Pillars of Eternity Wiki

In response to patch v1. to Pillars of Eternity (June 6, 2024), the random loot tables shown on the wiki have been updated. These changes may take time to propegate.

As a result, random loot data is no longer accurate to old versions of the game, including all console ports. We'll be working to provide a mechanism to switch between pre-patch and post-patch loot for console players.


Pillars of Eternity Wiki

Shields are off-hand devices used to protect the user from harm in combat. Due to the way the game's mechanics are structured, shields are categorized together with weapons in inventory. They increase the wielder's Deflection against ranged and melee attacks, but slow down his attack rate. Heavier more cumbersome shields offer greater Deflection bonuses at the cost of Accuracy penalties. Small shields have no Accuracy penalty.[1][2]

In Pillars of Eternity II: Deadfire, all shields have the enchantment Shield Engagement which allows then to Engage one more enemy than usual.

Shield types[ | ]

Type Name Deflection Accuracy Description Modal ability
Small shield 8 Deflection 0 Accuracy
Items in italics are quoted directly from the game.

Though they don't offer much protection, small shields do not interfere with a warrior's accuracy at all. Unlike larger shields, which are worn on the forearm, small shields are held in the hand.

4 Deflection 0 Accuracy
  • Self: +25% Recovery Time with weapons, +15 Accuracy with weapons after being missed by a melee weapon attack
Medium shield 12 Deflection -4 Accuracy
Items in italics are quoted directly from the game.

Medium shields offer a moderate improvement in protection with a small reduction to accuracy. They are the most commonly-used shields in the Dyrwood and come in a variety of shapes.

8 Deflection -4 Accuracy
  • Self: 30% resistance against weapons, +25% Recovery Time with weapons
Large shield 16 Deflection -8 Accuracy
Items in italics are quoted directly from the game.

Large shields are used when a warrior needs the best protection possible, even if that means sacrificing some accuracy in exchange. Though they typically taper like an inverted "teardrop", large shields come in a variety of shapes, often emblazoned with heraldry.

12 Deflection -8 Accuracy
  • Self: -50% Damage taken from Ranged weapons, -50% Damage taken from attacks vs. Reflex, Cannot Move

See also[ | ]