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Singed Grimoire is a grimoire in Pillars of Eternity, added in The White March - Part I expansion.

Description[]

Items in italics are quoted directly from the game.

A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.

It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.

Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.

Acquisition[]

Known spells[]

1st Level:

Image Spellname Description Price
Kalakoth's Sunless Grasp
  • The caster's hands become so cold as to freeze what they touch. Does Freeze damage to a target and reduces its Accuracy.
  • 100 Copper pands (cp)
Spirit Shield
  • Surrounds the caster with a shield of spirit energy, granting an increased Damage Reduction and a Concentration bonus.
  • 100 Copper pands (cp)
Thrust of Tattered Veils
  • A quick strike of Crushing force, dealing little damage but having a high chance to disrupt enemy spellcasters.
  • 100 Copper pands (cp)
Wizard's Double
  • Creates a duplicate of the caster to distract enemies, granting the caster a high Deflection bonus until he or she is Hit or Crit.
  • 100 Copper pands (cp)

2nd Level:

Image Spellname Description Price
Merciless Gaze
  • The caster becomes able to see an enemy's weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit.
  • 200 Copper pands (cp)
Miasma of Dull-Mindedness
  • A cloud of heavy fog settles in the minds of those in the area of effect, dulling senses and wits. Inflicts penalties to Perception, Intellect, and Resolve.
  • 200 Copper pands (cp)
Ray of Fire
  • Creates a scorching ray of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.
  • 200 Copper pands (cp)

3rd Level:

Image Spellname Description Price
Concelhaut's Draining Touch
  • The caster's hand becomes a toxic parasite, causing Corrosive damage to the target, Weakening it, and converting its lifeforce to the caster as Endurance.
  • 300 Copper pands (cp)
Minoletta's Bounding Missiles
  • Summons three missiles that pierce through the target and leap to two additional targets, each.
  • 300 Copper pands (cp)
Ryngrim's Repulsive Visage
  • The caster's face becomes a nightmarish mask of rotting, insect-infested flesh or other images of unspeakable horror, compelling all nearby foes to become Terrified and Sickened.
  • 300 Copper pands (cp)

4th Level:

Image Spellname Description Price
Minor Grimoire Imprint
  • Gives the caster access to up to three 'free' 3rd or lower level spells from the target's (wizard, druid, or priest) spell list. The wizard can subsequently cast those spells an unlimited number of times for the duration.
  • 400 Copper pands (cp)
Wall of Flame
  • Generates a fearsome vertical sheet of flame, inflicting Burn damage on anyone moving through it.
  • 400 Copper pands (cp)

5th Level:

Image Spellname Description Price
Wall of Force
  • Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed.
  • 500 Copper pands (cp)

6th Level:

Image Spellname Description Price
Gaze of the Adragan
  • Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
  • 600 Copper pands (cp)
Minoletta's Precisely Piercing Burst
  • Creates a burst of deadly force around the caster, causing any enemies in the immediate vicinity to take Pierce damage - bypassing their Damage Reduction.
  • 600 Copper pands (cp)


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