Searing Falls Cave is a cave located in the northwest section of the Searing Falls.
Background[ | ]
It is a volcanic cave, smokey and sweltering, with narrow paths winding through lava flows.
Points of interest[ | ]
- In the rear part, Cail The Silent has taken residence, surrounded by a tribe of worshipping Xaurips and more dragon brood. Cail reverently protects his hoard, a glowing and burning spark – a token of Magran, Fyrga seeks after.
- The unique great sword Tidefall can be found in a hidden coin pile behind Cail, revealed with at least Mechanics 10 in stealth.
Enemies[ | ]
Beasts:
Loot[ | ]
Notable loot[ | ]
- Tidefall: A unique great sword in a hidden coin pile (Difficulty 10) behind Cail.
Containers[ | ]
Note: For a complete list of fixed and random loot found in Searing Falls Cave, see here.
Urn:
- Random weapon
- Random gem
- Random currency
- (Dyr_Sm_Weapons_7_8)
Urn:
- Camping Supplies
- Random potion/scroll
- (Rand_Potion_Scroll_7_8_100)
Urn:
- Random potion/scroll
- Random gem
- Random currency
- (Dyr_Consumable_7_8)
Urn:
- Potion of Power
- Random accessory
- Random potion/scroll
- Random gem
- (Dyr_Accessory_7_8)
Coin Pile (Trapped, Sunlance Trap, Difficulty 8 / Hidden - Difficulty 7):
- Ruby
- Tâ Ondra Tara
- Opal
- Random currency (Dyr_Currency_7_8)
Coin Pile (Hidden, Difficulty 10):
Plants[ | ]
- 2x Burned Lady
Behind the scenes[ | ]
- Searing Falls was conceptualized early in the game, but implemented late in the development. Out of an ambitious, visually unique and multi-level dungeon it became a memorable, but small location tied to the high-level Cinders of Faith quest.
- This area contains developer commentary.
“
Searing Falls was an early design that didn't get implemented until late in the game because it was a side area. At the time we had to focus on delivering the areas tied to the main story first, and then we had some time to revisit the additional content like this dungeon.
It was intended to be a multi-level dungeon originally, a lava cave, y'know - yeah another staple of RPGs, and I wanted to have even more visual variety in our dungeon and cave environments so this seemed like a logical choice. I eventually, almost out of time, we found a chance to get it in the game. So I designed a small location that would try to feature some of its original glory; lots of fire and lava falls. And in the end we were glad to make room for it, and to also have a high-level side quest starting from Defiance Bay that took you into this place.”