Sabreblade (talk | contribs) (Added penalties for the "Confused" effect.) |
(Bonded Grief) |
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+ | {{DisambigMsg|status effects in {{game|poe1}}|status effects in {{game|poe2}}|Status effects (Deadfire)}} |
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− | '''Status Effects''' are abnormal states that may have positive or negative effects on [[Player character|player's]] party or [[creature]]s' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc and can be healed by [[rest]]ing, certain [[ability]]/[[spell]]s, or will heal automatically after some time. |
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+ | '''Status effects''' are abnormal states that may have positive or negative effects on [[party]] members' or [[creature]]s' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc. and can be healed by [[rest]]ing, certain [[ability]]/[[spell]]s, or will heal automatically after some time. |
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==Afflictions== |
==Afflictions== |
||
− | There is fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be |
+ | There is a fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be "2-stage": if the main attack at least scores a graze, the second attack will occur separately (and often against a separate defense).<ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=17931&perpage=40&pagenumber=4#post425601124 Forum post by Josh Sawyer]</ref><ref>[http://jesawyer.tumblr.com/post/75062206388/in-the-new-update-there-are-several-abilities-that#notes Josh Sawyer on his tumblr site]</ref> |
{| class="wikitable" |
{| class="wikitable" |
||
− | ! |
+ | ! colspan="2" rowspan="2" | Affliction |
+ | ! rowspan="2" | Penalties |
||
+ | ! colspan="2" | Caused by |
||
|- |
|- |
||
+ | ! style="border-top:none; border-left:none" | Cause |
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− | ! [[Class]] !! [[Ability]] |
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+ | ! style="border-top:none" | Condition |
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|- |
|- |
||
+ | | style="vertical-align:top; border-right:none" | [[File:ico bonded grief.png|Bonded Grief]] |
||
− | | rowspan="6" | <div id="Blinded">[[File:ICO status blinded.png|Blinded]] Blinded</div> |
||
+ | | style="vertical-align:top; padding:4px 5px 0 2px; border-left:none" | {{Anchor|Bonded Grief}} Bonded Grief |
||
− | | rowspan="6" |–25 [[Accuracy]]<br/> –20 [[Deflection]]<br/> –20 [[Reflex]]<br/> –2 [[Move Speed]]<br/> –4 [[Perception]]<br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -10 [[Accuracy]] |
||
+ | * -2 [[Might]] |
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+ | * -2 [[Resolve]] |
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+ | | Combat |
||
+ | | Applied to the ranger if their animal companion is knocked unconscious (and vice versa). |
||
+ | |- |
||
+ | | rowspan="6" style="width:42px; vertical-align:top; border-right:none" | [[File:ico status blinded.png|Blinded]] |
||
+ | | rowspan="6" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Blinded}} Blinded |
||
+ | | rowspan="6" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -4 [[Perception]] |
||
+ | * -25 [[Accuracy]] |
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+ | * -20 [[Deflection]] |
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+ | * -20 [[Reflex]] |
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+ | * -2 [[Move Speed]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
| [[Cipher]] |
| [[Cipher]] |
||
| [[Eyestrike]] |
| [[Eyestrike]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Druid]] |
||
− | | [[Rogue]] |
||
− | | [[Blinding Strike]] |
||
− | |- |
||
− | | [[Druid]] |
||
| [[Sunbeam]] |
| [[Sunbeam]] |
||
|- |
|- |
||
− | | [[Priest]] |
+ | | style="border-left:none" | [[Priest]] |
− | |[[Searing Seal]] |
+ | | [[Searing Seal]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Rogue]] |
||
− | |rowspan=2|[[Wizard]] |
||
− | |[[ |
+ | | [[Blinding Strike]] |
+ | |- |
||
+ | | rowspan="2" style="border-left:none" | [[Wizard]] |
||
+ | | [[Chill Fog]] |
||
|- |
|- |
||
− | |[[Curse of Blackened Sight]] |
+ | | style="border-left:none" | [[Curse of Blackened Sight]] |
|- |
|- |
||
− | |rowspan=4 |
+ | | rowspan="4" style="vertical-align:top; border-right:none" | [[File:ico status charmed.png|Charmed]] |
+ | | rowspan="4" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Charmed}} Charmed |
||
− | |rowspan=4|–25 [[Accuracy]]<br/> Alliance flipped<br/> –25 [[Will]]<br/> –25 [[Deflection]]<br/> –25 [[Reflex]]<br/> –25 [[Fortitude]]<br/> x0.75 [[Attack Speed]]<br/> |
||
+ | | rowspan="4" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -25 [[Accuracy]] |
||
+ | * -25 [[Deflection]] |
||
+ | * -25 [[Fortitude]] |
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+ | * -25 [[Reflex]] |
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+ | * -25 [[Will]] |
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+ | * ×0.75 [[Attack Speed]] |
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+ | * Alliance flipped |
||
|[[Chanter]] |
|[[Chanter]] |
||
|[[The Lover Cried out to the Beloved, "I am Yours!"]] |
|[[The Lover Cried out to the Beloved, "I am Yours!"]] |
||
|- |
|- |
||
− | |rowspan=2|[[Cipher]] |
+ | | rowspan="2" style="border-left:none" | [[Cipher]] |
− | |[[Ringleader]] |
+ | | [[Ringleader]] |
|- |
|- |
||
− | |[[Whisper of Treason]] |
+ | | style="border-left:none" | [[Whisper of Treason]] |
|- |
|- |
||
− | |[[Druid]] |
+ | | style="border-left:none" | [[Druid]] |
− | |[[Charm Beast]] |
+ | | [[Charm Beast]] |
|- |
|- |
||
− | |rowspan=4 |
+ | | rowspan="4" style="vertical-align:top; border-right:none" | [[File:ico status confused.png|Confused]] |
+ | | rowspan="4" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Confused}} Confused |
||
− | |rowspan=4|Every 6 seconds the target |
||
+ | | rowspan="4" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |||
+ | * Every 6 seconds the afflicted randomly starts to |
||
− | randomly chooses to do one of: |
||
+ | ** attack their allies |
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− | * Behave normally, |
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+ | ** behave normally |
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− | * Attack an ally, |
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+ | ** do nothing |
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− | * Walk in a random direction, or |
||
+ | ** move into a random direction |
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− | * Do nothing. |
||
− | |rowspan=2|[[Cipher]] |
+ | | rowspan="2" | [[Cipher]] |
− | |[[ |
+ | | [[Mind Plague]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Tenuous Grasp]] |
||
− | |[[Mind Plague]] |
||
|- |
|- |
||
− | |rowspan=2|[[Wizard]] |
+ | | rowspan="2" style="border-left:none" | [[Wizard]] |
− | |[[Bewildering Spectacle]] |
+ | | [[Bewildering Spectacle]] |
|- |
|- |
||
− | |[[Confusion]] |
+ | | style="border-left:none" | [[Confusion]] |
|- |
|- |
||
− | |rowspan=7 |
+ | | rowspan="7" style="vertical-align:top; border-right:none" | [[File:ico status dazed.png|Dazed]] |
+ | | rowspan="7" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Dazed}} Dazed |
||
− | |rowspan=7|–2 [[Intellect]]<br/> –2 [[Perception]]<br/> –2 [[Dexterity]]<br/> –10 [[Accuracy]]<br/> x0.85 [[Attack Speed]]<br/> |
||
+ | | rowspan="7" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |rowspan=2|[[Cipher]] |
||
− | + | * -2 [[Dexterity]] |
|
+ | * -2 [[Intellect]] |
||
+ | * -2 [[Perception]] |
||
+ | * -10 [[Accuracy]] |
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+ | * ×0.85 [[Attack Speed]] |
||
+ | | rowspan="2" | [[Cipher]] |
||
+ | | [[Eyestrike]] |
||
|- |
|- |
||
− | |[[Mind Plague]] |
+ | | style="border-left:none" | [[Mind Plague]] |
|- |
|- |
||
− | |rowspan=2|[[Priest]] |
+ | | rowspan="2" style="border-left:none" | [[Priest]] |
− | |[[ |
+ | | [[Instill Doubt]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Interdiction]] |
||
− | |[[Instill Doubt]] |
||
|- |
|- |
||
− | |rowspan=3|[[Wizard]] |
+ | | rowspan="3" style="border-left:none" | [[Wizard]] |
− | |[[Arcane Assault]] |
+ | | [[Arcane Assault]] |
|- |
|- |
||
− | |[[Arkemyr's Capricious Hex]] |
+ | | style="border-left:none" | [[Arkemyr's Capricious Hex]] |
|- |
|- |
||
− | |[[Arkemyr's Dazzling Lights]] |
+ | | style="border-left:none" | [[Arkemyr's Dazzling Lights]] |
|- |
|- |
||
− | |rowspan= |
+ | | rowspan="7" style="vertical-align:top; border-right:none" | [[File:ico status generic.png|Disoriented]] |
+ | | rowspan="7" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Disoriented}} Disoriented |
||
− | |rowspan=8|-5 to all [[Defense]]s for 5 sec |
||
+ | | rowspan="7" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |rowspan=8|Weapon hit |
||
+ | * -5 to all [[Defense]]s for 5 sec |
||
+ | | rowspan="7" | [[Weapon]] hit |
||
+ | | [[Lenas Êr]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Pliambo per Casitàs]] |
||
− | |[[The Vile Loner's Lance]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Rod of Pale Shades]] |
||
− | |[[Strike Hard]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Scon Mica's Roar]] |
||
− | |[[The White Spire]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Strike Hard]] |
||
− | |[[Lenas Êr]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[The Vile Loner's Lance]] |
||
− | |[[Scon Mica's Roar]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[The White Spire]] |
||
− | |[[Pliambo per Casitàs]] |
||
|- |
|- |
||
+ | | rowspan="2" style="vertical-align:top; border-right:none" | [[File:ico status distracted.png|Distracted]] |
||
− | |[[Rod of Pale Shades]] |
||
+ | | rowspan="2" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Distracted}} Distracted |
||
+ | | rowspan="2" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -6 to all [[Defense]]s |
||
+ | * -1 [[Engagement]] Limit |
||
+ | | rowspan="2" | [[Rogue]] |
||
+ | | [[Persistent Distraction]] {{wm2}} |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Smoke Cloud]] {{wm1}} |
||
− | |rowspan=2|<div id="Distracted">[[File:ICO status distracted.png|Distracted]] Distracted</div> |
||
− | |rowspan=2| -6 to all [[Defense]]s<br/> -1 [[Engagement]] Limit<br/> |
||
− | |rowspan=2|[[Rogue]] |
||
− | |[[Smoke Bomb]] {{wm1}} |
||
|- |
|- |
||
+ | | rowspan="2" style="vertical-align:top; border-right:none" | [[File:ico status dominated.png|Dominated]] |
||
− | |[[Persistent Distraction]] {{wm2}} |
||
+ | | rowspan="2" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Dominated}} Dominated |
||
+ | | rowspan="2" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * Alliance flipped |
||
+ | | rowspan="2" | [[Cipher]] |
||
+ | | [[Puppet Master]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Ringleader]] |
||
− | |rowspan=2|<div id="Dominated">[[File:ICO status dominated.png|Dominated]] Dominated</div> |
||
− | |rowspan=2|Alliance flipped |
||
− | |rowspan=2|[[Cipher]] |
||
− | |[[Puppet Master]] |
||
|- |
|- |
||
+ | | rowspan="2" style="vertical-align:top; border-right:none" | [[File:ico status flanked.png|Flanked]] |
||
− | |[[Ringleader]] |
||
+ | | rowspan="2" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Flanked}} Flanked |
||
+ | | rowspan="2" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -10 [[Deflection]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Cipher]] |
||
+ | | [[Phantom Foes]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Combat]] |
||
− | |rowspan=2|<div id="Flanked">[[File:ICO status flanked.png|Flanked]] Flanked</div> |
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+ | | Standing directly between two [[Melee Engagement|engaging]] foes |
||
− | |rowspan=2|–10 [[Deflection]] <br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
− | |All |
||
− | |Standing directly between two [[Melee Engagement|Engaging]] foes. |
||
|- |
|- |
||
+ | | rowspan="7" style="vertical-align:top; border-right:none" | [[File:ico status frightened.png|Frightened]] |
||
− | |[[Cipher]] |
||
+ | | rowspan="7" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Frightened}} Frightened |
||
− | |[[Phantom Foes]] |
||
+ | | rowspan="7" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Dexterity]] |
||
+ | * -2 [[Resolve]] |
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+ | * -10 [[Accuracy]] |
||
+ | | [[Barbarian]] |
||
+ | | [[Barbaric Yell]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Chanter]] |
||
− | |rowspan=6|<div id="Frightened">[[File:ICO status frightened.png|Frightened]] Frightened</div> |
||
+ | | [[Lo, Their Endless Host, the Harbingers Doom]] |
||
− | |rowspan=6|–2 [[Dexterity]]<br/> –2 [[Resolve]]<br/> –10 [[Accuracy]]<br/> |
||
− | |[[Barbarian]] |
||
− | |[[Barbaric Yell]] |
||
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Cipher]] |
||
− | |[[Chanter]] |
||
+ | | [[Secret Horrors]] |
||
− | |[[Lo, Their Endless Host, the Harbingers Doom]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Tenuous Grasp]] |
||
− | |rowspan=2|[[Cipher]] |
||
− | |[[Tenuous Grasp]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Druid]] |
||
− | |[[Secret Horrors]] |
||
+ | | [[Venombloom]] |
||
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Priest]] |
||
− | |[[Druid]] |
||
− | |[[ |
+ | | [[Divine Terror]] |
|- |
|- |
||
− | |[[ |
+ | | [[Holy Radiance]] |
− | |[[Divine Terror]] |
||
|- |
|- |
||
− | |rowspan=11 |
+ | | rowspan="11" style="vertical-align:top; border-right:none" | [[File:ico status hobbled.png|Hobbled]] |
+ | | rowspan="11" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Hobbled}} Hobbled |
||
− | |rowspan=11|–20 [[Reflex]]<br/> –3 [[Move Speed]]<br/> –2 [[Dexterity]]<br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
+ | | rowspan="11" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |[[Cipher]] |
||
+ | * -2 [[Dexterity]] |
||
− | |[[Fractured Volition]] |
||
+ | * -20 [[Reflex]] |
||
+ | * -3 [[Move Speed]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Chanter]] |
||
+ | | [[Rime and Frost Followed the Footfalls of Karth]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Cipher]] |
||
− | |rowspan=2|[[Druid]] |
||
− | |[[ |
+ | | [[Fractured Volition]] |
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Druid]] |
||
− | |[[Tanglefoot]] |
||
+ | | [[Spreading Plague]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Tanglefoot]] |
||
− | |[[Fighter]] |
||
− | |[[Crippling Guard]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Fighter]] |
||
− | |[[Ranger]] |
||
− | |[[ |
+ | | [[Crippling Guard]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Ranger]] |
||
− | |[[Chanter]] |
||
+ | | [[Wounding Shot]] |
||
− | |[[Rime and Frost Followed the Footfalls of Karth]] chant |
||
|- |
|- |
||
− | |rowspan=2|[[Rogue]] |
+ | | rowspan="2" style="border-left:none" | [[Rogue]] |
− | |[[Crippling Strike]] |
+ | | [[Crippling Strike]] |
|- |
|- |
||
− | |[[Fearsome Strike]] |
+ | | style="border-left:none" | [[Fearsome Strike]] |
|- |
|- |
||
− | |rowspan=3|[[Wizard]] |
+ | | rowspan="3" style="border-left:none" | [[Wizard]] |
− | |[[ |
+ | | [[Kalakoth's Freezing Rake]] |
|- |
|- |
||
− | |[[Ninagauth's Freezing Pillar]] |
+ | | style="border-left:none" | [[Ninagauth's Freezing Pillar]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Wall of Force]] |
||
− | |[[Kalakoth's Freezing Rake]] |
||
|- |
|- |
||
− | | |
+ | | style="vertical-align:top; border-right:none" | [[File:ico status maimed.png|Maimed]] |
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Maimed}} Maimed |
||
− | | |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | | |
||
+ | * -15 [[Accuracy]] |
||
− | | |
||
+ | * -15 all [[Defense]]s |
||
+ | * If a Maimed character is again reduced to 0 [[Health]], they will immediately die. |
||
+ | | Always |
||
+ | | A character becomes Maimed after being reduced to 0 [[Health]]. |
||
|- |
|- |
||
− | |rowspan= |
+ | | rowspan="7" style="vertical-align:top; border-right:none" | [[File:ico status paralyzed.png|Paralyzed]] |
+ | | rowspan="7" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Paralyzed}} Paralyzed |
||
− | |rowspan=6| –40 [[Deflection]]<br/> –40 [[Reflex]]<br/> –100 [[Dexterity]] <br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
+ | | rowspan="7" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |[[Chanter]] |
||
+ | * -100 [[Dexterity]] |
||
− | |[[At the Sound of His Voice, the Killers Froze Stiff]] |
||
+ | * -40 [[Deflection]] |
||
+ | * -40 [[Reflex]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Chanter]] |
||
+ | | [[At the Sound of His Voice, the Killers Froze Stiff]] |
||
|- |
|- |
||
− | |[[Cipher]] |
+ | | style="border-left:none" | [[Cipher]] |
− | |[[Mental Binding]] |
+ | | [[Mental Binding]] |
|- |
|- |
||
− | |[[Druid]] |
+ | | style="border-left:none" | [[Druid]] |
− | |[[Hold Beasts]] |
+ | | [[Hold Beasts]] |
|- |
|- |
||
+ | |[[Weapon]] [[hit]]s or [[crit]]s |
||
− | |rowspan=3|[[Wizard]] |
||
− | |[[ |
+ | |[[The Grey Sleeper]] |
|- |
|- |
||
+ | | rowspan="3" style="border-left:none" | [[Wizard]] |
||
− | |[[Fetid Caress]] |
||
+ | | [[Arkemyr's Capricious Hex]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Fetid Caress]] |
||
− | |[[Ninagauth's Shadowflame]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Ninagauth's Shadowflame]] |
||
− | |<div id="Petrified">[[File:ICO status petrified.png|Petrified]] Petrified</div> |
||
− | |–40 [[Deflection]]<br/> –40 [[Reflex]]<br/> –100 [[Dexterity]]<br/> x2 damage taken<br/>Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
− | |[[Wizard]] |
||
− | |[[Gaze of the Adragan]] |
||
|- |
|- |
||
− | |rowspan= |
+ | | rowspan="2" style="vertical-align:top; border-right:none" | [[File:ico status petrified.png|Petrified]] |
+ | | rowspan="2" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Petrified}} Petrified |
||
− | |rowspan=14|–10 [[Deflection]]<br/> –10 [[Reflex]]<br/> –2 [[Dexterity]]<br/> Knocked Down<br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
+ | | rowspan="2" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |rowspan=2|[[Cipher]] |
||
+ | * -100 [[Dexterity]] |
||
− | |[[Amplified Wave]] |
||
+ | * -40 [[Deflection]] |
||
+ | * -40 [[Reflex]] |
||
+ | * ×2 [[Damage]] taken |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Wizard]] |
||
+ | | [[Gaze of the Adragan]] |
||
|- |
|- |
||
+ | |[[Weapon]] [[hit]]s or [[crit]]s |
||
− | |[[Mind Wave]] |
||
+ | |[[Greenstone Staff]] |
||
|- |
|- |
||
+ | | rowspan="17" style="vertical-align:top; border-right:none" | [[File:ico status prone.png|Prone]] |
||
− | |[[Druid]] |
||
+ | | rowspan="17" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Prone}} Prone |
||
− | |[[Calling the World's Maw]] |
||
+ | | rowspan="17" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -10 [[Deflection]] |
||
+ | * -10 [[Reflex]] |
||
+ | * -2 [[Dexterity]] |
||
+ | * Knocked down |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | rowspan="2" | [[Cipher]] |
||
+ | | [[Amplified Wave]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Mind Wave]] |
||
− | |rowspan=2|[[Fighter]] |
||
− | |[[Knock Down]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Druid]] |
||
− | |[[Clear Out]] |
||
+ | | [[Calling the World's Maw]] |
||
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Fighter]] |
||
− | |[[Monk]] |
||
− | |[[ |
+ | | [[Clear Out]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Knock Down]] |
||
− | |rowspan=2|[[Priest]] |
||
− | |[[Pillar of Faith]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Monk]] |
||
− | |[[Repulsing Seal]] |
||
+ | | [[Force of Anguish]] |
||
|- |
|- |
||
− | |rowspan=2|[[ |
+ | | rowspan="2" style="border-left:none" | [[Priest]] |
− | |[[ |
+ | | [[Pillar of Faith]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Repulsing Seal]] |
||
− | |[[Takedown]] |
||
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Ranger]] |
||
− | |[[Wizard]] |
||
− | |[[ |
+ | | [[Master's Call]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Takedown]] |
||
− | |rowspan=3|[[Weapon]] crits |
||
− | |[[Arbalest|Arbalests]] |
||
|- |
|- |
||
+ | | rowspan="6" style="border-left:none" | [[Weapon]] [[crit]]s |
||
− | |[[Tall Grass]] |
||
+ | | [[Arbalest]]s |
||
|- |
|- |
||
+ | |[[Half-Mast]] |
||
− | |[[The Hours of St. Rumbalt]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Tall Grass]] |
||
− | |rowspan=7|<div id="Sickened">[[File:ICO status generic.png|Sickened]] Sickened</div> |
||
− | |rowspan=7|–10 [[Will]]<br/> –10 [[Fortitude]]<br/> –1 [[Perception]]<br/> –1 [[Constitution]]<br/> –1 [[Intellect]]<br/> –1 [[Dexterity]]<br/> –1 [[Might]]<br/> –1 [[Resolve]] |
||
− | |[[Cipher]] |
||
− | |[[Secret Horrors]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[The Hours of St. Rumbalt]] |
||
− | |rowspan=2|[[Druid]] |
||
− | |[[Vile Thorns]] |
||
|- |
|- |
||
− | |[[ |
+ | |[[The Temaperacl]] |
|- |
|- |
||
− | + | |[[Wē Toki]] |
|
− | |[[Ryngrim's Repulsive Visage]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Wizard]] |
||
− | |[[Arkemyr's Capricious Hex]] |
||
+ | | [[Slicken]] |
||
|- |
|- |
||
+ | | rowspan="7" style="vertical-align:top; border-right:none" | [[File:ico status generic.png|Sickened]] |
||
− | |[[Fetid Caress]] |
||
+ | | rowspan="7" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Sickened}} Sickened |
||
+ | | rowspan="7" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -1 to all [[Attribute]]s |
||
+ | * -10 [[Fortitude]] |
||
+ | * -10 [[Will]] |
||
+ | | [[Barbarian]] |
||
+ | | [[Threatening Presence]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Cipher]] |
||
− | |[[Barbarian]] |
||
− | |[[ |
+ | | [[Secret Horrors]] |
|- |
|- |
||
− | |rowspan= |
+ | | rowspan="2" style="border-left:none" | [[Druid]] |
+ | | [[Plague of Insects]] |
||
− | |rowspan=4|–20 [[Deflection]]<br/> –20 [[Reflex]]<br/> –5 [[Accuracy]]<br/> –2 [[Dexterity]]<br/> Immobilized <br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
− | |[[Cipher]] |
||
− | |[[Mental Binding]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Vile Thorns]] |
||
− | |[[Priest]] |
||
− | |[[Halt]] |
||
|- |
|- |
||
+ | | rowspan="3" style="border-left:none" | [[Wizard]] |
||
− | |[[Ranger]] |
||
+ | | [[Arkemyr's Capricious Hex]] |
||
− | |[[Binding Roots]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Fetid Caress]] |
||
− | |[[Wizard]] |
||
− | |[[Binding Web]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Ryngrim's Repulsive Visage]] |
||
− | |rowspan=13|<div id="Stunned">[[File:ICO status stunned.png|Stunned]] Stunned</div> |
||
− | |rowspan=13|-30 [[Deflection]]<br/> -30 [[Reflex]]<br/> -4 [[Perception]]<br/> -4 [[Intellect]]<br/> -4 [[Dexterity]]<br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> Overrides Prone<br/> |
||
− | |[[Chanter]] |
||
− | |[[The Thunder Rolled like Waves on Black Seas]] |
||
|- |
|- |
||
+ | | rowspan="4" style="vertical-align:top; border-right:none" | [[File:ico status stuck.png|Stuck]] |
||
− | |[[Cipher]] |
||
+ | | rowspan="4" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Stuck}} Stuck |
||
− | |[[Silent Scream]] |
||
+ | | rowspan="4" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Dexterity]] |
||
+ | * -5 [[Accuracy]] |
||
+ | * -20 [[Deflection]] |
||
+ | * -20 [[Reflex]] |
||
+ | * Immobilized |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Cipher]] |
||
+ | | [[Mental Binding]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Priest]] |
||
− | |rowspan=2|[[Druid]] |
||
− | |[[ |
+ | | [[Halt]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Ranger]] |
||
− | |[[Relentless Storm]] |
||
+ | | [[Binding Roots]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Wizard]] |
||
− | |rowspan=2|[[Monk]] |
||
− | |[[ |
+ | | [[Binding Web]] |
|- |
|- |
||
+ | | rowspan="14" style="vertical-align:top; border-right:none" | [[File:ico status stunned.png|Stunned]] |
||
− | |[[Stunning Blow]] |
||
+ | | rowspan="14" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Stunned}} Stunned |
||
+ | | rowspan="14" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * Overrides [[Status Effects#Prone]] |
||
+ | * -4 [[Dexterity]] |
||
+ | * -4 [[Intellect]] |
||
+ | * -4 [[Perception]] |
||
+ | * -30 [[Deflection]] |
||
+ | * -30 [[Reflex]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Chanter]] |
||
+ | | [[The Thunder Rolled like Waves on Black Seas]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Cipher]] |
||
− | |[[Ranger]] |
||
− | |[[ |
+ | | [[Silent Scream]] |
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Druid]] |
||
− | |[[Wizard]] |
||
− | |[[ |
+ | | [[Overwhelming Wave]] |
|- |
|- |
||
+ | | style="border-left:none" | [[Relentless Storm]] |
||
− | |rowspan=5|[[Weapon]] crits |
||
− | |[[Borresaine]] |
||
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Monk]] |
||
− | |[[Starcaller]] |
||
+ | | [[Rooting Pain]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Stunning Blow]] |
||
− | |[[Aedrin's Wrecker]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Ranger]] |
||
− | |[[Godansthunyr]] |
||
+ | | [[Stunning Shots]] |
||
|- |
|- |
||
+ | | rowspan="6" style="border-left:none" | [[Weapon]] [[crit]]s |
||
− | |[[Cladhaliath]] |
||
+ | | [[Aedrin's Wrecker]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Borresaine]] |
||
− | |rowspan=5|<div id="Terrified">[[File:ICO status terrified.png|Terrified]] Terrified</div> |
||
− | |rowspan=5|–4 [[Dexterity]]<br/> –4 [[Resolve]]<br/> –20 [[Accuracy]]<br/> Overrides [[Frightened]] |
||
− | |[[Barbarian]] |
||
− | |[[Barbaric Shout]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Cladhaliath]] |
||
− | |[[Chanter]] |
||
− | |[[Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel"]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Godansthunyr]] |
||
− | |[[Druid]] |
||
− | |[[Nature's Terror]] |
||
|- |
|- |
||
+ | |[[Mabec's Morning Star]] |
||
− | |rowspan=2|[[Wizard]] |
||
− | |[[Ryngrim's Repulsive Visage]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Starcaller]] |
||
− | |[[Ryngrim's Enervating Terror]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Wizard]] |
||
− | |<div id="Unconscious">[[File:ICO status generic.png|Unconscious]] Unconscious</div> |
||
+ | | [[Dimensional Shift]] |
||
− | |–40 [[Deflection]]<br/> –40 [[Reflex]]<br/> –100 [[Dexterity]] <br/> Allows Rogue [[Sneak_Attack|Sneak Attack]] |
||
− | |[[Wizard]] |
||
− | |[[Call to Slumber]] |
||
|- |
|- |
||
− | |rowspan= |
+ | | rowspan="5" style="vertical-align:top; border-right:none" | [[File:ico status terrified.png|Terrified]] |
+ | | rowspan="5" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Terrified}} Terrified |
||
− | |rowspan=9|–2 [[Might]]<br/> –20 [[Will]]<br/> –20 [[Fortitude]]<br/> –2 [[Move Speed]]<br/> –2 [[Constitution]]<br/> Allows Rogue [[Sneak_Attack|Sneak Attack]]<br/> |
||
+ | | rowspan="5" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | |[[Cipher]] |
||
+ | * Overrides [[Status Effects#Frightened]] |
||
− | |[[Fractured Volition]] |
||
+ | * -4 [[Dexterity]] |
||
+ | * -4 [[Resolve]] |
||
+ | * -20 [[Accuracy]] |
||
+ | | [[Barbarian]] |
||
+ | | [[Barbaric Shout]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Chanter]] |
||
− | |[[Priest]] |
||
+ | | [[Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel"]] |
||
− | |[[Painful Interdiction]] |
||
|- |
|- |
||
− | | |
+ | | style="border-left:none" | [[Druid]] |
− | |[[ |
+ | | [[Nature's Terror]] |
|- |
|- |
||
+ | | rowspan="2" style="border-left:none" | [[Wizard]] |
||
− | |[[Venombloom]] |
||
+ | | [[Ryngrim's Enervating Terror]] |
||
|- |
|- |
||
+ | | style="border-left:none" | [[Ryngrim's Repulsive Visage]] |
||
− | |rowspan=2|[[Rogue]] |
||
− | |[[Withering Strike]] |
||
|- |
|- |
||
+ | | style="vertical-align:top; border-right:none" | [[File:ico status generic.png|Unconscious]] |
||
− | |[[Fearsome Strike]] |
||
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Unconscious}} Unconscious |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -100 [[Dexterity]] |
||
+ | * -40 [[Deflection]] |
||
+ | * -40 [[Reflex]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Wizard]] |
||
+ | | [[Call to Slumber]] |
||
|- |
|- |
||
+ | | rowspan="14" style="vertical-align:top; border-right:none; border-radius:0px 0px 0px 7px" | [[File:ico status weakened.png|Weakened]] |
||
− | |[[Monk]] |
||
+ | | rowspan="14" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Weakened}} Weakened |
||
− | |[[Enervating Blow]] |
||
+ | | rowspan="14" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Constitution]] |
||
+ | * -2 [[Might]] |
||
+ | * -20 [[Fortitude]] |
||
+ | * -20 [[Will]] |
||
+ | * -2 [[Move Speed]] |
||
+ | * Allows a [[rogue]]'s [[Sneak Attack]] |
||
+ | | [[Cipher]] |
||
+ | | [[Fractured Volition]] |
||
|- |
|- |
||
− | |rowspan= |
+ | | rowspan="3" style="border-left:none" | [[Druid]] |
+ | | [[Spreading Plague]] |
||
− | |[[Ryngrim's Enervating Terror]] |
||
|- |
|- |
||
− | |[[ |
+ | |[[Wall of Thorns]] |
+ | |- |
||
+ | | style="border-left:none" | [[Venombloom]] |
||
+ | |- |
||
+ | | style="border-left:none" | [[Monk]] |
||
+ | | [[Enervating Blows]] |
||
+ | |- |
||
+ | | rowspan="2" style="border-left:none" | [[Priest]] |
||
+ | | [[Painful Interdiction]] |
||
+ | |- |
||
+ | |[[Symbol of Berath]] |
||
+ | |- |
||
+ | | rowspan="2" style="border-left:none" | [[Rogue]] |
||
+ | | [[Fearsome Strike]] |
||
+ | |- |
||
+ | | style="border-left:none" | [[Withering Strike]] |
||
+ | |- |
||
+ | | rowspan="5" |[[Wizard]] |
||
+ | |[[Concelhaut's Draining Touch]] |
||
+ | |- |
||
+ | | style="border-left:none; border-radius:0px 0px 7px 0px" | [[Ryngrim's Enervating Terror]] |
||
+ | |- |
||
+ | |[[Tayn's Chaotic Orb]] |
||
+ | |- |
||
+ | |[[Wilting Wind]] |
||
+ | |- |
||
+ | | [[Kalakoth's Freezing Rake]] |
||
|} |
|} |
||
== Injury == |
== Injury == |
||
− | Party members can become injured by being below the threshold of an option in a [[scripted interaction]] or by being knocked down to [[ |
+ | Party members can become injured by being below the threshold of an option in a [[scripted interaction]] or by being knocked down to [[unconscious]]ness during combat. An Injury gives a penalty that lasts until the next [[rest]].<ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=17931&perpage=40&pagenumber=7#post429890449 Josh Sawyer on Something Awful]</ref> |
Injuries gained in combat are selected semi-randomly from the following list. Being knocked out by Fire, Frost or Shock damage tends to cause its corresponding injury. |
Injuries gained in combat are selected semi-randomly from the following list. Being knocked out by Fire, Frost or Shock damage tends to cause its corresponding injury. |
||
{| class="wikitable" |
{| class="wikitable" |
||
− | ! |
+ | ! colspan="2" rowspan="2" | Injury |
+ | ! rowspan="2" | Penalties |
||
+ | ! colspan="4" | During scripted interaction |
||
|- |
|- |
||
+ | ! style="border-top:none; border-left:none" | Location |
||
− | ! Location !! Interactable !! Requirements !! Affected |
||
+ | ! style="border-top:none" | Interactable |
||
+ | ! style="border-top:none" | Requires |
||
+ | ! style="border-top:none" | Affects |
||
|- |
|- |
||
− | | [[File:Injury bruised ribs.png|Bruised Ribs]] |
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury bruised ribs.png|Bruised Ribs]] |
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Bruised Ribs}} Bruised Ribs |
||
− | | –2 [[Constitution]], -? [[Fortitude]]? |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
− | | |
||
+ | * -4 [[Constitution]] |
||
− | | |
||
+ | | [[Northweald]] |
||
− | | |
||
+ | | Staircase |
||
− | | |
||
+ | | [[Athletics]] 5 |
||
+ | | Afflicted to the weakest [[Party]] member. |
||
|- |
|- |
||
− | | [[File:Injury concussion.png|Concussion]] |
+ | | rowspan="3" style="width:42px; vertical-align:top; border-right:none" | [[File:Injury concussion.png|Concussion]] |
+ | | rowspan="3" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Concussion}} Concussion |
||
− | | -2 [[Intellect]], -2 [[Resolve]], -? [[Will]]? |
||
+ | | rowspan="3" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Intellect]] |
||
+ | * -2 [[Resolve]] |
||
| [[Dyrford Ruins]] |
| [[Dyrford Ruins]] |
||
| [[Wymund]] |
| [[Wymund]] |
||
− | | [[Cipher]] |
+ | | [[Cipher]] |
− | | Afflicted to player or cipher companion |
+ | | Afflicted to the [[The Watcher|player]] or a [[cipher]] [[Party#Companions|companion]] |
+ | |- |
||
+ | | [[Durgan's Battery (Exterior)]] |
||
+ | | Chasm interaction |
||
+ | | [[Athletics]] 7 or [[Dexterity]] 18 |
||
+ | | Player |
||
+ | |- |
||
+ | | [[Northweald]] |
||
+ | | Staircase |
||
+ | | [[Athletics]] 5 |
||
+ | | Afflicted to the weakest [[Party]] member. |
||
|- |
|- |
||
− | | [[File:Injury frostbite.png|Frostbite]] |
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury frostbite.png|Frostbite]] |
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Frostbite}} Frostbite |
||
− | | -8 [[Damage Reduction|DR]] (Freeze), -10 [[Fortitude]] |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -10 [[Fortitude]] |
||
+ | * -8 [[Damage Reduction|DR]] (Freeze) |
||
| |
| |
||
| |
| |
||
Line 382: | Line 540: | ||
| |
| |
||
|- |
|- |
||
− | | [[File:Injury severe burn.png|Severe Burn]] |
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury severe burn.png|Severe Burn]] |
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Severe Burn}} Severe Burn |
||
− | | -8 [[Damage Reduction|DR]] (Burn), -2 [[Dexterity]] |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Dexterity]] |
||
+ | * -8 [[Damage Reduction|DR]] (Burn) |
||
| |
| |
||
| |
| |
||
Line 389: | Line 550: | ||
| |
| |
||
|- |
|- |
||
− | | [[File:Injury severe wound.png|Severe Wound]] |
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury severe wound.png|Severe Wound]] |
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Severe Wound}} Severe Wound |
||
− | | -50% Healing Received |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -50% Healing Received |
||
| |
| |
||
| |
| |
||
Line 396: | Line 559: | ||
| |
| |
||
|- |
|- |
||
− | | [[File:Injury sprained wrist.png|Sprained Wrist]] |
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury sprained wrist.png|Sprained Wrist]] |
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Sprained Wrist}} Sprained Wrist |
||
− | | –15 [[Deflection]] |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -15 [[Deflection]] |
||
| |
| |
||
| |
| |
||
Line 403: | Line 568: | ||
| |
| |
||
|- |
|- |
||
− | | [[File:Injury swollen eye.png|Swollen Eye]] |
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury swollen eye.png|Swollen Eye]] |
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Swollen Eye}} Swollen Eye |
||
− | | –2 [[Perception]] |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Perception]] |
||
| [[Lle a Rhemen]] |
| [[Lle a Rhemen]] |
||
| Broken Stairs |
| Broken Stairs |
||
− | | [[Athletics]] |
+ | | [[Athletics]] = 1{{Verify}} |
| [[Party]] member with lowest Athletics score |
| [[Party]] member with lowest Athletics score |
||
|- |
|- |
||
− | | [[File:Injury system shock.png|System Shock]] |
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury system shock.png|System Shock]] |
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|System Shock}} System Shock |
||
− | | -8 [[Damage Reduction|DR]] (Shock), -? [[Defense]] vs. [[Stunned]], [[Prone]] |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -?? [[Defense]] vs. [[Status Effects#Stunned|Stunned]] |
||
+ | * -8 [[Damage Reduction|DR]] (Shock) |
||
+ | * [[Status Effects#Prone|Prone]] |
||
| |
| |
||
| |
| |
||
Line 417: | Line 588: | ||
| |
| |
||
|- |
|- |
||
− | | [[File:Injury twisted ankle.png|Twisted Ankle]] |
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury twisted ankle.png|Twisted Ankle]] |
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Twisted Ankle}} Twisted Ankle |
||
− | | –20 [[Reflex]] |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -25 [[Reflex]] |
||
| |
| |
||
| |
| |
||
Line 424: | Line 597: | ||
| |
| |
||
|- |
|- |
||
− | | [[File:Injury wrenched knee.png|Wrenched Knee]] |
+ | | style="width:42px; vertical-align:top; border-right:none" | [[File:Injury wrenched knee.png|Wrenched Knee]] |
+ | | style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Wrenched Knee}} Wrenched Knee |
||
− | | –3 Move Speed |
||
+ | | style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -3 [[Move Speed]] |
||
| |
| |
||
| |
| |
||
Line 431: | Line 606: | ||
| |
| |
||
|- |
|- |
||
− | | [[File:Injury wrenched shoulder.png|Wrenched Shoulder]] |
+ | | rowspan="2" style="width:42px; vertical-align:top; border-right:none" | [[File:Injury wrenched shoulder.png|Wrenched Shoulder]] |
+ | | rowspan="2" style="vertical-align:top; padding:13px 5px 13px 2px; border-left:none" | {{Anchor|Wrenched Shoulder}} Wrenched Shoulder |
||
− | | –2 Might, -25% Attack Speed |
||
+ | | rowspan="2" style="vertical-align:top; padding:8px 5px 13px 5px" | |
||
+ | * -2 [[Might]] |
||
+ | * -25% [[Attack Speed]] |
||
| [[Pearlwood Bluff]] |
| [[Pearlwood Bluff]] |
||
| |
| |
||
| |
| |
||
| |
| |
||
+ | |- |
||
+ | | [[Durgan's Battery (Exterior)]] |
||
+ | | Chasm interaction |
||
+ | | Varies |
||
+ | | Player |
||
|} |
|} |
||
==Fatigue== |
==Fatigue== |
||
− | + | When a character sustains an [[Status effects#Injury|injury]] in combat, they accrue fatigue. Fatigue can also be gained by failing a skill check in dialog or [[scripted interaction]]s. Fatigue can be "healed" by [[rest]]ing and through the use of certain [[drug]]s. |
|
− | {| class="wikitable |
+ | {| class="wikitable |
+ | ! colspan="2" | Status |
||
− | ! rowspan="2" | Name !! rowspan="2" | Penalty !! colspan="15" | needed Fatigue by Athletics skill. |
||
+ | ! Penalties |
||
|- |
|- |
||
+ | | style="padding:0 4px" | [[File:Fatigue minor.png]] |
||
− | ! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 |
||
+ | | '''Minor Fatigue''' |
||
− | |- |
||
− | | [[File:Fatigue minor.png|Minor Fatigue]] Minor Fatigue |
||
| |
| |
||
− | + | -10 [[Accuracy]], -10% Maximum [[Endurance]] |
|
+ | |||
− | * -10% Maximum [[Endurance]] |
||
− | |16.0 |
||
− | |17.6 |
||
− | |17.6 |
||
− | |19.2 |
||
− | |19.2 |
||
− | |19.2 |
||
− | |20.8 |
||
− | |20.8 |
||
− | |20.8 |
||
− | |20.8 |
||
− | |22.4 |
||
− | |22.4 |
||
− | |22.4 |
||
− | |22.4 |
||
− | |22.4 |
||
|- |
|- |
||
− | | [[File:Fatigue major.png |
+ | | style="padding:0 4px" | [[File:Fatigue major.png]] |
+ | | '''Major Fatigue''' |
||
| |
| |
||
− | + | -20 [[Accuracy]], -25% Maximum [[Endurance]] |
|
+ | |||
− | * -25% Maximum [[Endurance]] |
||
− | |28.0 |
||
− | |30.8 |
||
− | |30.8 |
||
− | |33.6 |
||
− | |33.6 |
||
− | |33.6 |
||
− | |36.4 |
||
− | |36.4 |
||
− | |36.4 |
||
− | |36.4 |
||
− | |39.2 |
||
− | |39.2 |
||
− | |39.2 |
||
− | |39.2 |
||
− | |39.2 |
||
|- |
|- |
||
− | | [[File:Fatigue critical.png |
+ | | style="padding:0 4px" | [[File:Fatigue critical.png]] |
+ | | '''Critical Fatigue''' |
||
| |
| |
||
− | + | -30 [[Accuracy]], -50% Maximum [[Endurance]] |
|
+ | |} |
||
− | * -50% Maximum [[Endurance]] |
||
+ | |||
− | |40.0 |
||
+ | {{Note|The following information refers to mechanics that no longer apply to the current version of the game.}} |
||
− | |44.0 |
||
+ | As time passes without resting, characters will get fatigued and receive a penalty. How fast this happens depends on the [[Athletics]] [[skill]] of the character. Fatigue is accrued at a level of 1.0 per in-game second while moving (standing still doesn't increase fatigue), while in [[combat]], while travelling between areas on the world map, and when waiting. When a character's fatigue reaches a certain threshold, a status effect is applied representing the severity of fatigue. |
||
− | |44.0 |
||
+ | |||
− | |48.0 |
||
+ | While in combat, a multiplier is applied to the rate at which fatigue increases. This is calculated with <code>10 + (Athletics * -4.0)</code>, which is then limited to a minimum of 1.0 (therefore only characters with 1 and 2 [[Athletics]] will become fatigued at a faster rate in combat - at 6x and 2x respectively) |
||
− | |48.0 |
||
+ | |||
− | |48.0 |
||
+ | While travelling between areas, the fatigue accrued is reduced by a factor of 0.33. |
||
− | |52.0 |
||
+ | |||
− | |52.0 |
||
+ | The thresholds at which a fatigue status is gained is dependent on the characters [[Athletics]]. By default minor, major and critical fatigue is gained after '''16''', '''28''' and '''40''' hours without resting, and a multiplier of <code>1.0 + (Athletics * 0.1)</code> is used to extend it. |
||
− | |52.0 |
||
+ | |||
− | |52.0 |
||
+ | {| class="wikitable" |
||
− | |56.0 |
||
+ | ! rowspan="2" | Fatigue |
||
− | |56.0 |
||
+ | ! colspan="15" | Threshold per Athletics skill (hours) |
||
− | |56.0 |
||
− | |56.0 |
||
− | |56.0 |
||
|- |
|- |
||
+ | ! style="border-top:none; border-left:none" | 0 |
||
+ | ! style="border-top:none; border-left:none" | 1 |
||
+ | ! style="border-top:none; border-left:none" | 2 |
||
+ | ! style="border-top:none; border-left:none" | 3 |
||
+ | ! style="border-top:none; border-left:none" | 4 |
||
+ | ! style="border-top:none; border-left:none" | 5 |
||
+ | ! style="border-top:none; border-left:none" | 6 |
||
+ | ! style="border-top:none; border-left:none" | 7 |
||
+ | ! style="border-top:none; border-left:none" | 8 |
||
+ | ! style="border-top:none; border-left:none" | 9 |
||
+ | ! style="border-top:none; border-left:none" | 10 |
||
+ | ! style="border-top:none; border-left:none" | ... |
||
+ | |- |
||
+ | | Minor Fatigue |
||
+ | | 16.0 |
||
+ | | 17.6 |
||
+ | | 19.2 |
||
+ | | 20.8 |
||
+ | | 22.4 |
||
+ | | 24.0 |
||
+ | | 25.6 |
||
+ | | 27.2 |
||
+ | | 28.8 |
||
+ | | 30.4 |
||
+ | | 32.0 |
||
+ | | ... |
||
+ | |- |
||
+ | | Major Fatigue |
||
+ | | 28.0 |
||
+ | | 30.8 |
||
+ | | 33.6 |
||
+ | | 36.4 |
||
+ | | 39.2 |
||
+ | | 42.0 |
||
+ | | 44.8 |
||
+ | | 47.6 |
||
+ | | 50.4 |
||
+ | | 53.2 |
||
+ | | 56.0 |
||
+ | | ... |
||
+ | |- |
||
+ | | Critical Fatigue |
||
+ | | 40.0 |
||
+ | | 44.0 |
||
+ | | 48.0 |
||
+ | | 52.0 |
||
+ | | 56.0 |
||
+ | | 60.0 |
||
+ | | 64.0 |
||
+ | | 68.0 |
||
+ | | 72.0 |
||
+ | | 76.0 |
||
+ | | 80.0 |
||
+ | | ... |
||
|} |
|} |
||
+ | |||
+ | Other than the status effect appearing next to the player's portrait, the screen also becomes vignetted and color tinted the more fatigued the player becomes. |
||
+ | |||
+ | Fatigue was changed in a later patch to the game so that it no longer accrues over time. |
||
== Death states == |
== Death states == |
||
− | ; |
+ | ;Unconscious |
− | If a character loses all [[Endurance]] during a fight they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance. |
+ | If a character loses all [[Endurance]] during a fight they are knocked out for the duration, unable to move or take any actions. [[Unconscious]] characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance. |
− | ; |
+ | ;Maimed |
If a character loses all [[Health]] and endurance during a fight, once becoming conscious they will be [[Maimed]] and near death. A maimed character may still move and take any actions, but suffer severe penalties to their [[accuracy]] and all [[defense]]s. |
If a character loses all [[Health]] and endurance during a fight, once becoming conscious they will be [[Maimed]] and near death. A maimed character may still move and take any actions, but suffer severe penalties to their [[accuracy]] and all [[defense]]s. |
||
If the character gets hit again and are reduced to 0 Health, they must rest to remove Maimed status (and restore Health).<ref name="forum-25-4-14"/> |
If the character gets hit again and are reduced to 0 Health, they must rest to remove Maimed status (and restore Health).<ref name="forum-25-4-14"/> |
||
− | ; |
+ | ;Dead |
− | If a character loses all [[Health]] during a fight, and is [[Maimed]] (or playing with permadeath)<ref name="forum-25-4-14">[http://forums.obsidian.net/topic/66100-death-dying/?view=findpost&p=1443390 Forum post by Josh Sawyer]</ref> |
+ | If a character loses all [[Health]] during a fight, and is [[Maimed]] (or playing with permadeath),<ref name="forum-25-4-14">[http://forums.obsidian.net/topic/66100-death-dying/?view=findpost&p=1443390 Forum post by Josh Sawyer]</ref> they will die. [[Dead]] characters cannot be restored to life and are removed from the game. Their [[soul]] leaves their body and their energy will move forward in the eternal cycle. |
{{References|30em}} |
{{References|30em}} |
Revision as of 13:25, 8 June 2021
Status effects are abnormal states that may have positive or negative effects on party members' or creatures' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc. and can be healed by resting, certain ability/spells, or will heal automatically after some time.
Afflictions
There is a fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be "2-stage": if the main attack at least scores a graze, the second attack will occur separately (and often against a separate defense).[1][2]
Injury
Party members can become injured by being below the threshold of an option in a scripted interaction or by being knocked down to unconsciousness during combat. An Injury gives a penalty that lasts until the next rest.[3]
Injuries gained in combat are selected semi-randomly from the following list. Being knocked out by Fire, Frost or Shock damage tends to cause its corresponding injury.
Injury | Penalties | During scripted interaction | ||||
---|---|---|---|---|---|---|
Location | Interactable | Requires | Affects | |||
Bruised Ribs |
|
Northweald | Staircase | Athletics 5 | Afflicted to the weakest Party member. | |
Concussion | Dyrford Ruins | Wymund | Cipher | Afflicted to the player or a cipher companion | ||
Durgan's Battery (Exterior) | Chasm interaction | Athletics 7 or Dexterity 18 | Player | |||
Northweald | Staircase | Athletics 5 | Afflicted to the weakest Party member. | |||
Frostbite | ||||||
Severe Burn | ||||||
Severe Wound |
|
|||||
Sprained Wrist |
|
|||||
Swollen Eye |
|
Lle a Rhemen | Broken Stairs | Athletics = 1Verify | Party member with lowest Athletics score | |
System Shock | ||||||
Twisted Ankle |
|
|||||
Wrenched Knee |
|
|||||
Wrenched Shoulder |
|
Pearlwood Bluff | ||||
Durgan's Battery (Exterior) | Chasm interaction | Varies | Player |
Fatigue
When a character sustains an injury in combat, they accrue fatigue. Fatigue can also be gained by failing a skill check in dialog or scripted interactions. Fatigue can be "healed" by resting and through the use of certain drugs.
Status | Penalties | |
---|---|---|
Minor Fatigue | ||
Major Fatigue | ||
Critical Fatigue |
As time passes without resting, characters will get fatigued and receive a penalty. How fast this happens depends on the Athletics skill of the character. Fatigue is accrued at a level of 1.0 per in-game second while moving (standing still doesn't increase fatigue), while in combat, while travelling between areas on the world map, and when waiting. When a character's fatigue reaches a certain threshold, a status effect is applied representing the severity of fatigue.
While in combat, a multiplier is applied to the rate at which fatigue increases. This is calculated with 10 + (Athletics * -4.0)
, which is then limited to a minimum of 1.0 (therefore only characters with 1 and 2 Athletics will become fatigued at a faster rate in combat - at 6x and 2x respectively)
While travelling between areas, the fatigue accrued is reduced by a factor of 0.33.
The thresholds at which a fatigue status is gained is dependent on the characters Athletics. By default minor, major and critical fatigue is gained after 16, 28 and 40 hours without resting, and a multiplier of 1.0 + (Athletics * 0.1)
is used to extend it.
Fatigue | Threshold per Athletics skill (hours) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ... | ||||
Minor Fatigue | 16.0 | 17.6 | 19.2 | 20.8 | 22.4 | 24.0 | 25.6 | 27.2 | 28.8 | 30.4 | 32.0 | ... | |||
Major Fatigue | 28.0 | 30.8 | 33.6 | 36.4 | 39.2 | 42.0 | 44.8 | 47.6 | 50.4 | 53.2 | 56.0 | ... | |||
Critical Fatigue | 40.0 | 44.0 | 48.0 | 52.0 | 56.0 | 60.0 | 64.0 | 68.0 | 72.0 | 76.0 | 80.0 | ... |
Other than the status effect appearing next to the player's portrait, the screen also becomes vignetted and color tinted the more fatigued the player becomes.
Fatigue was changed in a later patch to the game so that it no longer accrues over time.
Death states
- Unconscious
If a character loses all Endurance during a fight they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance.
- Maimed
If a character loses all Health and endurance during a fight, once becoming conscious they will be Maimed and near death. A maimed character may still move and take any actions, but suffer severe penalties to their accuracy and all defenses. If the character gets hit again and are reduced to 0 Health, they must rest to remove Maimed status (and restore Health).[4]
- Dead
If a character loses all Health during a fight, and is Maimed (or playing with permadeath),[4] they will die. Dead characters cannot be restored to life and are removed from the game. Their soul leaves their body and their energy will move forward in the eternal cycle.