer's Quarters |
|
400 | ||||
Captain's Cabin |
|
800 | ||||
Tikawara | Tikawara, Himuihi |
Roparu's Mat | - | 0 | ||
Gentle Breeze |
|
400 | ||||
Ocean's Song | 800 | |||||
The Dead Floe - Harbingers' Watch | Tip of the Iceberg, Harbinger Valbrendhür [BW] |
Fur Pile | - | 0 | ||
Fireside Bed |
|
200 | ||||
Kazuwari - Temple of Toamowhai | Arena Barracks, Domenga [SSS] |
The Hammocks | - | 10 | ||
The Archives (Seeker's Study) |
200 | |||||
The Gymnasium (Slayer's Lounge) |
|
200 | ||||
The Larder (Survivor's Den) |
|
200 | ||||
The Black Isles - Temple of Revelation | The Sleeping Kith, Drowsy Puke [FS] |
Light Snooze |
|
100 | ||
Deep Slumber |
|
250 | ||||
Entrancing Daze | 500 | Only if the collections have been unlocked, and you have returned Recipe - Entrancing Daze to Drowsy Puke | ||||
Invigorating Nightmares | 500 | Only if the archives have been unlocked, and you have returned Recipe - Invigorating Nightmares to Drowsy Puke |
Other[ | ]
Some characters will allow you to rest by talking to them, typically after completing a quest. These rests give no bonuses, acting as if you rested using Camping Supplies.
- Raedric's Hold: During Lord of a Barren Land (Kolsc's path), freeing Giacco from the dungeons will allow you to rest by talking to Nedmar. This is the case even if Giacco dies during his escape.
- Raedric's Hold: During Lord of a Barren Land (Osrya's path), agreeing to deal with Nedmar for Osrya will allow you to rest by talking to her.
- Anslög's Compass: You can share Ranga's camp after completing A Mother's Plea.
- [WM1] Russetwood: After completing The Ogre Matron, assuming the player stays friendly with the Flames-That-Whisper ogre clan, you can talk to Morug to rest.
Forced rests[ | ]
There are several instances where the game forces the party to rest. This may be an issue for players who want to keep accumulated bonuses and "until rest" buffs, as they will be unknowingly cleared. In Pillars of Eternity II: Deadfire, the No Forced Rests mod can be used to remove these rests entirely.
- Stormwall Gorge: Choosing to "Wait a while" during the stone circle interaction, at the entrance to Lle a Rhemen (4 hours).
- Prologue: When waking up on The Defiant, the time is set to hour 24, then upon leaving the time is set to hour 2.
- Vilario's Rest: Upon waking up on the beach, after the Prologue.
- Fort Deadlight: On your first visit, if you approach during daytime and choose to wait until nightfall to enter the fort undetected.
- Periki's Overlook - Luminous Bathhouse: During Dirty Laundry, once when you change into the bathhouse attire and once when you change back.
- Periki's Overlook - The Dark Cupboard: Talking to Ifren during The Archmage's Vault, if you pay him 500 for information.
- Periki's Overlook - Marihi's Metalwork: Upon paying Marihi to repair the Fragments of Blade of the Endless Paths or Fragments of Whispers of Yenwood (6 hours).
- Tangaloa's Maw: In the scripted interaction, four hours will pass while you're trudging through the swamp.
- Te Hīka Fishing Pools: If you choose to take up spears and hunt the Resplendent Phantom whale (18 hours).
- If you decide to rest/pray at the shrines of Kābara Reku Shrine, Kasara Peninsula, etc (8 hours).
- Ukaizo: At the end of the scripted interaction that occurs while navigating the storms, as you take a skiff into the ancient city.
- Ondra's Spire, Ukaizo: In the god conversation at the top of the spire during The City Lost to Time, before you confront Eothas.
- [SSS] Kōhatekana Expanse: In the scripted interaction, if you opt to take a center path route that decends into a dark cave.
- [SSS] Tiebe o Waiapu: Three times during the course of the interaction, depending on the outcome of various conditions.
- The Forgotten Sanctum The Central Stacks: When attempting to pick the vault door (1 hour).
- When sailing on the world map:
- When searching any normal shipwrecks for loot (2 hours).
- When searching the "Derelict Ship", a plague-struck ship of the Kind Wayfarers (8 hours).
- When searching the "Derelict Vailian Ship" (4 hours if Deckhand > 4, otherwise 8 hours)
- During the "Immodest Proposal" ship event, if you choose to sleep with the crew member (8 hours).
- During the "Injured Drunk" ship event, if you let the rest of the crew have extra grog too (27 hours).
- During the "Omen Cloud" ship event, if you invoke Ondra's protection in a ceremony (5 hours).
- During the "Sick" ship event, if you decide to rest out the sickness (27/54/69 hours), or drop the anchor and ration medical supplies (13 hours), or get a companion to brew a remedy (27 hours).
- During the "Fog at Deep Sea" and "Fog in Shallows" ship event, any way you decide to navigate the fog (26 hours).
Behind the scenes[ | ]
- Resting is triggered in scripts via one of the following commands:
Rest
,RestWithMovieID
,AdvanceTimeByHours
,AdvanceTimeToHour
.