Status Effects are abnormal states that may have positive or negative effects on player's party or creatures' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc and can be healed by resting, certain ability/spells, or will heal automatically after some time.
Afflictions
There is fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be “2-stage”. If the main attack at least scores a graze, the second attack will occur separately (and often against a separate defense).[1][2]
Injury
Party members can become injured by being below the threshold of an option in a scripted interaction or by being knocked down to unconscious state during combat. An Injury gives a penalty that lasts until the next time you rest.[3]
Injury gained by character knocked down to unconscious state during combat is selected randomly from the list.
Condition | Penalty | Caused by | |||
---|---|---|---|---|---|
Location | Interactable | Requirements | Affected | ||
Bruised Ribs | –20 Fortitude | ||||
Concussion | -20 Will | Dyrford Ruins | Wymund | Cipher or Cipher companion | afflicted to player or cipher companion |
Sprained Wrist | –20 Deflection | ||||
Swollen Eye | –20 Accuracy | Lle a Rhemen | Broken Stairs | Athletics >0 and <2 | Party Member with lowest Athletics score |
Twisted Ankle | –20 Reflex | ||||
Wrenched Knee | –3 Move Speed | ||||
Wrenched Shoulder | –2 Might x 0.9 Attack Speed |
Pearlwood Bluff |
Fatigue
As time passes without resting, characters will get fatigued and receive a penalty. You can also receive fatigue by failing a skill check in dialog and scripted interactions, and you will gain more fatigue during fights. How fast a character becomes fatigued depends on the athletics skill of the character. Fatigue can be healed by resting and through the use of certain drugs.
Name | Penalty | needed Fatigue by Athlethics skill. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | ||
Minor Fatigue | 16.0 | 17.6 | 17.6 | 19.2 | 19.2 | 19.2 | 20.8 | 20.8 | 20.8 | 20.8 | 22.4 | 22.4 | 22.4 | 22.4 | 22.4 | |
Major Fatigue | 28.0 | 30.8 | 30.8 | 33.6 | 33.6 | 33.6 | 36.4 | 36.4 | 36.4 | 36.4 | 39.2 | 39.2 | 39.2 | 39.2 | 39.2 | |
Critical Fatigue | 40.0 | 44.0 | 44.0 | 48.0 | 48.0 | 48.0 | 52.0 | 52.0 | 52.0 | 52.0 | 56.0 | 56.0 | 56.0 | 56.0 | 56.0 |
Death states
If a character loses all Endurance during a fight they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance.
If a character loses all Health and endurance during a fight, once becoming conscious they will be Maimed and near death. A maimed character may still move and take any actions, but suffer severe penalties to their accuracy and all defenses. If the character gets hit again and are reduced to 0 Health, they must rest to remove Maimed status (and restore Health).[4]
If a character loses all Health during a fight, and is Maimed (or playing with permadeath)[4], they will die. Dead characters cannot be restored to life and are removed from the game. Their soul leaves their body and their energy will move forward in the eternal cycle.