Pillars of Eternity Wiki
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{{class infobox
+
{{Infobox class
|name = Rogue
+
| name = Rogue
|image = heodan-portrait.jpg
+
| image = heodan-portrait.jpg
|caption = [[Heodan]] a [[human]] rogue.
+
| icon = rogue-icon.png
  +
| caption = [[Heodan]] a [[human]] rogue.
|type = Heavy Hitter
 
  +
| resource = Guile
|abilities = Rogue Abilities emphasize offensive strikes with ranged and melee weapons. Many cause Afflictions that qualify for the rogue's Sneak Attack. Others strengthen the rogue's Sneak Attack or grant tactical positioning abilities.
 
  +
| roles = Striker
|resource =
 
  +
| rec_attr_hi = Might;Perception
|subclassAdv =
 
  +
| rec_attr = Dexterity;Intellect
|subclassHeader =
 
  +
| internalname = Rogue
|subclassData =
 
|skill = [[Stealth]] +1<br/> [[Mechanic]]s +2
 
|endurance=36 + 12/level (Very Low)
 
|health=x4 (Low)
 
|deflection= 15 (Low)
 
|accuracy=30 (Very High)
 
|companion= [[Devil of Caroc]]
 
|npc= [[Heodan]]
 
|icon= rogue-icon.png
 
 
}}
 
}}
  +
'''Rogues''' are one of the playable [[class]]es in {{poe1}} and {{poe2}}.
{{quote|Rogues are vicious killers, feared for the brutality of their attacks. They can be found as often in dark back alleys as the heart of battlefield skirmishes. Though unpredictable and undisciplined, rogues are commonly used as shock troops or as part of a surprise assault, their withering attacks breaking enemy ranks and morale. Rogues tend to congregate in larger numbers in cities where they can be steadily employed as mercenaries or hired muscle.}}
 
'''Rogue''' is one of the playable [[class]]es in ''[[Pillars of Eternity]]''.
 
   
  +
==Description==
  +
{{Description|Rogues are vicious killers, feared for the brutality of their attacks. They can be found as often in dark back alleys as the heart of battlefield skirmishes. Though unpredictable and undisciplined, rogues are commonly used as shock troops or as part of a surprise assault, their withering attacks breaking enemy ranks and morale. Rogues tend to congregate in larger numbers in cities where they can be steadily employed as mercenaries or hired muscle.}}
  +
  +
==Background==
 
Contrary to what their name might imply, rogues come from many walks of life. They are cutpurses, thugs, and courtesans but also aristocrats, diplomats, and personal guards. Often separated by station in life, they are united by their reliance on wits, speed, and subterfuge to achieve their goals. The way of the rogue is not to stand toe-to-toe with the biggest brute in the room and exchange body blows, but to glance away in feigned confusion and slip an unseen blade between the brute's ribs as he turns his attention. When a room explodes in a storm of fire, the [[fighter]]s grit their teeth, the [[priest]]s pray for salvation, and the [[wizard]]s fumble to find a spell to protect them, but the rogues just... disappear. They excel at being in the one place where no one's looking, at kicking people when they're down, at taunting a foe into turning its back on the rogue's ally while he or she nimbly skips away, and at being just too damned slippery to pin down.
 
Contrary to what their name might imply, rogues come from many walks of life. They are cutpurses, thugs, and courtesans but also aristocrats, diplomats, and personal guards. Often separated by station in life, they are united by their reliance on wits, speed, and subterfuge to achieve their goals. The way of the rogue is not to stand toe-to-toe with the biggest brute in the room and exchange body blows, but to glance away in feigned confusion and slip an unseen blade between the brute's ribs as he turns his attention. When a room explodes in a storm of fire, the [[fighter]]s grit their teeth, the [[priest]]s pray for salvation, and the [[wizard]]s fumble to find a spell to protect them, but the rogues just... disappear. They excel at being in the one place where no one's looking, at kicking people when they're down, at taunting a foe into turning its back on the rogue's ally while he or she nimbly skips away, and at being just too damned slippery to pin down.
   
Whether they pack a pair of daggers, a fine rapier, a slim bow, a stubby pistol, or a brutish club, rogues haul a carnival of pain with them wherever they go. If their natural tendencies weren't dangerous enough, their affinity for skullduggery allows some talented rogues to tap into their souls to perform amazing stunts: fading from view in plain sight, briefly cloaking their allies in a veil of shadow, imbuing their weapons with a soul-eating venom, or even becoming so insubstantial that blades barely hurt them.
+
Whether they pack a pair of daggers, a fine rapier, a slim bow, a stubby pistol, or a brutish club, rogues haul a carnival of pain with them wherever they go. If their natural tendencies weren't dangerous enough, their affinity for skulduggery allows some talented rogues to tap into their souls to perform amazing stunts: fading from view in plain sight, briefly cloaking their allies in a veil of shadow, imbuing their weapons with a soul-eating venom, or even becoming so insubstantial that blades barely hurt them.
   
 
While rogues are known for their stealthy nature both in and out of battle, many of them are quite talented with machines and contraptions of all sorts. High-born rogues are often very knowledgeable about esoteric matters, while many low-born rogues are well-equipped to survive in the wild.<ref>[http://www.kickstarter.com/projects/obsidian/project-eternity/posts/321413 Update #15: PayPal, Polish and Russian support, $2.5M/$2.6M stretch goals, new reddit Q&A, classes, and art!]</ref>
 
While rogues are known for their stealthy nature both in and out of battle, many of them are quite talented with machines and contraptions of all sorts. High-born rogues are often very knowledgeable about esoteric matters, while many low-born rogues are well-equipped to survive in the wild.<ref>[http://www.kickstarter.com/projects/obsidian/project-eternity/posts/321413 Update #15: PayPal, Polish and Russian support, $2.5M/$2.6M stretch goals, new reddit Q&A, classes, and art!]</ref>
   
  +
Rogues gain a starting skill bonus to [[Mechanics]] and [[Stealth]] and are the only class to get a bonus to both of those [[skill]]s.<ref>[http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=0&perpage=40&pagenumber=434#post416996876 Forum post by Josh Sawyer]</ref> Rogues have the highest single target damage and they have abilities that can dramatically increase their damage for a short duration.<ref>[http://4ms.me/16GIMcc Josh Sawyer on Formspring]</ref> The rogue can use most of his abilities with [[weapon#Ranged Weapons|ranged weapons]], but he needs to be relatively close to the target to use them.<ref>[http://4ms.me/1cBFsUb Josh Sawyer on Formspring]</ref>
==Overview==
 
Rogues gain a starting skill bonus to [[Mechanic]]s and [[Stealth]] and are the only class to get a bonus to both of those [[skills]].<ref>[http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=0&perpage=40&pagenumber=434#post416996876 Forum post by Josh Sawyer]</ref> Rogues have the highest single target damage and they have abilities that can dramatically increase their damage for a short duration.<ref>[http://4ms.me/16GIMcc Josh Sawyer on Formspring]</ref> The rogue can use most of his abilities with [[weapon#Ranged Weapons|ranged weapons]], but he needs to be relatively close to the target to use them.<ref>[http://4ms.me/1cBFsUb Josh Sawyer on Formspring]</ref>
 
   
==Attributes==
+
==Statistics==
  +
{| class="wikitable" style="text-align:center;"
Highly Recommended:
 
  +
! width="80px" rowspan="2" | Game
* [[Attribute|Might]]
 
  +
! rowspan="2" | [[Resources]]
* [http://pillarsofeternity.gamepedia.com/Dexterity Dexterity]
 
  +
! rowspan="2" | [[Endurance]]
Recommended:
 
  +
! rowspan="2" | [[Health]]
* [http://pillarsofeternity.gamepedia.com/Perception Perception]
 
  +
! rowspan="2" | [[Accuracy]]
* [[Attribute|Intellect]]
 
  +
! colspan="4" | [[Defenses]]
  +
! rowspan="2" | [[Skill]] bonuses
  +
|-
  +
! DEF {{deflection}} !! FOR {{fortitude}} !! REF {{reflex}} !! WIL {{will}}
  +
|-
  +
! {{poe1}}
  +
| -
  +
| 36 + 12 per level
  +
| 4x Endurance
  +
| 30
  +
| 15 || 20 || 20 || 20
  +
| style="text-align:left" |
  +
* +2&nbsp;[[Mechanics]]
  +
* +1&nbsp;[[Stealth]]
  +
|-
  +
! {{poe2}}
  +
| Guile
  +
| -
  +
| 42 + 12 per level
  +
| 20
  +
| 20 || 15 || 30 || 20
  +
| style="text-align:left" |
  +
* +2&nbsp;[[Bluff]]
  +
* +2&nbsp;[[Streetwise]]
  +
* +2&nbsp;[[Stealth]]
  +
* +2&nbsp;[[Sleight of Hand]]
  +
* +2&nbsp;[[Mechanics]]
  +
|}
   
 
==Abilities==
 
==Abilities==
  +
===List of abilities===
Select one ability on each odd level. Abilities marked with (WM1) require the expansion [[Pillars of Eternity: The White March|The White Marches Part 1]].
 
  +
* [[Rogue abilities]] (in {{poe1}})
  +
* [[Rogue abilities (Deadfire)|Rogue abilities]] and [[Rogue abilities (Deadfire)#Passives|passives]] (in {{poe2}})
  +
  +
===Guile===
  +
{{Description|Rogue abilities require and consume Guile on use. Outside of combat, a rogue's Guile is restored, ready to be used in the next encounter.}}
  +
'''Guile''' is an additional "power pool" [[resource]] added in {{poe2}}. Rogues begin combat with full Guile (the amount of which is relative to their current level) and spend points to cast certain abilities, with more powerful abilities costing more points. After an encounter, Guile is replenished.
  +
  +
==Talents==
  +
{{Side note|{{poe1}} only}}
  +
* [[Deflecting Assault]] &ndash; Increases the rogue's ability to concentrate, reducing the Deflection penalty when using Reckless Assault.
  +
* [[Devastating Blow]] &ndash; Broadens the rogue's knowledge of critical anatomy, increasing the damage done by Finishing Blow.
  +
* [[Vicious Fighting]] &ndash; Improves the rogue's skill with devious maneuvers, increasing the percentage of the rogue's hits that are converted to Critical Hits when using Dirty Fighting.
  +
* [[Shadowing Beyond]] &ndash; Allows the character to temporarily turn invisible. Enemies cannot detect invisible characters and attacks made from invisibility automatically count as a Sneak Attack. Attacking, casting a spell, using a special ability, or using an item will end the invisible state.
  +
* [[Backstab]] &ndash; Dramatically increases melee damage done from Invisibility.
  +
  +
==Progression==
  +
===In {{poe1}}===
  +
* At character creation, rogues automatically learn the passive ability [[Sneak Attack]].
  +
* Rogues are able to select one ability at every odd level (1, 3, 5, etc.).
  +
* At every odd level (1, 3, 5, etc.), the next tier of abilities are unlocked.
  +
* As with other classes, rogues learn one talent at every even level (2, 4, 6, etc.).
  +
* Rogue abilities specify their own max uses and restoration type, independent of the rogue's level.
  +
  +
===In {{poe2}}===
  +
* At character creation, rogues select one 1st level ability (active only), and automatically learn the passive ability [[Sneak Attack (Deadfire)|Sneak Attack]]. This does not change for multiclass characters.
  +
* As with other classes, rogues pick 2 abilities at every level where a new power level is unlocked excluding the first (3, 5, 7, 9, 11, 13, 16, 19), and one ability at all other levels (1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 18, 20). Ability points may be spent on active or passive abilities, and on any currently-unlocked power levels.
  +
** Multiclass characters pick 1 ability from '''either''' the rogue ability tree or the other class tree at all levels where a new power level isn't unlocked, and 1 ability for '''both''' classes at all levels where a new power level is unlocked (1, 4, 7, 10, 13, 16, 19).
  +
* Rogues use [[Guile]] (a power pool [[resource]]) to cast abilities. As with other power pool resources, the rogue starts with a pool of 3 Guile, which is increased by 1 at every power level, capping out at 11.
  +
* As with other classes, new ability power levels are learned every second level from level 1 (1, 3, 5, 7, 9, 11, 13), then every third level from level 13 (16, 19). Multiclass characters may only learn up to (and including) power level 7 abilities, and unlock a new power level every third level from level 1 (1, 4, 7, 10, 13, 16, 19).
   
  +
<div style="overflow:auto;margin-left:20px">
{| class="wikitable"
 
  +
<div style="float:left;">
  +
{| class="wikitable" style="margin-right:10px"
  +
! colspan="5" | Ability points at each level
 
|-
 
|-
  +
! rowspan="2" | Level
! style="width:42px;" rowspan=2|Image
 
  +
! colspan="2" | Power level learned
! width=100 rowspan=2 | Name
 
  +
! colspan="2" | Points available
! witdh=150 rowspan=2 | Description
 
! width=100 rowspan=2 | Automatically learned on Level
 
! width=180 colspan=7 | Learnable on Level
 
 
|-
 
|-
  +
! Single
!width=30|1
 
  +
! Multi
!width=30|3
 
  +
! Single
!width=30|5
 
  +
! Multi
!width=30|7
 
!width=30|9
 
!width=30|11
 
!width=30|13
 
 
|-
 
|-
  +
| 1
![[File:Rogue_passive_icon.png]]
 
  +
| 1 (I) || 1 (I)
|style="text-align:center;"|[[Sneak Attack]]
 
  +
| 1 || 1+1
|Uses the rogue's ability to approach unseen, adding additional bonus damage to their attacks when the target is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned or Weakened, as well as when any target is struck within two seconds of combat starting.
 
|style="text-align:center;"|1
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
 
|-
 
|-
  +
| 2
![[File:Crippling_strike_icon.jpg]]
 
  +
| ||
|style="text-align:center;"|[[Crippling Strike]]
 
  +
| 1 || 1
|The rogue attacks his or her enemy's ability to move around effectively, inflicting extra damage to and Hobbling any enemy successfully hit.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 3
![[File:Blinding strike icon.jpg]]
 
  +
| 2 (II) ||
|style="text-align:center;"|[[Blinding Strike]]
 
  +
| 2 || 1
|A dirty attack that makes the opponent unable to see. Inflicts extra damage and Blinds the target.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 4
![[File:Reckless_assault_icon.jpg]]
 
  +
| || 2 (II)
|style="text-align:center;"|[[Reckless Assault]]
 
  +
| 1 || 1+1
|Causes the rogue to dive into battle without a second thought, lowering his or her Deflection but increasing Accuracy and weapon damage.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 5
![[File:Escape_icon.jpg]]
 
  +
| 3 (III) ||
|style="text-align:center;"|[[Escape]]
 
  +
| 2 || 1
|Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 6
![[File:Rogue_passive_icon.png]]
 
  +
| ||
|style="text-align:center;"|[[Dirty Fighting]]
 
  +
| 1 || 1
|The rogue employs a variety of underhanded tactics, turning 10% of their Hits into Critical Hits.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 7
![[File:Rogue_passive_icon.png]]
 
  +
| 4 (IV) || 3 (III)
|style="text-align:center;"|[[Riposte]]
 
  +
| 2 || 1+1
|The rogue actively looks for openings to counterattack in combat. Incoming melee attacks that target Deflection and Miss have a 20% chance of allowing an Instant Full Attack Riposte. Only active with melee weapons equipped.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 8
![[File:Finishing_blow_icon.jpg]]
 
  +
| ||
|style="text-align:center;"|[[Finishing Blow]]
 
  +
| 1 || 1
|The rogue looks to finish off an injured opponent with a precise, deadly strike made with an Accuracy bonus that increases in power the less Endurance the target has.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 9
![[File:Rogue_passive_icon.png]]
 
  +
| 5 (V) ||
|style="text-align:center;"|[[Deep Wounds]]
 
  +
| 2 || 1
|Expertise in the art of pain leads all Slash, Pierce and Crush damage caused by the rogue to also do Raw Damage over time.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 10
![[File:Rogue_passive_icon.png]]
 
  +
| || 4 (IV)
|style="text-align:center;"|[[Adept Evasion]]
 
  +
| 1 || 1+1
|The rogue becomes especially skillful at dodging attacks. Converts 50% of all Grazes against the rogue into Misses.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 11
![[File:Coordinated_positioning_icon.jpg]]
 
  +
| 6 (VI) ||
|style="text-align:center;"|[[Coordinated Positioning]]
 
  +
| 2 || 1
|In one quick move, the rogue instantly switchs positions with one target within 1m, cancelling Engagement if in effect.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
|
+
| 12
  +
| ||
|style="text-align:center;"|[[Withering Strike]]
 
  +
| 1 || 1
|The rogue aims for a vital area, inflicting extra damage and Weakening the target.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
|
+
| 13
  +
| 7 (VII) || 5 (V)
|style="text-align:center;"|[[Fearsome Strike]]
 
  +
| 2 || 1+1
|The rogue attempts to greatly hinder an opponent by targeting areas crucially important to their ability to fight, inflicting extra damage as well as Weakening and Hobbling the target.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 14
![[File:Rogue_passive_icon.png]]
 
  +
| ||
|style="text-align:center;"| [[Deathblows]]
 
  +
| 1 || 1
|Allows the rogue to size up a target's battlefield position, making Sneak Attack more effective when the target is afflicted by two or more conditions that allow a Sneak Attack.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 15
!
 
  +
| ||
|style="text-align:center;"| [[Smoke Cloud]] (WM1)
 
  +
| 1 || 1
|The rogue drops a small cloud of smoke which leaves adjacent enemies [[Status Effects|Distracted]] for a short duration.
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 16
!
 
  +
| 8 (VIII) || 6 (VI)
|style="text-align:center;"| [[Sap]] (WM1)
 
  +
| 2 || 1+1
|The rogue performs a primary attack that does additional damage and leaves the target [[Status Effects|Stunned]].
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point1-icon.png]]
 
|style="text-align:center;"|[[File:point-icon.png]]
 
 
|-
 
|-
  +
| 17
  +
| ||
  +
| 1 || 1
  +
|-
  +
| 18
  +
| ||
  +
| 1 || 1
  +
|-
  +
| 19
  +
| 9 (IX) || 7 (VII)
  +
| 2 || 1+1
  +
|-
  +
| 20
  +
| ||
  +
| 1 || 1
 
|}
 
|}
  +
</div>
  +
<div style="float:left;">
  +
{| class="wikitable" style="width:280px;"
  +
! colspan="4" | Power pool capacity
  +
|-
  +
! rowspan="2" | Power<br/>level
  +
! colspan="2" | Character level
  +
! rowspan="2" | Power<br/>pool
  +
|-
  +
! Single
  +
! Multi
  +
|-
  +
| 1 (I)
  +
| 1 || 1 || 3
  +
|-
  +
| 2 (II)
  +
| 3 || 4 || 4
  +
|-
  +
| 3 (III)
  +
| 5 || 7 || 5
  +
|-
  +
| 4 (IV)
  +
| 7 || 10 || 6
  +
|-
  +
| 5 (V)
  +
| 9 || 13 || 7
  +
|-
  +
| 6 (VI)
  +
| 11 || 16 || 8
  +
|-
  +
| 7 (VII)
  +
| 13 || 19 || 9
  +
|-
  +
| 8 (VIII)
  +
| 16 || 22 || 10
  +
|-
  +
| 9 (IX)
  +
| 19 || 25 || 11
  +
|-
  +
| 10 (X)
  +
| 22 || 28 || 11
  +
|-
  +
| 11 (XI)
  +
| 25 || - || 11
  +
|-
  +
| 12 (XI)
  +
| 28 || - || 11
  +
|}
  +
</div>
  +
</div>
   
==Talents==
+
==Subclasses==
  +
Rogues in {{poe2}} are able to choose between four [[subclasses]] (or no subclass): [[#Assassin|Assassin]], [[#Streetfighter|Streetfighter]], [[#Trickster|Trickster]], and [[#Debonaire|Debonaire]].
* [[Deflecting Assault]] &ndash; Increases the rogue's ability to concentrate, reducing the Deflection penalty when using Reckless Assault.
 
* [[Devastating Blow]] &ndash; Broadens the rogue's knowledge of critical anatomy, increasing the damage done by Finishing Blow.
 
* [[Vicious Fighting]] &ndash; Improves the rogue's skill with devious maneuvers, increasing the percentage of the rogue's hits that are converted to Critical Hits when using Dirty Fighting.
 
* [[Shadowing Beyond]] &ndash; Allows the character to temporarily turn invisible. Enemies cannot detect invisible characters and attacks made from invisibility automatically count as a Sneak Attack. Attacking, casting a spell, using a special ability, or using an item will end the invisible state.
 
* [[Backstab]] &ndash; Dramatically increases melee damage done from Invisibility
 
   
==Notable rogues==
+
===Assassin===
  +
{{Description|Assassins train to strike opponents who are completely unaware of their presence, often killing a hapless victim in a single blow. However, assassins are even more fragile than other rogues, making them vulnerable in toe-to-toe fights.}}
* [[Heodan]] &ndash; a temporary companion, that joins you at the beginning of the game.<ref>[http://www.gameranx.com/features/id/22677/article/pillars-of-eternity-e3-2014-preview-a-fine-line/ Preview from Gameranx]</ref>
 
  +
{| class="wikitable" style="max-width:800px; margin-left:20px"
  +
! width="50%" | Bonus
  +
! width="50%" | Penalty
  +
|-
  +
|
  +
* Gain the "[[Assassinate]]" passive which grants stealth attacks bonus [[Penetration]], [[Accuracy]], and [[Critical Hit]] damage.
  +
|
  +
* All damage received is increased.
  +
|}
  +
  +
===Streetfighter===
  +
{{Description|Streetfighters excel when the odds are against them, becoming especially deadly when they are outnumbered and bloodied.}}
  +
{| class="wikitable" style="max-width:800px; margin-left:20px"
  +
! width="50%" | Bonus
  +
! width="50%" | Penalty
  +
|-
  +
|
  +
* Sneak Attack becomes more deadly and Recovery decreases when the street fighter is [[Status effects (Deadfire)#Afflictions|Flanked]] or [[Status effects (Deadfire)#Afflictions|Bloodied]].
  +
* Weapon [[Crit]] damage increases when the street fighter is both Flanked and Bloodied.
  +
|
  +
* Recovery is slower when the street fighter is neither Flanked nor Bloodied.
  +
|}
  +
  +
===Trickster===
  +
{{Description|Tricksters dabble in illusion magic to augment their rogue abilities. Using magic, tricksters can find their way out of almost any situation, but their Sneak Attack is less powerful than other rogues'.}}
  +
{| class="wikitable" style="max-width:800px; margin-left:20px"
  +
! width="50%" | Bonus
  +
! width="50%" | Penalty
  +
|-
  +
|
  +
* Automatically gain select Illusion wizard spells at new Power Levels. These spells cost Guile to use.
  +
# [[Arkemyr's Dazzling Lights (Trickster)|Arkemyr's Dazzing Lights]]
  +
# [[Mirrored Image (Trickster)|Mirrored Image]]
  +
# [[Ryngrim's Repulsive Visage (Trickster)|Ryngrim's Repulsive Visage]]
  +
# [[Llengrath's Displaced Image (Trickster)|Llengrath's Displaced Image]]
  +
# [[Confusion (Trickster)|Confusion]]
  +
# [[Arkemyr's Wondrous Torment (Trickster)|Arkemyr's Wondrous Torment]]
  +
# [[Gaze of the Adragan (Trickster)|Gaze of the Adragan]]
  +
# [[Kalakoth's Freezing Rake (Trickster)|Kalakoth's Freezing Rake]]
  +
# [[Wall of Many Colors (Trickster)|Wall of Many Colors]]
  +
|
  +
* Sneak Attack deals significantly less damage. (Bonus is +20% rather than +30%.)
  +
|}
  +
  +
===Debonaire===
  +
{{Description|As charming as they are devious, these rogues use cleverness and diplomacy to achieve their goals. Often acting only in self-interest, they have been known to contract high-society thefts, unveil scandals, or even perform the occasional white-glove assassination.}}
  +
{| class="wikitable" style="max-width:800px; margin-left:20px"
  +
! width="50%" | Bonus
  +
! width="50%" | Penalty
  +
|-
  +
|
  +
* Gain significant Hit to Crit against [[Status effects (Deadfire)#Afflictions|Charmed]] targets.
  +
* Gain [[Roguish Charm]] ability.
  +
* Gain Hit to Graze against attacks when not affected by any [[Status effects (Deadfire)#Afflictions|afflictions]].
  +
|
  +
* Cannot Engage
  +
* Gain [[Cowardice]] ability. (-10 [[Accuracy]], -10 All Defenses if there are no allies nearby)
  +
|}
  +
  +
==Suggestions==
  +
Rogues excel at laying out mass amounts of damaging punishment to your opposition. They fare well either in ranged combat or on the front line, and their inflicted de-buffs make taking out an enemy progressively easier over time. As a solo class, a Rogue presents all the tools you need to take out a single opponent of equal standing. One of this type does not perform well at all though when presented first among an opposing crowd. You either need some one to take the heat of initial aggression or use a defensive tool of some sort to thin out the crowd. You must focus your Rogue build on applying several de-buffs over the progression of battle. They automatically do this through their Weapon attack abilities, but it's still necessary to select some ability in your character's growth that actually does such. A few will allow you to apply some de-buffs with out the need for attacking, but it takes time to acquire that level of proficiency.
  +
  +
[[Stealth]] and [[Mechanics]] as skills tends to go naturally together, but it's important to focus on Stealth first. Mechanics can come as a secondary focus. If you favor keeping them nearly balanced, then Stealth should remain slightly higher than Mechanics. This value remains important in both games.
  +
  +
One of the Rogue's strongest benefits comes in its bewildering ability to Multi Class practically well with any other class. In Deadfire, Rogue ([[Assassin]]) / Fighter ([[Devoted]]) strings out the highest damage in the game. However, you'll want to focus upon one weapon only with this combination. A [[Great swords (Deadfire)#great sword]] makes the best choice in this case, but you may find it difficult early on to find a decent magical version. [[Hunting bows (Deadfire)|Hunting Bows]] are likely to be the best default ranged weapon for any Rogue, but that might change, depending on your multiclass and subclass choices. [[Swords (Deadfire)|Swords]] and [[Estocs (Deadfire)|estocs]] should in theory work out well, but they actually don't. You will consistently find your self on the receiving end of critical damage much more often.
   
 
==Related Items==
 
==Related Items==
  +
{{Cargo class item| class={{PAGENAME}} }}
* [[Killer's Work]]
 
  +
* [[Cat's Whisper]]
 
  +
==Notable characters==
  +
;{{poe1}}
  +
{{pagelist|Category:Pillars of Eternity {{lc:{{PAGENAME}}}}s|3}}
  +
;{{px1}}
  +
{{pagelist|Category:The White March - Part I {{lc:{{PAGENAME}}}}s|3}}
  +
;{{poe2}}
  +
{{pagelist|Category:Pillars of Eternity II: Deadfire {{lc:{{PAGENAME}}}}s|3}}
  +
  +
{{References}}
   
==References==
 
{{references|30em}}
 
   
 
{{Class navbar}}
 
{{Class navbar}}
[[Category:Classes]]
 
[[Category:Rogues|*]]
 

Revision as of 01:48, 15 January 2021

Rogues are one of the playable classes in Pillars of Eternity and Pillars of Eternity II: Deadfire.

Description

Items in italics are quoted directly from the game.

Rogues are vicious killers, feared for the brutality of their attacks. They can be found as often in dark back alleys as the heart of battlefield skirmishes. Though unpredictable and undisciplined, rogues are commonly used as shock troops or as part of a surprise assault, their withering attacks breaking enemy ranks and morale. Rogues tend to congregate in larger numbers in cities where they can be steadily employed as mercenaries or hired muscle.

Background

Contrary to what their name might imply, rogues come from many walks of life. They are cutpurses, thugs, and courtesans but also aristocrats, diplomats, and personal guards. Often separated by station in life, they are united by their reliance on wits, speed, and subterfuge to achieve their goals. The way of the rogue is not to stand toe-to-toe with the biggest brute in the room and exchange body blows, but to glance away in feigned confusion and slip an unseen blade between the brute's ribs as he turns his attention. When a room explodes in a storm of fire, the fighters grit their teeth, the priests pray for salvation, and the wizards fumble to find a spell to protect them, but the rogues just... disappear. They excel at being in the one place where no one's looking, at kicking people when they're down, at taunting a foe into turning its back on the rogue's ally while he or she nimbly skips away, and at being just too damned slippery to pin down.

Whether they pack a pair of daggers, a fine rapier, a slim bow, a stubby pistol, or a brutish club, rogues haul a carnival of pain with them wherever they go. If their natural tendencies weren't dangerous enough, their affinity for skulduggery allows some talented rogues to tap into their souls to perform amazing stunts: fading from view in plain sight, briefly cloaking their allies in a veil of shadow, imbuing their weapons with a soul-eating venom, or even becoming so insubstantial that blades barely hurt them.

While rogues are known for their stealthy nature both in and out of battle, many of them are quite talented with machines and contraptions of all sorts. High-born rogues are often very knowledgeable about esoteric matters, while many low-born rogues are well-equipped to survive in the wild.[1]

Rogues gain a starting skill bonus to Mechanics and Stealth and are the only class to get a bonus to both of those skills.[2] Rogues have the highest single target damage and they have abilities that can dramatically increase their damage for a short duration.[3] The rogue can use most of his abilities with ranged weapons, but he needs to be relatively close to the target to use them.[4]

Statistics

Game Resources Endurance Health Accuracy Defenses Skill bonuses
DEF Deflection FOR Fortitude REF Reflex WIL Will
Pillars of Eternity - 36 + 12 per level 4x Endurance 30 15 20 20 20
Pillars of Eternity II: Deadfire Guile - 42 + 12 per level 20 20 15 30 20

Abilities

List of abilities

Guile

Items in italics are quoted directly from the game.

Rogue abilities require and consume Guile on use. Outside of combat, a rogue's Guile is restored, ready to be used in the next encounter.

Guile is an additional "power pool" resource added in Pillars of Eternity II: Deadfire. Rogues begin combat with full Guile (the amount of which is relative to their current level) and spend points to cast certain abilities, with more powerful abilities costing more points. After an encounter, Guile is replenished.

Talents

  • Deflecting Assault – Increases the rogue's ability to concentrate, reducing the Deflection penalty when using Reckless Assault.
  • Devastating Blow – Broadens the rogue's knowledge of critical anatomy, increasing the damage done by Finishing Blow.
  • Vicious Fighting – Improves the rogue's skill with devious maneuvers, increasing the percentage of the rogue's hits that are converted to Critical Hits when using Dirty Fighting.
  • Shadowing Beyond – Allows the character to temporarily turn invisible. Enemies cannot detect invisible characters and attacks made from invisibility automatically count as a Sneak Attack. Attacking, casting a spell, using a special ability, or using an item will end the invisible state.
  • Backstab – Dramatically increases melee damage done from Invisibility.

Progression

In Pillars of Eternity

  • At character creation, rogues automatically learn the passive ability Sneak Attack.
  • Rogues are able to select one ability at every odd level (1, 3, 5, etc.).
  • At every odd level (1, 3, 5, etc.), the next tier of abilities are unlocked.
  • As with other classes, rogues learn one talent at every even level (2, 4, 6, etc.).
  • Rogue abilities specify their own max uses and restoration type, independent of the rogue's level.

In Pillars of Eternity II: Deadfire

  • At character creation, rogues select one 1st level ability (active only), and automatically learn the passive ability Sneak Attack. This does not change for multiclass characters.
  • As with other classes, rogues pick 2 abilities at every level where a new power level is unlocked excluding the first (3, 5, 7, 9, 11, 13, 16, 19), and one ability at all other levels (1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 18, 20). Ability points may be spent on active or passive abilities, and on any currently-unlocked power levels.
    • Multiclass characters pick 1 ability from either the rogue ability tree or the other class tree at all levels where a new power level isn't unlocked, and 1 ability for both classes at all levels where a new power level is unlocked (1, 4, 7, 10, 13, 16, 19).
  • Rogues use Guile (a power pool resource) to cast abilities. As with other power pool resources, the rogue starts with a pool of 3 Guile, which is increased by 1 at every power level, capping out at 11.
  • As with other classes, new ability power levels are learned every second level from level 1 (1, 3, 5, 7, 9, 11, 13), then every third level from level 13 (16, 19). Multiclass characters may only learn up to (and including) power level 7 abilities, and unlock a new power level every third level from level 1 (1, 4, 7, 10, 13, 16, 19).
Ability points at each level
Level Power level learned Points available
Single Multi Single Multi
1 1 (I) 1 (I) 1 1+1
2 1 1
3 2 (II) 2 1
4 2 (II) 1 1+1
5 3 (III) 2 1
6 1 1
7 4 (IV) 3 (III) 2 1+1
8 1 1
9 5 (V) 2 1
10 4 (IV) 1 1+1
11 6 (VI) 2 1
12 1 1
13 7 (VII) 5 (V) 2 1+1
14 1 1
15 1 1
16 8 (VIII) 6 (VI) 2 1+1
17 1 1
18 1 1
19 9 (IX) 7 (VII) 2 1+1
20 1 1
Power pool capacity
Power
level
Character level Power
pool
Single Multi
1 (I) 1 1 3
2 (II) 3 4 4
3 (III) 5 7 5
4 (IV) 7 10 6
5 (V) 9 13 7
6 (VI) 11 16 8
7 (VII) 13 19 9
8 (VIII) 16 22 10
9 (IX) 19 25 11
10 (X) 22 28 11
11 (XI) 25 - 11
12 (XI) 28 - 11

Subclasses

Rogues in Pillars of Eternity II: Deadfire are able to choose between four subclasses (or no subclass): Assassin, Streetfighter, Trickster, and Debonaire.

Assassin

Items in italics are quoted directly from the game.

Assassins train to strike opponents who are completely unaware of their presence, often killing a hapless victim in a single blow. However, assassins are even more fragile than other rogues, making them vulnerable in toe-to-toe fights.

Bonus Penalty
  • All damage received is increased.

Streetfighter

Items in italics are quoted directly from the game.

Streetfighters excel when the odds are against them, becoming especially deadly when they are outnumbered and bloodied.

Bonus Penalty
  • Sneak Attack becomes more deadly and Recovery decreases when the street fighter is Flanked or Bloodied.
  • Weapon Crit damage increases when the street fighter is both Flanked and Bloodied.
  • Recovery is slower when the street fighter is neither Flanked nor Bloodied.

Trickster

Items in italics are quoted directly from the game.

Tricksters dabble in illusion magic to augment their rogue abilities. Using magic, tricksters can find their way out of almost any situation, but their Sneak Attack is less powerful than other rogues'.

Bonus Penalty
  • Automatically gain select Illusion wizard spells at new Power Levels. These spells cost Guile to use.
  1. Arkemyr's Dazzing Lights
  2. Mirrored Image
  3. Ryngrim's Repulsive Visage
  4. Llengrath's Displaced Image
  5. Confusion
  6. Arkemyr's Wondrous Torment
  7. Gaze of the Adragan
  8. Kalakoth's Freezing Rake
  9. Wall of Many Colors
  • Sneak Attack deals significantly less damage. (Bonus is +20% rather than +30%.)

Debonaire

Items in italics are quoted directly from the game.

As charming as they are devious, these rogues use cleverness and diplomacy to achieve their goals. Often acting only in self-interest, they have been known to contract high-society thefts, unveil scandals, or even perform the occasional white-glove assassination.

Bonus Penalty
  • Cannot Engage
  • Gain Cowardice ability. (-10 Accuracy, -10 All Defenses if there are no allies nearby)

Suggestions

Rogues excel at laying out mass amounts of damaging punishment to your opposition. They fare well either in ranged combat or on the front line, and their inflicted de-buffs make taking out an enemy progressively easier over time. As a solo class, a Rogue presents all the tools you need to take out a single opponent of equal standing. One of this type does not perform well at all though when presented first among an opposing crowd. You either need some one to take the heat of initial aggression or use a defensive tool of some sort to thin out the crowd. You must focus your Rogue build on applying several de-buffs over the progression of battle. They automatically do this through their Weapon attack abilities, but it's still necessary to select some ability in your character's growth that actually does such. A few will allow you to apply some de-buffs with out the need for attacking, but it takes time to acquire that level of proficiency.

Stealth and Mechanics as skills tends to go naturally together, but it's important to focus on Stealth first. Mechanics can come as a secondary focus. If you favor keeping them nearly balanced, then Stealth should remain slightly higher than Mechanics. This value remains important in both games.

One of the Rogue's strongest benefits comes in its bewildering ability to Multi Class practically well with any other class. In Deadfire, Rogue (Assassin) / Fighter (Devoted) strings out the highest damage in the game. However, you'll want to focus upon one weapon only with this combination. A Great swords (Deadfire)#great sword makes the best choice in this case, but you may find it difficult early on to find a decent magical version. Hunting Bows are likely to be the best default ranged weapon for any Rogue, but that might change, depending on your multiclass and subclass choices. Swords and estocs should in theory work out well, but they actually don't. You will consistently find your self on the receiving end of critical damage much more often.

Related Items

Icon Name Item type Enchantments
Boots cat whisper icon Cat's Whisper Boots


Glove killers work icon Killer's Work Gloves


Crossbow twin sting icon Twin Sting Crossbow


Mace nightshroud icon Nightshroud Mace


Px4 club war club of the mataru icon War Club of the Mataru Club

Notable characters

Pillars of Eternity
The White March - Part I
Pillars of Eternity II: Deadfire

References