Pillars of Eternity Wiki
(Fleshed out conversation options)
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* The final option is to attack, and the confrontation ends in blood, as you'll have to kill him to remove the threat. Killing him can be difficult at lower levels, as you're up against a well-balanced group of Principi with a powerful wolf companion. Upon disposing of them, return to Zamar.
 
* The final option is to attack, and the confrontation ends in blood, as you'll have to kill him to remove the threat. Killing him can be difficult at lower levels, as you're up against a well-balanced group of Principi with a powerful wolf companion. Upon disposing of them, return to Zamar.
 
** The fight can easily dealt with by targeting the middle Powder Barrel of the three on the corner. The explosion will kill nearly all of the group and leave the farthest gang member back in the alley and possibly the wolf. Beware to approach the discussion with your highest reflex or HP party member
 
** The fight can easily dealt with by targeting the middle Powder Barrel of the three on the corner. The explosion will kill nearly all of the group and leave the farthest gang member back in the alley and possibly the wolf. Beware to approach the discussion with your highest reflex or HP party member
** Afterwards, you can return to Radora to get [[Vailian Trading Company: Moderate Positive reputation]].
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** Afterwards, you can return to Radora to get Vailian Trading Company: Moderate Positive reputation.

Revision as of 07:18, 31 December 2018

The Shipwright's Plight is a task in Pillars of Eternity II: Deadfire.

Synopsis

Captain Radora owes money to Zamar the shipwright. Zamar's debts have left him vulnerable to a local pirate gang, and he seeks a way out of his troubles.

Walkthrough

  • Head over to the shipyard in the Queen's Berth and talk to Zamar to learn that Captain Radora reneged on her payments. You are asked to track her down at The Wild Mare. However, when confronted, she will say that cutpurses ambushed her and stole Zamar's coin. The thugs got the drop on her in the northern alleys of Queen's Berth. With Streetwise 2 you can connect this gang to the pirates pressuring the old shipwright. Head to the alley to confront Cotta.
  • You can attack the gang early in the conversation with Cotta, without incuring any disposition or reputation gain (or loss).
    • 2: ([Pull spirits from the In-Between]) or 4: ([Say nothing]) > 2: "Someone robbed Captain Radora. (...)" > 3: "[Attack] Only cowards attack from behind."
  • You can follow through with Cotta's plan, i.e. to force Zamar on an "exclusive contract" for the Príncipi, which results in a reputation gain with the Príncipi and a 10% discount at Zamar's shop.
  • Cotta can be threatened with Intimidation 4 (gain negative with Edér, Animal Cruelty). You'll get the following options:
    • Streetwise 6:
    • History 5: "Clussa's Voyage would be a mercy compared to what I have planned for you." [Clever]
    • Streetfighter:
      • Intimidation is the only way to make the gang leave Zamar alone without fighting them. Note that this also results in a moderate reputation loss with the Príncipi.
  • The final option is to attack, and the confrontation ends in blood, as you'll have to kill him to remove the threat. Killing him can be difficult at lower levels, as you're up against a well-balanced group of Principi with a powerful wolf companion. Upon disposing of them, return to Zamar.
    • The fight can easily dealt with by targeting the middle Powder Barrel of the three on the corner. The explosion will kill nearly all of the group and leave the farthest gang member back in the alley and possibly the wolf. Beware to approach the discussion with your highest reflex or HP party member
    • Afterwards, you can return to Radora to get Vailian Trading Company: Moderate Positive reputation.