Pillars of Eternity Wiki
Pillars of Eternity Wiki
m
Line 18: Line 18:
 
|[[The Lover Cried out to the Beloved, "I am Yours!"]]([[Chanter]])
 
|[[The Lover Cried out to the Beloved, "I am Yours!"]]([[Chanter]])
 
|-
 
|-
  +
|Confused
|Dominated
 
  +
|
|Alliance flipped
 
 
|
 
|
 
|-
 
|-
Line 26: Line 26:
 
|[[Interdiction]]([[Priest]]), [[Arkemyr's Capricious Hex]]([[Wizard]])
 
|[[Interdiction]]([[Priest]]), [[Arkemyr's Capricious Hex]]([[Wizard]])
 
|-
 
|-
 
|Dominated
|Frightened
 
 
|Alliance flipped
|–2 [[Dexterity]], –2 [[Resolve]], –10 [[Melee Accuracy]], –10 [[Ranged Accuracy]]
 
 
|
 
|
 
|-
 
|-
Line 33: Line 33:
 
|–10 [[Deflection]]
 
|–10 [[Deflection]]
 
|The character is flanked by two enemies standing to across one another.
 
|The character is flanked by two enemies standing to across one another.
  +
|-
 
|Frightened
 
|–2 [[Dexterity]], –2 [[Resolve]], –10 [[Melee Accuracy]], –10 [[Ranged Accuracy]]
  +
|
 
|-
 
|-
 
|Hobbled
 
|Hobbled

Revision as of 15:49, 18 October 2014

Status Effects are abnormal states that may have positive or negative effects on player's party or creatures attributes or actions. They can be gained from spells, potions, items, enemies, traps etc and can be healed by resting, certain ability/spell or heals automatically after some time.

Afflictions

There is fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be “2-stage”. If the main attack at least scores a graze, the second attack will occur separately (and often against a separate defense).[1][2]

Condition Penalty Caused by
Blinded –25 Melee Accuracy, –20 Deflection, –20 Reflex, –2 Move Speed, –4 Perception, –25 Ranged Accuracy Blinding Strike (Rogue)
Charmed –25 Melee Accuracy, Alliance flipped, –25 Will, –25 Deflection, –25 Reflex, –25 Fortitude, x0.75 Attack Speed, –25 Ranged Accuracy The Lover Cried out to the Beloved, "I am Yours!"(Chanter)
Confused
Dazed –2 Intellect, –2 Perception, –2 Dexterity, –10 Melee Accuracy, x0.85 Attack Speed, –10 Ranged Accuracy Interdiction(Priest), Arkemyr's Capricious Hex(Wizard)
Dominated Alliance flipped
Flanked –10 Deflection The character is flanked by two enemies standing to across one another.
Frightened –2 Dexterity, –2 Resolve, –10 Melee Accuracy, –10 Ranged Accuracy
Hobbled –20 Reflex, –3 Move Speed, –2 Dexterity Crippling Strike (Rogue), Wounding Shot (Ranger), Ninagauth's Freezing Pillar(Wizard), Tanglefoot(Druid), Crippling Guard(Fighter)
Paralyzed Paralyzed, –40 Deflection, –40 Reflex, –100 Dexterity Arkemyr's Capricious Hex(Wizard)
Petrified Allows sneak attack(rogue).
Prone –10 Deflection, –10 Reflex, –2 Dexterity, Knocked Down Takedown, Master's Call(Ranger), Pillar of Faith(Priest), Knock Down(Fighter)
Sickened –20 Will, –20 Fortitude, –1 Perception, –1 Constitution, –1 Intellect, –1 Dexterity, –1 Might, –1 Resolve Ryngrim's Repulsive Visage, Arkemyr's Capricious Hex(Wizard)
Stuck –20 Deflection, –20 Reflex, –5 Ranged Accuracy, –5 Melee Accuracy, –2 Dexterity, Immobilized
Stunned Stunned, -30 Deflection, -30 Reflex, - 4 Perception, -4 Intellect, -4 Dexterity Rooting Pain(Monk), Mind Wave(Cipher), Overwhelming Wave(Druid), Dimensional Shift(Wizard), The Thunder Rolled like Waves on Black Seas (Chanter)
Terrified Holy Radiance, Divine Terror(Priest),Ryngrim's Repulsive Visage(Wizard), Nature's Terror(Druid)
Weakened –2 Might, –20 Will, –20 Fortitude, –2 Move Speed, –2 Constitution

Injury

Party members can become injured by being below the threshold of an option in a scripted interaction. An Injury gives a penalty that lasts until the next time you rest.[3] e.g. Twisted ankle and swollen eye.

Condition Penalty Caused by
Location Interactable Requirements Affected
Swollen Eye –20 Accuracy Lle a Rhemen Broken Stairs Athletic >0 and <2 Party Member with lowest Athletic score
Bruised Ribs –20 Fortitude
Concussion -20 Will Dyrford Ruins Wymund Cipher or Cipher companion afflicted to player or cipher companion
Twisted Ankle –20 Reflex
Sprained Wrist –20 Deflection
Wrenched Shoulder x 0.75 Attack Speed
Wrenched Knee –3 Move Speed

Fatigue

After some time the party hasn't rested, characters will get fatigued and receive a penalty. You can also receive fatigue by failing a skill check in dialog and scripted interactions and you will gain more fatigue during fights. How fast a characte becomes fatigued depends on the athletics skill of the character. Fatigue can be healed by resting and some drugs.

Name Penalty needed Fatigue by Athlethics skill.
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Minor Fatigue 16.0 17.6 17.6 19.2 19.2 19.2 20.8 20.8 20.8 20.8 22.4 22.4 22.4 22.4 22.4
Major Fatigue 28.0 30.8 30.8 33.6 33.6 33.6 36.4 36.4 36.4 36.4 39.2 39.2 39.2 39.2 39.2
Critical Fatigue 40.0 44.0 44.0 48.0 48.0 48.0 52.0 52.0 52.0 52.0 56.0 56.0 56.0 56.0 56.0

Death

Unconscious

If a character loses all Stamina during a fight, they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from stamina healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recovers their Stamina.

Maimed

If a character loses all Health(and stamina) during a fight, and has become conscious, is Maimed and near death. A maimed character may still move and take any actions, but suffer very bad penalties to their accuracy and all defenses. If the character get hit again and are reduced to 0 Health, he must rest to remove Maimed status (and restore Health). [4]

Dead

If a character loses all Health during a fight, and is Maimed( or playing with permadeath).[4] Dead characters cannot be restored and removed from the game, their soul leaves his body and their energy will move forward in the eternal cycle.


References

References