Teir Evron is a temple building within the Elms' Reach district of Twin Elms in Pillars of Eternity.
Background[]
Oldest among the structures of Twin Elms is a stone tower known as Teir Evron (the Hall of Stars). The pinnacle of the tower is used for astrology and divine communication. Reminiscent of adra stones, the elm trees exhibit a tendency toward attracting souls that are "twinned' in some way, whether they were once halves of the same whole or interacted in some past of which the mortals are unaware. Perhaps as a result of this property, a pair of delemgan sisters attend to the trees in a vigil that predates the city itself.[1]
Points of interest[]
- This small area contains two marked locations: The Hall of Stars (the main room), and a blocked passage that Thaos collapsed behind him when he went through.
- On the east wall is an altar containing the Luminescent Adra Shard needed to begin the Council of Stars quest.
- The Hall of Stars contains 6 shrines, each belonging to a different god. At each shrine, the player can interact with (and get quests from) four deities during the Council of Stars quest. Starting from where you enter, and proceeding clockwise:
- Hylea (The Nest Above the Clouds)
- Galawain (The Old Queen and the New King)
- Woedica (inactive)
- Rymrgand (Into the White Void)
- Wael (inactive)
- Berath (A Servant of Death)
Loot[]
On the west and north walls there are shelves containing several books with lore on the gods and their portfolios. Some of them contain information that you need to know in order to pray to a particular god successfully (see Council of Stars for spoilers):
Behind the scenes[]
“ | Teir Evron, the Tower of the Stars had to be awesome, but we also had really limited space to work with. We intended to have statues for each of the gods, but then linking it to some narrative new ideas, we decided to put a kind of map on the floor illuminated by the tower itself, sort of like a star map. Then John Lewis - he's an awesome effects artist - came to the rescue of us crazy designers, and made a set of really cool special effects so that we could materialise our wild ideas into something tangible. | ” |
~ Jorge Salgado, Designer |
Developer commentary by Jorge Salgado
Map[]
References
- ↑ Collector's Book