Sleight of Hand

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Skill Sleight of Hand.png

Sleight of Hand is an active skill in Pillars of Eternity II: Deadfire.

Description[edit | edit source]

Items in italics are quoted directly from the game.

Whether you want to lift a few coins from an unsuspecting mark or plant incriminating evidence (or worse) on an enemy, sleight of hand can get the job done without drawing suspicion.

Effects[edit | edit source]

Sleight of Hand can be used to improve a character's pickpocketing ability. With more points in the skill, a character can pickpocket a wider range of items, and from higher level characters. You may steal an item if your party assisted Sleight of Hand level is greater than or equal to the difficulty required to pickpocket an item.

Note that Sleight of Hand has no bearing towards being detected while stealing or pickpocketing.

As with all other skills, Sleight of Hand can be checked during conversations and scripted interactions.

Initial bonuses[edit | edit source]

The following bonuses are applied as a result of a character's class and background.

Class bonuses:
Chanter +2
Cipher +2
Rogue +2
Background bonuses:
Drifter +1

Buffs[edit | edit source]

Passive effects[edit | edit source]

unlimited – obtained during gameplay

Name Modifier Duration
Carlo's Training +1 Permanent

Equipment[edit | edit source]

unlimited – bonus while equipped

Type Item Enchantment Modifier
Gloves Rokowa's Fingers Skillful Dodger +1
Ring Chameleon's Touch Versatile +1 (as Rogue)

Pets[edit | edit source]

unlimited – bonus while equipped to either self or party

Pet Target Modifier
Obsidian Wurm Self +1

Consumable items[edit | edit source]

unlimited – for the user for a duration (sometimes only in combat)

Type Item Modifier Duration
Unguent Thief's Putty +2 120 sec

Resting bonuses[edit | edit source]

one - until next rest

Location Room Cost Modifier
The Gullet, The Hole Forger's Fancy Copper pands (cp)100 +2

Notable uses[edit | edit source]

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