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Rogue
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Edér a human rogue.
General
Role Heavy Hitter
Abilities Highest single target damage and they have abilities that can dramatically increase their damage for a short duration. The rogue can use most of his abilities with ranged weapons, but he needs to be relatively close to the target to use them.
Starting Stats
Skill bonus Stealth + 1
Mechanics + 2
Health Endurance 36+12/level(Average)
Deflection 15(Average)
Accuracy Unknown
Character
Companion Edér

Rogue is one of the playable classes in Pillars of Eternity. Contrary to what their name might imply, rogues come from many walks of life. They are cutpurses, thugs, and courtesans but also aristocrats, diplomats, and personal guards. Often separated by station in life, they are united by their reliance on wits, speed, and subterfuge to achieve their goals. The way of the rogue is not to stand toe-to-toe with the biggest brute in the room and exchange body blows, but to glance away in feigned confusion and slip an unseen blade between the brute's ribs as he turns his attention. When a room explodes in a storm of fire, the fighters grit their teeth, the priests pray for salvation, and the wizards fumble to find a spell to protect them, but the rogues just... disappear. They excel at being in the one place where no one's looking, at kicking people when they're down, at taunting a foe into turning its back on the rogue's ally while he or she nimbly skips away, and at being just too damned slippery to pin down.

Whether they pack a pair of daggers, a fine rapier, a slim bow, a stubby pistol, or a brutish club, rogues haul a carnival of pain with them wherever they go. If their natural tendencies weren't dangerous enough, their affinity for skullduggery allows some talented rogues to tap into their souls to perform amazing stunts: fading from view in plain sight, briefly cloaking their allies in a veil of shadow, imbuing their weapons with a soul-eating venom, or even becoming so insubstantial that blades barely hurt them.

While rogues are known for their stealthy nature both in and out of battle, many of them are quite talented with machines and contraptions of all sorts. High-born rogues are often very knowledgeable about esoteric, while many low-born rogues are well-equipped to survive in the wild.[1]

Overview

Rogues gain a starting skill bonus to Mechanics and Stealth and are the only class to get a bonus to both of those skills.[2] Rogues have the highest single target damage and they have abilities that can dramatically increase their damage for a short duration.[3] The rogue can use most of his abilities with ranged weapons, but he needs to be relatively close to the target to use them.[4]

Abilities

Progression

Level Ability gained Description
1 Reckless Assault Causes the rogue to dive into battle without a second thought, lowering his or her Deflection but increasing Accuracy and weapon damage.
Sneak Attack Uses the rogue's ability to approach unseen, adding additional bonus damage to their attacks when the target is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned or Weakened, as well as when any target is struck within two seconds of combat starting.
Crippling Strike The rogue attacks his or her enemy's ability to move around effectively, inflicting extra damage to and Hobbling any enemy successfully hit.
2 Escape Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location.
3 Dirty Fighting The rogue employs a variety of underhanded tactics, turning 10% of their Hits into Critical Hits.
4 Finishing Blow does much, much more damage if the target is under 50% Stamina (and, in fact, increases proportionally the lower the target's Stamina is).
5 Riposte The rogue actively looks for openings to counterattack in combat. Incoming melee attacks that target Deflection and Miss have a 20% chance of allowing an Instant Full Attack Riposte. Only active with melee weapons equipped.
6 Blinding Strike Inflicts extra damage and the Blinded condition.[5]
7 Adept Evasion 50% of all Grazes against a rogue's Reflexes are converted to Misses.[5]
8 Deep Wounds Expertise in the art of pain leads all Slash, Pierce and Crush damage caused by the rogue to also do Raw Damage over time.

Abilities learned on an unknown level

  • Coordinated Positioning – You are able to instantly switch positions with one target within 1m.[5]
  • Deathblows - Against any target that is afflicted by two or more of the conditions that can allow Sneak Attack, rogues do additional Sneak Attack damage.[5]

Talents

  • talents that maximize advantages against a specific type of affliction.[5]
  • talents that improve the frequency with which his or her offensive abilities can be used.[5]
  • unnamed talent – allows short-term real Invisibility [6]

Notable rogues

References

References

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