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Disambig.png This article is about status effects in Pillars of Eternity. For status effects in Pillars of Eternity II: Deadfire, see Status effects (Deadfire).

Status effects are abnormal states that may have positive or negative effects on party members' or creatures' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc. and can be healed by resting, certain ability/spells, or will heal automatically after some time.

Afflictions[]

There is a fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be "2-stage": if the main attack at least scores a graze, the second attack will occur separately (and often against a separate defense).[1][2]

Affliction Penalties Caused by
Source Cause and Conditions Duration Target defense
Blinded Blinded Cipher Eyestrike 10.0 sec Fortitude Fortitude (+10/+5 Accuracy)
Countered by: Druid Sunbeam Reflex Reflex
Priest Searing Seal 15.0 sec Will Will (+0 Accuracy)
Symbol of Magran [WM2] (Priest of Magran only) 3.0 sec (repeats for 20.0 sec) Will Will
Rogue Blinding Strike Reflex Reflex
Wizard Chill Fog 3.0 sec (repeats for 15.0 sec) Fortitude Fortitude (+10 Accuracy)
Curse of Blackened Sight 20.0 sec Will Will (+10 Accuracy)
Tayn's Chaotic Orb [WM1] (random effect out of 6) 6.0 sec Will Will (+10 Accuracy)
Weapon Hits or Crits (10% chance via Spellchance: Blind) Nightshroud [WM1] (Priest or Rogue only) 10.0 sec Will Will (+15 Accuracy)
Bonded Grief Bonded Grief Combat Applied to the ranger if their animal companion is knocked out (and vice versa). Ranger with Vengeful Grief [WM2] additionally receives: till end of combat auto
Charmed Charmed Chanter The Lover Cried out to the Beloved, "I am Yours!" Will Will
Countered by: Cipher Ringleader Will Will
Whisper of Treason 10.0 sec Will Will (+10 Accuracy)
Druid Charm Beast (against Beasts only) Will Will
Any character Enigma's Charm [WM1] 8.0 sec Will Will (+10 Accuracy)
Confused Confused

Every 6 seconds the afflicted randomly starts to:

  • attack their allies
  • behave normally
  • do nothing
  • move into a random direction
Cipher Mind Plague 5.0 sec Will Will (+5 Accuracy)
Countered by: Tenuous Grasp 6.0 sec Will Will (+10 Accuracy)
Wizard Bewildering Spectacle 5.0 sec Will Will (+10 Accuracy)
Confusion 8.0 sec Will Will (+10 Accuracy)
Company Captain's Cap [DP] Spell Holding: Confusion (when enemy hits Caster) 6.0 sec Will Will (+15 Accuracy)
Scroll of Confusion Any character with Lore ≥ 8 8.0 sec Will Will (+10 Accuracy)
Dazed Dazed Barbarian Dragon Leap [WM1] 15.0 sec Reflex Reflex
Countered by: Echoing Shout [WM2] 6.0 sec Fortitude Fortitude
Cipher Eyestrike 10.0 sec Fortitude Fortitude (+10 Accuracy)
Mind Plague 12.0 sec Will Will (+5 Accuracy)
Priest Instill Doubt 20.0 sec Will Will (+15 Accuracy)
Interdiction 7.0 sec Will Will (+15/+25 Accuracy)
Lesser Arkemyr's Dazzling Lights (Priest of Wael only) 6.0 sec Reflex Reflex (+10 Accuracy)
Wizard Arcane Assault 6.0 sec Will Will (+10 Accuracy)
Arkemyr's Capricious Hex (random effect out of 3) 10.0 sec Will Will (+10 Accuracy)
Arkemyr's Dazzling Lights 12.0 sec Reflex Reflex (+10 Accuracy)
Disoriented Disoriented Weapon Hits (via Disorienting) Lenas Êr 5.0 sec auto
Pliambo per Casitàs
Rod of Pale Shades
Scon Mica's Roar
Strike Hard
The Vile Loner's Lance
The White Spire
Distracted Distracted Rogue [WM2] Persistent Distraction (when contributing to target's Flanked status) while condition is met auto
Countered by:
[WM1] Smoke Cloud Reflex Reflex
Dominated Dominated
  • Alliance flipped
Cipher Puppet Master Will Will
Countered by: Ringleader Will Will
Wizard Wall of Many Colors [WM2] (when enemy passes through) 8.0 sec Will Will (+0 Accuracy)
Flanked Flanked Cipher Phantom Foes 20.0 sec Will Will (+5 Accuracy)
Countered by:
Combat Standing directly between two engaging foes while condition is met auto
Frightened Frightened

(is overridden by Terrified)

Barbarian Barbaric Yell Will Will
Countered by: Chanter Lo, Their Endless Host, the Harbingers Doom Will Will
Cipher Phantom Foes 6.0 sec Will Will (+5 Accuracy)
Secret Horrors Will Will
Tenuous Grasp 15.0 sec Will Will (+10 Accuracy)
Druid Venombloom Fortitude Fortitude
Priest Divine Terror 15.0 sec Will Will (+15 Accuracy)
Holy Radiance (against Vessels only) 15.0 sec Will Will (+0 Accuracy)
Any character Acolyte's Radiance [WM1] (against Vessels only) 10.0 sec Will Will
Abydon's Hammer [WM2] Echo of the Maker passive ability (against Vessels only) 3.0 sec (repeating) Will Will
Executioner's Hood [WM2] Intimidating Presence (to foes in 2.0m aura around wearer) 3.0 sec Will Will (-10 Accuracy)
Twin Sting [WM2] Frighten (on kill) 15.0 sec Will Will (+10 Accuracy)
Hobbled Hobbled Chanter Rime and Frost Followed the Footfalls of Karth Fortitude Fortitude
Countered by:
Cipher Fractured Volition Will Will
Druid Spreading Plague Fortitude Fortitude
Tanglefoot 4.0 sec (repeats for 20.0 sec) Reflex Reflex (+10 Accuracy)
Fighter Crippling Guard Fortitude Fortitude
Priest Symbol of Skaen [WM2] (Priest of Skaen only) 3.0 sec (repeats for 20.0 sec) Reflex Reflex
Ranger Wounding Shot 10.0 Fortitude Fortitude (+0/+10 Accuracy)
Rogue Crippling Strike Fortitude Fortitude
Fearsome Strike Fortitude Fortitude
Wizard Ghost Blades 4.0 sec Reflex Reflex (+10 Accuracy)
Kalakoth's Freezing Rake [WM2] 8.0 sec Fortitude Fortitude (+15 Accuracy)
Llengrath's Warding Staff [WM2] (Hits with summoned weapon) 5.0 sec Fortitude Fortitude (+0 Accuracy)
Ninagauth's Freezing Pillar 3.0 sec (repeats for 9.0 sec) Fortitude Fortitude (+10 Accuracy)
Wall of Force (when enemy passes through) 20.0 sec (lasts for 30.0 sec) Fortitude Fortitude (+0 Accuracy)
Any character Runner's Wounding Shot [WM1] 10.0 sec Fortitude Fortitude (+0 Accuracy)
Scroll of Tanglefoot Any character with Lore ≥ 2 4.0 sec (repeats for 20.0 sec) Reflex Reflex (+10 Accuracy)
Maimed Maimed Combat A character becomes Maimed after being reduced to 0 Health for the first time (and only if Maim Companions Before Death option is turned on). till rest auto
Minor Fatigue Minor Fatigue Successful weapon strikes (via Desiccating) Captain Viccilo's Anger [WM2]
Note: Although Minor Fatigue is primarily a Fatigue status, it can also be gained as a temporary affliction triggered by weapons above.
6.0 sec Fortitude Fortitude (+0 Accuracy)
Paralyzed Paralyzed

(is overridden by Petrified)

Chanter At the Sound of His Voice, the Killers Froze Stiff Will Will
Countered by:
Cipher Mental Binding 8.0 sec Will Will (+10 Accuracy)
Druid Hold Beasts (against Beasts only) Will Will
Wizard Arkemyr's Capricious Hex (random effect out of 3) 6.0 sec Will Will (+10 Accuracy)
Fetid Caress 8.0 sec Fortitude Fortitude (+10 Accuracy)
Ninagauth's Shadowflame [WM1] 6.0 sec Fortitude Fortitude (+10 Accuracy)
Tayn's Chaotic Orb [WM1] (random effect out of 6) 4.0 sec Will Will (+10 Accuracy)
Wall of Many Colors [WM2] (when enemy passes through) 10.0 sec Will Will (+0 Accuracy)
Scroll of Paralysis Any character with Lore ≥ 8 6.0 sec Will Will (+15 Accuracy)
Weapon Hits or Crits (10% chance via Spellchance: Paralyze) The Grey Sleeper [WM1] autoVerify
Petrified Petrified Wizard Gaze of the Adragan 6.0 sec Fortitude Fortitude (+10 Accuracy)
Countered by:
Tayn's Chaotic Orb [WM1] (random effect out of 6) 3.0 sec Will Will (+10 Accuracy)
Wall of Many Colors [WM2] (when enemy passes through) 8.0 sec Fortitude Fortitude (+0 Accuracy)
Weapon Hits or Crits (5% chance via Spellchance: Petrify) Greenstone Staff [WM1] (Monk only) autoVerify
Prone Prone

(is overridden by Stunned, Paralyzed and Petrified)

Cipher Amplified Wave Fortitude Fortitude
Countered by:
Mind Wave 3.0 sec Fortitude Fortitude (+5 Accuracy)
Druid Calling the World's Maw Fortitude Fortitude
Tornado [WM2] 5.0 sec Fortitude Fortitude (+10 Accuracy)
Fighter Clear Out Fortitude Fortitude
Knock Down Fortitude Fortitude
Monk Force of Anguish Fortitude Fortitude
Skyward Kick [WM2] 3.0 sec Fortitude Fortitude
Priest Pillar of Faith 10.0 sec Fortitude Fortitude (+15 Accuracy)
Repulsing Seal 7.0 sec Fortitude Fortitude (+0 Accuracy)
Ranger Master's Call 5.0 sec Fortitude Fortitude (+0 Accuracy)
Takedown 5.0 sec Fortitude Fortitude (+0 Accuracy)
Wizard Concelhaut's Crushing Doom 3.0 sec (repeats 5 times) Reflex Reflex (+0…+20 Accuracy by +5)
Slicken 4.0 sec Reflex Reflex (+10 Accuracy)
Weapon Crits (via Abydon's Power) Abydon's Hammer [WM2] (against Vessels only) 5.0 sec
Weapon Hits or Crits (5% chance via Spellchance: Calling the World's Maw) Greenstone Staff [WM1] (Wizard only) 7.0 sec Fortitude Fortitude (+10 Accuracy)
Weapon Hits or Crits (5% chance via Spellchance: Pillar of Faith) St. Ydwen's Redeemer [WM1] (Fighter only) 10.0 sec Fortitude Fortitude (+15 Accuracy)
Weapon Hits or Crits (15% chance via Spellchance: Prone) One-Eyed Molina's Gold-Fingered Spike-Flinger [DP] (Chanter, Cipher, Druid, Ranger or Wizard only) 6.0 sec Reflex Reflex (+15 Accuracy)
Weapon Crits (via Overbearing) Half-Mast Fortitude Fortitude
One-Eyed Molina's Gold-Fingered Spike-Flinger [DP] Fortitude Fortitude
Tall Grass Fortitude Fortitude
The Hours of St. Rumbalt Fortitude Fortitude
The Temaperacl Fortitude Fortitude
Wē Toki Fortitude Fortitude
Weapon Crits (via Weapon bonus: Overbearing) All Arbalests Fortitude Fortitude
Sickened Sickened Barbarian Threatening Presence Will Will
Countered by:
Chanter Boil Their Flesh From Skin to Bone [WM2] 10.0 sec Fortitude Fortitude
Cipher Secret Horrors Will Will
Druid Plague of Insects Fortitude Fortitude
Vile Thorns 10.0 sec Fortitude Fortitude (+10 Accuracy)
Wizard Arkemyr's Capricious Hex (random effect out of 3) 12.0 sec Will Will (+10 Accuracy)
Fetid Caress 6.0 sec Fortitude Fortitude (+10 Accuracy)
Llengrath's Dread Haze [WM2] 20.0 sec Will Will (+5 Accuracy)
Noxious Burst 10.0 sec Fortitude Fortitude (+10 Accuracy)
Ryngrim's Repulsive Visage 2.0 sec (repeats for 15.0 sec) Fortitude Fortitude (+10 Accuracy)
Tayn's Chaotic Orb [WM1] (random effect out of 6) 8.0 sec Will Will (+10 Accuracy)
Bittercut [WM1] Minor Spellbind: Vile Thorns activated ability (2 per rest) 10.0 sec Fortitude Fortitude (+10 Accuracy)
Stuck Stuck

(is overridden by Stunned, Paralyzed and Petrified)

Cipher Mental Binding 6.0 sec Fortitude Fortitude (+5 Accuracy)
Countered by:
Priest Halt 10.0 sec Will Will (+10 Accuracy)
Ranger Binding Roots 30.0 sec Reflex Reflex (+0 Accuracy)
Wizard Binding Web 3.0 sec (repeats for 10.0 sec) Fortitude Fortitude (+10 Accuracy)
Maura's Writhing Tentacles [WM2] (when enemy is hit by one of the summoned Tentacles) 2.3 sec Reflex Reflex (+0 Accuracy)
Ninagauth's Bitter Mooring 3.0 sec (repeats for 15.0 sec) Fortitude Fortitude (+10 Accuracy)
Scroll of Binding Web Any character with Lore ≥ 4 3.0 sec (repeats for 10.0 sec) Fortitude Fortitude (+10 Accuracy)
Stunned Stunned

(is overridden by Paralyzed and Petrified)

Chanter The Thunder Rolled like Waves on Black Seas 5.0 sec Fortitude Fortitude
Countered by:
Cipher Psychic Backlash (whenever enemy attacks Cipher targeting his Will) 3.0 sec Will Will (-10 Accuracy)
Silent Scream Will Will
Druid Avenging Storm [WM2] (when enemy hits or is hit by Caster) 0.8 sec Fortitude Fortitude
Overwhelming Wave Fortitude Fortitude
Relentless Storm Fortitude Fortitude
Returning Storm 3.0 sec (repeats for 30.0 sec) Fortitude Fortitude
Monk Stunning Blow Fortitude Fortitude
Ranger Stunning Shots (on Hit or Crit when enemy is engaged by animal companion) 2.0 sec Fortitude Fortitude (+0 Accuracy)Verify
Rogue Sap [WM1] 5.0 sec Will Will
Wizard Dimensional Shift 5.0 sec Fortitude Fortitude (+10 Accuracy)
Minoletta's Piercing Sigil [WM2] (when enemy hits Caster) 1.5 sec Fortitude Fortitude (+10 Accuracy)
Tayn's Chaotic Orb [WM1] (random effect out of 6) 5.0 sec Will Will (+10 Accuracy)
Abydon's Hammer [WM2] Ring of the Ancient Forge activated ability 10.0 sec
Gyrd Háewanes Sténes Gréf's Authority activated ability (Wizard only) 6.0 sec Will Will (+20 Accuracy)
Patchwork Boots Exalted Hands activated ability 5.0 sec Will Will (+10 Accuracy)
Weapon Hits or Crits (10% chance via Returning Storm) Stormcaller [WM1] (Ranger only) 3.0 sec (repeats for 30.0 sec) Fortitude Fortitude
Weapon Hits or Crits (5% chance via The Thunder Rolled like Waves on Black Seas) Stormcaller [WM1] (Chanter only) 5.0 sec Fortitude Fortitude
Weapon Crits (via Stunning) Aedrin's Wrecker Fortitude Fortitude
Borresaine Fortitude Fortitude
Cladhaliath Fortitude Fortitude
Godansthunyr Fortitude Fortitude
Mabec's Morning Star Fortitude Fortitude
[DP] One-Eyed Molina's Gold-Fingered Spike-Flinger Fortitude Fortitude
Starcaller Fortitude Fortitude
Terrified Terrified Barbarian Barbaric Shout Will Will
Countered by: Chanter Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel" Will Will
Druid Nature's Terror Will Will
Wizard Caedebald's Blackbow [WM2] (Hits with summoned weapon) 4.0 sec Will Will (+0 Accuracy)
Ryngrim's Enervating Terror 20.0 sec Will Will (+10 Accuracy)
Ryngrim's Repulsive Visage 2.0 sec (repeats for 15.0 sec) Fortitude Fortitude (+10 Accuracy)
Unconscious Unconscious Wizard Call to Slumber 6.0 sec Will Will (+10 Accuracy)
Countered by:
Weakened Weakened Cipher Fractured Volition Will Will
Countered by:
Druid Spreading Plague Fortitude Fortitude
Wall of Thorns Fortitude Fortitude
Venombloom Fortitude Fortitude
Monk Enervating Blows (on Crits) 15.0 sec autoVerify
Priest Painful Interdiction 9.0 sec Fortitude Fortitude (+15 Accuracy)
Symbol of Berath [WM2] (Priest of Berath only) 3.0 sec (repeats for 20.0 sec) Fortitude Fortitude
Rogue Fearsome Strike Fortitude Fortitude
Withering Strike Fortitude Fortitude
Wizard Concelhaut's Draining Touch 20.0 sec Fortitude Fortitude (+10 Accuracy)
Kalakoth's Freezing Rake [WM2] 8.0 sec Fortitude Fortitude (+15 Accuracy)
Ryngrim's Enervating Terror 20.0 sec Will Will (+10 Accuracy)
Tayn's Chaotic Orb [WM1] (random effect out of 6) 7.0 sec Will Will (+10 Accuracy)
Wilting Wind [WM2] 12.0 sec Fortitude Fortitude (+10 Accuracy)

Injury[]

Party members can become injured by being below the threshold of an option in a scripted interaction or by being knocked down to unconsciousness during combat. An Injury gives a penalty that lasts until the next rest.[3]

Injuries gained in combat are selected semi-randomly from the following list. Being knocked out by Fire, Frost or Shock damage tends to cause its corresponding injury.

Injury Penalties During scripted interaction
Location Interactable Requires Affects
Bruised Ribs Bruised Ribs Northweald Staircase Athletics 5 Afflicted to the weakest Party member.
Concussion Concussion Dyrford Ruins Wymund Cipher Afflicted to the player or a cipher companion
Durgan's Battery (Exterior) Chasm interaction Athletics 7 or Dexterity 18 Player
Northweald Staircase Athletics 5 Afflicted to the weakest Party member.
Frostbite Frostbite
Severe Burn Severe Burn
Severe Wound Severe Wound
  • -50% Healing Received
Sprained Wrist Sprained Wrist
Swollen Eye Swollen Eye Lle a Rhemen Broken Stairs Athletics = 1Verify Party member with lowest Athletics score
System Shock System Shock
Twisted Ankle Twisted Ankle
Wrenched Knee Wrenched Knee
Wrenched Shoulder Wrenched Shoulder Pearlwood Bluff
Durgan's Battery (Exterior) Chasm interaction Varies Player

Fatigue[]

When a character sustains an injury in combat, they accrue fatigue. Fatigue can also be gained by failing a skill check in dialog or scripted interactions. Fatigue can be "healed" by resting and through the use of certain drugs.

Note: Although Minor Fatigue is primarily a Fatigue status, it can also be gained as a temporary affliction triggered by some weapons.
Status Penalties
Fatigue minor.png Minor Fatigue

-10 Accuracy, -10% Maximum Endurance

Fatigue major.png Major Fatigue

-20 Accuracy, -25% Maximum Endurance

Fatigue critical.png Critical Fatigue

-30 Accuracy, -50% Maximum Endurance

Note: The following information refers to mechanics that no longer apply to the current version of the game.

As time passes without resting, characters will get fatigued and receive a penalty. How fast this happens depends on the Athletics skill of the character. Fatigue is accrued at a level of 1.0 per in-game second while moving (standing still doesn't increase fatigue), while in combat, while travelling between areas on the world map, and when waiting. When a character's fatigue reaches a certain threshold, a status effect is applied representing the severity of fatigue.

While in combat, a multiplier is applied to the rate at which fatigue increases. This is calculated with 10 + (Athletics * -4.0), which is then limited to a minimum of 1.0 (therefore only characters with 1 and 2 Athletics will become fatigued at a faster rate in combat - at 6x and 2x respectively)

While travelling between areas, the fatigue accrued is reduced by a factor of 0.33.

The thresholds at which a fatigue status is gained is dependent on the characters Athletics. By default minor, major and critical fatigue is gained after 16, 28 and 40 hours without resting, and a multiplier of 1.0 + (Athletics * 0.1) is used to extend it.

Fatigue Threshold per Athletics skill (hours)
0 1 2 3 4 5 6 7 8 9 10 ...
Minor Fatigue 16.0 17.6 19.2 20.8 22.4 24.0 25.6 27.2 28.8 30.4 32.0 ...
Major Fatigue 28.0 30.8 33.6 36.4 39.2 42.0 44.8 47.6 50.4 53.2 56.0 ...
Critical Fatigue 40.0 44.0 48.0 52.0 56.0 60.0 64.0 68.0 72.0 76.0 80.0 ...

Other than the status effect appearing next to the player's portrait, the screen also becomes vignetted and color tinted the more fatigued the player becomes.

Fatigue was changed in a later patch to the game so that it no longer accrues over time.

Death states[]

Unconscious

If a character loses all Endurance during a fight they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance.

Maimed

If a character loses all Health and endurance during a fight, once becoming conscious they will be Maimed and near death. A maimed character may still move and take any actions, but suffer severe penalties to their accuracy and all defenses. If the character gets hit again and are reduced to 0 Health, they must rest to remove Maimed status (and restore Health).[4]

Dead

If a character loses all Health during a fight, and is Maimed (or playing with permadeath),[4] they will die. Dead characters cannot be restored to life and are removed from the game. Their soul leaves their body and their energy will move forward in the eternal cycle.

References[]

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