After the sixth level, the previously-earned bonuses are replaced by more powerful bonuses in the same order they were received (capping at level III).
Survival can also be used in conversations and scripted interactions that involve wilderness challenges or specialized information about nature.
Rank I: +1 Damage Reduction
Rank II: +2 Damage Reduction
Rank III: +3 Damage Reduction
Rank I: +20% Healing received
Rank II: +40% Healing received
Rank III: +60% Healing received
Rank I: +1 Move Speed
Rank II: +2 Move Speed
Rank III: +3 Move Speed
Accuracy bonus vs type
Rank I: +10 Accuracy against type
Rank II: +15 Accuracy against type
Rank III: +20 Accuracy against type
Rank I: +20% Consumable Duration
Rank II: +40% Consumable Duration
Rank III: +60% Consumable Duration
Damage vs. flanked
Rank I: +10% Damage to Flanked targets
Rank II: +20% Damage to Flanked targets
Rank III: +30% Damage to Flanked targets
In Pillars of Eternity II: Deadfire
Survival can be used in conversations and scripted interactions that involve wilderness challenges or specialized information about nature.
In Pillars of Eternity II: Deadfire, the bonuses given to characters at rest are based upon food and drink, instead of Survival. As with other passive skills, Survival is only used during conversations and scripted interactions, and otherwise has no effect on gameplay or combat mechanics.
The following bonuses are applied as a result of a character's class and background.
In addition to a character's base Survival, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.
A character's Survival score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.