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== Equipment bonuses == |
== Equipment bonuses == |
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− | * The [[Jack of Wide Waters]] |
+ | * The [[Jack of Wide Waters]] gives +2 to Survival while worn. |
== Uses of Survival in interactions == |
== Uses of Survival in interactions == |
Revision as of 13:59, 1 November 2017
Survival is one of the five skills in Pillars of Eternity. It is used when it comes to situations where knowledge about the wilds, creatures, poisons and the like is in demand, and determines which resting bonuses a character may choose when camping.
In-game description
Survival allows characters to choose from a variety of long-term bonuses each time they camp. The first six ranks grant the following bonuses:
1 – Damage Reduction
2 – Received Healing Multiplier
3 – Bonus Movement
4 – Accuracy Bonus vs. Creature Type
5 – Increased Consumable Duration
6 – Bonus Damage vs. Flanked Enemies
After the sixth rank, the previously-earned bonuses become more powerful in the same order they were received.
Class bonuses
- Barbarians receive a +1 bonus to Survival at character creation.
- Druids receive a +2 bonus to Survival at character creation.
- Fighters receive a +1 bonus to Survival at character creation.
- Monks receive a +1 bonus to Survival at character creation.
- Rangers receive a +2 bonus to Survival at character creation.
Culture bonuses
- Colonists receive a +2 bonus to Survival at character creation.
- Drifters receive a +1 bonus to Survival at character creation.
- Explorers receive a +1 bonus to Survival at character creation.
- Hunters receive a +1 bonus to Survival at character creation.
- Slaves receive a +1 bonus to Survival at character creation.
Equipment bonuses
- The Jack of Wide Waters gives +2 to Survival while worn.
Uses of Survival in interactions
Quest dialogs
In quest related dialogs the player's Survival score may unlock options as a result of his knowledge about things related to the environment and how to deal with its dangers.
Quest | Location | NPC | Description | Survival required | Other requirements |
---|---|---|---|---|---|
Clandestine Cargo | Ondra's Gift | Imatl | ? | 7 | |
Blood Legacy | Dyrford Village – Dracogen Inn (first floor) | Lord Harond | Tell him there are better roads to Eina's Rest than travelling through Dyrford. | 5 | |
Blood Legacy | Dyrford Village | Hendyna | Know, she's speaking of pregnancy when asked about Lady Aelys. | 4 | |
A Farmer's Plight | Dyrford Crossing | Korgrak | Tell him he can't hide here any longer. | 5 |
Other dialogs
In dialogs, not related to certain quests, the player's Survival score may as well unlock additional conversation options.
Location | NPC | Description | Survival required | Other requirements |
---|---|---|---|---|
Copperlane – The Goose and Fox | Kaenra | Have more detailed knowledge about svef when talking about her fiancé's old self. | 2 | |
Copperlane – Scriveners' Dormitory | Coren | Guess he used some drugs. | 2 | |
Endless Paths of Od Nua Level 2 | Barely living xaurip, lying on the floor in the northernmost chamber | Examine it and find skin discolorments and ritualistic paint applied, additionally signs of a certain poison coinciding with the paintings. (Less detailed results possible with only [Perception 16].) | 5 |