Pillars of Eternity Wiki
Pillars of Eternity Wiki
"Merchant" redirects here. For other uses, see Merchant (disambiguation)

Vendors (also called merchants or stores) allow the player to buy, sell, or trade goods in exchange for copper pands. Vendors can be found in towns and cities throughout Eora, and offer a wide variety of items, including consumables, weapons and armor.

In addition to general barter, many vendors also offer retraining of existing party members, recruitment of new party members, crew members (in Deadfire), and rooms to rest.


The store window in Deadfire

Stores are used to buy and sell items between the party and the vendor. Stores typically stock a collection of items that are re-stocked over time if depleted (by default every 12 hours of in-game time), alongside a select few items that may only be purchased once. Every item has a monetary value, which is summed in the transaction to determine how much you pay or receive. Quest items cannot be sold. Typically, items are sold to vendors at a depreciated value.

Stores will often have one or more nearby containers containing a subset of the items sold by the vendor. These are usually linked with the store inventory, taking from the container will result in the stolen items being removed from the store (and vice versa). This provides an alternate means of obtaining some of the unique items found in stores, without the need to resort to violence (and without the need for coin.)

Item values[]

In Pillars of Eternity, all items have a base value (as shown on the wiki). When buying an item from a vendor, this value is multiplied by 1.5 (150%) to determine how much you owe. When selling an item to a vendor, this value is multiplied by 0.2 (20%) to determine how much you receive.

In Pillars of Eternity II: Deadfire, the base value of the item (shown as "shop value" on the wiki) is how much you will have to pay to purchase an item from a vendor. When selling an item to a vendor, the value is multiplied by 0.2 (20%) to determine how much you receive. This is rounded down (truncated) to the nearest integer.

Game Adjustment from base value
Selling to player Buying from player
Pillars of Eternity 1.5 (150%) 0.2 (20%)
Pillars of Eternity II: Deadfire 1.0 (100%) 0.2 (20%)

Vendor rates[]

Vendors have set rates, a multiplier applied to the value of all items sold and bought by the vendor, as well as costs associated with renting rooms at inns. While the framework for it exists, vendors do not offer adjusted multipliers for goods that you sell to them, regardless of reputation.

Your reputation with the faction that a vendor represents is the primary source of value adjustments to items sold by the vendor, with a bad standing meaning added costs, and a good standing meaning reduced costs. If the vendor isn't associated with a faction, the default buy/sell rates are used. In addition, completing certain quests will earn you discounts in some stores.

Some vendors have fixed rates that do not change (e.g. permanently discounted).

Faction reputation rates[]

Faction rank Value multipliers
Selling to player* Buying from player
5 1.3 (130%) 0.20 (20%)
4 1.20 (120%)
2 1.10 (110%)
Default /
~ 1.00 (100%)
1 0.95 (95%)
3 0.90 (90%)
5 0.85 (85%)
* Includes inn rates

Other discounts[]

In Pillars of Eternity II: Deadfire[]

See also[]