Pillars of Eternity Wiki
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'''Status Effects''' are abnormal states that may have positive or negative effects on [[Player character|player's]] party or [[creature]]s attributes or actions. They can be gained from spells, potions, items, enemies, traps etc and can be healed by [[rest]]ing, certain [[ability]]/[[spell]] or heals automatically after some time.
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'''Status Effects''' are abnormal states that may have positive or negative effects on [[Player character|player's]] party or [[creature]]s' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc and can be healed by [[rest]]ing, certain [[ability]]/[[spell]]<nowiki/>s, or will heal automatically after some time.
   
 
==Afflictions==
 
==Afflictions==
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==Fatigue==
 
==Fatigue==
After some time the party hasn't rested, characters will get fatigued and receive a penalty. You can also receive fatigue by failing a skill check in dialog and scripted interactions and you will gain more fatigue during fights. How fast a character becomes fatigued depends on the [[athletic]]s [[skill]] of the character. Fatigue can be healed by [[rest]]ing and some [[drug]]s.
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As time passes without resting, characters will get fatigued and receive a penalty. You can also receive fatigue by failing a skill check in dialog and scripted interactions, and you will gain more fatigue during fights. How fast a character becomes fatigued depends on the [[athletic]]s [[skill]] of the character. Fatigue can be healed by [[rest]]ing and through the use of certain [[drug]]s.
   
 
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==Death==
 
==Death==
 
;Unconscious
 
;Unconscious
If a character loses all [[Endurance]] during a fight, they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recovers their Endurance.
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If a character loses all [[Endurance]] during a fight they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance.
   
 
;Maimed
 
;Maimed
If a character loses all [[Health]](and endurance) during a fight, and has become conscious, is [[Maimed]] and near death. A maimed character may still move and take any actions, but suffer very bad penalties to their [[accuracy]] and all [[defense]]s.
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If a character loses all [[Health]] and endurance during a fight, once becoming conscious they will be [[Maimed]] and near death. A maimed character may still move and take any actions, but suffer severe penalties to their [[accuracy]] and all [[defense]]s.
If the character get hit again and are reduced to 0 Health, he must rest to remove Maimed status (and restore Health).<ref name="forum-25-4-14"/>
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If the character gets hit again and are reduced to 0 Health, they must rest to remove Maimed status (and restore Health).<ref name="forum-25-4-14"/>
   
 
;Dead
 
;Dead
If a character loses all [[Health]] during a fight, and is [[Maimed]] (or playing with permadeath).<ref name="forum-25-4-14">[http://forums.obsidian.net/topic/66100-death-dying/?view=findpost&p=1443390 Forum post by Josh Sawyer]</ref> Dead characters cannot be restored and removed from the game, their [[soul]] leaves their body and their energy will move forward in the eternal cycle.
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If a character loses all [[Health]] during a fight, and is [[Maimed]] (or playing with permadeath)<ref name="forum-25-4-14">[http://forums.obsidian.net/topic/66100-death-dying/?view=findpost&p=1443390 Forum post by Josh Sawyer]</ref>, they will die. Dead characters cannot be restored to life and are removed from the game. Their [[soul]] leaves their body and their energy will move forward in the eternal cycle.
   
 
==References==
 
==References==

Revision as of 21:50, 31 July 2016

Status Effects are abnormal states that may have positive or negative effects on player's party or creatures' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc and can be healed by resting, certain ability/spells, or will heal automatically after some time.

Afflictions

There is fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be “2-stage”. If the main attack at least scores a graze, the second attack will occur separately (and often against a separate defense).[1][2]

Condition Penalty Caused by
Class Ability
Blinded
–25 Accuracy
–20 Deflection
–20 Reflex
–2 Move Speed
–4 Perception
Allows Rogue Sneak Attack
Cipher Eyestrike
Rogue Blinding Strike
Druid Sunbeam
Priest Searing Seal
Wizard Chill Fog
Curse of Blackened Sight
Charmed
–25 Accuracy
Alliance flipped
–25 Will
–25 Deflection
–25 Reflex
–25 Fortitude
x0.75 Attack Speed
Chanter The Lover Cried out to the Beloved, "I am Yours!"
Cipher Ringleader
Whisper of Treason
Druid Charm Beast
Confused
Cipher Tenuous Grasp
Mind Plague
Wizard Bewildering Spectacle
Confusion
Dazed
–2 Intellect
–2 Perception
–2 Dexterity
–10 Accuracy
x0.85 Attack Speed
Cipher Eyestrike
Mind Plague
Priest Interdiction
Instill Doubt
Wizard Arcane Assault
Arkemyr's Capricious Hex
Arkemyr's Dazzling Lights
Distracted
-6 to all Defenses
-1 Engagement Limit
Rogue Smoke Bomb [WM1]
Persistent Distraction [WM2]
Dominated
Alliance flipped Cipher Puppet Master
Ringleader
Flanked
–10 Deflection
Allows Rogue Sneak Attack
All Engaged by more enemies than engagement limit.
Cipher Phantom Foes
Frightened
–2 Dexterity
–2 Resolve
–10 Accuracy
Barbarian Barbaric Yell
Chanter Lo, Their Endless Host, the Harbingers Doom
Cipher Tenuous Grasp
Secret Horrors
Druid Venombloom
Priest Divine Terror
Hobbled
–20 Reflex
–3 Move Speed
–2 Dexterity
Allows Rogue Sneak Attack
Cipher Fractured Volition
Druid Spreading Plague
Tanglefoot
Fighter Crippling Guard
Ranger Wounding Shot
Chanter Rime and Frost Followed the Footfalls of Karth chant
Rogue Crippling Strike
Fearsome Strike
Wizard Wall of Force
Ninagauth's Freezing Pillar
Kalakoth's Freezing Rake
Maimed
Paralyzed
–40 Deflection
–40 Reflex
–100 Dexterity
Allows Rogue Sneak Attack
Chanter At the Sound of His Voice, the Killers Froze Stiff
Cipher Mental Binding
Druid Hold Beasts
Wizard Arkemyr's Capricious Hex
Fetid Caress
Ninagauth's Shadowflame
Petrified
–40 Deflection
–40 Reflex
–100 Dexterity
x4 damage taken (x2 as of 1.05 patch)
Allows Rogue Sneak Attack
Wizard Gaze of the Adragan
Prone
–10 Deflection
–10 Reflex
–2 Dexterity
Knocked Down
Allows Rogue Sneak Attack
Cipher Amplified Wave
Mind Wave
Druid Calling the World's Maw
Fighter Knock Down
Clear Out
Monk Force of Anguish
Priest Pillar of Faith
Repulsing Seal
Ranger Master's Call
Takedown
Wizard Slicken
Weapon crits Arbalests
Tall Grass
The Hours of St. Rumbalt
Sickened
–10 Will
–10 Fortitude
–1 Perception
–1 Constitution
–1 Intellect
–1 Dexterity
–1 Might
–1 Resolve
Cipher Secret Horrors
Druid Vile Thorns
Plague of Insects
Wizard Ryngrim's Repulsive Visage
Arkemyr's Capricious Hex
Fetid Caress
Barbarian Threatening Presence
Stuck
–20 Deflection
–20 Reflex
–5 Accuracy
–2 Dexterity
Immobilized
Allows Rogue Sneak Attack
Cipher Mental Binding
Priest Halt
Ranger Binding Roots
Wizard Binding Web
Stunned
-30 Deflection
-30 Reflex
-4 Perception
-4 Intellect
-4 Dexterity
Allows Rogue Sneak Attack
Chanter The Thunder Rolled like Waves on Black Seas
Cipher Silent Scream
Druid Overwhelming Wave
Relentless Storm
Monk Rooting Pain
Stunning Blow
Ranger Stunning Shots
Wizard Dimensional Shift
Weapon crits Borresaine
Starcaller
Aedrin's Wrecker
Godansthunyr
Cladhaliath
Terrified
–4 Dexterity
–4 Resolve
–20 Accuracy
Overrides Frightened
Barbarian Barbaric Shout
Chanter Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel"
Druid Nature's Terror
Wizard Ryngrim's Repulsive Visage
Ryngrim's Enervating Terror
Unconscious
–40 Deflection
–40 Reflex
–100 Dexterity
Allows Rogue Sneak Attack
Wizard Call to Slumber
Weakened
–2 Might
–20 Will
–20 Fortitude
–2 Move Speed
–2 Constitution
Allows Rogue Sneak Attack
Cipher Fractured Volition
Priest Painful Interdiction
Druid Spreading Plague
Venombloom
Rogue Withering Strike
Fearsome Strike
Monk Enervating Blow
Wizard Ryngrim's Enervating Terror
Kalakoth's Freezing Rake

Injury

Party members can become injured by being below the threshold of an option in a scripted interaction. An Injury gives a penalty that lasts until the next time you rest.[3] e.g. Twisted ankle and swollen eye.

Condition Penalty Caused by
Location Interactable Requirements Affected
Bruised Ribs –20 Fortitude
Concussion -20 Will Dyrford Ruins Wymund Cipher or Cipher companion afflicted to player or cipher companion
Sprained Wrist –20 Deflection
Swollen Eye –20 Accuracy Lle a Rhemen Broken Stairs Athletics >0 and <2 Party Member with lowest Athletics score
Twisted Ankle –20 Reflex
Wrenched Knee –3 Move Speed
Wrenched Shoulder –2 Might
x 0.9 Attack Speed
Pearlwood Bluff

Fatigue

As time passes without resting, characters will get fatigued and receive a penalty. You can also receive fatigue by failing a skill check in dialog and scripted interactions, and you will gain more fatigue during fights. How fast a character becomes fatigued depends on the athletics skill of the character. Fatigue can be healed by resting and through the use of certain drugs.

Name Penalty needed Fatigue by Athlethics skill.
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Minor Fatigue 16.0 17.6 17.6 19.2 19.2 19.2 20.8 20.8 20.8 20.8 22.4 22.4 22.4 22.4 22.4
Major Fatigue 28.0 30.8 30.8 33.6 33.6 33.6 36.4 36.4 36.4 36.4 39.2 39.2 39.2 39.2 39.2
Critical Fatigue 40.0 44.0 44.0 48.0 48.0 48.0 52.0 52.0 52.0 52.0 56.0 56.0 56.0 56.0 56.0

Death

Unconscious

If a character loses all Endurance during a fight they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance.

Maimed

If a character loses all Health and endurance during a fight, once becoming conscious they will be Maimed and near death. A maimed character may still move and take any actions, but suffer severe penalties to their accuracy and all defenses. If the character gets hit again and are reduced to 0 Health, they must rest to remove Maimed status (and restore Health).[4]

Dead

If a character loses all Health during a fight, and is Maimed (or playing with permadeath)[4], they will die. Dead characters cannot be restored to life and are removed from the game. Their soul leaves their body and their energy will move forward in the eternal cycle.

References

References