Pillars of Eternity Wiki

In response to patch v1.3.7.0.1377 to Pillars of Eternity (June 6, 2024), the random loot tables shown on the wiki have been updated. These changes may take time to propegate.

As a result, random loot data is no longer accurate to old versions of the game, including all console ports. We'll be working to provide a mechanism to switch between pre-patch and post-patch loot for console players.

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Pillars of Eternity Wiki
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Revenant-model

Creature model of a revenant.

Skeletons are a type of creature in the world of Pillars of Eternity. Corporeal undead in this world all suffer from the same disease, and are merely in different stages of decomposition.

Description[ | ]

The soul of an undead isn't leaving the body, but the body is slowly decomposing. The undead also get weird cravings after human flesh. If the undead eats human flesh the decomposing stops, but after a while they start to rot again. Eating humans and absorbing the essence from their flesh is the only way to stop decomposition. If they don't eat human flesh they rot and their IQ drops and in time, the mind goes as well as the body. They become feral, then near-vegetative, then purely mechanical - the body nothing more than a fleshless marionette.[1]

Creation[ | ]

One way to create undead is by binding the soul to the body, which can be performed by an animancer. The animancer sets up some bizarre tools and machines, has the person hold onto some copper wires and after this person dies he or she becomes an undead. But there are supposedly other ways - certain alchemical tinctures and ancient architecturally-embedded machinery.[1]

Stages[ | ]

There are five decomposition stages of corporeal undead:[1]

  • Fampyrs are the most-recently alive. They are no different from a normal person aside from a strong craving for human flesh, which is the only substance that can keep their minds lucid and their bodies from decaying. But even by this, they are only delaying the inevitable next state of undead.
  • Darguls are still somewhat intelligent and recognizable as kith, but show signs of physical and mental deterioration. At this stage they begin to lose control of their urges, and their memory begins to slip away. The Dargul's self-awareness is profoundly limited.
  • Guls are a further step down the path. The flesh now sags on the bones, they have lost all their hair, and have become little more than beasts, living only to feed their hunger.
  • Revenants are visibly rotting, the skin having sloughed away and even the muscle beginning to lose form. Of the mind, only base instincts and the desire to feed remain.
  • Skeletons are what remain once all the flesh has rotted away. Without the ability or desire to feed, they are largely murderous automatons acting on pure reflex. Given enough time, even the bones will be reduced to dust which the soul will still be bound to.

Variants[ | ]

Image Name Level End. Acc. Damage Attributes Defenses DR Abilities Immunities Loot
Humansekeleton Human Skeleton 1 36 Endurance 24 Accuracy 13-18 Slash Pierce Mig:
Con:
Dex:
Per:
Int:
Res:
15
10
10
13
12
9
14
26
30
22
Deflection
Reflex
Fortitude
Will
12
6
18
18
18
Damage Reduction (DR)
Crush
Pierce
Slash
Freeze
Vessel Bone
Skeleton-Fighter Skeletal Fighter 5 118 Endurance 35 Accuracy 16-23 Slash Crush Mig:
Con:
Dex:
Per:
Int:
Res:
15
18
9
8
10
8
25
26
58
28
Deflection
Reflex
Fortitude
Will
12
6
18
18
18
Damage Reduction (DR)
Crush
Pierce
Slash
Freeze
Vessel Bone
Skeleton-Ranger Skeletal Ranger 5 101 Endurance 43 Accuracy 15-22 Pierce Mig:
Con:
Dex:
Per:
Int:
Res:
14
14
11
16
11
10
27
46
48
34
Deflection
Reflex
Fortitude
Will
5
3
6
3
6
Damage Reduction (DR)
Crush
Pierce
Corrode
Freeze
Vessel Bone
Skeleton-Rogue Skeletal Rogue 5 97 Endurance 41 Accuracy 11-16 Slash Pierce
11-16 Slash Pierce (LH)
Mig:
Con:
Dex:
Per:
Int:
Res:
11
13
13
14
10
12
29
46
40
36
Deflection
Reflex
Fortitude
Will
6
3
9
3
Damage Reduction (DR)
Crush
Slash
Corrode
Vessel Bone
Skeleton-Wizard Skeletal Wizard 5 76 Endurance 40 Accuracy 13-18 Pierce Slash Mig:
Con:
Dex:
Per:
Int:
Res:
15
8
10
13
13
12
29
38
38
42
Deflection
Reflex
Fortitude
Will
7
4
4
9
9
Damage Reduction (DR)
Crush
Pierce
Slash
Freeze
Vessel Bone
Bestiary battery defender Battery Defender 7 113 Endurance 45 Accuracy 25-37 Pierce Mig:
Con:
Dex:
Per:
Int:
Res:
15
11
9
12
10
13
36
40
50
44
Deflection
Reflex
Fortitude
Will
12
6
18
18
18
Damage Reduction (DR)
Crush
Pierce
Slash
Freeze
Bestiary battery priest sharpshooter Battery Priest 7 124 Endurance 45 Accuracy 20-28 Pierce Mig:
Con:
Dex:
Per:
Int:
Res:
13
13
10
12
13
10
33
42
50
44
Deflection
Reflex
Fortitude
Will
6
3
9
3
Damage Reduction (DR)
Crush
Slash
Corrode
Bestiary battery shieldwall Battery Shieldwall 7 113 Endurance 37 Accuracy 13-18 Crush Pierce Mig:
Con:
Dex:
Per:
Int:
Res:
15
11
9
12
10
13
36
40
50
44
Deflection
Reflex
Fortitude
Will
10
8
8
Damage Reduction (DR)
Crush
Corrode
Skeleton-Wizard Skeletal Wizard 9 165 Endurance 52 Accuracy 14-20 Pierce Slash Mig:
Con:
Dex:
Per:
Int:
Res:
18
15
15
13
18
12
41
60
70
64
Deflection
Reflex
Fortitude
Will
7
4
4
9
9
Damage Reduction (DR)
Crush
Pierce
Slash
Freeze
Vessel Bone
Forge Guardian 10 192 Endurance 64 Accuracy 24-34 Slash Mig:
Con:
Dex:
Per:
Int:
Res:
17
22
12
10
12
16
58
51
85
63
Deflection
Reflex
Fortitude
Will
36
20
999
33
Damage Reduction (DR)
Slash
Burn
Shock
PX1 Steelspine Magus Steelspine Magus 13 231 Endurance 71 Accuracy 17-24 Slash Crush Mig:
Con:
Dex:
Per:
Int:
Res:
17
12
12
15
14
11
67
70
74
66
Deflection
Reflex
Fortitude
Will
22
18
18
999
18
999
Damage Reduction (DR)
Pierce
Slash
Burn
Freeze
Shock
PE1 Void Seer Void Seer 13 180 Endurance 64 Accuracy 41-55 Crush
41-55 Crush (LH)
Mig:
Con:
Dex:
Per:
Int:
Res:
15
10
10
13
12
9
50
62
66
58
Deflection
Reflex
Fortitude
Will
12
6
18
18
18
Damage Reduction (DR)
Crush
Pierce
Slash
Freeze

Gallery[ | ]

References

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