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Skill Stealth.png

Stealth is a skill in Pillars of Eternity and Pillars of Eternity II: Deadfire. Stealth allows characters of any class to attempt to avoid being seen or heard. It is used automatically whenever the character is in Scouting Mode. The higher the character's skill, the closer they can get to enemies before being detected.


Stealth governs the ability to hide from others. It can be used to circumvent encounters or to set up good positions from which to start a fight. When entering Scouting Mode the character actively attempts to avoid detection, at the cost of a reduced movement speed.

The higher the Stealth skill, the longer others need to detect the character, thus allowing for example a Rogue to sneak towards an enemy to reach the required distance for a Backstab, or to steal from a container in plain view of its owner. The Stealth score also determines how "carefully" the aforementioned owner guards his container: the higher the value of its contents, the more likely the thief will be detected.

Initial bonuses[]

The following bonuses are applied as a result of a character's class and background.

In Pillars of Eternity

Class bonuses:
Cipher +1
Monk +1
Ranger +1
Rogue +1
Background bonuses:
Dissident +1
Drifter +1
Hunter +1
Raider +1

In Pillars of Eternity II: Deadfire

Class bonuses:
Barbarian +2
Ranger +2
Rogue +2
Background bonuses:
Dissident +1
Marksman* +2
Raider +1

Buffs in Pillars of Eternity[]

In addition to a character's base Stealth, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.

A character's Stealth score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.

Passive abilities/talents[]

UnlimitedPermanently active once learned

Talent Classes Modifier
Blooded Hunter All +1
Skaen's Boon All +1
Dungeon Delver All +1


One onlyWhile equipped

Weapon type Name Modifier
Pistol Fellstroke [WM1] +2


One onlyWhile equipped

Slot Item Modifier
Armor The Golden Scales [WM1] -2
Waist Belt of Chimes -1
Neck Cloak of Prevalent Shadows +1, Friendly Aura (5m)
Neck Lilith's Shawl +1, Friendly Aura (5m)
Armor Night-Runner +2
Armor Scales of the Raven +2
Armor Seven Skuldr's-Worth +2
Feet Boots of Stealth +2
Feet Cat's Whisper (Rogue) +2
Head Footpad's Hood +2
Feet Naasitaqi Boots +2
Neck Tax Collector's Mantle [WM2] +2


One onlyDuration: see table

Item Modifier Duration
Rite of Walking Shadows +3 120 s


One onlyDuration: see table

Area Inn Room Modifier Duration
Brackenbury The Charred Barrel Criminal's Getaway +1 2 rests
Caed Nua Brighthollow Hedge Maze +2 3 rests


One only – For the protagonist only – Duration: see table

Prostitute Modifier Duration
Iqali +1 1 rest

Buffs in Pillars of Eternity II: Deadfire[]

Passive effects[]

unlimited – obtained during gameplay

Name Modifier Duration
Carlo's Training +1 Permanent

Resting bonuses[]

one - until next rest

Location Room Cost Modifier
The Gullet, The Hole Forger's Fancy Copper pands (cp)100 +2
Temple of Toamowhai [SSS] Seeker's Study Copper pands (cp)200 +2


unlimited – bonus while equipped

Type Item Enchantment Modifier
Amulet Night Market Amulet Secret Worship +1
Boots Boots of Stealth Of Stealth +2
Boots Dreamwalker's Tread [FS] Preservation of Slumber +2
Boots Fool's Shoes [DMT] Belled -1
Cloak Ajamuut's Stalking Cloak Tracker +2
Cloak Badrwn's Cover Steeled in Darkness +2 (to allies during nighttime)
Cloak Mirrorback Visual Refraction +2
Hat Cap of the Laughingstock [DMT] Belled -1
Ring Chameleon's Touch Versatile +1 (as Ranger)


unlimited – bonus while equipped to either self or party

Pet Target Modifier
Kaz Self +1
Obsidian Wurm Self +1

Consumable items[]

unlimited – for the user for a duration (sometimes only in combat)

Type Item Modifier Duration
Unguent Thief's Putty +2 120 sec

Notable uses in Pillars of Eternity[]

Scripted interactions[]

In scripted interactions the Stealth score is checked for actions that require sneaking and hiding. Some situations allow to choose which party member will perform the action, sometimes a certain member, the player or the whole party will be checked.

Quest Location Object Description Stealth required Party member checked Other requirements
The Iron Flail [WM2] Iron Flail Fort [WM2] Palisades next to the western gate A party member can attempt to unlock the gate from the inside, failure alerts a sleeping guard nearby. 6 Selectable To get in by climbing the stockade wall first, a set of Rope and Grappling Hook is required.

Quest dialogs[]

In quest related dialogs the player's Stealth score may unlock options related to things of a shady character.

Quest Location NPC Description Stealth required Other requirements
Unwanted Copperlane Catacombs Eorn When asking what he's doing here (and not having him confronted outright), you can guess he's hiding here. 4

Other dialogs[]

In dialogs, not related to certain quests, the player's Stealth score may as well unlock additional conversation options.

Location NPC Description Stealth required Other requirements

Notable uses in Pillars of Eternity II: Deadfire[]


Type Item Enchantment Stat Formula
Padded armor Sharpshooter's Garb Low Profile Ranged Deflection (Stealth * 0.5) + 5
Spear Stalker's Patience Ambushing Damage to Flanked targets (Stealth * 0.005) + 1.1