Pillars of Eternity Wiki


  • 1. From the page: "Obsidian plans to use a sliding experience system, so if you have a single character they’ll gain levels more quickly than if they were with an entire party." - Any idea if this has been implemented? --AnotherArk (talk) 11:52, 27 March 2015 (UTC)
Solved. --AnotherArk (talk) 19:37, 30 March 2015 (UTC)
  • 2. From the page: "You can also construct your own formations if you want to get fancy." - can we, or this has been dropped since Update 3 ?--AnotherArk (talk) 12:40, 27 March 2015 (UTC)
NM, I found confirmation. Although I am still not clear how it works. I'd love if someone can explain it, and or add screenshoot if its an interface like in ToEE. --AnotherArk (talk) 13:15, 27 March 2015 (UTC)
Solved. --AnotherArk (talk) 19:37, 30 March 2015 (UTC)


I think it would be best to merge Companions into a section here. This way this article will cover Party basics, adding party members (companions and adventures) and party management i.e. Formations. --AnotherArk (talk) 00:47, 28 March 2015 (UTC)

XP gain[]

The current version of the article claims:

"Experience is given to the whole party, not specific characters. It means that a party with fewer members will gain experience faster than a party with more of them."

I don't think the first sentence is true. Yes, smaller parties level faster, but not that much. I remember reading that XP is given per character, but a small bonus is added in case of smaller parties. (But the bonus is less than the benefit which smaller parties would receive if XP was simply given to the whole party and divided among the party members.)

Does anyone know for sure how it works in the current version of the game?   --Ineth2 (talk) 05:30, 28 September 2015 (UTC)