Pillars of Eternity Wiki

A greeting[]

Hello! I'm relatively new here, though with some experience from other wikis. As you're one of the few regular contributors here, I thought it'd be time to change some words.
First, I don't really understand that whole semantic thing you're working on (and must admit, that I haven't looked into it, yet, um…) – perhaps you can explain me in some short words?
Second, you seem to be the one person here who does most on infobox templates; I've put two comments in my summaries today, one for the not proper working {{NPC infobox}}, not showing the spells I added as abilities (Helig of Thein), and the not proper working {{Item infobox}}, adding "Any Weapon Focus" to the ones I submitted (Dîal Ewn Dibita). You want to take a look into this?
And third, you don't like my {{Pagename nd}} or don't think it's useful? ;o) CompleCCity (talk) 13:13, 19 December 2016 (UTC)

Hi there! First, the semantic wiki:
It's really a complex thing. But basically, the hordes of edits on my user pages are for testing. And the edits on regular wiki and templates are aimed to structuralize data of items, so they have it's properties set on their respective pages and can be then fetched by any other page. Till now it was just looong testing, but just today I have finished first "real" thing: go to page Belt and check source code—and compare it to previous revision. All it takes to generate whole table are just three lines of template call—it will do all the job for you! What is going on under the roof is, that it fetches semantic properties set on these item pages and displays them formatted in table. It is fully dynamic and, more importantly, it allows data on wiki to be defined only on one place (namely own item page), so they will be consistend and the same on every place.
For example, right now the Twin Sting is defined here on 5 different pages: Twin Sting page, Unique weapons, Soulbound item, Crossbow and The White March - Part II. If we properly "fix" all item pages and convert different item lists to dynamic ones, data will be the same and it will be much easier to maintain the wiki.
Secondly, yes, I will check those templates. I have been working mostly on item-related things so far, so I haven't fixed other things yet.
Lastly, ah, that's pretty good template. Sorry for not using it, I wasn't avare of it. Thanks!
FurloSK (talk) 16:54, 19 December 2016 (UTC)

Thanks by myself! So far as I understand it – and yes, I've already taken a look into the Belts; was on the RecentChanges and noticed the huge shrink –, this seems to be some kind of advancement of some thing I know from another, er… another wiki, the ItemTransformer on the Dragon Age Wiki(a). (They have other "Transformers", too, I think.) Several other templates on other pages use the info from the item page, respectively its infobox. On The Vault, I think, we have some rudimentary functionality of that kind, too, but I have yet not really gone deep into template coding and such. (Wrote just recently my first own template with a variable – and was lucky how well it works. :o)
Though I am bold enough to take a look into the both templates I mentioned myself, see, why they don't work properly. But I thought, "hey! here's a specialist, ask him"!
As your new templates use the categories to generate the table – is that the reason why in this wiki the standards for categorizing aren't really implemented? Example: Some 4th lvl druid spell I stumbled about was in the (proper) cat 4th level druid spells, but also in its parent cat druid spells, and again in that's parent cat druid abilities. Normally that is not what it should be like… (The auto-categorization is one reason, why I haven't touched the templates too much, yet.)
And two further topics:
Your opinion on my split suggestion? Ineth has already given his/her okay, but some more feedback would be good. (That is not item related, sorry. ;o)
Mind taking a look on User:CompleCCity/Sandbox/Dragon (as example for a creatures' overhaul – WIP)?
And a question – do you use screenshots for your uploaded icons, or do you extract them from the game files? I just downloaded "disunity", but… what a mess of files! How could one find there what he's looking for? CompleCCity (talk) 18:29, 19 December 2016 (UTC)

Hi there again, my replies:
  • Categorizations on wiki: to be honest, I still do not get it. It seems to me, that everything should be explicitly categorized only in one category, but I don't know whether this is true. When I started working on this wiki, the system was already messed-up. You have much experience from other wikis, how are categories dealt with on those?
  • Split suggestion: I agree with it. See my comment ;-)
  • Creature pages: personally, I would be for creating standalone page for every creature, and then list all of same "type" (like Dragon, Bear…) in a table on page with that general type name (like Bear)—exactly as it is on item pages. But I haven't really looked into this thing yet, so I think if you carefully plan and think forward your changes, everybody will be OK and thankful for them :)
  • Icons etc.: currently I do not use any extraction software, I just use screenshots and manual cropping. But if you ever get to understand how exactly disunity works, I would be glad for any help :)
FurloSK (talk) 13:06, 24 December 2016 (UTC)

D'oh! And I hoped there's someone who could help me with that thing… ;o)
@ split and creatures – see my other last edits/comments.
Categorizing: Some field of its own, greater change, lots of thoughts about it beforehand. Usually there's a "category tree" (which also is a link on the Special:SpecialPages, though I haven't really understood its functioning, yet). That means:
  • Contents
    • Pillars of Eternity
      • Classes
        • Druid
          • Druid abilities
            • Druid spells
              • Druid spells by level
                • Level 4 druid spells
This is (an example) how it should be. A specific spell only should use the last category, which makes it automatically part of all parent ones, but as a page it doesn't appear on them. It's a simple structuring feature. You don't want to find the letter to your mother in your main post box, when there's another box in it named "letters to my parents", understand? (Certainly you do!)
But it's not true, that a page can only be in one category. To follow the above example…
    • Pillars of Eternity
      • Abilities
        • Spells
          • Spells by class
The category "Druid spells" might also be categorized under "Spells by class". From that point on the substructure remains the same. But going on…
    • Pillars of Eternity
      • Effects
        • Afflictions
          • Affliction related abilities
… and you might find that certain spell being part of this last category, too, if it inflicts a specific affliction. (That's only a rough example.)
For example, I have Letter from Icantha, which is by its type auto-categorized into Category:Quest items, manually added to Category:Letters, because it is a letter. Both have the parent category "Items", but the purpose of the subcategories differs, so it is allowed for the item to be part of both.
Okay, I put categorizing on my to-do list, which it actually already is part of.
Thanks for all your answers, and have a great Christmas time! :o) CompleCCity (talk) 16:13, 24 December 2016 (UTC)

NPC infobox[]

Hi. Could you please take a look at {{NPC infobox}} and its documentation? I moved "abilities" and "talents" to their proper header, "Statistics" instead of "Gameplay", but I also changed the doc to use "ability" and "talent" instead of the former plural versions. I don't know if that in some way conflicts with the semantic features, so correct me if appropriate.
I also put all available labels into the usage section of the doc, so that it's now possible to copy and paste the whole box for a new page, or when reworking existent ones.
It might be possible that I do some further changes today, related to the services header. -- UserCCCSig.png -- You like to talk to me? -- cCContributions -- 10:11, 28 December 2016 (UTC)

Separated the adventurers part from resting, there are people – like Osric – where you can hire them, but who don't offer beds at the same time. Party retraining seems also to be coupled to adventurers, rather than an inn, so I added that to the output text. Just informing you, perhaps you want to use the information. -- UserCCCSig.png -- You like to talk to me? -- cCContributions -- 12:18, 28 December 2016 (UTC)

Deletion of "duplicate" pages[]

An opinion: I personally wouldn't do this. There's currently no guideline at this wiki, regarding capitalization. (I plan to install one.) Both spellings might be correct, lower cases for common and correct English, and upper cases, because it's the in-game terminology. Additionally it's not unusual for a wiki to have multiple possible spellings of an entry existing, with the unused redirecting to the articles that use the wiki's policies. So instead of deleting I would simply redirect those duplicates to the proper page. :o) That also has the advantage for editors who don't use the feature of a link-preview, that they can insert the link with the spelling they normally would use – all upper-case, e.g., as they know it from in-game – without creating a red link. -- UserCCCSig.png -- You like to talk to me? -- cCContributions -- 21:32, 31 December 2016 (UTC)

I want to leave only one "canonical" copy, where all the details should be added and info corrected (when something is wrong/missing). I would welcome Guideline on capitalization, so far I have only advice from Ineth to capitalize only names and proper nouns. When we will set up some guideline, we can move the pages properly, but at least we will know which pages we want to move. But leaving multiple pages differing only in capitalization seems like a bad habit to me.
Redirects could be a good idea, but for now I would really like for all pages to point to same pages by same link. That is the best status as long as we don't have a guideline.

Allowed template values[]

We need to make some updates, either to lists or to the templates itself. Pillars of Eternity II: Deadfire will introduce multi-classing – currently not possible in {{NPC infobox}} – and apparantly also multi-sub-races. See Xoti for a good example.
As I am not really familiar with SMW and how this template (and similar ones) handle these things, it would probably the best, you care about it. :o)
Or – tell me, what and where I'd have to edit. ;o) Please! -- UserCCCSig.png -- You talkin' to me? -- cCContributions -- 11:26, 10 February 2017 (UTC)