Skeleton is a creature in Pillars of Eternity II: Deadfire.
Skeletons are your standard, run-of-the-mill dungeon enemy. While they are fragile and very easily defeated, what they lack in strength, they make up in numbers, as they usually attack in groups.
Description[ | ]
Skeletons are creatures who no longer require flesh or essence, but whose drive to kill has been instilled over many stages of progressive decay. As a result, they will attack anything that approaches them, but they won't attempt to consume it after it is slain. The essence that animates them is energy at its most basic level, as the skeleton has lost all measure of will, intelligence, or personality. If not killed, a skeleton may eventually grind itself into bone dust, or its essence may finally evaporate into the ether.
Skeletal savants are the remains of warriors, wizards, and other adventurous types. They are similar in overall properties to other skeletons, but they are more capable in combat and often retain rudimentary skills from their adventuring lives.
Encounters[ | ]
- The Hanging Sepulchers.
- Tangaloa's Maw.
- Engwithan waystation level two: Spawned by Xakoras, in the western-most room.
- Sea-Lashed Crypt: Spawned by Fampyr wizards.
Other variants
- Human Skeleton
- Skeletal Fighter
- Skeletal Ranger
- Skeletal Rogue
- Skeletal Wizard
- Skeletal Wizard
- Steelspine Magus
- Void Seer
Trivia[ | ]
- The stats given to spawned Skeletons depends on the caster's current level.