Pillars of Eternity Wiki
Pillars of Eternity Wiki

TODO[]

Template_talk:Cargo_armor

TODO: Locations for all armors.

Padded armor locations done.


Special:WhatLinksHere/Mythic_(weapon)

Abilities defended by DEFLECTION[]

Spell Class Speed Range Area Duration Accuracy Effects Description
Bash Average Target
  • '"`UNIQ--item-14--QINU`"''"`UNIQ--ref-0000000F-QINU`"'
  • '"`UNIQ--item-16--QINU`"''"`UNIQ--ref-00000011-QINU`"'
  • '"`UNIQ--item-18--QINU`"''"`UNIQ--ref-00000013-QINU`"'
  • '"`UNIQ--item-20--QINU`"''"`UNIQ--ref-00000015-QINU`"'
Bash Average Target
  • '"`UNIQ--item-28--QINU`"''"`UNIQ--ref-0000001D-QINU`"'
  • '"`UNIQ--item-30--QINU`"''"`UNIQ--ref-0000001F-QINU`"'
  • '"`UNIQ--item-32--QINU`"''"`UNIQ--ref-00000021-QINU`"'
  • '"`UNIQ--item-34--QINU`"''"`UNIQ--ref-00000023-QINU`"'
Race godlike icon.png Battle-Forged When fire godlike are reduced to low Endurance, their bodies harden, granting additional Damage Reduction, and their souls lash out at attackers, causing Burn damage to anyone who hits them in melee.
Disintegration icon.png Gréf's Authority Average Target 20 Accuracy vs Deflection
  • Target: 22-32 Crush Damage, 15% Damage as Raw
  • If successful: Stunned for 6 seconds (+20 Accuracy vs Will)
Accurate melee attack that does Crash/Slash damage, bypasses some Damage Reduction, and can Stun the target.
Barbaric retaliation icon.png Barbaric Retaliation [WM2] Barbarian
  • Characters hitting Self: 8-12 Raw Damage
The barbarian reflexively lashes out at anyone who hits him or her in melee, doing Raw damage to anyone unfortunate enough to be on the receiving end.
Barbarian passive icon.png Carnage Barbarian 1.5m Radius from Target -10 Accuracy vs Deflection
  • Causes 0.66x damage to enemies in a 1.5m radius from the targeted enemy
The barbarian's attacks become so forceful as to impact others around the target enemy. For every successful melee attack, the barbarian makes reduced-damage attacks at all other enemies within a short distance of the target.
Heart of fury icon.png Heart of Fury Barbarian Average 2.0m Radius from Caster 1.0 second The barbarian swings viciously in a lightning-quick flurry, taking on all comers. Each equipped weapon attacks every nearby enemy, doing extra damage and inflicting Carnage if applicable.
Amplified thrust icon.png Amplified Thrust Cipher Fast Allied Target + 1 Foe Jump Target 5 Accuracy vs Deflection
  • Foe Target: 40-55 Pierce damage
  • Foe Target: 3.0m Push
Bounces psychic energy harmlessly off the target and onto the closest nearby enemy, causing Pierce damage and violently pushing them backward.
Mind blades icon.png Mind Blades Cipher Average Foe Target + 5 Jump Targets 5 Accuracy vs Deflection
  • Foe Target: 18-28 Slash Damage
  • Foe Jump Targets (x5): 16-25 Slash Damage
Co-opts the target's essence, generating a Slashing blade of force that attacks them before leaping to up to five additional targets.
Firebug icon.png Firebug Druid Average Foe Target + 8 Jump Targets 10 Accuracy vs Deflection
  • Foe Target: 30-40 Burn damage (+10 Accuracy vs Deflection)
  • Foe Jump Targets (x8): 30-40 Burn damage (+10 Accuracy vs Deflection)
A fearsome ball of fire bounces from enemy to enemy up to eight times, causing Burn damage.
Stags horn icon.png Stag's Horn Druid Average 10.0 seconds 10 Accuracy vs Deflection Conjures an enormous stag horn to attack the target, causing Piercing damage and inflicting a penalty to Deflection and Reflex.
Sunlance icon.png Sunlance Druid Average 10 Accuracy vs Deflection Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target.
Talons reach icon.png Talons' Reach Druid Fast 1.25m Radius 10 Accuracy vs Deflection
  • Foe AoE: 25-40 Slash Damage
Conjures a giant pair of razor-sharp talons, causing Slash damage to all in the area of effect.
Taste of the hunt icon.png Taste of the Hunt Druid Average 10.0 seconds
  • Target: 30 Raw Damage over 10.0 sec
  • Caster: Primary Attack, 100% of Damage restored as Endurance
Caster's melee weapon becomes an ideal instrument for hunting, adding continuous Raw Damage to its attack and restoring Endurance to the caster with every hit.
Twin stones icon.png Twin Stones Druid Average Length: 6.0m + 2.5m Radius 10 Accuracy vs Deflection
  • Foe Target: 20 Crush Damage (+10 Accuracy vs Deflection)
  • Foe AoE: 25-40 Pierce Damage (+10 Accuracy vs Reflex)
Sends two deadly boulders flying out from the druid's position, dealing Crush damage to anyone in their path and exploding on contact with a solid surface, causing the fragments to Pierce anyone nearby.
Sundering blow icon.png Sundering Blow [WM1] Fighter Average 8.0 seconds The fighter makes a Primary attack that does additional damage and lowers the target's base Damage Reduction.
Flagellants path icon.png Flagellant's Path Monk Average 8.0 seconds
  • Foe Target: 20-30 Crush damage, -10 All Defenses for 8.0 sec
In the blink of an eye, the monk streaks toward a distant target, inflicting terrible Crush damage and penalties to all defenses on anyone in his or her path.
Flames of devotion icon.png Flames of Devotion Paladin Instant Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame and adding Burn damage to their next attacks.
Finishing blow icon.png Finishing Blow Rogue Average 5 Accuracy vs Deflection The rogue looks to finish off an injured opponent with a precise, deadly strike that increases in damage the less Endurance the target has.
Jolting touch icon.png Jolting Touch Wizard Average Target + 2 Foe Jump Targets 10 Accuracy vs Deflection
  • Target: 20-35 Shock Damage
  • Foe Jump Targets (x2): 15-26 Shock Damage
A bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.
Kalakoths sunless grasp icon.png Kalakoth's Sunless Grasp Wizard Average 15.0 seconds 10 Accuracy vs Deflection The caster's hands become so cold as to freeze what they touch. Does Freeze damage to a target and reduces its Accuracy.
Minolettas bounding missiles icon.png Minoletta's Bounding Missiles Wizard Average Target + 2 Foe Jump Targets 10 Accuracy vs Deflection
  • Target: 15-23 Pierce Damage
  • Foe Jump Targets (x2): Applies the same effect as Target
Summons three missiles that pierce through the target and leap to two additional targets, each.
Minolettas minor missiles icon.png Minoletta's Minor Missiles Wizard Fast 10 Accuracy vs Deflection Summons three spell missiles that batter the target, inflicting Crush or Corrode damage.
Thrust of tattered veils icon.png Thrust Of Tattered Veils Wizard Fast 10 Accuracy vs Deflection
  • Target: 18-35 Crush Damage
A quick strike of Crushing force, dealing little damage but having a high chance to disrupt enemy spellcasters.


Abilities defended by FORTITUDE[]

Spell Class Speed Range Area Duration Accuracy Effects Description
Px2 war hammer abydons hammer s.png Abydon's Power [WM2] Fast 5 sec
  • Foe Target (Only Vessels): If successful Prone for 5.0 sec
Knocks Vessels Prone on Crit.
Fetid caress.png Paralyze [WM1] Average 6.0 seconds 15 Accuracy vs Fortitude Causes the Paralyzed affliction for a short duration.
Gaze of the adragan icon.png Petrify [WM1] Average 6.0 seconds 15 Accuracy vs Fortitude Causes the Petrified affliction for a short duration.
Ring of the ancient forge icon.png Ring of the Ancient Forge [WM2] Fast 4.0m Radius from Caster 10.0 seconds The ringing of Abydon's hammer is powerful enough to Interrupt enemies around the wielder and leave them Stunned.
Major grimoire imprint icon.png Spell Steal [WM2] Fast 60.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: Steals 3 spells up to Level 5 or lower for 60.0 sec
Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely.
Echoing shout icon.png Echoing Shout [WM2] Barbarian Length: 30m, bounces up to 1 times 10 Accuracy vs Fortitude The barbarian projects his or her rage into a wave of energy that causes Crush damage and Dazes everyone caught in its path. If the shout strikes a solid surface, it will bounce once.
Crashed upon shield icon.png And Hel-Hyraf Crashed upon the Shield Chanter Average Length: 5.0m 90° Cone 12.0 seconds
  • Foe AoE: -5 Damage Reduction (DR)
Reduces Damage Reduction of enemies in the area of effect.
Rime and frost icon.png Rime and Frost Followed the Footfalls of Karth Chanter 4m 6.0 seconds
  • Friendly Aura: Drop Trap: Rime and Frost Trap per 3.0 sec
Allies leave a hazardous trail of frost wherever they move, Hobbling and causing Freeze damage to enemies.
So singt thy biting winds o eld nary icon.png So Singt thy Biting Winds o' Eld Nary [WM1] Chanter Average Foe Target +4 Foe Jump Targets 8.0 seconds
  • Foe Target: 40-50 Freeze Damage, +25% Damage as Crush, 15 DR bypass, -2 Move Speed for 8.0 sec
  • Foe Jump Targets (x4): Applies the same effect as Foe Target
Devastates enemies with a powerful blast of cold air that inflicts Freeze damage (ignoring a large amount of DR) and slows movement.
Thunder rolled icon.png The Thunder Rolled Like Waves on Black Seas Chanter Average Length: 2.5m 90° Cone 5.0 seconds Creates a thunderous explosion that Stuns and shoves enemies in the area of effect.
Amplified wave icon.png Amplified Wave Cipher Fast Allied Target + 4.0m Radius 8.0 seconds 5 Accuracy vs Fortitude
  • Foe AoE: 35-42 Crush damage, Prone
Manifests the target ally's mental strengths and projects them outward forcefully, causing a shockwave that inflicts Crush damage and knocks any in the area of effect Prone.
Body attunement icon.png Body Attunement Cipher Fast Foe Target 15.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: 7.0 Damage Reduction (DR) stolen for 15.0 sec
The cipher probes the mind and soul of the enemy target, finding the strengths of its defenses and stealing them for his or her own. Drains a portion of the target's Damage Reduction, granting the same amount as a bonus to the cipher.
Detonate icon.png Detonate Cipher Average 10 Accuracy vs Fortitude
  • Target: 50-75 Raw damage, Destroyed, 2.0m Push
Splinters the target's soul with sheer force, inflicting Raw damage to them - targets with low Endurance explode, causing Crush damage to all in the area of effect.
Disintegration icon.png Disintegration Cipher Average 10m Foe Target 15.0 seconds 10 Accuracy vs Fortitude
  • 240 Raw damage over time
Burns away the ethereal sinew that holds together the mind, body, and soul of the target enemy, causing it to rapidly take Raw damage. Targets that have their Endurance reduced to zero disintegrate into nonexistence.
Eyestrike icon.png Eyestrike Cipher Average Target + 1.5m Radius 10.0 seconds Shocks an enemy's visual receptors, Dazing and Blinding them as well as Blinding nearby targets.
Soul ignition icon.png Soul Ignition Cipher Average Foe Target 10.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: 95.3 Burn Damage over 10.0 sec
Forces an enemy's soul to "leak" energy, igniting the air around them and Burning them over time.
Cleansing wind icon.png Cleansing Wind Druid Average Length: 10m 10 Accuracy vs Fortitude
  • Foe Target: 3.0m Push (+10 Accuracy vs Fortitude)
  • Friendly Target: +32 Endurance
Creates a rolling cloud of purification, healing the Endurance of allies and pushing back enemies.
Infestation of maggots icon.png Infestation of Maggots Druid Average 1.25m Radius 20.0 seconds 10 Accuracy vs Fortitude Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time. The more wounded the target, the greater the damage. A target at maximum Endurance takes no damage from the spell.
Insect swarm icon.png Insect Swarm Druid Average 1.25m Radius 10.0 seconds 10 Accuracy vs Fortitude Attracts a swarm of aggressive insects, causing Pierce Damage over time and reducing the concentration of anyone in the area of effect.
Overwhelming wave icon.png Overwhelming Wave Druid Average Length: 10m 8.0 seconds 10 Accuracy vs Fortitude Conjures a rolling wave of water that plows through everything in its path, causing Crush damage and the Stun affliction.
Plague of insects icon.png Plague of Insects Druid Average 5.0m Radius 30.0 seconds 10 Accuracy vs Fortitude Summons an enormous infestation of venomous insects, dealing Raw damage over time, reducing Concentration and Sickening anyone in the area of effect.
Spreading plague icon.png Spreading Plague Druid Average Foe Target + 5 Jump Targets 15.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: Hobbled, Weakened for 15.0 sec
  • Foe Jump Targets (x5): Applies the same effect as Foe Target.
Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.
Tornado icon.png Tornado [WM2] Druid Average Length: 30m, bounces up to 3 times 10 Accuracy vs Fortitude Conjures a destructive vortex of wind that can launch people into the air, knock victims Prone, and inflict Crush damage on everyone it touches.
Touch of rot icon.png Touch of Rot Druid Average 1.25m Radius 8.0 seconds 10 Accuracy vs Fortitude The caster's hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
Venombloom icon.png Venombloom Druid Average Poison: 2.5m Radius 15.0 seconds 10 Accuracy vs Fortitude Grows a beautiful but panic-inducing field of poisonous flowers that Frighten, Weaken and deal Raw Damage over time to those in the area of effect.
Wall of thorns icon.png Wall of Thorns Druid Average 20m Wall 30.0 seconds Creates a thick wall of gnarled thorns, inflicting Pierce damage. It also applies a Poison effect that inflicts a Weakened state, failing a Fortitude check.
Winter wind icon.png Winter Wind Druid Average Length: 8.0m 60° Cone 10 Accuracy vs Fortitude
  • Foe AoE: 22-32 Freeze Damage, 2.0m Push
Causes an icy wind of incredible power to arise, pushing back all in the area of effect and inflicting Freeze damage.
Charge icon.png Charge [WM2] Fighter Average
  • Foe Target: 50-65 Crush damage on anyone in path
The fighter dashes across the battlefield in a flash, inflicting Crush damage on anyone caught in his or her path.
Clear out icon.png Clear Out Fighter Average Length: 2.5m 135° Cone 5.0 seconds 10 Accuracy vs Fortitude
  • Foe AoE: 30-40 Crush damage, 5.0m Push, Prone
Sweeps the fighter's melee weapon in a large arc, knocking enemies Prone and causing Crush damage.
Fighter passive icon.png Crippling Guard Fighter Average 5.0 sec The fighter's Disengagement Attacks have increased Accuracy, Damage, and will knock enemies Prone.
Fighter passive icon.png Overbearing Guard Fighter Average 5.0 seconds
  • Target (on disengage): Prone for 5.0 sec
The fighter's Disengagement Attacks have increased Accuracy, Damage, and will knock enemies Prone.
Monk passive icon.png Rooting Pain Monk Average 1.25m Radius
  • Foe AoE: 10-15 Crush Damage
Generates a shockwave around the monk each time he or she gains a Wound, inflicting a small amount of damage to and possibly calling an Interrupt on all enemies in the area of effect.
Abjuration icon.png Abjuration [WM2] Paladin Average
  • Spirit/Summoned Creature: Destroyed if lower level than paladin
  • Spirit/Summoned Creature: 65-75 Raw Damage if equal of higher level than paladin
Through force of will, the paladin can destroy any spirit or summoned creature below the paladin's level. Spirits and summoned creatures equal to or greater than the paladin's level take Raw damage.
Barbs of condemnation icon.png Barbs of Condemnation Priest Average 10.0 seconds 10 Accuracy vs Fortitude
  • Target: 20-30 Pierce damage, -5 All Defenses for 10.0 sec
Punishes a target for their sins, decreasing their Deflection, Fortitude, Reflex, and Will.
Repulsing seal icon.png Repulsing Seal Priest Average 1.25m Radius Hazard 600.0 seconds
  • Hazard AoE: Prone for 7.0 sec
Places a magical seal on the floor that sends enemies sprawling on contact, causing them to become Prone.
Symbol of deity icon.png Symbol of Berath [WM2] Priest Average 2.5m Radius 20.0 seconds Emblazons the ground with the symbol of Berath, periodically causing Corrode damage to enemies and leaving them Weakened.
Symbol of deity icon.png Symbol of Wael [WM2] Priest Average 2.5m Radius 20.0 seconds Emblazons the ground with the symbol of Wael, periodically causing Freeze damage to enemies in the area and granting Confused, Charmed, and Dominated resistance to allies.
Ranger passive icon.png Stunning Shots Ranger Average 2.0 seconds Takes advantage of enemy distraction while Engaged by the ranger's animal companion, Stunning the enemy (as a secondary attack) when the ranger lands a Hit or Critical Hit.
Binding web icon.png Binding Web Wizard Average 2.5m Radius 10.0 seconds 10 Accuracy vs Fortitude
  • AoE: Stuck (Web) for 3 seconds
Spins a resilient, viscous web throughout the area of effect, leaving unfortunate victims Stuck inside.
Chill fog icon.png Chill Fog Wizard Average 2.5m Radius 15.0 seconds 10 Accuracy vs Fortitude
  • AoE: 12-18 Freeze damage
  • AoE: Blinded for 3 seconds
Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect.
Combusting wounds icon.png Combusting Wounds Wizard Average 1.25m Radius 20.0 seconds 10 Accuracy vs Fortitude
  • Foe AoE: 5 Burn damage over time when dealt damage
Causes enemy wounds in the area of effect to ignite, inflicting additional Burn damage over time each time they are wounded.
Concelhauts corrosive siphon icon.png Concelhaut's Corrosive Siphon Wizard Average 1.25m Radius 10.0 seconds 10 Accuracy vs Fortitude
  • Foe AoE: Drains 43.3 Corrode damage as Endurance over time
Eats away at the target's spirit, inflicting Corrosive damage and converting that essence into Endurance for the caster.
Concelhauts draining missiles icon.png Concelhaut's Draining Missiles [WM1] Wizard Fast 10 Accuracy vs Fortitude
  • Target: Drains 12 Raw damage as Endurance
Concelhaut's variant of Minoletta's Minor Missiles does Raw damage, attacks the target's Fortitude, and grants drained Endurance to the caster.
Concelhauts draining touch icon.png Concelhaut's Draining Touch Wizard Average 20.0 seconds 10 Accuracy vs Fortitude
  • Target: Drains 30 Corrode damage as Endurance
  • If successful: Weakened
The caster's hand becomes a toxic parasite, causing Corrosive damage to the target, Weakening it, and converting its lifeforce to the caster as Endurance.
Death ring icon.png Death Ring Wizard Average 5.0m Radius from Caster 10 Accuracy vs Fortitude
  • Foe AoE: 30-45 Corrode damage, Destroyed
Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those with low Endurance.
Dimensional shift icon.png Dimensional Shift Wizard Fast 1.0 second 10 Accuracy vs Fortitude Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns all caught in the line of fire.
Fetid caress icon.png Fetid Caress Wizard Average Target + 1.25m Radius 8.0 seconds 10 Accuracy vs Fortitude The target becomes Paralyzed, afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening those nearby.
Form of the helpless beast icon.png Form of the Helpless Beast [WM2] Wizard Slow 10.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: Helpless Beast Form for 10.0 sec
Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly.
Gaze of the adragan icon.png Gaze of the Adragan Wizard Average 1.5m Radius 6.0 seconds 10 Accuracy vs Fortitude Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
Major grimoire imprint icon.png Major Grimoire Imprint [WM2] Wizard Fast 60.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: Steals 3 spells of Level 7 or lower for 60.0 sec
Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely.
Malignant cloud icon.png Malignant Cloud Wizard Average 2.5m Radius 10.0 seconds 10 Accuracy vs Fortitude
  • AoE: 15-22 Raw damage
Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds.
Minor grimoire imprint icon.png Minor Grimoire Imprint Wizard Fast 15.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: Steals 3 spells of Level 3 or lower for 15.0 sec
Gives the caster access to up to three 'free' 3rd or lower level spells from the target's (wizard, druid, or priest) spell list. The wizard can subsequently cast those spells an unlimited number of times for the duration.
Necrotic lance icon.png Necrotic Lance Wizard Average 5.0 seconds 10 Accuracy vs Fortitude Creates a lance of pure necrotic energy, causing Corrode damage instantly and over time.
Ninagauths bitter mooring icon.png Ninagauth's Bitter Mooring Wizard Average 15.0 seconds 10 Accuracy vs Fortitude
  • Target: 20-28 Freeze Damage, Stuck for 3.0 sec
  • Beam: Applies the same effect as Target
The target is hit with a Stuck affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to creatures in its path.
Ninagauths death ray icon.png Ninagauth's Death Ray [WM1] Wizard Average 10.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: 6-12 Raw Damage per 1.0 sec
  • Beam: Applies the same effect as Foe Target
This more powerful variant of the common Ray of Fire spell inflicts Raw damage, attacks the targets' Fortitude, and only affects enemies.
Ninagauths killing bolt icon.png Ninagauth's Killing Bolt [WM1] Wizard Slow 10 Accuracy vs Fortitude
  • Target: 75 Raw Damage
This spell inflicts a heavy amount of Raw damage to the target. Any non-Spirit felled by the attack will summon a Spectre under the caster's control.
Noxious burst icon.png Noxious Burst Wizard Average 2.5m Radius 10.0 seconds 10 Accuracy vs Fortitude Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.
Pull of eora icon.png Pull of Eora [WM2] Wizard Fast 2.5m Radius 15.0 seconds 10 Accuracy vs Fortitude The wizard summons a black sphere that draws all nearby enemies toward it each time it pulses.
Ryngrims repulsive visage icon.png Ryngrim's Repulsive Visage Wizard Average Foe Target + 1.25m Radius from Caster 15.0 seconds 10 Accuracy vs Fortitude The caster's face becomes a nightmarish mask of rotting, insect-infested flesh or other images of unspeakable horror, compelling all nearby foes to become Terrified and Sickened.
Wall of force icon.png Wall of Force Wizard Average 20m Wall 30.0 seconds Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed.
Wilting wind icon.png Wilting Wind [WM2] Wizard Slow 4.0m Radius 12.0 seconds 10 Accuracy vs Fortitude A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened.


Abilities defended by REFLEX[]

Spell Class Speed Range Area Duration Accuracy Effects Description
Fan of flames icon.png Dragon's Breath [WM2] Average 7m, 60' Cone 10 Accuracy vs Reflex
  • AoE: 30-42 Burn Damage
Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.
Ectopsychic echo icon.png Ray of Pain [WM1] Average Foe Beam 10.0 seconds 5 Accuracy vs Reflex
  • Foe Target: 10 Crush Damage per 1.0 sec
  • Foe Beam: Applies the same effect as Foe Target
Creates a ray of between the caster and the target, inflicting continual Crush damage to any hostiles affected by the ray.
Flame shield icon.png Wreathing Flame Instant 20 seconds The wearer of the cloak gains Freeze DR. Anyone who attacks the wearer in melee will be hit for Burn damage.
Dragon leap icon.png Dragon Leap [WM1] Barbarian Average 1.5m Radius Drawing upon reserves of intense spiritual power, barbarians are able to leap high into the air and crash down upon their foes, Dazing them.
Seven nights icon.png Seven Nights She Waited While the White Winds Wept Chanter Average Length: 7.5m
  • Foe Target: 45-60 Freeze Damage (x7)
Attacks enemies in seven directions around the chanter with bolts of freezing ice.
Thrice wronged icon.png Thrice Was She Wronged, and Thrice Justly Avenged Chanter Average Length: 3.0m 90° Cone
  • Foe AoE: 12-18 Shock Damage (x3)
Drains electrostatic energy from the environment to create three bolts of lightning causing Shock damage to any in their path.
Summon grubs icon.png White Worms Writhed in the Bellies of the Dead Chanter Average Length 10m 90° Cone + 2m Radius
  • Foe AoE: 20-30 Crush damage
Causes a nearby downed enemy to explode, expelling three white grubs and Crushing nearby enemies.
Antipathetic field icon.png Antipathetic Field Cipher Average Beam 6.0 seconds
  • Beam: 13-20 Corrode damage per second
  • User: +20% Beam Damage over 12 seconds
Creates a toxic physical manifestation of the mutual antipathy between the cipher and the enemy target. Enemies caught in the path between the two will suffer Corrosive damage.
Ectopsychic echo icon.png Ectopsychic Echo Cipher Average Foe Beam 10.0 seconds 5 Accuracy vs Reflex
  • Foe Beam: 20-30 Crush Damage per 1.0 sec
Generates a rebounding wave of psychic feedback between the cipher and an ally that causes Crush damage to enemies caught in between.
Soul shock icon.png Soul Shock Cipher Average Allied Target + 1.75m Radius 5 Accuracy vs Reflex
  • Foe AoE: 22-30 Shock Damage
Briefly transforms the outer shell of an allied target's soul into energy, releasing an electrical burst around them. Characters standing in the area around the target take Shock damage.
Autumns decay icon.png Autumn's Decay Druid Average Length: 5.0m 90° Cone 6.0 seconds 10 Accuracy vs Reflex
  • AoE: 15-25 Corrode damage
  • AoE: 45 Corrode damage over 6.0 sec
Creates a cone of putrefaction, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
Blizzard icon.png Blizzard Druid Average 2.5m Radius 10.0 seconds 10 Accuracy vs Reflex Conjures a violent storm of ice and snow, slowing inflicting Freeze damage upon any in the area of effect and slowing their Attack Rate.
Boiling spray icon.png Boiling Spray Druid Average Length: 6.0m 90° Cone 10 Accuracy vs Reflex
  • AoE: 40-50 Burn damage, 2.0m Push
Everyone in the cone area of effect takes Burn damage and is pushed back.
Summer flame icon.png Burst of Summer Flame Druid Average 1.25m Radius 10 Accuracy vs Reflex
  • AoE: 35-45 Burn damage
Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect. Short cast time.
Dancing bolts icon.png Dancing Bolts Druid Average 3.0m Radius 10 Accuracy vs Reflex
  • Foe AoE: 15-25 Shock damage
Summons a flurry of thin bolts of lightning, hitting enemies in the area of effect with Shock damage.
Hail storm icon.png Hail Storm Druid Average 5.0m Radius 10 Accuracy vs Reflex Calls down a savage storm of sleet and ice chunks, causing Crush and Freeze damage to any in the area of effect.
Sunbeam icon.png Sunbeam Druid Average 1.25m Radius 15.0 seconds 10 Accuracy vs Reflex Calls down a shaft of intense sunlight, burning and potentially Blinding those caught in the area of effect.
Tanglefoot icon.png Tanglefoot Druid Fast Ground: 5.0m Radius 20.0 seconds 10 Accuracy vs Reflex Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Characters who set foot inside the area of effect become Hobbled.
Torments reach icon.png Torment's Reach Monk Average Target + Length: 2.0m 135° Cone 20.0 seconds This ability exploits the shared bonds of universal suffering between all beings. The initial target is hit with a powerful blow that does additional Crush damage. Enemies in a cone behind the target suffer Crush damage and have their Might reduced.
Sacred immolation icon.png Sacred Immolation [WM1] Paladin Average 3.0m Radius from Caster 30.0 seconds The paladin focuses his or her faith and self-immolates in blue flame. Each time the ability pulses, the paladin takes a small amount of Raw damage, but enemies in the area take Burn damage. Allies receive a small amount of Endurance.
Hand of weal and woe icon.png Hand of Weal and Woe [WM2] Priest Fast 10.0 seconds 10 Accuracy vs Reflex
  • Foe Target: 25 Burn Damage per 1.0 sec
  • Friendly Target: +25 Endurance per 1.0 sec
  • Foe Beam: Applies the same effect as Foe Target
  • Friendly Beam: Applies the same effect as friendly target
The priest calls forth a beam of light that heals allies and burns enemies caught in the ray.
Iconic projection icon.png Iconic Projection Priest Fast Length: 10m 15 Accuracy vs Reflex Creates a slow-moving energetic projection of the priest's faith, returning Endurance to allies and inflicting Freeze damage to enemies.
Pillar of holy fire icon.png Pillar of Holy Fire Priest Average 1.25m Radius 15 Accuracy vs Reflex
  • AoE: 50-60 Burn Damage
Summons a flaming pillar of righteous anger, Burning everyone in the area of effect.
Storm of holy fire icon.png Storm of Holy Fire [WM1] Priest Slow 5.0m Radius 9.0 seconds 10 Accuracy vs Reflex
  • AoE: 24-30 Burn Damage
A terrible rain of fire falls in the area of effect, repeatedly inflicting Burn damage on all in the area of effect.
Symbol of deity icon.png Symbol of Eothas [WM2] Priest Average 2.5m Radius 20.0 seconds
  • Foe AoE: 15-25 Burn Damage
  • Friendly AoE: +20 All Defenses for 3.0 sec
Emblazons the ground with the symbol of Eothas, periodically causing Burn damage to enemies in the area and granting defensive bonuses to allies.
Warding seal icon.png Warding Seal Priest Average 1.25m Radius Hazard 600.0 seconds
  • Hazard AoE: 40-50 Shock Damage
Generates a magical seal that explodes in a burst of electrical energy when an enemy comes into contact with it, inflicting Shock damage.
Binding roots icon.png Binding Roots Ranger Fast 30.0 seconds
  • Foe Target: Stuck for 30.0 sec
Conjures roots from the ground underneath a target, causing them to become Stuck.
Powder burns icon.png Powder Burns [WM2] Ranger Instant 2-6m 30-120° Cone 10 Accuracy vs Reflex
  • User: Blinded for 2-6 sec
  • Foe AoE: 30-42 Burn Damage (Accuracy vs Reflex)
The ranger overloads each shot of his or her firearm with excessive powder. The resulting blast generates a powerful cone of flame, but temporarily leaves the ranger Blinded.
Smoke cloud icon.png Smoke Cloud [WM1] Rogue Fast 2.25m Radius from Caster 12.0 seconds 15 Accuracy vs Reflex The rogue creates a small cloud of smoke that leaves adjacent enemies Distracted for a short duration.
Arkemyrs dazzling lights icon.png Arkemyr's Dazzling Lights Wizard Average 1.25m Radius 12.0 seconds 10 Accuracy vs Reflex
  • Foe AoE: -10 Will
  • Foe AoE: Dazed
Overwhelms anyone in the area of effect with a brilliant and bewildering pyrotechnic display, decreasing their Will and leaving them Dazed.
Blast of frost icon.png Blast of Frost Wizard Average Length: 5.0m 75° Cone 10 Accuracy vs Reflex
  • AoE: 50-80 Freeze damage
Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.
Chain lightning icon.png Chain Lightning Wizard Average Target + 6 Foe Jump Targets 10 Accuracy vs Reflex
  • Target: 30-50 Shock damage
  • Foe Jump Targets (x6): 30-50 Shock damage
The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between up to six nearby enemies. Others in the area of effect are not harmed by the arcane lightning.
Crackling bolt icon.png Crackling Bolt Wizard Fast Length: 30m, bounces up to 3 times 10 Accuracy vs Reflex
  • Target: 30-50 Shock damage
  • On bounce: -50% damage
Caster becomes a living generator for a powerful bolt of electricity that streaks out in a straight line and bounces off of walls, harming anything caught in its path.
Delayed fireball icon.png Delayed Fireball [WM1] Wizard Fast 2.5m Radius 10 Accuracy vs Reflex
  • AoE: 50-65 Burn damage
The wizard hurls out a tiny ball of flame that sits for a fixed amount of time before exploding for heavy Burn damage.
Fan of flames icon.png Fan of Flames Wizard Average Length: 5.0m 120° Cone 10 Accuracy vs Reflex
  • AoE: 30-42 Burn damage
Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.
Fireball icon.png Fireball Wizard Fast 2.5m Radius 10 Accuracy vs Reflex
  • AoE: 25-35 Burn damage
Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.
Flame shield icon.png Flame Shield Wizard Fast 45.0 seconds 10 Accuracy vs Reflex Engulfs the caster in fire, increasing their Freeze Damage Reduction and causing Burn damage to anyone who damages them with a melee attack.
Ghost blades icon.png Ghost Blades Wizard Average Length: 5.0m 145° Cone 4.0 seconds 10 Accuracy vs Reflex Calls a field of unearthly blades into existence, inflicting immediate Pierce damage and a Hobbled affliction on targets in the area of effect.
Minolettas precisely piercing burst icon.png Minoletta's Precisely Piercing Burst Wizard Fast 3.0m Radius from Caster 10 Accuracy vs Reflex
  • Foe AoE: 50-68 Pierce Damage, 10 DR bypass
Creates a burst of deadly force around the caster, causing any enemies in the immediate vicinity to take Pierce damage - bypassing their Damage Reduction.
Ray of fire icon.png Ray of Fire Wizard Average 10.0 seconds 10 Accuracy vs Reflex
  • Target: 9-16 Burn Damage per 1.0 sec
  • Beam: Applies the same effect as Target
Creates a scorching ray of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.
Rolling flame icon.png Rolling Flame Wizard Average Length: 30m, bounces up to 3 times 10 Accuracy vs Reflex
  • Target: 20-30 Burn Damage
  • On bounce: -50% damage
Creates a rebounding ball of fire, inflicting Burn damage upon anyone in its path.
Slicken icon.png Slicken Wizard Average 2.5m Radius 4.0 seconds 10 Accuracy vs Reflex Coats the ground in a slick, oil-like substance, inflicting Knockdown on anyone in the area of effect.
Torrent of flame icon.png Torrent of Flame Wizard Fast 2.5m Radius from Caster 10 Accuracy vs Reflex
  • AoE: 40-55 Burn Damage
Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby.
Wall of flame icon.png Wall of Flame Wizard Average 20m Wall 30.0 seconds
  • Hazard AoE: 5-8 Burn Damage
Generates a fearsome vertical sheet of flame, inflicting Burn damage on anyone moving through it.


Abilities defended by WILL[]

Spell Class Speed Range Area Duration Accuracy Effects Description
Ico status confused pe2.png Confuse [WM1] Average 6.0 seconds 15 Accuracy vs Will Inflicts the Confused Affliction on a single target for a short duration.
War hammer abydons hammer icon.png Echo of the Maker [WM2] Fast 2.0m Radius from Caster 3.0 sec (repeating) Frightens Vessels around the wielder.
Lay on hands icon.png Exalted Hands Average 10 Accuracy vs Will
  • Friendly Target: +53.3 Endurance over 5.0 sec
  • Foe Target: 3m Push, Stunned for 5.0 sec
Fueled solely by belief, the paladin is able to heal with the touch of his or her hands, recovering a substantial amount of Endurance for the paladin or an ally within range.
Ryngrims repulsive visage icon.png Fear Aura [WM2] Average 2.0m Radius from Caster
Shield medium redfield icon.png Harbinger (ability) [WM1] Average 2m Radius from Caster 3.0 seconds Enemies around the wearer suffer Accuracy penalties.
Ryngrims repulsive visage icon.png Intimidating Presence [WM2] Average Foe Target + 2m Radius from Caster 3.0 seconds -10 Accuracy vs Will
Arduous delay of motion icon.png Slow Spirits [WM1] Average 1.75m Radius 15.0 seconds Alters the perception of time for enemies in the area of effect, lowering their Speed and Movement.
Pollaxe winds arm icon.png Zephyr [WM2] Average 2.0m Radius from Caster 3 seconds
Barbaric shout icon.png Barbaric Shout Barbarian Average 7.5m Radius from Caster 20 seconds Lets out a dreadful shout, Terrifying enemies in the area of effect.
Barbaric yell icon.png Barbaric Yell Barbarian Average 5.0m Radius from Caster Lets out a terrifying yell, frightening enemies in the area of effect.
Barbarian passive icon.png Threatening Presence Barbarian Average 1.25m Radius from Caster 3.0 seconds The barbarian's mere presence becomes so intimidating as to fill all approaching enemies with nauseating dread. As long as the barbarian is stationary, nearby enemies may be Sickened.
At the sound icon.png At the Sound of His Voice, the Killers Froze Stiff Chanter Average Length: 5.0m 90° Cone 8.0 seconds Paralyzes enemies in the area of effect.
Dull the edge icon.png Dull the Edge, Blunt the Point Chanter 4m 4.0 seconds Reduces Slashing and Piercing damage of enemies in the area of effect.
Reny daret spake icon.png Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel" Chanter Average Length: 5.0m 90° Cone 12.0 seconds Causes enemies in the area of effect to be Terrified.
The lover cried icon.png The Lover Cried out to the Beloved, "I am Yours!" Chanter Average Length: 2.5m 90° Cone 8.0 seconds Stirs something deep inside enemies in the area of effect, Charming them.
Fractured volition icon.png Fractured Volition Cipher Average Foe Target 12.0 seconds 10 Accuracy vs Will Violates an enemy's memories to bring vivid recollections of past failures to the surface, leaving the target Hobbled and Weakened.
Mind lance icon.png Mind Lance Cipher Fast Target + Length: 10m 10 Accuracy vs Will Impales the target with a lance of pure force, inflicting major Pierce damage to anyone in the line of attack with a high chance of causing an Interrupt.
Mind plague icon.png Mind Plague Cipher Average Foe Target + 5 Jump Targets 5 Accuracy vs Will
  • Foe Target: Dazed for 12.0 sec, Confused for 5.0 sec
  • Foe Jump Targets (x5): Applies the same effect as Foe Target
Destroys an enemy's memory with calculated accuracy, leaving them Dazed and Confused before rapidly jumping to up to five other enemies.
Phantom foes icon.png Phantom Foes Cipher Average Foe Target + 5.0m Radius 5 Accuracy vs Will Invades the minds of targets in the area of effect, causing them to believe they are surrounded by phantom foes - leaving them Flanked for the duration.
Psychovampiric shield icon.png Psychovampiric Shield Cipher Average 20.0 seconds 10 Accuracy vs Will The cipher uses the target's strength of mind against it, stealing a portion of its Resolve in order to better Deflect incoming attacks.
Puppet master icon.png Puppet Master Cipher Fast Foe Target 16.0 seconds 10 Accuracy vs Will Destroys a target's psychic defenses, leaving them Dominated by the cipher for the duration.
Recall agony icon.png Recall Agony Cipher Fast 12.0 seconds 5 Accuracy vs Will
  • Foe Target: 30% of all damage reapplied over 12.0 sec
Causes the target to relive the psychic trauma of an injury moments after receiving it, experiencing the Damage all over again.
Ringleader icon.png Ringleader Cipher Slow Foe Target + 1.5m Radius 10.0 seconds
  • Foe Target: Dominated for 10.0 sec (+10 Accuracy vs Will)
  • Foe AoE: Charmed for 10.0 sec (+5 Accuracy vs Will)
Imprints an insidious and powerful compulsion to obey the cipher across all enemies in the area of effect, Dominating the target and Charming all others.
Secret horrors icon.png Secret Horrors Cipher Average Foe Target + 3.0m Radius 15.0 seconds 10 Accuracy vs Will Causes enemies in the area of effect to believe their worst fears have been realized, Frightening and Sickening them for the duration.
Silent scream icon.png Silent Scream Cipher Average Target + 2.5m Radius 8.0 seconds
  • Foe Target: 35-50 Raw Damage, Stunned for 8.0 sec (+10 Accuracy vs Will)
  • Foe AoE: 28-40 Raw Damage (+5 Accuracy vs Will)
Produces a psychic howl in the targeted area, Stunning the target as well as dealing Raw damage to all enemies within. Stands a high chance of causing an Interrupt.
Stasis shell icon.png Stasis Shell [WM1] Cipher Average Foe Target 20.0 seconds 10 Accuracy vs Will
  • Foe Target: Stasis Shield for 20.0 sec
The cipher is able to isolate a single enemy from the world, leaving them unable to act, but also unable to be affected by outside parties.
Tenuous grasp icon.png Tenuous Grasp Cipher Average Foe Target 10 Accuracy vs Will Assails the target's grasp on reality, Frightening and Confusing them.
Time parasite icon.png Time Parasite [WM1] Cipher Average Foe Target + 5 Foe Jump Targets 12.0 seconds 5 Accuracy vs Will
  • Foe Target: Steal 50% of Attack Speed 12.0 sec
  • Foe Jump Targets (x5): Applies the same effect as Foe Target
By siphoning power from enemies' souls, the cipher is able to slow them down and increase his or her own speed.
Whisper of treason icon.png Whisper of Treason Cipher Fast 10.0 seconds 10 Accuracy vs Will Imparts a bedeviling secret to an enemy that causes its allegiance to bend, Charming them for the duration.
Wild leech icon.png Wild Leech Cipher Average Target 15.0 seconds 10 Accuracy vs Will
  • Target: 10 points stolen from a random attribute for 15.0 sec
Latches onto some characteristic of the target's psyche and drains it, granting the same amount as a bonus to the cipher. Affects a random Attribute.
Charm beast icon.png Charm Beast Druid Average 1.25m Radius 8.0 seconds 10 Accuracy vs Will The druid utilizes his or her innate connection with the natural world to Charm enemy animals in the area of effect.
Hold beasts icon.png Hold Beasts Druid Fast 1.25m Radius 7.0 seconds 10 Accuracy vs Will Forces a shrieking cry from the caster's throat, Paralyzing all but the most fearsome of animals.
Natures mark icon.png Nature's Mark Druid Fast 2.5m Radius 30.0 seconds 10 Accuracy vs Will Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreased Deflection and Reflex.
Resonant touch icon.png Resonant Touch [WM2] Monk Average 3.0m Radius from Caster The monk's strikes generate a sympathetic resonance between the monk and his or her target. Successive strikes increase the intensity of the resonance. At a time of the monk's choosing, the monk can cause the resonance to inflict devastating Raw damage to anyone currently carrying them.
Deprive the unworthy icon.png Deprive the Unworthy Paladin Average 20.0 seconds
  • Foe Target: Beneficial effects suspended for 20.0 sec
The paladin temporarily snuffs out all active beneficial effects on a single foe. The effects resume once Deprive the Unworthy ends.
Despondent blows icon.png Despondent Blows Priest Average 1.25m Radius 30.0 seconds 15 Accuracy vs Will
  • Foe AoE: -15 Melee Accuracy, +15% of Crits converted to Hits for 30.0 sec
Nagging doubt in the face of unbreakable faith consumes enemies in the area of effect, lowering their Melee Accuracy and Critical Hit range.
Devotions for the faithful icon.png Devotions for the Faithful Priest Average 2.5m Radius 30.0 seconds
  • Friendly AoE: +4 Might, +20 Accuracy for 30.0 sec
  • Foe AoE: -10 Might, -20 Accuracy for 30.0 sec
Invokes the benediction of the priest's god, imbuing allies in the area of effect with Accuracy and Might bonuses while enemies receive penalties to the same.
Divine mark icon.png Divine Mark Priest Average 10.0 seconds 15 Accuracy vs Will Marks a target for retribution, inflicting Burn damage and lowering Deflection.
Divine terror icon.png Divine Terror Priest Average 1.25m Radius 15.0 seconds 15 Accuracy vs Will Strikes fear into the hearts of the unworthy, inflicting a penalty to Accuracy on all enemies in the area of effect.
Halt icon.png Halt Priest Fast 10.0 seconds 10 Accuracy vs Will
  • Target: Stuck for 10.0 sec
Commands a single enemy to halt, causing them to temporarily cease all movement.
Holy radiance icon.png Holy Radiance Priest Fast 5.0m Radius from Caster 15.0 seconds
  • Friendly AoE: +15 Endurance
  • Foe AoE (Only Vessels): 30 Burn Damage over 3.0 sec, If successful: Frightened for 15.0 sec
Creates a field of holy energy around the priest, Burning any vessels in the vicinity and regenerating a modest amount of Endurance for allies. The power of a priest's Holy Radiance is modified by how well his or her Reputations align with the preferred behaviors of his or her faith.
Instill doubt icon.png Instill Doubt Priest Average 1.75m Radius 20.0 seconds 15 Accuracy vs Will
  • Foe AoE: Dazed for 20.0 sec
Taps into subconscious uncertainties, reducing the Speed of all enemies in the area of effect.
Shining beacon icon.png Shining Beacon Priest Average 2.5m Radius 9.0 seconds 15 Accuracy vs Will
  • Foe AoE: -10 All Defenses for 9.0 sec, 80 Burn Damage over 9.0 sec
Conjures an intensely luminous beacon of light, causing enemies in the area of effect to take a penalty to all defenses and accrue Burn damage over time.
Symbol of deity icon.png Symbol of Magran [WM2] Priest Average 2.5m Radius 20.0 seconds
  • Foe AoE: 15-25 Burn Damage
  • If successful: Blinded for 3.0 sec
Emblazons the ground with the symbol of Magran, periodically causing Burn damage to enemies in the area and leaving them Blinded.
Arcane dampener icon.png Arcane Dampener Wizard Average 2.5m Radius 15.0 seconds 10 Accuracy vs Will
  • Foe AoE: Beneficial effects suspended
Creates a nullifying field of antagonistic magical energy around the chosen point, suppressing all beneficial effects on enemies in the area of effect.
Arduous delay of motion icon.png Arduous Delay of Motion Wizard Average 1.75m Radius 15.0 seconds 10 Accuracy vs Will Alters the perception of time for enemies in the area of effect, lowering their Speed and Movement.
Arkemyrs capricious hex icon.png Arkemyr's Capricious Hex Wizard Average 5.0m Radius 12.0 seconds 10 Accuracy vs Will Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened, or Paralyzed, depending on its own mysterious whims.
Arkemyrs wondrous torment icon.png Arkemyr's Wondrous Torment Wizard Average 10.0 seconds 10 Accuracy vs Will Drains the target's Resolve, Intellect, and Perception, creating two less powerful versions of the effect that jump to nearby enemies when the first effect ends.
Bewildering spectacle icon.png Bewildering Spectacle Wizard Average 1.25m Radius 5.0 seconds 10 Accuracy vs Will Creates a bizarre and perplexing visual distraction, Confusing enemies in the area of effect.
Call to slumber icon.png Call to Slumber Wizard Average 2.5m Radius 6.0 seconds 10 Accuracy vs Will Causes a group of enemies to momentarily fall asleep, falling Unconscious for a short duration.
Confusion icon.png Confusion Wizard Average 2.5m Radius 8.0 seconds 10 Accuracy vs Will Infects the minds of enemies in the area of effect with delirium, Confusing them.
Curse of blackened sight icon.png Curse of Blackened Sight Wizard Average 1.25m Radius 20.0 seconds 10 Accuracy vs Will Shrouds the targets' vision in total darkness, Blinding them.
Expose vulnerabilities icon.png Expose Vulnerabilities Wizard Average 2.5m Radius 20.0 seconds 10 Accuracy vs Will Bares the enemies' combat vulnerabilities for all to see, reducing their Damage Reduction, Deflection, and Concentration.
Llengraths dread haze icon.png Llengrath's Dread Haze [WM2] Wizard Average Foe Target + 5.0m Radius 20.0 seconds 5 Accuracy vs Will Fills targets with an intense malaise that leaves them Sickened and incapable of evaluating their Endurance.
Llengraths siphoning image icon.png Llengrath's Siphoning Image [WM2] Wizard Fast 45.0 seconds
  • Characters hitting Caster (45.0 sec): 3-8 Raw Damage, -20 Deflection for 15.0 sec (Accuracy vs Will)
  • Target: Applies the same effect as Characters hitting Caster (45.0 sec)
  • Caster: +40 Deflection, +30 Reflex, +50% of incoming Hits converted to Grazes (Deflection or Reflex only) for 45.0 sec
Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration. Additionally, many Deflection and Reflex attacks that score Hits will be converted to Grazes.
Llengraths warding staff icon.png Llengrath's Warding Staff [WM2] Wizard Fast 5.0m Radius from Caster 30.0 seconds 10 Accuracy vs Will
  • AoE: 2.5m Push
  • Caster: Summon Weapon: Llengrath's Warding Staff for 30.0 sec
This spell conjures a powerful quarterstaff that adds Deflection and pushes enemies away with a Hobbled effect on each successful attack. The summoning itself also pushes everyone (including allies) away from the caster.
Miasma of dull-mindedness icon.png Miasma of Dull-Mindedness Wizard Average 1.25m Radius 12.0 seconds 10 Accuracy vs Will A cloud of heavy fog settles in the minds of those in the area of effect, dulling senses and wits. Inflicts penalties to Perception, Intellect, and Resolve.
Ryngrims enervating terror icon.png Ryngrim's Enervating Terror Wizard Average 2.5m Radius 20.0 seconds 10 Accuracy vs Will Causes enemies in the area of effect to envision their worst fears, causing them to be Weakened and Terrified.
Wall of draining icon.png Wall of Draining [WM1] Wizard Average 20m Wall 30.0 seconds
  • Foe AoE: Steal 4.0 sec duration from each beneficial effect on the target for 20.0 sec
Enemies passing through or standing in this wall will lose time from any of their timed beneficial status effects. For each second drained, the Wizard gains duration on any beneficial status effects they have.