Fire Emblem Warriors: Three Hopes - The Loop
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Sailing to Ukaizo
- Use your best ship, or the one you received in your faction alliance quest, to finally sail to Ukaizo. Fire giant longships will attempt to intercept you. When at you arrive at the opening in Magran's Teeth in the northeast of the map, the game will warn you that you are arriving at the point of no return: you cannot go back to exploring the archipelago after this event.
- In the following scripted event, you can either join the battle between your allies and their rival faction, or venture into the storm.
- If you liberated Scyorielaphas, he'll help you out here by fighting off a guardian monster.
- If you used the Rauataian submarine, you'll approach Ukaizo without further problems.
- As soon as you venture into Ukaizo Harbor, a dragonlike construct, the Guardian of Ukaizo, intercepts you. It's surprisingly talkative, but you'll have to fight it (unless Scyorielaphas has already destroyed it).
- The Guardian initially summons several Adra Animats, then two Engwithan Sentinels, and finally two Engwithan Hierarchs who can Dominate your team (preventable by eating a Captain's Banquet beforehand). As the fight progresses, the Guardian will gain two additional heads and regenerate.
- As always in boss fights, it is advisable to use your tank (a character built for defense) to occupy the Guardian, and the others to kill his henchmen and then damage the Guardian. This is the game's final boss fight, so don't hold back on your consumables (but rest up afterwards if you're wounded, as there is one last, lesser fight coming up).
Grand Promenade and Ondra's Spire
- The next area accessible to you is the Grand Promenade. There's nothing of importance here except a spot in which to talk to your companions one last time. Go on to Ondra's Spire.
- Atop the spire, shut down the machine to trigger another conversation with the gods.
- Return to the Grand Promenade to see that one of the factions has braved the storms and caught up with you and won't listen to reason. The faction that comes after you will be your strongest rival, no matter who ends up at the island after you, there will be no negotiating. Put them down. Compared to the Guardian, they shouldn't pose any challenge at all. Proceed to Mói Gweath.
- As you face Eothas one last time in a conversation, the quest concludes, together with the game. You bear witness to Eothas's shattering of the Wheel, and to its consequences.
- Each of your companions will have their own questions for Eothas. If you've completed the Beast of Winter (DLC) and chose to have Waidwen follow in your trail of souls, he too will appear and have a short conversation with Eothas.
|0||The City Lost to Time|
|10000||Eothas is going to the legendary island of Ukaizo to disrupt or destroy Eora's cycle of reincarnation. Only by following him there can I confront him directly.|
|10001||Now that I arrived at Ukaizo, it's just a matter of finding Eothas. Assuming he still occupies a seven hundred foot colossus, that shouldn't be a problem.|
|2||Disable the storm.|
|10002||Eothas is somewhere in the heart of the city. The path to him is shielded by a massive storm and bîaŵac - both of which appear to originate from a tower in the distance. If the storms could be nullified somehow, I could reach Eothas.|
|10003||Now that the storm has dispersed, I can venture deeper into the city and confront Eothas directly.|
|5||Travel to Ukaizo.|
|10005||Ukaizo is located far to the northeast of Neketaka. The only way to reach it is by way of the Ofecchia Channel, a natural gateway leading between the crags of Magran's Teeth and into the storms of Ondra's Mortar.|
|20000||The Huana fleet will meet me there to lend their support in the race for Ukaizo.|
|20001||The Vailian Trading Company's fleet will meet me there to lend their support in the race for Ukaizo.|
|20002||The Royal Deadfire Company's fleet will meet me there to lend their support in the race for Ukaizo.|
|20003||The Príncipi fleet will meet me there to lend their support in the race for Ukaizo.|
|20004||I've turned on my allies. Now there will be no help on the journey to Ukaizo. I'll need to reach the island on my own.|
|6||Defeat the Guardian of Ukaizo.|
|10006||Ukaizo's guardian has appeared. I won't be able to reach Eothas until I overpower it.|
|30000||I confronted Eothas. He brings great change to Eora - one that kith and gods alike must band together to solve.|