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(Bonded Grief) |
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+ | {{DisambigMsg|status effects in {{game|poe1}}|status effects in {{game|poe2}}|Status effects (Deadfire)}} |
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− | '''Status Effects''' are abnormal states that may have positive or negative effects on [[Player character|player's]] party or [[creature]]s' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc and can be healed by [[rest]]ing, certain [[ability]]/[[spell]]<nowiki/>s, or will heal automatically after some time. |
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+ | '''Status effects''' are abnormal states that may have positive or negative effects on [[party]] members' or [[creature]]s' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc. and can be healed by [[rest]]ing, certain [[ability]]/[[spell]]s, or will heal automatically after some time. |
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==Afflictions== |
==Afflictions== |
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− | There is fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be |
+ | There is a fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be "2-stage": if the main attack at least scores a graze, the second attack will occur separately (and often against a separate defense).<ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=17931&perpage=40&pagenumber=4#post425601124 Forum post by Josh Sawyer]</ref><ref>[http://jesawyer.tumblr.com/post/75062206388/in-the-new-update-there-are-several-abilities-that#notes Josh Sawyer on his tumblr site]</ref> |
{| class="wikitable" |
{| class="wikitable" |
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+ | ! colspan="2" rowspan="2" | Affliction |
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− | |- |
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− | ! |
+ | ! rowspan="2" | Penalties |
+ | ! colspan="2" | Caused by |
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− | ! width=250 rowspan=2| Penalty |
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− | ! width=500 colspan=2| Caused by |
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|- |
|- |
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+ | ! style="border-top:none; border-left:none" | Cause |
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− | !width=75| [[Class]] |
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+ | ! style="border-top:none" | Condition |
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− | !Width=425|[[Ability]] |
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|- |
|- |
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+ | | style="vertical-align:top; border-right:none" | [[File:ico bonded grief.png|Bonded Grief]] |
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− | |rowspan=6|<div id="Blinded">Blinded</div> |
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+ | | style="vertical-align:top; padding:4px 5px 0 2px; border-left:none" | {{Anchor|Bonded Grief}} Bonded Grief |
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− | |rowspan=6|–25 [[Accuracy]]<br/> –20 [[Deflection]]<br/> –20 [[Reflex]]<br/> –2 [[Move Speed]]<br/> –4 [[Perception]]<br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
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− | |[[Cipher]] |
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− | + | * -10 [[Accuracy]] |
|
+ | * -2 [[Might]] |
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+ | * -2 [[Resolve]] |
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+ | | Combat |
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+ | | Applied to the ranger if their animal companion is knocked unconscious (and vice versa). |
||
|- |
|- |
||
+ | | rowspan="6" style="width:42px; vertical-align:top; border-right:none" | [[File:ico status blinded.png|Blinded]] |
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− | |[[Rogue]] |
||
+ | | rowspan="6" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Blinded}} Blinded |
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− | |[[Blinding Strike]] |
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+ | | rowspan="6" style="vertical-align:top; padding:8px 5px 13px 5px" | |
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+ | * -4 [[Perception]] |
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+ | * -25 [[Accuracy]] |
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+ | * -20 [[Deflection]] |
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+ | * -20 [[Reflex]] |
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+ | * -2 [[Move Speed]] |
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+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
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+ | | [[Cipher]] |
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+ | | [[Eyestrike]] |
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|- |
|- |
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− | |[[Druid]] |
+ | | style="border-left:none" | [[Druid]] |
− | |[[Sunbeam]] |
+ | | [[Sunbeam]] |
|- |
|- |
||
− | |[[Priest]] |
+ | | style="border-left:none" | [[Priest]] |
− | |[[Searing Seal]] |
+ | | [[Searing Seal]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Rogue]] |
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− | |rowspan=2|[[Wizard]] |
||
− | |[[ |
+ | | [[Blinding Strike]] |
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Wizard]] |
||
− | |[[Curse of Blackened Sight]] |
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+ | | [[Chill Fog]] |
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|- |
|- |
||
+ | | style="border-left:none" | [[Curse of Blackened Sight]] |
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− | |rowspan=4|<div id="Charmed">Charmed</div> |
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+ | |- |
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− | |rowspan=4|–25 [[Accuracy]]<br/> Alliance flipped<br/> –25 [[Will]]<br/> –25 [[Deflection]]<br/> –25 [[Reflex]]<br/> –25 [[Fortitude]]<br/> x0.75 [[Attack Speed]]<br/> |
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+ | | rowspan="4" style="vertical-align:top; border-right:none" | [[File:ico status charmed.png|Charmed]] |
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+ | | rowspan="4" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Charmed}} Charmed |
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+ | | rowspan="4" style="vertical-align:top; padding:8px 5px 13px 5px" | |
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+ | * -25 [[Accuracy]] |
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+ | * -25 [[Deflection]] |
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+ | * -25 [[Fortitude]] |
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+ | * -25 [[Reflex]] |
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+ | * -25 [[Will]] |
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+ | * ×0.75 [[Attack Speed]] |
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+ | * Alliance flipped |
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|[[Chanter]] |
|[[Chanter]] |
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|[[The Lover Cried out to the Beloved, "I am Yours!"]] |
|[[The Lover Cried out to the Beloved, "I am Yours!"]] |
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|- |
|- |
||
− | |rowspan=2|[[Cipher]] |
+ | | rowspan="2" style="border-left:none" | [[Cipher]] |
− | |[[Ringleader]] |
+ | | [[Ringleader]] |
|- |
|- |
||
− | |[[Whisper of Treason]] |
+ | | style="border-left:none" | [[Whisper of Treason]] |
|- |
|- |
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− | |[[Druid]] |
+ | | style="border-left:none" | [[Druid]] |
− | |[[Charm Beast]] |
+ | | [[Charm Beast]] |
|- |
|- |
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+ | | rowspan="4" style="vertical-align:top; border-right:none" | [[File:ico status confused.png|Confused]] |
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− | |rowspan=4|<div id="Confused">Confused</div> |
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+ | | rowspan="4" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Confused}} Confused |
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− | |rowspan=4| |
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+ | | rowspan="4" style="vertical-align:top; padding:8px 5px 13px 5px" | |
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− | |rowspan=2|[[Cipher]] |
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+ | * Every 6 seconds the afflicted randomly starts to |
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− | |[[Tenuous Grasp]] |
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+ | ** attack their allies |
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+ | ** behave normally |
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+ | ** do nothing |
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+ | ** move into a random direction |
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+ | | rowspan="2" | [[Cipher]] |
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+ | | [[Mind Plague]] |
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|- |
|- |
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+ | | style="border-left:none" | [[Tenuous Grasp]] |
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− | |[[Mind Plague]] |
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|- |
|- |
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− | |rowspan=2|[[Wizard]] |
+ | | rowspan="2" style="border-left:none" | [[Wizard]] |
− | |[[Bewildering Spectacle]] |
+ | | [[Bewildering Spectacle]] |
|- |
|- |
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− | |[[Confusion]] |
+ | | style="border-left:none" | [[Confusion]] |
|- |
|- |
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+ | | rowspan="7" style="vertical-align:top; border-right:none" | [[File:ico status dazed.png|Dazed]] |
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− | |rowspan=7|<div id="Dazed">Dazed</div> |
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+ | | rowspan="7" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Dazed}} Dazed |
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− | |rowspan=7|–2 [[Intellect]]<br/> –2 [[Perception]]<br/> –2 [[Dexterity]]<br/> –10 [[Accuracy]]<br/> x0.85 [[Attack Speed]]<br/> |
||
+ | | rowspan="7" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |rowspan=2|[[Cipher]] |
||
− | + | * -2 [[Dexterity]] |
|
+ | * -2 [[Intellect]] |
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+ | * -2 [[Perception]] |
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+ | * -10 [[Accuracy]] |
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+ | * ×0.85 [[Attack Speed]] |
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+ | | rowspan="2" | [[Cipher]] |
||
+ | | [[Eyestrike]] |
||
|- |
|- |
||
− | |[[Mind Plague]] |
+ | | style="border-left:none" | [[Mind Plague]] |
|- |
|- |
||
− | |rowspan=2|[[Priest]] |
+ | | rowspan="2" style="border-left:none" | [[Priest]] |
− | |[[ |
+ | | [[Instill Doubt]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Interdiction]] |
||
− | |[[Instill Doubt]] |
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|- |
|- |
||
− | |rowspan=3|[[Wizard]] |
+ | | rowspan="3" style="border-left:none" | [[Wizard]] |
− | |[[Arcane Assault]] |
+ | | [[Arcane Assault]] |
|- |
|- |
||
− | |[[Arkemyr's Capricious Hex]] |
+ | | style="border-left:none" | [[Arkemyr's Capricious Hex]] |
|- |
|- |
||
− | |[[Arkemyr's Dazzling Lights]] |
+ | | style="border-left:none" | [[Arkemyr's Dazzling Lights]] |
|- |
|- |
||
+ | | rowspan="7" style="vertical-align:top; border-right:none" | [[File:ico status generic.png|Disoriented]] |
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− | |rowspan=2|<div id="Distracted">Distracted</div> |
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+ | | rowspan="7" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Disoriented}} Disoriented |
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− | |rowspan=2| -6 to all [[Defense]]s<br/> -1 [[Engagement]] Limit<br/> |
||
+ | | rowspan="7" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |rowspan=2|[[Rogue]] |
||
+ | * -5 to all [[Defense]]s for 5 sec |
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− | |[[Smoke Bomb]] {{wm1}} |
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+ | | rowspan="7" | [[Weapon]] hit |
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+ | | [[Lenas Êr]] |
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|- |
|- |
||
+ | | style="border-left:none" | [[Pliambo per Casitàs]] |
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− | |[[Persistent Distraction]] {{wm2}} |
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|- |
|- |
||
+ | | style="border-left:none" | [[Rod of Pale Shades]] |
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− | |rowspan=2|<div id="Dominated">Dominated</div> |
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− | |rowspan=2|Alliance flipped |
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− | |rowspan=2|[[Cipher]] |
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− | |[[Puppet Master]] |
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|- |
|- |
||
+ | | style="border-left:none" | [[Scon Mica's Roar]] |
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− | |[[Ringleader]] |
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|- |
|- |
||
+ | | style="border-left:none" | [[Strike Hard]] |
||
− | |rowspan=2|<div id="Flanked">Flanked</div> |
||
− | |rowspan=2|–10 [[Deflection]] <br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
− | |All |
||
− | |Engaged by more enemies than engagement limit. |
||
|- |
|- |
||
+ | | style="border-left:none" | [[The Vile Loner's Lance]] |
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− | |[[Cipher]] |
||
− | |[[Phantom Foes]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[The White Spire]] |
||
− | |rowspan=6|<div id="Frightened">Frightened</div> |
||
− | |rowspan=6|–2 [[Dexterity]]<br/> –2 [[Resolve]]<br/> –10 [[Accuracy]]<br/> |
||
− | |[[Barbarian]] |
||
− | |[[Barbaric Yell]] |
||
|- |
|- |
||
+ | | rowspan="2" style="vertical-align:top; border-right:none" | [[File:ico status distracted.png|Distracted]] |
||
− | |[[Chanter]] |
||
+ | | rowspan="2" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Distracted}} Distracted |
||
− | |[[Lo, Their Endless Host, the Harbingers Doom]] |
||
+ | | rowspan="2" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -6 to all [[Defense]]s |
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+ | * -1 [[Engagement]] Limit |
||
+ | | rowspan="2" | [[Rogue]] |
||
+ | | [[Persistent Distraction]] {{wm2}} |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Smoke Cloud]] {{wm1}} |
||
− | |rowspan=2|[[Cipher]] |
||
− | |[[Tenuous Grasp]] |
||
|- |
|- |
||
+ | | rowspan="2" style="vertical-align:top; border-right:none" | [[File:ico status dominated.png|Dominated]] |
||
− | |[[Secret Horrors]] |
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+ | | rowspan="2" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Dominated}} Dominated |
||
+ | | rowspan="2" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * Alliance flipped |
||
+ | | rowspan="2" | [[Cipher]] |
||
+ | | [[Puppet Master]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Ringleader]] |
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− | |[[Druid]] |
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− | |[[Venombloom]] |
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|- |
|- |
||
+ | | rowspan="2" style="vertical-align:top; border-right:none" | [[File:ico status flanked.png|Flanked]] |
||
− | |[[Priest]] |
||
+ | | rowspan="2" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Flanked}} Flanked |
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− | |[[Divine Terror]] |
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+ | | rowspan="2" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -10 [[Deflection]] |
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+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
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+ | | [[Cipher]] |
||
+ | | [[Phantom Foes]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Combat]] |
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− | |rowspan=11|<div id="Hobbled">Hobbled</div> |
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+ | | Standing directly between two [[Melee Engagement|engaging]] foes |
||
− | |rowspan=11|–20 [[Reflex]]<br/> –3 [[Move Speed]]<br/> –2 [[Dexterity]]<br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
− | |[[Cipher]] |
||
− | |[[Fractured Volition]] |
||
|- |
|- |
||
+ | | rowspan="7" style="vertical-align:top; border-right:none" | [[File:ico status frightened.png|Frightened]] |
||
− | |rowspan=2|[[Druid]] |
||
+ | | rowspan="7" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Frightened}} Frightened |
||
− | |[[Spreading Plague]] |
||
+ | | rowspan="7" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Dexterity]] |
||
+ | * -2 [[Resolve]] |
||
+ | * -10 [[Accuracy]] |
||
+ | | [[Barbarian]] |
||
+ | | [[Barbaric Yell]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Chanter]] |
||
− | |[[Tanglefoot]] |
||
+ | | [[Lo, Their Endless Host, the Harbingers Doom]] |
||
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Cipher]] |
||
− | |[[Fighter]] |
||
− | |[[ |
+ | | [[Secret Horrors]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Tenuous Grasp]] |
||
− | |[[Ranger]] |
||
− | |[[Wounding Shot]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Druid]] |
||
− | |[[Chanter]] |
||
+ | | [[Venombloom]] |
||
− | |[[Rime and Frost Followed the Footfalls of Karth]] chant |
||
|- |
|- |
||
− | |rowspan=2|[[ |
+ | | rowspan="2" style="border-left:none" | [[Priest]] |
− | |[[ |
+ | | [[Divine Terror]] |
|- |
|- |
||
− | |[[ |
+ | | [[Holy Radiance]] |
|- |
|- |
||
+ | | rowspan="11" style="vertical-align:top; border-right:none" | [[File:ico status hobbled.png|Hobbled]] |
||
− | |rowspan=3|[[Wizard]] |
||
+ | | rowspan="11" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Hobbled}} Hobbled |
||
− | |[[Wall of Force]] |
||
+ | | rowspan="11" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Dexterity]] |
||
+ | * -20 [[Reflex]] |
||
+ | * -3 [[Move Speed]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Chanter]] |
||
+ | | [[Rime and Frost Followed the Footfalls of Karth]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Cipher]] |
||
− | |[[Ninagauth's Freezing Pillar]] |
||
+ | | [[Fractured Volition]] |
||
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Druid]] |
||
− | |[[Kalakoth's Freezing Rake]] |
||
+ | | [[Spreading Plague]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Tanglefoot]] |
||
− | |<div id="Maimed">Maimed</div> |
||
− | | |
||
− | | |
||
− | | |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Fighter]] |
||
− | |rowspan=6|<div id="Paralyzed">Paralyzed</div> |
||
+ | | [[Crippling Guard]] |
||
− | |rowspan=6| –40 [[Deflection]]<br/> –40 [[Reflex]]<br/> –100 [[Dexterity]] <br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
− | |[[Chanter]] |
||
− | |[[At the Sound of His Voice, the Killers Froze Stiff]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Ranger]] |
||
− | |[[Cipher]] |
||
− | |[[ |
+ | | [[Wounding Shot]] |
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Rogue]] |
||
− | |[[Druid]] |
||
− | |[[ |
+ | | [[Crippling Strike]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Fearsome Strike]] |
||
− | |rowspan=3|[[Wizard]] |
||
− | |[[Arkemyr's Capricious Hex]] |
||
|- |
|- |
||
+ | | rowspan="3" style="border-left:none" | [[Wizard]] |
||
− | |[[Fetid Caress]] |
||
+ | | [[Kalakoth's Freezing Rake]] |
||
|- |
|- |
||
− | |[[Ninagauth's |
+ | | style="border-left:none" | [[Ninagauth's Freezing Pillar]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Wall of Force]] |
||
− | |<div id="Petrified">Petrified</div> |
||
− | |–40 [[Deflection]]<br/> –40 [[Reflex]]<br/> –100 [[Dexterity]]<br/> x4 damage taken (x2 as of 1.05 patch)<br/>Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
− | |[[Wizard]] |
||
− | |[[Gaze of the Adragan]] |
||
|- |
|- |
||
+ | | style="vertical-align:top; border-right:none" | [[File:ico status maimed.png|Maimed]] |
||
− | |rowspan=14|<div id="Prone">Prone</div> |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Maimed}} Maimed |
||
− | |rowspan=14|–10 [[Deflection]]<br/> –10 [[Reflex]]<br/> –2 [[Dexterity]]<br/> Knocked Down<br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |rowspan=2|[[Cipher]] |
||
+ | * -15 [[Accuracy]] |
||
− | |[[Amplified Wave]] |
||
+ | * -15 all [[Defense]]s |
||
+ | * If a Maimed character is again reduced to 0 [[Health]], they will immediately die. |
||
+ | | Always |
||
+ | | A character becomes Maimed after being reduced to 0 [[Health]]. |
||
|- |
|- |
||
+ | | rowspan="7" style="vertical-align:top; border-right:none" | [[File:ico status paralyzed.png|Paralyzed]] |
||
− | |[[Mind Wave]] |
||
+ | | rowspan="7" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Paralyzed}} Paralyzed |
||
+ | | rowspan="7" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -100 [[Dexterity]] |
||
+ | * -40 [[Deflection]] |
||
+ | * -40 [[Reflex]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Chanter]] |
||
+ | | [[At the Sound of His Voice, the Killers Froze Stiff]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Cipher]] |
||
− | |[[Druid]] |
||
+ | | [[Mental Binding]] |
||
− | |[[Calling the World's Maw]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Druid]] |
||
− | |rowspan=2|[[Fighter]] |
||
− | |[[ |
+ | | [[Hold Beasts]] |
|- |
|- |
||
+ | |[[Weapon]] [[hit]]s or [[crit]]s |
||
− | |[[Clear Out]] |
||
+ | |[[The Grey Sleeper]] |
||
|- |
|- |
||
+ | | rowspan="3" style="border-left:none" | [[Wizard]] |
||
− | |[[Monk]] |
||
− | |[[ |
+ | | [[Arkemyr's Capricious Hex]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Fetid Caress]] |
||
− | |rowspan=2|[[Priest]] |
||
− | |[[Pillar of Faith]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Ninagauth's Shadowflame]] |
||
− | |[[Repulsing Seal]] |
||
|- |
|- |
||
+ | | rowspan="2" style="vertical-align:top; border-right:none" | [[File:ico status petrified.png|Petrified]] |
||
− | |rowspan=2|[[Ranger]] |
||
+ | | rowspan="2" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Petrified}} Petrified |
||
− | |[[Master's Call]] |
||
+ | | rowspan="2" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -100 [[Dexterity]] |
||
+ | * -40 [[Deflection]] |
||
+ | * -40 [[Reflex]] |
||
+ | * ×2 [[Damage]] taken |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Wizard]] |
||
+ | | [[Gaze of the Adragan]] |
||
|- |
|- |
||
+ | |[[Weapon]] [[hit]]s or [[crit]]s |
||
− | |[[Takedown]] |
||
+ | |[[Greenstone Staff]] |
||
|- |
|- |
||
+ | | rowspan="17" style="vertical-align:top; border-right:none" | [[File:ico status prone.png|Prone]] |
||
− | |[[Wizard]] |
||
+ | | rowspan="17" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Prone}} Prone |
||
− | |[[Slicken]] |
||
+ | | rowspan="17" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -10 [[Deflection]] |
||
+ | * -10 [[Reflex]] |
||
+ | * -2 [[Dexterity]] |
||
+ | * Knocked down |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | rowspan="2" | [[Cipher]] |
||
+ | | [[Amplified Wave]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Mind Wave]] |
||
− | |rowspan=3|[[Weapon]] crits |
||
− | |[[Arbalest|Arbalests]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Druid]] |
||
− | |[[Tall Grass]] |
||
+ | | [[Calling the World's Maw]] |
||
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Fighter]] |
||
− | |[[The Hours of St. Rumbalt]] |
||
+ | | [[Clear Out]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Knock Down]] |
||
− | |rowspan=7|<div id="Sickened">Sickened</div> |
||
− | |rowspan=7|–10 [[Will]]<br/> –10 [[Fortitude]]<br/> –1 [[Perception]]<br/> –1 [[Constitution]]<br/> –1 [[Intellect]]<br/> –1 [[Dexterity]]<br/> –1 [[Might]]<br/> –1 [[Resolve]] |
||
− | |[[Cipher]] |
||
− | |[[Secret Horrors]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Monk]] |
||
− | |rowspan=2|[[Druid]] |
||
− | |[[ |
+ | | [[Force of Anguish]] |
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Priest]] |
||
− | |[[Plague of Insects]] |
||
+ | | [[Pillar of Faith]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Repulsing Seal]] |
||
− | |rowspan=3|[[Wizard]] |
||
− | |[[Ryngrim's Repulsive Visage]] |
||
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Ranger]] |
||
− | |[[Arkemyr's Capricious Hex]] |
||
+ | | [[Master's Call]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Takedown]] |
||
− | |[[Fetid Caress]] |
||
|- |
|- |
||
+ | | rowspan="6" style="border-left:none" | [[Weapon]] [[crit]]s |
||
− | |[[Barbarian]] |
||
+ | | [[Arbalest]]s |
||
− | |[[Threatening Presence]] |
||
|- |
|- |
||
+ | |[[Half-Mast]] |
||
− | |rowspan=4|<div id="Stuck">Stuck</div> |
||
− | |rowspan=4|–20 [[Deflection]]<br/> –20 [[Reflex]]<br/> –5 [[Accuracy]]<br/> –2 [[Dexterity]]<br/> Immobilized <br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
− | |[[Cipher]] |
||
− | |[[Mental Binding]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Tall Grass]] |
||
− | |[[Priest]] |
||
− | |[[Halt]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[The Hours of St. Rumbalt]] |
||
− | |[[Ranger]] |
||
− | |[[Binding Roots]] |
||
|- |
|- |
||
− | |[[ |
+ | |[[The Temaperacl]] |
− | |[[Binding Web]] |
||
|- |
|- |
||
+ | |[[Wē Toki]] |
||
− | |rowspan=13|<div id="Stunned">Stunned</div> |
||
− | |rowspan=13|-30 [[Deflection]]<br/> -30 [[Reflex]]<br/> -4 [[Perception]]<br/> -4 [[Intellect]]<br/> -4 [[Dexterity]]<br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
− | |[[Chanter]] |
||
− | |[[The Thunder Rolled like Waves on Black Seas]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Wizard]] |
||
− | |[[Cipher]] |
||
− | |[[ |
+ | | [[Slicken]] |
|- |
|- |
||
+ | | rowspan="7" style="vertical-align:top; border-right:none" | [[File:ico status generic.png|Sickened]] |
||
− | |rowspan=2|[[Druid]] |
||
+ | | rowspan="7" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Sickened}} Sickened |
||
− | |[[Overwhelming Wave]] |
||
+ | | rowspan="7" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -1 to all [[Attribute]]s |
||
+ | * -10 [[Fortitude]] |
||
+ | * -10 [[Will]] |
||
+ | | [[Barbarian]] |
||
+ | | [[Threatening Presence]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Cipher]] |
||
− | |[[Relentless Storm]] |
||
+ | | [[Secret Horrors]] |
||
|- |
|- |
||
− | |rowspan=2|[[ |
+ | | rowspan="2" style="border-left:none" | [[Druid]] |
− | |[[ |
+ | | [[Plague of Insects]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Vile Thorns]] |
||
− | |[[Stunning Blow]] |
||
|- |
|- |
||
+ | | rowspan="3" style="border-left:none" | [[Wizard]] |
||
− | |[[Ranger]] |
||
+ | | [[Arkemyr's Capricious Hex]] |
||
− | |[[Stunning Shots]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Fetid Caress]] |
||
− | |[[Wizard]] |
||
− | |[[Dimensional Shift]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Ryngrim's Repulsive Visage]] |
||
− | |rowspan=5|[[Weapon]] crits |
||
− | |[[Borresaine]] |
||
|- |
|- |
||
+ | | rowspan="4" style="vertical-align:top; border-right:none" | [[File:ico status stuck.png|Stuck]] |
||
− | |[[Starcaller]] |
||
+ | | rowspan="4" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Stuck}} Stuck |
||
+ | | rowspan="4" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Dexterity]] |
||
+ | * -5 [[Accuracy]] |
||
+ | * -20 [[Deflection]] |
||
+ | * -20 [[Reflex]] |
||
+ | * Immobilized |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Cipher]] |
||
+ | | [[Mental Binding]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Priest]] |
||
− | |[[Aedrin's Wrecker]] |
||
+ | | [[Halt]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Ranger]] |
||
− | |[[Godansthunyr]] |
||
+ | | [[Binding Roots]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Wizard]] |
||
− | |[[Cladhaliath]] |
||
+ | | [[Binding Web]] |
||
|- |
|- |
||
+ | | rowspan="14" style="vertical-align:top; border-right:none" | [[File:ico status stunned.png|Stunned]] |
||
− | |rowspan=5|<div id="Terrified">Terrified</div> |
||
+ | | rowspan="14" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Stunned}} Stunned |
||
− | |rowspan=5|–4 [[Dexterity]]<br/> –4 [[Resolve]]<br/> –20 [[Accuracy]]<br/> Overrides [[Frightened]] |
||
+ | | rowspan="14" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |[[Barbarian]] |
||
+ | * Overrides [[Status Effects#Prone]] |
||
− | |[[Barbaric Shout]] |
||
+ | * -4 [[Dexterity]] |
||
+ | * -4 [[Intellect]] |
||
+ | * -4 [[Perception]] |
||
+ | * -30 [[Deflection]] |
||
+ | * -30 [[Reflex]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Chanter]] |
||
+ | | [[The Thunder Rolled like Waves on Black Seas]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Cipher]] |
||
− | |[[Chanter]] |
||
+ | | [[Silent Scream]] |
||
− | |[[Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel"]] |
||
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Druid]] |
||
− | |[[Druid]] |
||
− | |[[ |
+ | | [[Overwhelming Wave]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Relentless Storm]] |
||
− | |rowspan=2|[[Wizard]] |
||
− | |[[Ryngrim's Repulsive Visage]] |
||
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Monk]] |
||
− | |[[Ryngrim's Enervating Terror]] |
||
+ | | [[Rooting Pain]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Stunning Blow]] |
||
− | |<div id="Unconscious">Unconscious</div> |
||
− | |–40 [[Deflection]]<br/> –40 [[Reflex]]<br/> –100 [[Dexterity]] <br/> Allows Rogue [[Sneak_Attack|Sneak Attack]] |
||
− | |[[Wizard]] |
||
− | |[[Call to Slumber]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Ranger]] |
||
− | |rowspan=9|<div id="Weakened">Weakened</div> |
||
+ | | [[Stunning Shots]] |
||
− | |rowspan=9|–2 [[Might]]<br/> –20 [[Will]]<br/> –20 [[Fortitude]]<br/> –2 [[Move Speed]]<br/> –2 [[Constitution]]<br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
− | |[[Cipher]] |
||
− | |[[Fractured Volition]] |
||
|- |
|- |
||
+ | | rowspan="6" style="border-left:none" | [[Weapon]] [[crit]]s |
||
− | |[[Priest]] |
||
− | |[[ |
+ | | [[Aedrin's Wrecker]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Borresaine]] |
||
− | |rowspan=2|[[Druid]] |
||
− | |[[Spreading Plague]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Cladhaliath]] |
||
− | |[[Venombloom]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Godansthunyr]] |
||
− | |rowspan=2|[[Rogue]] |
||
− | |[[Withering Strike]] |
||
|- |
|- |
||
− | |[[ |
+ | |[[Mabec's Morning Star]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Starcaller]] |
||
− | |[[Monk]] |
||
− | |[[Enervating Blow]] |
||
|- |
|- |
||
− | | |
+ | | style="border-left:none" | [[Wizard]] |
+ | | [[Dimensional Shift]] |
||
− | |[[Ryngrim's Enervating Terror]] |
||
|- |
|- |
||
+ | | rowspan="5" style="vertical-align:top; border-right:none" | [[File:ico status terrified.png|Terrified]] |
||
− | |[[Kalakoth's Freezing Rake]] |
||
+ | | rowspan="5" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Terrified}} Terrified |
||
+ | | rowspan="5" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * Overrides [[Status Effects#Frightened]] |
||
+ | * -4 [[Dexterity]] |
||
+ | * -4 [[Resolve]] |
||
+ | * -20 [[Accuracy]] |
||
+ | | [[Barbarian]] |
||
+ | | [[Barbaric Shout]] |
||
+ | |- |
||
+ | | style="border-left:none" | [[Chanter]] |
||
+ | | [[Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel"]] |
||
+ | |- |
||
+ | | style="border-left:none" | [[Druid]] |
||
+ | | [[Nature's Terror]] |
||
+ | |- |
||
+ | | rowspan="2" style="border-left:none" | [[Wizard]] |
||
+ | | [[Ryngrim's Enervating Terror]] |
||
+ | |- |
||
+ | | style="border-left:none" | [[Ryngrim's Repulsive Visage]] |
||
+ | |- |
||
+ | | style="vertical-align:top; border-right:none" | [[File:ico status generic.png|Unconscious]] |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Unconscious}} Unconscious |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -100 [[Dexterity]] |
||
+ | * -40 [[Deflection]] |
||
+ | * -40 [[Reflex]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Wizard]] |
||
+ | | [[Call to Slumber]] |
||
+ | |- |
||
+ | | rowspan="14" style="vertical-align:top; border-right:none; border-radius:0px 0px 0px 7px" | [[File:ico status weakened.png|Weakened]] |
||
+ | | rowspan="14" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Weakened}} Weakened |
||
+ | | rowspan="14" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Constitution]] |
||
+ | * -2 [[Might]] |
||
+ | * -20 [[Fortitude]] |
||
+ | * -20 [[Will]] |
||
+ | * -2 [[Move Speed]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Cipher]] |
||
+ | | [[Fractured Volition]] |
||
+ | |- |
||
+ | | rowspan="3" style="border-left:none" | [[Druid]] |
||
+ | | [[Spreading Plague]] |
||
+ | |- |
||
+ | |[[Wall of Thorns]] |
||
+ | |- |
||
+ | | style="border-left:none" | [[Venombloom]] |
||
+ | |- |
||
+ | | style="border-left:none" | [[Monk]] |
||
+ | | [[Enervating Blows]] |
||
+ | |- |
||
+ | | rowspan="2" style="border-left:none" | [[Priest]] |
||
+ | | [[Painful Interdiction]] |
||
+ | |- |
||
+ | |[[Symbol of Berath]] |
||
+ | |- |
||
+ | | rowspan="2" style="border-left:none" | [[Rogue]] |
||
+ | | [[Fearsome Strike]] |
||
+ | |- |
||
+ | | style="border-left:none" | [[Withering Strike]] |
||
+ | |- |
||
+ | | rowspan="5" |[[Wizard]] |
||
+ | |[[Concelhaut's Draining Touch]] |
||
+ | |- |
||
+ | | style="border-left:none; border-radius:0px 0px 7px 0px" | [[Ryngrim's Enervating Terror]] |
||
+ | |- |
||
+ | |[[Tayn's Chaotic Orb]] |
||
+ | |- |
||
+ | |[[Wilting Wind]] |
||
+ | |- |
||
+ | | [[Kalakoth's Freezing Rake]] |
||
|} |
|} |
||
− | ==Injury== |
+ | == Injury == |
− | Party members can become injured by being below the threshold of an option in a [[scripted interaction]] |
+ | Party members can become injured by being below the threshold of an option in a [[scripted interaction]] or by being knocked down to [[unconscious]]ness during combat. An Injury gives a penalty that lasts until the next [[rest]].<ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=17931&perpage=40&pagenumber=7#post429890449 Josh Sawyer on Something Awful]</ref> |
+ | |||
+ | Injuries gained in combat are selected semi-randomly from the following list. Being knocked out by Fire, Frost or Shock damage tends to cause its corresponding injury. |
||
{| class="wikitable" |
{| class="wikitable" |
||
+ | ! colspan="2" rowspan="2" | Injury |
||
− | |- |
||
− | ! rowspan=2 |
+ | ! rowspan="2" | Penalties |
+ | ! colspan="4" | During scripted interaction |
||
− | ! rowspan=2 width=250 | Penalty |
||
− | ! colspan=4 width=700 | Caused by |
||
|- |
|- |
||
− | ! |
+ | ! style="border-top:none; border-left:none" | Location |
− | ! |
+ | ! style="border-top:none" | Interactable |
+ | ! style="border-top:none" | Requires |
||
− | ! width=200| Requirements |
||
+ | ! style="border-top:none" | Affects |
||
− | ! width=200|Affected |
||
|- |
|- |
||
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury bruised ribs.png|Bruised Ribs]] |
||
− | |Bruised Ribs |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Bruised Ribs}} Bruised Ribs |
||
− | | –20 [[Fortitude]] |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | | |
||
+ | * -4 [[Constitution]] |
||
− | | |
||
+ | | [[Northweald]] |
||
− | | |
||
+ | | Staircase |
||
− | | |
||
+ | | [[Athletics]] 5 |
||
+ | | Afflicted to the weakest [[Party]] member. |
||
|- |
|- |
||
+ | | rowspan="3" style="width:42px; vertical-align:top; border-right:none" | [[File:Injury concussion.png|Concussion]] |
||
− | |Concussion |
||
+ | | rowspan="3" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Concussion}} Concussion |
||
− | | -20 [[Will]] |
||
+ | | rowspan="3" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |[[Dyrford Ruins]] |
||
− | + | * -2 [[Intellect]] |
|
+ | * -2 [[Resolve]] |
||
− | |[[Cipher]] or [[Cipher]] companion |
||
+ | | [[Dyrford Ruins]] |
||
− | |afflicted to player or cipher companion |
||
+ | | [[Wymund]] |
||
+ | | [[Cipher]] |
||
+ | | Afflicted to the [[The Watcher|player]] or a [[cipher]] [[Party#Companions|companion]] |
||
|- |
|- |
||
+ | | [[Durgan's Battery (Exterior)]] |
||
− | |Sprained Wrist |
||
+ | | Chasm interaction |
||
− | | –20 [[Deflection]] |
||
+ | | [[Athletics]] 7 or [[Dexterity]] 18 |
||
− | | |
||
+ | | Player |
||
− | | |
||
− | | |
||
− | | |
||
|- |
|- |
||
+ | | [[Northweald]] |
||
− | |Swollen Eye |
||
+ | | Staircase |
||
− | | –20 [[Accuracy]] |
||
− | |[[ |
+ | | [[Athletics]] 5 |
+ | | Afflicted to the weakest [[Party]] member. |
||
− | |Broken Stairs |
||
− | |Athletics >0 and <2 |
||
− | |Party Member with lowest [[Athletics]] score |
||
|- |
|- |
||
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury frostbite.png|Frostbite]] |
||
− | |Twisted Ankle |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Frostbite}} Frostbite |
||
− | | –20 [[Reflex]] |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | | |
||
+ | * -10 [[Fortitude]] |
||
− | | |
||
+ | * -8 [[Damage Reduction|DR]] (Freeze) |
||
− | | |
||
− | | |
+ | | |
+ | | |
||
+ | | |
||
+ | | |
||
|- |
|- |
||
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury severe burn.png|Severe Burn]] |
||
− | |Wrenched Knee |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Severe Burn}} Severe Burn |
||
− | | –3 Move Speed |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | | |
||
+ | * -2 [[Dexterity]] |
||
− | | |
||
+ | * -8 [[Damage Reduction|DR]] (Burn) |
||
− | | |
||
− | | |
+ | | |
+ | | |
||
+ | | |
||
+ | | |
||
+ | |- |
||
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury severe wound.png|Severe Wound]] |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Severe Wound}} Severe Wound |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -50% Healing Received |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | |- |
||
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury sprained wrist.png|Sprained Wrist]] |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Sprained Wrist}} Sprained Wrist |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -15 [[Deflection]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | |- |
||
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury swollen eye.png|Swollen Eye]] |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Swollen Eye}} Swollen Eye |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Perception]] |
||
+ | | [[Lle a Rhemen]] |
||
+ | | Broken Stairs |
||
+ | | [[Athletics]] = 1{{Verify}} |
||
+ | | [[Party]] member with lowest Athletics score |
||
+ | |- |
||
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury system shock.png|System Shock]] |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|System Shock}} System Shock |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -?? [[Defense]] vs. [[Status Effects#Stunned|Stunned]] |
||
+ | * -8 [[Damage Reduction|DR]] (Shock) |
||
+ | * [[Status Effects#Prone|Prone]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | |- |
||
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury twisted ankle.png|Twisted Ankle]] |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Twisted Ankle}} Twisted Ankle |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -25 [[Reflex]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | |- |
||
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury wrenched knee.png|Wrenched Knee]] |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Wrenched Knee}} Wrenched Knee |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -3 [[Move Speed]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
|- |
|- |
||
+ | | rowspan="2" style="width:42px; vertical-align:top; border-right:none" | [[File:Injury wrenched shoulder.png|Wrenched Shoulder]] |
||
− | |Wrenched Shoulder |
||
+ | | rowspan="2" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Wrenched Shoulder}} Wrenched Shoulder |
||
− | | –2 Might <br/>x 0.9 Attack Speed |
||
+ | | rowspan="2" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Might]] |
||
+ | * -25% [[Attack Speed]] |
||
| [[Pearlwood Bluff]] |
| [[Pearlwood Bluff]] |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | |||
|- |
|- |
||
+ | | [[Durgan's Battery (Exterior)]] |
||
+ | | Chasm interaction |
||
+ | | Varies |
||
+ | | Player |
||
|} |
|} |
||
==Fatigue== |
==Fatigue== |
||
− | + | When a character sustains an [[Status effects#Injury|injury]] in combat, they accrue fatigue. Fatigue can also be gained by failing a skill check in dialog or [[scripted interaction]]s. Fatigue can be "healed" by [[rest]]ing and through the use of certain [[drug]]s. |
|
− | {| class="wikitable |
+ | {| class="wikitable |
+ | ! colspan="2" | Status |
||
− | |- |
||
+ | ! Penalties |
||
− | ! rowspan=2 width=100 | Name |
||
− | ! rowspan=2 width=150 | Penalty |
||
− | ! colspan=15 width=700 | needed Fatigue by Athlethics skill. |
||
|- |
|- |
||
+ | | style="padding:0 4px" | [[File:Fatigue minor.png]] |
||
− | ! 0 |
||
+ | | '''Minor Fatigue''' |
||
− | ! 1 |
||
− | ! 2 |
||
− | ! 3 |
||
− | ! 4 |
||
− | ! 5 |
||
− | ! 6 |
||
− | ! 7 |
||
− | ! 8 |
||
− | ! 9 |
||
− | ! 10 |
||
− | ! 11 |
||
− | ! 12 |
||
− | ! 13 |
||
− | ! 14 |
||
− | |- |
||
− | |Minor Fatigue |
||
| |
| |
||
− | + | -10 [[Accuracy]], -10% Maximum [[Endurance]] |
|
+ | |||
− | * - 5 to all [[Defense]]s |
||
− | * x0.9 Maximum [[Endurance]] |
||
− | |16.0 |
||
− | |17.6 |
||
− | |17.6 |
||
− | |19.2 |
||
− | |19.2 |
||
− | |19.2 |
||
− | |20.8 |
||
− | |20.8 |
||
− | |20.8 |
||
− | |20.8 |
||
− | |22.4 |
||
− | |22.4 |
||
− | |22.4 |
||
− | |22.4 |
||
− | |22.4 |
||
|- |
|- |
||
+ | | style="padding:0 4px" | [[File:Fatigue major.png]] |
||
− | |Major Fatigue |
||
+ | | '''Major Fatigue''' |
||
| |
| |
||
− | + | -20 [[Accuracy]], -25% Maximum [[Endurance]] |
|
+ | |||
− | * - 12 to all [[Defense]]s |
||
− | * x0.75 Maximum [[Endurance]] |
||
− | |28.0 |
||
− | |30.8 |
||
− | |30.8 |
||
− | |33.6 |
||
− | |33.6 |
||
− | |33.6 |
||
− | |36.4 |
||
− | |36.4 |
||
− | |36.4 |
||
− | |36.4 |
||
− | |39.2 |
||
− | |39.2 |
||
− | |39.2 |
||
− | |39.2 |
||
− | |39.2 |
||
|- |
|- |
||
+ | | style="padding:0 4px" | [[File:Fatigue critical.png]] |
||
− | |Critical Fatigue |
||
+ | | '''Critical Fatigue''' |
||
| |
| |
||
− | + | -30 [[Accuracy]], -50% Maximum [[Endurance]] |
|
+ | |} |
||
− | * - 25 to all [[Defense]]s |
||
+ | |||
− | * x0.5 Maximum [[Endurance]] |
||
+ | {{Note|The following information refers to mechanics that no longer apply to the current version of the game.}} |
||
− | |40.0 |
||
+ | As time passes without resting, characters will get fatigued and receive a penalty. How fast this happens depends on the [[Athletics]] [[skill]] of the character. Fatigue is accrued at a level of 1.0 per in-game second while moving (standing still doesn't increase fatigue), while in [[combat]], while travelling between areas on the world map, and when waiting. When a character's fatigue reaches a certain threshold, a status effect is applied representing the severity of fatigue. |
||
− | |44.0 |
||
+ | |||
− | |44.0 |
||
+ | While in combat, a multiplier is applied to the rate at which fatigue increases. This is calculated with <code>10 + (Athletics * -4.0)</code>, which is then limited to a minimum of 1.0 (therefore only characters with 1 and 2 [[Athletics]] will become fatigued at a faster rate in combat - at 6x and 2x respectively) |
||
− | |48.0 |
||
+ | |||
− | |48.0 |
||
+ | While travelling between areas, the fatigue accrued is reduced by a factor of 0.33. |
||
− | |48.0 |
||
+ | |||
− | |52.0 |
||
+ | The thresholds at which a fatigue status is gained is dependent on the characters [[Athletics]]. By default minor, major and critical fatigue is gained after '''16''', '''28''' and '''40''' hours without resting, and a multiplier of <code>1.0 + (Athletics * 0.1)</code> is used to extend it. |
||
− | |52.0 |
||
+ | |||
− | |52.0 |
||
+ | {| class="wikitable" |
||
− | |52.0 |
||
+ | ! rowspan="2" | Fatigue |
||
− | |56.0 |
||
+ | ! colspan="15" | Threshold per Athletics skill (hours) |
||
− | |56.0 |
||
− | |56.0 |
||
− | |56.0 |
||
− | |56.0 |
||
|- |
|- |
||
+ | ! style="border-top:none; border-left:none" | 0 |
||
+ | ! style="border-top:none; border-left:none" | 1 |
||
+ | ! style="border-top:none; border-left:none" | 2 |
||
+ | ! style="border-top:none; border-left:none" | 3 |
||
+ | ! style="border-top:none; border-left:none" | 4 |
||
+ | ! style="border-top:none; border-left:none" | 5 |
||
+ | ! style="border-top:none; border-left:none" | 6 |
||
+ | ! style="border-top:none; border-left:none" | 7 |
||
+ | ! style="border-top:none; border-left:none" | 8 |
||
+ | ! style="border-top:none; border-left:none" | 9 |
||
+ | ! style="border-top:none; border-left:none" | 10 |
||
+ | ! style="border-top:none; border-left:none" | ... |
||
+ | |- |
||
+ | | Minor Fatigue |
||
+ | | 16.0 |
||
+ | | 17.6 |
||
+ | | 19.2 |
||
+ | | 20.8 |
||
+ | | 22.4 |
||
+ | | 24.0 |
||
+ | | 25.6 |
||
+ | | 27.2 |
||
+ | | 28.8 |
||
+ | | 30.4 |
||
+ | | 32.0 |
||
+ | | ... |
||
+ | |- |
||
+ | | Major Fatigue |
||
+ | | 28.0 |
||
+ | | 30.8 |
||
+ | | 33.6 |
||
+ | | 36.4 |
||
+ | | 39.2 |
||
+ | | 42.0 |
||
+ | | 44.8 |
||
+ | | 47.6 |
||
+ | | 50.4 |
||
+ | | 53.2 |
||
+ | | 56.0 |
||
+ | | ... |
||
+ | |- |
||
+ | | Critical Fatigue |
||
+ | | 40.0 |
||
+ | | 44.0 |
||
+ | | 48.0 |
||
+ | | 52.0 |
||
+ | | 56.0 |
||
+ | | 60.0 |
||
+ | | 64.0 |
||
+ | | 68.0 |
||
+ | | 72.0 |
||
+ | | 76.0 |
||
+ | | 80.0 |
||
+ | | ... |
||
|} |
|} |
||
+ | Other than the status effect appearing next to the player's portrait, the screen also becomes vignetted and color tinted the more fatigued the player becomes. |
||
− | ==Death== |
||
+ | |||
+ | Fatigue was changed in a later patch to the game so that it no longer accrues over time. |
||
+ | |||
+ | == Death states == |
||
;Unconscious |
;Unconscious |
||
− | If a character loses all [[Endurance]] during a fight they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance. |
+ | If a character loses all [[Endurance]] during a fight they are knocked out for the duration, unable to move or take any actions. [[Unconscious]] characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance. |
;Maimed |
;Maimed |
||
Line 496: | Line 729: | ||
;Dead |
;Dead |
||
− | If a character loses all [[Health]] during a fight, and is [[Maimed]] (or playing with permadeath)<ref name="forum-25-4-14">[http://forums.obsidian.net/topic/66100-death-dying/?view=findpost&p=1443390 Forum post by Josh Sawyer]</ref> |
+ | If a character loses all [[Health]] during a fight, and is [[Maimed]] (or playing with permadeath),<ref name="forum-25-4-14">[http://forums.obsidian.net/topic/66100-death-dying/?view=findpost&p=1443390 Forum post by Josh Sawyer]</ref> they will die. [[Dead]] characters cannot be restored to life and are removed from the game. Their [[soul]] leaves their body and their energy will move forward in the eternal cycle. |
− | ==References== |
||
{{References|30em}} |
{{References|30em}} |
||
Revision as of 13:25, 8 June 2021
Status effects are abnormal states that may have positive or negative effects on party members' or creatures' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc. and can be healed by resting, certain ability/spells, or will heal automatically after some time.
Afflictions
There is a fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be "2-stage": if the main attack at least scores a graze, the second attack will occur separately (and often against a separate defense).[1][2]
Injury
Party members can become injured by being below the threshold of an option in a scripted interaction or by being knocked down to unconsciousness during combat. An Injury gives a penalty that lasts until the next rest.[3]
Injuries gained in combat are selected semi-randomly from the following list. Being knocked out by Fire, Frost or Shock damage tends to cause its corresponding injury.
Injury | Penalties | During scripted interaction | ||||
---|---|---|---|---|---|---|
Location | Interactable | Requires | Affects | |||
Bruised Ribs |
|
Northweald | Staircase | Athletics 5 | Afflicted to the weakest Party member. | |
Concussion | Dyrford Ruins | Wymund | Cipher | Afflicted to the player or a cipher companion | ||
Durgan's Battery (Exterior) | Chasm interaction | Athletics 7 or Dexterity 18 | Player | |||
Northweald | Staircase | Athletics 5 | Afflicted to the weakest Party member. | |||
Frostbite | ||||||
Severe Burn | ||||||
Severe Wound |
|
|||||
Sprained Wrist |
|
|||||
Swollen Eye |
|
Lle a Rhemen | Broken Stairs | Athletics = 1Verify | Party member with lowest Athletics score | |
System Shock | ||||||
Twisted Ankle |
|
|||||
Wrenched Knee |
|
|||||
Wrenched Shoulder |
|
Pearlwood Bluff | ||||
Durgan's Battery (Exterior) | Chasm interaction | Varies | Player |
Fatigue
When a character sustains an injury in combat, they accrue fatigue. Fatigue can also be gained by failing a skill check in dialog or scripted interactions. Fatigue can be "healed" by resting and through the use of certain drugs.
Status | Penalties | |
---|---|---|
Minor Fatigue | ||
Major Fatigue | ||
Critical Fatigue |
As time passes without resting, characters will get fatigued and receive a penalty. How fast this happens depends on the Athletics skill of the character. Fatigue is accrued at a level of 1.0 per in-game second while moving (standing still doesn't increase fatigue), while in combat, while travelling between areas on the world map, and when waiting. When a character's fatigue reaches a certain threshold, a status effect is applied representing the severity of fatigue.
While in combat, a multiplier is applied to the rate at which fatigue increases. This is calculated with 10 + (Athletics * -4.0)
, which is then limited to a minimum of 1.0 (therefore only characters with 1 and 2 Athletics will become fatigued at a faster rate in combat - at 6x and 2x respectively)
While travelling between areas, the fatigue accrued is reduced by a factor of 0.33.
The thresholds at which a fatigue status is gained is dependent on the characters Athletics. By default minor, major and critical fatigue is gained after 16, 28 and 40 hours without resting, and a multiplier of 1.0 + (Athletics * 0.1)
is used to extend it.
Fatigue | Threshold per Athletics skill (hours) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ... | ||||
Minor Fatigue | 16.0 | 17.6 | 19.2 | 20.8 | 22.4 | 24.0 | 25.6 | 27.2 | 28.8 | 30.4 | 32.0 | ... | |||
Major Fatigue | 28.0 | 30.8 | 33.6 | 36.4 | 39.2 | 42.0 | 44.8 | 47.6 | 50.4 | 53.2 | 56.0 | ... | |||
Critical Fatigue | 40.0 | 44.0 | 48.0 | 52.0 | 56.0 | 60.0 | 64.0 | 68.0 | 72.0 | 76.0 | 80.0 | ... |
Other than the status effect appearing next to the player's portrait, the screen also becomes vignetted and color tinted the more fatigued the player becomes.
Fatigue was changed in a later patch to the game so that it no longer accrues over time.
Death states
- Unconscious
If a character loses all Endurance during a fight they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance.
- Maimed
If a character loses all Health and endurance during a fight, once becoming conscious they will be Maimed and near death. A maimed character may still move and take any actions, but suffer severe penalties to their accuracy and all defenses. If the character gets hit again and are reduced to 0 Health, they must rest to remove Maimed status (and restore Health).[4]
- Dead
If a character loses all Health during a fight, and is Maimed (or playing with permadeath),[4] they will die. Dead characters cannot be restored to life and are removed from the game. Their soul leaves their body and their energy will move forward in the eternal cycle.