Pillars of Eternity Wiki

Stamina in Avowed is a resource that governs your character's physical endurance, both in and out of combat. It is the counterpart to Essence — which applies to your magical abilities, while Stamina applies to your physical actions.

Overview[]

It depletes with various physically-demanding actions, including:

  • Weapon use: Each swing of a melee weapon, or shot of a ranged weapon (including firearms and magical weapons) consumes Stamina. Heavier weapons typically consume more stamina than lighter ones. Power Attacks require double the Stamina of regular attacks.
  • Bow use: Drawing and holding a bow at tension drains stamina.
  • Blocking: Successfully blocking an attack takes stamina.
  • Dodging: Performing a dodge consumes stamina.

Actions that DO NOT deplete Stamina include:

  • Sprinting, running at speed.
  • Non-combat parkour moves, like jumping, climbing, vaulting, mantling.

Stamina is recovered over time, but only while it's not actively being used. When the player uses an action that consumes (or has the potential to consume) stamina, regeneration stops, and only resumes after about half a second of inactivity. This includes holding a block, and charging a power attack. Some skills can improve Stamina regeneration rate, reduce the regeneration delay, while others might lower Stamina costs with certain actions.

If your Stamina depletes entirely, you temporarily suffer from Exhaustion. While Exhausted, your movement speed is slowed, you are unable to perform additional Stamina-consuming actions, and a vignette appears around your vision. This status typically only lasts half a second or so.

Your Maximum Stamina is primarily determined by your Resolve, with each point in Resolve granting +5 Maximum Stamina. Additionally, the class of armor you currently have equipped restricts your maximum Stamina, with heavier armors restricting it even more. Heavier armor provides greater protection and damage reduction, but comes at the cost of reduced physical endurance and agility.

Stamina is shown as a white bar in the lower center area of the HUD. When your stamina is full, the bar is hidden.

Sources[]

Resolve[]

Each point in Resolve grants additional Maximum Stamina.

Resolve 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Maximum Stamina +0 +5 +10 +15 +20 +25 +28.4 +31.8 +35.2 +38.6 +42 +43.6 +45.2 +46.8 +48.4 +50
+5 (per point) +3.4 (per point) +1.6 (per point)

Buffs[]

Maximum[]

Sources that increase your maximum available Stamina.

Type Source Modifier Notes
Abilities Level 1 Fighter Passive Armored Grace +15/25/30 While wearing medium or heavy armor
Consumables Drink Tani Cream +5% For 300 sec
Drink (Alcoholic) Fiorian Rice Wine +20% For 300 sec
Produce (Grain & Filler) Krakenhorn +5% For 300 sec
Prepared Food Wild Mushroom Stew +5% For 300 sec
Clothing Boots Bound Boots +15
Boots Engwithan Greaves (World Strider) +5
Boots Eothasian Boots (The Martyr's Path) +30
Boots Imp Catchers (Undaunted Pursuer) +25
Boots Obsidian Order Sabatons (Intrepid Exploration) +20
Boots Sentinel Boots +15
Boots Sojourner Boots (Greater Peak Conditioning) +40
Gloves Steel Garrote Gauntlets (Lesser Peak Conditioning) +30
Weapons Shield Bastion of Solace (Pargrun Resiliency) +50
Shield The Desert's Bounty (Peak Conditioning) +30
Shield Unflinching Duty (Lesser Peak Conditioning) +30

Recovery[]

Sources of instant and over-time Stamina recovery.

Type Source Modifier Notes
Weapons Pistol Fair Play (Recompense) 25% of Maximum Stamina On kill
Pistol Fair Play (Turnabout) 50% of Maximum Stamina On kill
Shield Time's Tarnish (Timeless Aegis) +10 20% chance on Block
Axe Woodman's Labor (Decisive Cut) +50 On kill with a Power Attack

Regeneration[]

Sources that increase your Stamina regeneration rate.

Type Source Modifier Notes
Clothing Boots Berserker Boots (Frenzied Strides) +100%
Armor Medium Armor Stelgaer's Pride (Lesser Relentless) +5%
Heavy Armor Skald's Brigandine (Untiring They Sang, From Dusk 'til Dawn) +20%

Cost reduction[]

Sources that reduce the stamina cost of certain actions.

Type Source Modifier Notes
Clothing Gloves Death Knight Gloves -10% Stamina cost while Blocking
Gloves Engwithan Gauntlets -10% Stamina cost while Blocking
Gloves Gauntlets of Devotion -10% Stamina cost while Blocking
Gloves Iron Gauntlets -10% Stamina cost while Blocking
Gloves Magran's Force -10% Stamina cost while Blocking
Gloves Obsidian Order Gauntlets -10% Stamina cost while Blocking
Gloves Sentinel Gloves -50% Stamina cost while Blocking
Gloves Wayfarer's Gloves -10% Stamina cost while Blocking
Abilities Level 1 Ranger Passive Evasive -25/-35/-50% Stamina cost of Dodge
Level 10 Fighter Passive Unbreakable -30%/-50%/-60% Stamina cost of Blocking

Debuffs[]

Loss[]

Sources of instant and over-time Stamina loss.

Weapons[]

Swinging or shooting a weapon costs an amount of Stamina. Performing a power attack with that weapon consumes double the Stamina. The stamina cost of Parry is the same as the attacking cost.

Weapon class Weapon type Stamina
One-Handed Melee Weapon Unarmed -8
Axes -15
Daggers -9
Maces -18
Spears -13
Swords -11
Two-Handed Melee Weapon Great Axes -22
Great Hammers -25
Great Swords -20
One-Handed Ranged Weapon Pistols -20
Wands -12
Two-Handed Ranged Weapon Arquebuses -25
Bows -12

Maximum[]

Sources that decrease the maximum available Stamina.

Armor[]

Armor class Armor type Modifier
Light Armor Padded Armor -15
Cloth Armor -20
Robes -20
Leather Armor -20
Medium Armor Scale Armor -25
Mail Armor -35
Breastplates -35
Heavy Armor Brigandines -45
Plate Armors -50

See also[]