Pillars of Eternity Wiki
(rename "Uses" to →‎Effects)
m (Added navbar)
 
(19 intermediate revisions by 8 users not shown)
Line 1: Line 1:
  +
'''Skills''' are a core part of gameplay in {{poe1}} and {{poe2}}. Skills come to play in a variety of different contexts and partially determine how the player character or their followers can interact with the world around them. A character's skill level is represented as a number, which in turn represents their proficiency in performing certain tasks, as well as their knowledge of fields associated with that skill.
'''Skills''' can be used outside of combat for a variety of purposes and they grant auxiliary combat bonuses. The five skills are Stealth, Athletics, Lore, Mechanics and Survival. Every [[class]] gains initial proficiency bonus in two skills, but not limited to them. Non-combat skills are gained separately from combat skills([[Ability|Abilities]], [[Talent]]s) and they do not use the same resources.
 
   
==Overview==
+
==Gameplay==
  +
Many skills have a direct impact on game mechanics, and allow your character to perform specialized actions like stealth, detecting traps, picking locks, or reading scrolls. A more skilled individual will perform these tasks with ease, and will have a higher rate of success.
   
  +
Some skills grant auxiliary combat bonuses, either directly affecting [[attributes]] - or other combat mechanics.
{|class="wikitable"
 
! Skill
 
! Meaning<br/><small style="font-weight:normal">(based on the in-game description)</small>
 
! Effects on gameplay<br/><small style="font-weight:normal">(per rank, unless otherwise stated)</small>
 
! Use in interactions<br/><small style="font-weight:normal">(based on the in-game description)</small>
 
|-
 
| '''[[Stealth]]'''
 
| ''allows characters of any class to attempt to avoid being seen or heard''
 
| can get closer to enemies in [[scouting mode]] without being seen
 
| ?
 
|-
 
| '''[[Athletics]]'''
 
| ''counters the effects of accrued [[fatigue]], allowing characters to go farther and fight longer before they suffer penalties''
 
|
 
+10% max fatigue<br/>
 
-40% combat fatigue gain (at rank 1)<br/>
 
-80% combat fatigue gain (at rank 2)<br/>
 
-90% combat fatigue gain (at rank 3)
 
| ''for physical feats like climbing, swimming, and jumping''
 
|-
 
| '''[[Lore]]'''
 
| ''a character's accumulated miscellaneous knowledge and trivia, often of occult or esoteric topics''
 
|
 
can use level 1 scrolls (at rank 1)<br/>
 
can use level 2 scrolls (at rank 4)<br/>
 
can use level 3 scrolls (at rank 6)<br/>
 
can use level 4 scrolls (at rank 8)<br/>
 
can use level 5 scrolls (at rank 10)<br/>
 
can use level 6 scrolls (at rank ?)<br/>
 
can use level 7 scrolls (at rank ?)<br/>
 
can use level 8 scrolls (at rank ?)<br/>
 
| ''for picking up on relevant historical or cultural contexts, and contributing general knowledge''
 
|-
 
| '''[[Mechanics]]'''
 
| ''makes it easier to open [[lock]]s and find and disable [[trap]]s, and place traps of your own''
 
|
 
can disarm traps of +1 difficulty<br/>
 
can pick locks of +1 difficulty<br/>
 
+3 accuracy for own traps
 
| ''for activating or disabling a variety of machines''
 
|-
 
| '''[[Survival]]'''
 
| ''allows characters to make better use of the food and potion items they find''
 
| +5% duration for consumables
 
| ''for wilderness challenges, and for contributing specialized knowledge of nature or alchemy''
 
|}
 
   
  +
Outside of combat, skills play a large part in dialogue and scripted interactions, where they can be "checked" to overcome an obstacle, and determine whether a character succeeds or fails to perform an action. Having more points in a skill can also unlock additional dialogue options with NPCs, which can be invaluable when pursuing a specific outcome for a quest or conversation.
== Effects ==
 
   
  +
==Skills==
{{Outdated|This section sounds too vague and confused, and I'm pretty sure that only the protagonist's skills are checked in the released game. Needs research and rewriting.}}
 
  +
{{main|Pillars of Eternity skills|Pillars of Eternity II: Deadfire skills}}
  +
===In ''{{game|poe1}}''===
  +
In {{poe1}} the five skills are:
 
* [[Stealth]]
 
* [[Athletics]]
 
* [[Lore]]
 
* [[Mechanics]]
 
* [[Survival]]
   
 
Every [[class]] gains an initial proficiency bonus in two skills, but not limited to them. Non-combat skills are gained separately from combat skills ([[Ability|Abilities]], [[Talent]]s), and they do not use the same resources.
Skills affect character stats, interaction with items and new dialogue options, and can be used to avoided fighting. There will often be ways to avoid fighting. Examples: standard methods of talking your way out of a fight or sneaking around an encounter, but there will be other ways too. Perhaps you can re-sanctify a desecrated cemetery to prevent any further undead from rising, or maybe figuring out a way across a ruined bridge will always avoid the bandits on this side of the river.
 
   
  +
===In ''{{game|poe2}}''===
During any situation where a skill is checked against a challenge’s level of difficulty, the party member with the highest relevant skill is represented as the starting benchmark. If their skill outweighs the difficulty score, the player’s efforts succeed.<ref name="manual"/>
 
  +
{{poe2}} sees a large expansion to the skill system. Many new skills have been added, and are split into two categories – "Active" and "Passive" skills. When the player levels up, skill points are split between the two groups.
   
 
{|
Some items are used in different scenarios to alter how skill checks occur. These items are categorized as ingredients and helpers.
 
  +
| style="vertical-align:text-top" | '''Active:'''
Ingredients are used for recipes, and are typically consumed in the process. Helpers come into play during scripted interactions, where
 
  +
* [[File:Skill_Herbalism.png|20px]] [[Alchemy]]
the presence of an item during a scenario (e.g. having rope at a ledge) can shift the trajectory of the narrative.<ref name="manual"/> {{verify}}
 
  +
* [[File:Skill_Arcana.png|20px]] [[Arcana]]
 
  +
* [[File:Skill_Athletics.png|20px]] [[Athletics]]
== Allocation ==
 
  +
* [[File:Skill_Alchemy.png|20px]] [[Explosives]]
 
  +
* [[File:Skill_Mechanics.png|20px]] [[Mechanics]]
At first level, a character only has their initial [[class]] and [[background]] bonuses to skills. Each class confers bonuses in two or three skills and each background in one or two skills.
 
  +
* [[File:Skill_Sleight_of_Hand.png|20px]] [[Sleight of Hand]]
 
  +
* [[File:Skill_Stealth.png|20px]] [[Stealth]]
Upon achieving a new level, a character gains 6 skill points. Advancing a skill to the next rank costs one point, plus one point per time the skill has already been advanced. Note that class, background, and other bonuses are "free" and do not increase the cost of advancing skills.
 
  +
| style="vertical-align:text-top" | '''Passive:'''
 
  +
* [[File:Skill_Bluff.png|20px]] [[Bluff]]
=== Class bonuses ===
 
  +
* [[File:Skill_Diplomacy.png|20px]] [[Diplomacy]]
 
  +
* [[File:Skill_History.png|20px]] [[History]]
{| class="wikitable"
 
  +
* [[File:Skill_Insight.png|20px]] [[Insight]]
|-
 
  +
* [[File:Skill_Intimidate.png|20px]] [[Intimidate]]
! [[Class]] !! Stealth !! Athletics !! Lore !! Mechanics !! Survival
 
  +
* [[File:Skill_Metaphysics.png|20px]] [[Metaphysics]]
|-
 
  +
* [[File:Skill_Religion.png|20px]] [[Religion]]
| [[Barbarian]] || || [[File:point-icon.png]][[File:point-icon.png]] || || || [[File:point-icon.png]]
 
  +
* [[File:Skill_Streetwise.png|20px]] [[Streetwise]]
|-
 
  +
* [[File:Skill_Survival.png|20px]] [[Survival]]
| [[Chanter]] || || || [[File:point-icon.png]][[File:point-icon.png]] || [[File:point-icon.png]] ||
 
|-
 
| [[Cipher]] || [[File:point-icon.png]] || || [[File:point-icon.png]] || [[File:point-icon.png]] ||
 
|-
 
| [[Druid]] || || || [[File:point-icon.png]] || || [[File:point-icon.png]][[File:point-icon.png]]
 
|-
 
| [[Fighter]] || || [[File:point-icon.png]] || [[File:point-icon.png]] || || [[File:point-icon.png]]
 
|-
 
| [[Monk]] || [[File:point-icon.png]] || [[File:point-icon.png]] || || || [[File:point-icon.png]]
 
|-
 
| [[Paladin]] || || [[File:point-icon.png]][[File:point-icon.png]] || [[File:point-icon.png]] || ||
 
|-
 
| [[Priest]] || || [[File:point-icon.png]] || [[File:point-icon.png]][[File:point-icon.png]] || ||
 
|-
 
| [[Ranger]] || [[File:point-icon.png]] || || || || [[File:point-icon.png]][[File:point-icon.png]]
 
|-
 
| [[Rogue]] || [[File:point-icon.png]] || || || [[File:point-icon.png]][[File:point-icon.png]] ||
 
|-
 
| [[Wizard]] || || || [[File:point-icon.png]][[File:point-icon.png]] || [[File:point-icon.png]] ||
 
 
|}
 
|}
   
  +
Passive skills cover checks in dialogues and [[scripted interaction]]s, and otherwise have no bearing on other parts of gameplay. Active skills are also used in these checks, but more importantly provide boosts to other game mechanics (hence "active"). For example, having a higher [[Explosives]] skill improves a characters ability to use bombs.
([[File:point-icon.png]] = 1 rank, [[File:point-icon.png]][[File:point-icon.png]] = 2 ranks)
 
   
  +
Another addition is the use of "assisted" skill checks, which allows the [[player]] character to benefit from other [[companion]]s' skills. Certain checks are limited to the only checked characters' skill level, while others use an "assisted" value, which applies a bonus which takes into account every other party member's proficiency in that skill. <ref>[http://jesawyer.tumblr.com/post/156585382271/in-the-first-pillars-the-character-progression-was Frog Helms Fan Club – In the first Pillars the character progression was…]</ref>
=== Background bonuses ===
 
   
  +
==Skill points==
[[File:Background_skills.png|thumb|400px|right]]
 
  +
===Initial bonus===
 
  +
A character's [[class]] and [[background]] provides an initial bonus to skills.
{| class="wikitable"
 
  +
* {{poe1}}:
|-
 
  +
** Class - 3 skill points in total, distributed irregularly.
! [[Background]] !! Stealth !! Athletics !! Lore !! Mechanics !! Survival
 
  +
** Background - 2 skill points in total, distributed irregularly.
|-
 
  +
* {{poe2}}:
| Aristocrat || || || [[File:point-icon.png]][[File:point-icon.png]] || ||
 
  +
** Class - 2 skill points each for 5 different skills. A multiclass character limits this to 1 point, with overlap being added (the note in the character creator regarding "averaging" skill bonuses is misleading).
|-
 
  +
** Background - 1 skill point each for 3 different skills (with some exceptions receiving two points in one skill, or 3 points in a 2-1 split).
| Artist || || || [[File:point-icon.png]][[File:point-icon.png]] || ||
 
|-
 
| Clergyman || || || [[File:point-icon.png]][[File:point-icon.png]] || ||
 
|-
 
| Colonist || || || || || [[File:point-icon.png]][[File:point-icon.png]]
 
|-
 
| Dissident || [[File:point-icon.png]] || || [[File:point-icon.png]] || ||
 
|-
 
| Drifter || [[File:point-icon.png]] || || || [[File:point-icon.png]] ||
 
|-
 
| Explorer || || || [[File:point-icon.png]] || || [[File:point-icon.png]]
 
|-
 
| Hunter || [[File:point-icon.png]] || || || || [[File:point-icon.png]]
 
|-
 
| Laborer || || [[File:point-icon.png]] || || [[File:point-icon.png]] ||
 
|-
 
| Mercenary || || [[File:point-icon.png]] || [[File:point-icon.png]] || ||
 
|-
 
| Merchant || || || [[File:point-icon.png]] || [[File:point-icon.png]] ||
 
|-
 
| Mystic || || || [[File:point-icon.png]][[File:point-icon.png]] || ||
 
|-
 
| Philosopher || || || [[File:point-icon.png]][[File:point-icon.png]] || ||
 
|-
 
| Raider || [[File:point-icon.png]] || [[File:point-icon.png]] || || ||
 
|-
 
| Scholar || || || [[File:point-icon.png]][[File:point-icon.png]] || ||
 
|-
 
| Scientist || || || [[File:point-icon.png]] || [[File:point-icon.png]] ||
 
|-
 
| Slave || || [[File:point-icon.png]] || || || [[File:point-icon.png]]
 
|-
 
| Farmer ''(NPC only)'' || || [[File:point-icon.png]] || || || [[File:point-icon.png]]
 
|-
 
| Gentry ''(NPC only)'' || || || [[File:point-icon.png]][[File:point-icon.png]] || ||
 
|-
 
| Midwife ''(NPC only)'' || || || [[File:point-icon.png]] || || [[File:point-icon.png]]
 
|-
 
| Soldier ''(NPC only)'' || || [[File:point-icon.png]] || [[File:point-icon.png]] || ||
 
|-
 
| Trapper ''(NPC only)'' || [[File:point-icon.png]] || || || [[File:point-icon.png]] ||
 
|-
 
|}
 
   
  +
===Leveling===
([[File:point-icon.png]] = 1 rank, [[File:point-icon.png]][[File:point-icon.png]] = 2 ranks)
 
  +
At each level, the character will receive skill points that you can distribute as you see fit.
  +
* {{poe1}}: 6 points to distribute. Advancing a skill costs 1 + the skills current rank, not including bonuses (via items, class, background). At skill level 3, it costs 4 points to advance to the next rank.
  +
* {{poe2}}: 1 point for [[Pillars of Eternity II: Deadfire skills#Active|Active]] skills, 1 point for [[Pillars of Eternity II: Deadfire skills#Passive|Passive]] skills.
   
== Buffs ==
+
===Other===
  +
Items and other bonuses can also increase skills, be it while equipped, permanently, or as a temporary bonus. Items that grant skill buffs are shown for each skill, on the associated page.
   
 
{{references}}
[[Rite]]s are a special, [[crafting|non-craftable]] type of [[scroll]]s that temporarily boost specific skills.
 
   
Certain wearable and consumable items can additionally provide temporarily bonuses to skills (see [[Attribute and skill boosts]]).
 
   
  +
{{Skill navbar}}
==References==
 
   
 
[[Category:Ruleset]]
{{references|30em|refs=
 
<ref name="manual">Pillars of Eternity, Game manual</ref>
 
}}
 
[[Category:Character stats]]
 
 
[[Category:Skills| ]]
 
[[Category:Skills| ]]

Latest revision as of 07:38, 6 April 2019

Skills are a core part of gameplay in Pillars of Eternity and Pillars of Eternity II: Deadfire. Skills come to play in a variety of different contexts and partially determine how the player character or their followers can interact with the world around them. A character's skill level is represented as a number, which in turn represents their proficiency in performing certain tasks, as well as their knowledge of fields associated with that skill.

Gameplay[ | ]

Many skills have a direct impact on game mechanics, and allow your character to perform specialized actions like stealth, detecting traps, picking locks, or reading scrolls. A more skilled individual will perform these tasks with ease, and will have a higher rate of success.

Some skills grant auxiliary combat bonuses, either directly affecting attributes - or other combat mechanics.

Outside of combat, skills play a large part in dialogue and scripted interactions, where they can be "checked" to overcome an obstacle, and determine whether a character succeeds or fails to perform an action. Having more points in a skill can also unlock additional dialogue options with NPCs, which can be invaluable when pursuing a specific outcome for a quest or conversation.

Skills[ | ]

In Pillars of Eternity[ | ]

In Pillars of Eternity the five skills are:

Every class gains an initial proficiency bonus in two skills, but not limited to them. Non-combat skills are gained separately from combat skills (Abilities, Talents), and they do not use the same resources.

In Pillars of Eternity II: Deadfire[ | ]

Pillars of Eternity II: Deadfire sees a large expansion to the skill system. Many new skills have been added, and are split into two categories – "Active" and "Passive" skills. When the player levels up, skill points are split between the two groups.

Active: Passive:

Passive skills cover checks in dialogues and scripted interactions, and otherwise have no bearing on other parts of gameplay. Active skills are also used in these checks, but more importantly provide boosts to other game mechanics (hence "active"). For example, having a higher Explosives skill improves a characters ability to use bombs.

Another addition is the use of "assisted" skill checks, which allows the player character to benefit from other companions' skills. Certain checks are limited to the only checked characters' skill level, while others use an "assisted" value, which applies a bonus which takes into account every other party member's proficiency in that skill. [1]

Skill points[ | ]

Initial bonus[ | ]

A character's class and background provides an initial bonus to skills.

  • Pillars of Eternity:
    • Class - 3 skill points in total, distributed irregularly.
    • Background - 2 skill points in total, distributed irregularly.
  • Pillars of Eternity II: Deadfire:
    • Class - 2 skill points each for 5 different skills. A multiclass character limits this to 1 point, with overlap being added (the note in the character creator regarding "averaging" skill bonuses is misleading).
    • Background - 1 skill point each for 3 different skills (with some exceptions receiving two points in one skill, or 3 points in a 2-1 split).

Leveling[ | ]

At each level, the character will receive skill points that you can distribute as you see fit.

Other[ | ]

Items and other bonuses can also increase skills, be it while equipped, permanently, or as a temporary bonus. Items that grant skill buffs are shown for each skill, on the associated page.

References