Stealth is a skill in Pillars of Eternity and Pillars of Eternity II: Deadfire. Stealth allows characters of any class to attempt to avoid being seen or heard. It is used automatically whenever the character is in Scouting Mode. The higher the character's skill, the closer they can get to enemies before being detected.
Effects[ | ]
Stealth governs the ability to hide from others. It can be used to circumvent encounters or to set up good positions from which to start a fight. When entering Scouting Mode the character actively attempts to avoid detection, at the cost of a reduced movement speed.
The higher the Stealth skill, the longer others need to detect the character, thus allowing for example a Rogue to sneak towards an enemy to reach the required distance for a Backstab, or to steal from a container in plain view of its owner. The Stealth score also determines how "carefully" the aforementioned owner guards his container: the higher the value of its contents, the more likely the thief will be detected.
Initial bonuses[ | ]
The following bonuses are applied as a result of a character's class and background.
In Pillars of Eternity
Cipher | +1 |
Monk | +1 |
Ranger | +1 |
Rogue | +1 |
Dissident | +1 |
Drifter | +1 |
Hunter | +1 |
Raider | +1 |
In Pillars of Eternity II: Deadfire
Barbarian | +2 |
Ranger | +2 |
Rogue | +2 |
Dissident | +1 |
Marksman* | +2 |
Raider | +1 |
Buffs in Pillars of Eternity[ | ]
In addition to a character's base Stealth, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.
A character's Stealth score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.
Passive abilities/talents[ | ]
Unlimited – Permanently active once learned
Talent | Classes | Modifier |
---|---|---|
Blooded Hunter | All | +1 |
Skaen's Boon | All | +1 |
Dungeon Delver | All | +1 |
Weapons[ | ]
One only – While equipped
Weapon type | Name | Modifier |
---|---|---|
Pistol | Fellstroke [WM1] | +2 |
Equipment[ | ]
One only – While equipped
Slot | Item | Modifier |
---|---|---|
Armor | The Golden Scales [WM1] | -2 |
Waist | Belt of Chimes | -1 |
Neck | Cloak of Prevalent Shadows | +1, Friendly Aura (5m) |
Neck | Lilith's Shawl | +1, Friendly Aura (5m) |
Armor | Night-Runner | +2 |
Armor | Scales of the Raven | +2 |
Armor | Seven Skuldr's-Worth | +2 |
Feet | Boots of Stealth | +2 |
Feet | Cat's Whisper (Rogue) | +2 |
Head | Footpad's Hood | +2 |
Feet | Naasitaqi Boots | +2 |
Neck | Tax Collector's Mantle [WM2] | +2 |
Rites[ | ]
One only – Duration: see table
Item | Modifier | Duration |
---|---|---|
Rite of Walking Shadows | +3 | 120 s |
Resting[ | ]
One only – Duration: see table
Area | Inn | Room | Modifier | Duration |
---|---|---|---|---|
Brackenbury | The Charred Barrel | Criminal's Getaway | +1 | 2 rests |
Caed Nua | Brighthollow | Hedge Maze | +2 | 3 rests |
Boons[ | ]
One only – For the protagonist only – Duration: see table
Prostitute | Modifier | Duration |
---|---|---|
Iqali | +1 | 1 rest |
Buffs in Pillars of Eternity II: Deadfire[ | ]
Passive effects[ | ]
unlimited – obtained during gameplay
Name | Modifier | Duration |
---|---|---|
Carlo's Training | +1 | Permanent |
Resting bonuses[ | ]
one - until next rest
Location | Room | Cost | Modifier |
---|---|---|---|
The Gullet, The Hole | Forger's Fancy | 100 | +2 |
Temple of Toamowhai [SSS] | Seeker's Study | 200 | +2 |
Equipment[ | ]
unlimited – bonus while equipped
Type | Item | Enchantment | Modifier |
---|---|---|---|
Amulet | Night Market Amulet | Secret Worship | +1 |
Boots | Boots of Stealth | Of Stealth | +2 |
Boots | Dreamwalker's Tread [FS] | Preservation of Slumber | +2 |
Boots | Fool's Shoes [DMT] | Belled | -1 |
Cloak | Ajamuut's Stalking Cloak | Tracker | +2 |
Cloak | Badrwn's Cover | Steeled in Darkness | +2 (to allies during nighttime) |
Cloak | Mirrorback | Visual Refraction | +2 |
Hat | Cap of the Laughingstock [DMT] | Belled | -1 |
Ring | Chameleon's Touch | Versatile | +1 (as Ranger) |
Pets[ | ]
unlimited – bonus while equipped to either self or party
Pet | Target | Modifier |
---|---|---|
Kaz | Self | +1 |
Obsidian Wurm | Self | +1 |
Consumable items[ | ]
unlimited – for the user for a duration (sometimes only in combat)
Type | Item | Modifier | Duration |
---|---|---|---|
Unguent | Thief's Putty | +2 | 120 sec |
Notable uses in Pillars of Eternity[ | ]
Scripted interactions[ | ]
In scripted interactions the Stealth score is checked for actions that require sneaking and hiding. Some situations allow to choose which party member will perform the action, sometimes a certain member, the player or the whole party will be checked.
Quest | Location | Object | Description | Stealth required | Party member checked | Other requirements |
---|---|---|---|---|---|---|
The Iron Flail [WM2] | Iron Flail Fort [WM2] | Palisades next to the western gate | A party member can attempt to unlock the gate from the inside, failure alerts a sleeping guard nearby. | 6 | Selectable | To get in by climbing the stockade wall first, a set of Rope and Grappling Hook is required. |
Quest dialogs[ | ]
In quest related dialogs the player's Stealth score may unlock options related to things of a shady character.
Quest | Location | NPC | Description | Stealth required | Other requirements |
---|---|---|---|---|---|
Unwanted | Copperlane Catacombs | Eorn | When asking what he's doing here (and not having him confronted outright), you can guess he's hiding here. | 4 |
Other dialogs[ | ]
In dialogs, not related to certain quests, the player's Stealth score may as well unlock additional conversation options.
Location | NPC | Description | Stealth required | Other requirements |
---|
Notable uses in Pillars of Eternity II: Deadfire[ | ]
Items[ | ]
Type | Item | Enchantment | Stat | Formula |
---|---|---|---|---|
Padded armor | Sharpshooter's Garb | Low Profile | Ranged Deflection | (Stealth * 0.5) + 5
|
Spear | Stalker's Patience | Ambushing | Damage to Flanked targets | (Stealth * 0.005) + 1.1
|
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