Pillars of Eternity Wiki

In response to patch v1.3.7.0.1377 to Pillars of Eternity (June 6, 2024), the random loot tables shown on the wiki have been updated. These changes may take time to propegate.

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Visions and Whispers is a main quest in Pillars of Eternity.

Synopsis[ | ]

After surviving an explosion outside of the ruins of Cilant Lîs, the Watcher experienced a vision... Since then, they have been hearing sounds with no source, and seeing things that aren't there. Perhaps some rest and an animancer can help?

Walkthrough[ | ]

  • This quest requires you to reach Gilded Vale and the Black Hound Inn. After resting in a room, you will be presented with a special scripted interaction. The hanged dwarven animancer is your next stop.
  • Return to the gallows tree near the ruined Temple of Eothas and speak with Caldara de Berranzi.

Journal[ | ]

quests\critical_path\act_1\cp_qst_becoming_watcher
ID Objectives
0 Visions and Whispers
10000 After surviving an explosion outside of the ruins of Cilant Lîs, I experienced a vision. Since then, I have been hearing sounds with no source, and seeing things that aren't there.
1 Find the dwarf woman from the dream.
10001 In my dream, I heard a message from a woman - a dead woman, hanging from the tree that stands at the center of Gilded Vale. It may be nothing more than a dream, but there was a strange realism to it. I need to return there and see for myself whether there was anything to it. My condition has not lifted, and I am not sleeping well.
2 Seek help for your condition.
10002 This is not the illness that struck me at the wagon. This is something new - an affliction of the mind, perhaps. With luck, someone in Gilded Vale will know what to do.
20000 The magistrate advised me to get some rest while I wait for permanent accommodations. That may be the best thing to put an end to this illness as well.
Unused strings
- 30001
End states
Yes Spoke to Caldara
30000 I have a word, now, for what I have become: a Watcher. It seems that if I am to learn more about this affliction, I must seek out a man called Maerwald, in the old keep of Caed Nua.
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