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The following is a list of wizard abilities in Pillars of Eternity II: Deadfire.

Ability tree[]

 
 
Active AbilitiesPassive Abilities
Power level 1 is unlocked at level 1 / 1
 
Arkemyr's Dazzling Lights
Keywords: Illusions

Overwhelms anyone in the area of effect with a brilliant and bewildering pyrotechnic display, decreasing their Will and leaving them Dazed.
 
Thrust Of Tattered Veils
Keywords: Evocation, Veil Piercing

A quick thrust of magical force dealing damage capable of piercing through The Veil. This attack cannot miss and will reliably interrupt.
 
Minoletta's Minor Missiles
Keywords: Evocation

Summons multiple unerring spell missiles that batter the target, inflicting Crush or Corrode damage.
 
Wizard's Double
Keywords: Illusions

Creates a duplicate of the caster to distract enemies, granting the caster a high Deflection bonus until he or she is successfully Hit.
 
Chill Fog
Keywords: Frost, Transmutation
Counters: Fire

Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect.
 
Slicken
Keywords: Ground, Transmutation

Coats the ground in a slick, oil-like substance, causing Prone to anyone in the area of effect.
 
Jolting Touch
Keywords: Electricity, Transmutation

A bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.
 
Kalakoth's Sunless Grasp
Keywords: Frost, Conjuration, Kalakoth's Spell
Counters: Fire

The caster's hands become so cold as to freeze what they touch. Does Freeze damage to a target and reduces its Accuracy.
 
Concelhaut's Parasitic Staff
Keywords: Conjuration, Concelhaut's Spell, Summoned Weapon

Creates a glowing quarterstaff in the wizard's hands, imbued with negative energy. Each successful strike with the staff siphons Health for the wizard.
 
Ghost Blades
Keywords: Conjuration

Calls a field of unearthly blades into existence, inflicting immediate Slash or Pierce damage and Hobbling enemies in the area of effect.
 
Fleet Feet
Keywords: Enchanting

Empowers the caster with unnatural speed, granting them the Nimble Inspiration as well as bonus Disengagement Defense.
 
Fan of Flames
Keywords: Fire, Evocation
Counters: Water, Frost

Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.
 
Eldritch Aim
Keywords: Enchanting

Grants the caster otherworldly sight, resulting in preternatural awareness. The wizard temporarily receives the Aware Inspiration from the effect.
 
Spirit Shield
Keywords: Enchanting

Surrounds the caster with a shield of spirit energy, granting an increased Armor Rating and Concentration.
 
 
 
Arms Bearer
Gain an additional Weapon Set.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 2 is unlocked at level 3 / 4
 
Curse of Blackened Sight
Keywords: Illusions

Shrouds the targets' vision in total darkness, Blinding them.
 
Miasma of Dull-Mindedness
Keywords: Mind, Illusions

A cloud of heavy fog settles in the minds of those in the area of effect, dulling senses and wits. Inflicts penalties to Perception, Intellect, and Resolve.
 
Mirrored Image
Keywords: Illusions

Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken.
 
Bewildering Spectacle
Keywords: Mind, Illusions

Creates a bizarre and perplexing visual distraction, Confusing enemies in the area of effect.
 
Fetid Caress
Keywords: Transmutation

The target becomes Paralyzed and is afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening all nearby.
 
Grimoire Slam
Keywords: Transmutation

Allows the wizard to smash an enemy with a grimoire energized with arcane energy, causing large damage and knocking the target back.
 
Combusting Wounds
Keywords: Transmutation, Fire
Counters: Water, Frost

Causes enemy wounds in the area of effect to ignite, inflicting additional Burn damage over time each time they receive damage.
 
Concelhaut's Corrosive Siphon
Keywords: Transmutation, Concelhaut's Spell

Eats away at the target's spirit, inflicting Corrosive damage and converting that essence into Health for the caster.
 
Necrotic Lance
Keywords: Acid, Conjuration

Creates a lance of pure necrotic energy, causing Corrode damage instantly and over time.
 
Merciless Gaze
Keywords: Enchanting

The caster becomes able to see an enemy's weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit.
 
Arcane Veil
Keywords: Conjuration, Veil

Conjures a protective shield of magic, dramatically boosting the wizard's Deflection and granting Concentration. Arcane Veil has no effect on attacks made from firearms or veil piercing effects.
 
Binding Web
Keywords: Conjuration, Ground

Spins a resilient, viscous web throughout the area of effect, Immobilizing all that fail to resist the effect.
 
Ray of Fire
Keywords: Evocation, Fire
Counters: Water, Frost

Creates a scorching stream of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.
 
Rolling Flame
Keywords: Fire, Evocation
Counters: Water, Frost

Creates a rebounding ball of fire, inflicting Burn damage upon anyone in its path and knocking them Prone.
 
Bulwark Against The Elements
Keywords: Enchanting

Creates a mystical shield around the caster, suffusing them with bonuses to Burn, Freeze, Corrode, and Shock Armor Ratings.
 
Infuse With Vital Essence
Keywords: Enchanting

Infuses the caster with vitality, granting them the Fit and Smart Inspirations.
 
 
 
 
Two Weapon Style
Specialized training increases the character's Action Speed while using a weapon in each hand.
 
Weapon and Shield Style
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex.
 
Two-Handed Style
Grants a Damage bonus while wielding a two-handed weapon.
 
One-Handed Style
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 3 is unlocked at level 5 / 7
 
Arcane Dampener
Keywords: Transmutation

Creates a nullifying field of antagonistic magical energy around the chosen point, suppressing all beneficial effects on enemies in the area of effect.
 
Llengrath's Displaced Image
Keywords: Illusions

Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration. Additionally, many Deflection and Reflex attacks that score Hits will be converted to Grazes.
 
Ryngrim's Repulsive Visage
Keywords: Illusions

The caster's face becomes a nightmarish mask of rotting, insect-infested flesh or other images of unspeakable horror, compelling all nearby foes to become Terrified and Sickened.
 
Concelhaut's Draining Touch
Keywords: Transmutation, Concelhaut's Spell, Summoned Weapon

The caster's hand becomes a toxic parasite, causing Corrosive damage to the next target the wizard attacks, Weakening it, and converting its lifeforce to the caster as Health.
 
Arduous Delay of Motion
Keywords: Transmutation

Alters the perception of time for enemies in the area of effect, lowering their Action Speed and Stride.
 
Noxious Burst
Keywords: Transmutation, Acid, Poison
Counters: Antidote

Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.
 
Expose Vulnerabilities
Keywords: Enchanting

Bares the enemies' combat vulnerabilities for all to see, Interrupting them, as well as reducing their Armor Rating and Deflection.
 
Deleterious Alacrity of Motion
Keywords: Enchanting

Caster draws upon their life force to gain the Swift Inspiration and Action Speed at the cost their own Health draining over time.
 
Kalakoth's Minor Blights
Keywords: Conjuration, Kalakoth's Spell, Summoned Weapon

Creates a ball of energy in the caster's hand that can be thrown at an enemy, causing Burn, Freeze, Corrode, or Shock damage to anyone caught in the area of effect. Blights are continually cycled and replenished until the spell ends.
 
Minoletta's Bounding Missiles
Keywords: Evocation

Summons three missiles that each pierce through the target and then leap to additional targets.
 
Crackling Bolt
Keywords: Electricity, Evocation

Caster becomes a living generator for a powerful bolt of electricity that streaks out in a straight line and bounces off of walls, harming anything caught in its path.
 
Fireball
Keywords: Fire, Evocation
Counters: Water, Frost

Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.
 
 
 
Bear's Fortitude
Increases the character's Fortitude defense.
 
Snake's Reflexes
Increases the character's Reflex defense.
 
Bull's Will
Increases the character's Will defense.
 
Combat Focus
Gain Concentration at the start of each combat.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 4 is unlocked at level 7 / 10
 
Minoletta's Concussive Missiles
Keywords: Evocation

Fires several missiles of pure force at the target, causing a shockwave of Crushing damage to foes close to the impact.
 
Flame Shield
Keywords: Fire, Evocation
Counters: Water, Frost

Engulfs the caster in fire, increasing their Freeze Armor Rating and causing Burn damage to anyone who damages them with a melee attack.
 
Confusion
Keywords: Mind, Illusions

Infects the minds of enemies in the area of effect with delirium, Confusing them.
 
Pull of Eora
Keywords: Transmutation

The wizard summons a black sphere that draws all nearby characters toward it each time it pulses and reduces their Stride.
 
Dimensional Shift
Keywords: Transmutation

Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns enemies.
 
Minor Arcane Reflection
Keywords: Enchanting

Creates a field of arcane energy around the caster, causing hostile targeted spells to be reflected back at their casters (for a total of 15 spell levels).
 
Essential Phantom
Keywords: Conjuration, Summoned Creature

Creates a ghostly double of the caster that copies the caster's weapons and appearance.
 
Wall of Flame
Keywords: Conjuration, Fire
Counters: Water, Frost

Generates a fearsome vertical sheet of flame, inflicting Burn damage on anyone moving through it.
 
Maura's Writhing Tentacles
Keywords: Conjuration, Summoned Creature

Summons a trio of powerful tentacles that cannot move, but can inflict Crush and Corrode damage and Immobilize anyone they hit.
 
Minor Grimoire Imprint
Keywords: Enchanting

Gives the caster access to one 'free' spell from the target's (wizard, druid, or priest) spell list, allowing them to cast a spell of 3rd level or lower that is not currently in their grimoire an unlimited number of times.
 
Ironskin
Keywords: Enchanting

Transmutes the caster's skin into iron, adding significantly to their Armor Rating. This effect lasts for up to ten attacks.
 
 
 
Spell Shaping
While casting targeted area of effect spells, gain the ability to increase or decrease the size of the area at the cost or benefit of Power Level. (Use Zoom Controls while targeting a spell to shape it, note some spells may not be shaped)
 
Heart of the Storm
Gain increased Penetration with Electricity attacks.
 
Scion of Flame
Gain increased Penetration with Fire attacks.
 
Secrets of Rime
Gain increased Penetration with Frost and Water attacks.
 
Spirit of Decay
Gain increased Penetration with Acid and Decay attacks.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 5 is unlocked at level 9 / 13
 
Arkemyr's Wondrous Torment
Keywords: Mind, Illusions

Drains the target's Resolve, Intellect, and Perception, and creates two lesser versions of the effect that jump to nearby enemies when the first effect ends.
 
Torrent of Flame
Keywords: Fire, Evocation
Counters: Water, Frost

Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby.
 
Ryngrim's Enervating Terror
Keywords: Mind, Illusions

Causes enemies in the area of effect to envision their worst fears, afflicting them with Weakened and Terrified.
 
Ninagauth's Bitter Mooring
Keywords: Transmutation, Frost
Counters: Fire

The target is hit with an Immobilized affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to creatures in its path.
 
Form of the Helpless Beast
Keywords: Transmutation

Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly.
 
Blast of Frost
Keywords: Frost, Evocation
Counters: Fire

Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.
 
Malignant Cloud
Keywords: Poison, Conjuration
Counters: Antidote

Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds.
 
Wall of Force
Keywords: Conjuration

Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed.
 
Citzal's Spirit Lance
Keywords: Conjuration, Summoned Weapon

Creates a pike of pure magical force, that deals Pierce damage and causes a foe-only blast explosion when striking.
 
Call to Slumber
Keywords: Enchanting

Causes a group of enemies to momentarily fall asleep, falling Prone until the effect ends or they receive damage. Call to Slumber cannot affect Vessels.
 
Llengrath's Safeguard
Keywords: Enchanting

An insidious magical contingency activates when the caster is Bloodied or lower. He or she immediately knocks all nearby enemies back and prone while gaining an Armor Rating and Defense bonus for a short time.
 
 
 
Farcasting
Gain the ability to cast ranged spells over longer distances.
 
Rapid Casting
Reduces the time it takes to complete a spell's cast.
 
Uncanny Luck
Gain a small chance to completely avoid any attack and to convert some Hits to Critical Hits.
 
Tough
Increases the base maximum health that you gain with each level.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 6 is unlocked at level 11 / 16
 
Minoletta's Precisely Piercing Burst
Keywords: Evocation

Creates a burst of deadly force around the caster, causing any enemies in the immediate vicinity to take Pierce damage - bypassing nearly all Armor Rating.
 
Arcane Reflection
Keywords: Enchanting

Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 30 spell levels).
 
Gaze of the Adragan
Keywords: Illusions, Gaze

Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
 
Death Ring
Keywords: Conjuration, Acid

Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those that are Near Death.
 
Ninagauth's Freezing Pillar
Keywords: Frost, Transmutation
Counters: Fire

Calls down an enormous spike of ice, pulsing Freeze damage on all in the area of effect and creating an intense circle of frost that can Hobble those it touches.
 
Chain Lightning
Keywords: Evocation, Electricity

The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between several nearby enemies. Others in the area of effect are not harmed by the arcane lightning.
 
Arkemyr's Capricious Hex
Keywords: Enchanting, Mind

Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened, or Paralyzed, depending on its own mysterious whims.
 
 
 
Improved Critical
Increases the amount of damage dealt by Critical Hits.
 
Spell Resistance
Grants a chance to completely resist the effects of a hostile spell.
 
Martial Caster
Reduces the time it takes to complete a weapon summoning spell's cast.
 
Quick Summoning
Reduces the time it takes to complete a creature summoning spell's cast.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 7 is unlocked at level 13 / 19
 
Delayed Fireball
Keywords: Fire, Evocation
Counters: Water, Frost

The wizard hurls out a tiny ball of flame that lies dormant for a fixed amount of time before exploding for heavy Burn damage.
 
Llengrath's Warding Staff
Keywords: Conjuration, Summoned Weapon

This spell conjures a powerful quarterstaff that pushes enemies away with a Hobbled effect on each successful attack. The summoning of the staff itself also pushes everyone (including allies) away from the caster.
 
Tayn's Chaotic Orb
Keywords: Transmutation

Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded.
 
Ninagauth's Killing Bolt
Keywords: Evocation

This spell inflicts a heavy amount of Raw damage to the target. Any non-Spirit felled by the attack will summon a Spectre under the caster's control.
 
Substantial Phantom
Keywords: Conjuration, Summoned Creature

Substantial Phantom is an advanced version of Essential Phantom, creating an independent copy of the wizard that can cast a small set of low-level spells (Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion). Due to the advanced nature of the spell, the copy from Substantial Phantom is more durable than Essential Phantom.
 
Citzal's Martial Power
Keywords: Enchanting

Caster temporarily sacrifices arcane power for martial might. The wizard gains bonuses to Deflection and Accuracy, as well as the Strong, Fit, and Quick Inspirations, but becomes unable to cast spells for the duration of the effect.
 
Wall of Draining
Keywords: Conjuration

Enemies passing through or standing in this wall will lose time from any of their timed beneficial status effects. For each second drained, the Wizard gains duration on any beneficial status effects they have.
 
 
 
Lasting Empower
Empowered attacks gain increased duration on Affliction and Inspiration effects.
 
Accurate Empower
Empowered attacks gain increased Accuracy.
 
Penetrating Empower
Empowered attacks gain increased Penetration.
 
Potent Empower
Empowered attacks gain increased Damage.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 8 is unlocked at level 16 / cannot be learned as multiclass
 
Major Grimoire Imprint
Keywords: Enchanting

Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely.
 
Wilting Wind
Keywords: Evocation, Wind

A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened.
 
Caedebald's Blackbow
Keywords: Conjuration, Summoned Weapon

The wizard summons a frightful bow that does Corrode damage to enemies and leaves them Terrified. Each bolt of energy the wizard fires bounces to one additional target.
 
Temporal Cocoon
Keywords: Transmutation

Lock the target in a cocoon of binding energy. While trapped in the cocoon the prisoner cannot act, be attacked, or affected by abilities. However, all effects already on the cocoon's prisoner will continue to affect them.
 
Minoletta's Piercing Sigil
Keywords: Conjuration

The wizard invokes the sigil of the famed Vailian wizard Minoletta. When he or she is struck in melee, the sigil retaliates with Pierce damage, pushing the target back and leaving them Stunned.
 
Wall of Many Colors
Keywords: Illusions

Summons a scintillating wall of varied colors that inflicts varied damage and afflictions on all those passing through it.
 
Kalakoth's Freezing Rake
Keywords: Illusions, Frost, Kalakoth's Spell
Counters: Fire

A ghostly, skeletal hand rakes across the area, doing Freeze damage to all those within, leaving them Weakened and Hobbled.
 
 
 
Great Soul
Increases the maximum number of times Empower can be used before resting.
 
 
 
 
 
 
 
 
 
 
 
Power level 9 is unlocked at level 19 / cannot be learned as multiclass
 
Meteor Shower
Keywords: Evocation, Fire
Counters: Water, Frost

A series of fiery meteors fall from the sky, pummeling the area with Burn damage on impact and additional Burn damage over time.
 
Cloak of Death
Keywords: Conjuration

Summons a swirling cloak of black energy around the Wizard. The cloak will banish the wizard's melee attackers, imprisoning them in darkness for a short time, where they cannot take actions and will receive rapid Raw damage over time.
 
Minoletta's Missile Salvo
Keywords: Evocation

Unleash a cascade of erratic missiles upon an area. These missiles release shockwaves on impact that deal Crush/Corrode damage in a small area.
 
Llengrath's Reflection
Keywords: Enchanting

Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 50 spell levels).
 
Concelhaut's Corrosive Skin
Keywords: Transmutation, Acid, Concelhaut's Spell

The target's own skin eats away at them, dealing large amounts of Corrode damage over time and Weakening them, preventing healing.
 
Petrification
Keywords: Transmutation

The target has their own flesh transmuted into stone. If the target is Near Death when this spell is cast on them, there is a chance that the petrification will be permanent.
 
Arcane Cleanse
Keywords: Transmutation

Strips off all beneficial effects on those in the area of effect.
 
Citzal's Enchanted Armory
Keywords: Conjuration, Summoned Weapon

Conjures two large and powerful enchanted weapons in the caster's hands and a brilliant arcane breastplate to protect them.
 
 
 
Prestige
Increases your Power Level, increasing the effectiveness of all abilities.
 
 
 
 
 
 
 
 
 
 
 

Active abilities[]

Level Ability Activation Cost Effects Description
1st Level Wizard Abilities
1 (I) Arkemyr's Dazzling Lights Active AoE:
Overwhelms anyone in the area of effect with a brilliant and bewildering pyrotechnic display, decreasing their Will and leaving them Dazed.
Blood Sacrifice
(Blood Mage)
Active Self (Random Effect):
  • Variable Raw Damage to self to restore a proportional level wizard spell resource
Self:
Draw upon your own lifeforce to fuel your magic when others could not. Receive a variable amount of Raw Damage in order to restore a spell level of equal or lesser proportion to the damage received.

After use, wizard spells will receive a bonus to Power Level for a short time.

Chill Fog Active AoE:
Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect.
Concelhaut's Parasitic Staff Active Self:
Creates a glowing quarterstaff in the wizard's hands, imbued with negative energy. Each successful strike with the staff siphons Health for the wizard.
Conjure Familiar
(Conjurer)
Active Summon 1 of:
  • Familiar
Summons a helpful creature to aid the caster. Familiars are capable of combat, but are not particularly effective at it. Instead, when summoned they will provide the wizard with a passive effect that persists as long as the familiar is present.
Eldritch Aim Active Self:
Grants the caster otherworldly sight, resulting in preternatural awareness. The wizard temporarily receives the Aware Inspiration from the effect.
Fan of Flames Active AoE:
Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.
Fleet Feet Active Self:
  • Nimble for 30.0 sec, +20 Defense when Disengaging for 30.0 sec
Empowers the caster with unnatural speed, granting them the Nimble Inspiration as well as bonus Disengagement Defense.
Form of the Fearsome Brute
(Transmuter)
Active Self:
Transforms the wizard into an Ogre. While in this form, spells are disabled, but physical attributes become more like an Ogre's.
Ghost Blades Active Foe AoE:
Calls a field of unearthly blades into existence, inflicting immediate Slash or Pierce damage and Hobbling enemies in the area of effect.
Jolting Touch Active Target:
Jump Targets (x2):
A bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.
Kalakoth's Sunless Grasp Active Target:
The caster's hands become so cold as to freeze what they touch. Does Freeze damage to a target and reduces its Accuracy.
Minoletta's Minor Missiles Active Target:
  • 4-6 Crush Corrode
Summons multiple unerring spell missiles that batter the target, inflicting Crush or Corrode damage.
Slicken Active AoE:
Coats the ground in a slick, oil-like substance, causing Prone to anyone in the area of effect.
Spirit Shield Active Self:
Surrounds the caster with a shield of spirit energy, granting an increased Armor Rating and Concentration.
Thrust Of Tattered Veils Active Target:
  • 10-18 Pierce
A quick thrust of magical force dealing damage capable of piercing through The Veil. This attack cannot miss and will reliably interrupt.
Wizard's Double Active Self:
Creates a duplicate of the caster to distract enemies, granting the caster a high Deflection bonus until he or she is successfully Hit.
2nd Level Wizard Abilities
2 (II) Arcane Veil Active Self:
Conjures a protective shield of magic, dramatically boosting the wizard's Deflection and granting Concentration. Arcane Veil has no effect on attacks made from firearms or veil piercing effects.
Bewildering Spectacle Active Foe AoE:
Creates a bizarre and perplexing visual distraction, Confusing enemies in the area of effect.
Binding Web Active AoE:
Spins a resilient, viscous web throughout the area of effect, Immobilizing all that fail to resist the effect.
Bulwark Against The Elements Active Self:
Creates a mystical shield around the caster, suffusing them with bonuses to Burn, Freeze, Corrode, and Shock Armor Ratings.
Combusting Wounds Active AoE when damaged:
Causes enemy wounds in the area of effect to ignite, inflicting additional Burn damage over time each time they receive damage.
Concelhaut's Corrosive Siphon Active Foe AoE:
Eats away at the target's spirit, inflicting Corrosive damage and converting that essence into Health for the caster.
Curse of Blackened Sight Active Foe AoE:
Shrouds the targets' vision in total darkness, Blinding them.
Fetid Caress Active Target:
AoE:
The target becomes Paralyzed and is afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening all nearby.
Grimoire Slam Active Target:
Allows the wizard to smash an enemy with a grimoire energized with arcane energy, causing large damage and knocking the target back.
Infuse With Vital Essence Active Self:
Infuses the caster with vitality, granting them the Fit and Smart Inspirations.
Merciless Gaze Active Self:
The caster becomes able to see an enemy's weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit.
Miasma of Dull-Mindedness Active AoE:
A cloud of heavy fog settles in the minds of those in the area of effect, dulling senses and wits. Inflicts penalties to Perception, Intellect, and Resolve.
Mirrored Image Active Self:
Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken.
Necrotic Lance Active Target:
Creates a lance of pure necrotic energy, causing Corrode damage instantly and over time.
Ray of Fire Active Target + Beam:
Creates a scorching stream of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.
Rolling Flame Active Target:
Creates a rebounding ball of fire, inflicting Burn damage upon anyone in its path and knocking them Prone.
3rd Level Wizard Abilities
3 (III) Arcane Dampener Active Foe AoE:
  • Beneficial effects suspended for 15.0 sec | Accuracy vs. Will
Creates a nullifying field of antagonistic magical energy around the chosen point, suppressing all beneficial effects on enemies in the area of effect.
Arduous Delay of Motion Active Foe AoE:
Alters the perception of time for enemies in the area of effect, lowering their Action Speed and Stride.
Concelhaut's Draining Touch Active Self:
The caster's hand becomes a toxic parasite, causing Corrosive damage to the next target the wizard attacks, Weakening it, and converting its lifeforce to the caster as Health.
Crackling Bolt Active Target:
Caster becomes a living generator for a powerful bolt of electricity that streaks out in a straight line and bounces off of walls, harming anything caught in its path.
Deleterious Alacrity of Motion Active Self:
  • Swift for 45.0 sec, +15% Action Speed, -3 Health Restored per 3.0 sec for 45.0 sec
Caster draws upon their life force to gain the Swift Inspiration and Action Speed at the cost their own Health draining over time.
Expose Vulnerabilities Active Foe AoE:
Bares the enemies' combat vulnerabilities for all to see, Interrupting them, as well as reducing their Armor Rating and Deflection.
Fireball Active AoE:
Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.
Kalakoth's Minor Blights Active Self:
Creates a ball of energy in the caster's hand that can be thrown at an enemy, causing Burn, Freeze, Corrode, or Shock damage to anyone caught in the area of effect. Blights are continually cycled and replenished until the spell ends.
Llengrath's Displaced Image Active Self:
Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration. Additionally, many Deflection and Reflex attacks that score Hits will be converted to Grazes.
Minoletta's Bounding Missiles Active Target:
Jump Targets (x2):
Summons three missiles that each pierce through the target and then leap to additional targets.
Noxious Burst Active AoE:
Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.
Ryngrim's Repulsive Visage Active Foe AoE:
The caster's face becomes a nightmarish mask of rotting, insect-infested flesh or other images of unspeakable horror, compelling all nearby foes to become Terrified and Sickened.
4th Level Wizard Abilities
4 (IV) Confusion Active Foe AoE:
Infects the minds of enemies in the area of effect with delirium, Confusing them.
Dimensional Shift Active Foe Beam:
Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns enemies.
Essential Phantom Active Summon:
  • Duplicate
Creates a ghostly double of the caster that copies the caster's weapons and appearance.
Flame Shield Active Attackers:
Self:
Engulfs the caster in fire, increasing their Freeze Armor Rating and causing Burn damage to anyone who damages them with a melee attack.
Ironskin Active Self:
Transmutes the caster's skin into iron, adding significantly to their Armor Rating. This effect lasts for up to ten attacks.
Maura's Writhing Tentacles Active Summon:
  • 3 Writhing Tentacle
Summons a trio of powerful tentacles that cannot move, but can inflict Crush and Corrode damage and Immobilize anyone they hit.
Minoletta's Concussive Missiles Active Target:
Foe AoE:
Fires several missiles of pure force at the target, causing a shockwave of Crushing damage to foes close to the impact.
Minor Arcane Reflection Active Self:
  • 100% Chance to Reflect against Spells for 60.0 sec (for a total of 15 spell levels)
Creates a field of arcane energy around the caster, causing hostile targeted spells to be reflected back at their casters (for a total of 15 spell levels).
Minor Grimoire Imprint Active Foe Target:
Gives the caster access to one 'free' spell from the target's (wizard, druid, or priest) spell list, allowing them to cast a spell of 3rd level or lower that is not currently in their grimoire an unlimited number of times.
Pull of Eora Active AoE:
The wizard summons a black sphere that draws all nearby characters toward it each time it pulses and reduces their Stride.
Wall of Flame Active Hazard AoE:
Generates a fearsome vertical sheet of flame, inflicting Burn damage on anyone moving through it.
5th Level Wizard Abilities
5 (V) Arkemyr's Wondrous Torment Active Foe Target:
Drains the target's Resolve, Intellect, and Perception, and creates two lesser versions of the effect that jump to nearby enemies when the first effect ends.
Blast of Frost Active AoE:
Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.
Call to Slumber Active Foe AoE:
Causes a group of enemies to momentarily fall asleep, falling Prone until the effect ends or they receive damage. Call to Slumber cannot affect Vessels.
Citzal's Spirit Lance Active Self:
Creates a pike of pure magical force, that deals Pierce damage and causes a foe-only blast explosion when striking.
Form of the Helpless Beast Active Target:
Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly.
Llengrath's Safeguard Active Foe AoE:
Self:
An insidious magical contingency activates when the caster is Bloodied or lower. He or she immediately knocks all nearby enemies back and prone while gaining an Armor Rating and Defense bonus for a short time.
Malignant Cloud Active AoE:
Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds.
Ninagauth's Bitter Mooring Active Target + Beam:
The target is hit with an Immobilized affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to creatures in its path.
Ryngrim's Enervating Terror Active Foe AoE:
Causes enemies in the area of effect to envision their worst fears, afflicting them with Weakened and Terrified.
Torrent of Flame Active AoE:
Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby.
Wall of Force Active Hazard AoE:
Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed.
6th Level Wizard Abilities
6 (VI) Arcane Reflection Active Self:
  • 100% Chance to Reflect against Spells for 60.0 sec (for a total of 30 spell levels)
Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 30 spell levels).
Arkemyr's Capricious Hex Active Foe AoE (Random Effect):
Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened, or Paralyzed, depending on its own mysterious whims.
Chain Lightning Active Target:
Jump Targets (x4):
The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between several nearby enemies. Others in the area of effect are not harmed by the arcane lightning.
Death Ring Active Foe AoE:
Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those that are Near Death.
Gaze of the Adragan Active Foe AoE:
Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
Minoletta's Precisely Piercing Burst Active Foe AoE:
Creates a burst of deadly force around the caster, causing any enemies in the immediate vicinity to take Pierce damage - bypassing nearly all Armor Rating.
Ninagauth's Freezing Pillar Active AoE:
Calls down an enormous spike of ice, pulsing Freeze damage on all in the area of effect and creating an intense circle of frost that can Hobble those it touches.
7th Level Wizard Abilities
7 (VII) Citzal's Martial Power Active Self:
Caster temporarily sacrifices arcane power for martial might. The wizard gains bonuses to Deflection and Accuracy, as well as the Strong, Fit, and Quick Inspirations, but becomes unable to cast spells for the duration of the effect.
Delayed Fireball Active AoE:
The wizard hurls out a tiny ball of flame that lies dormant for a fixed amount of time before exploding for heavy Burn damage.
Llengrath's Warding Staff Active Self:
AoE:
This spell conjures a powerful quarterstaff that pushes enemies away with a Hobbled effect on each successful attack. The summoning of the staff itself also pushes everyone (including allies) away from the caster.
Ninagauth's Killing Bolt Active Target:
This spell inflicts a heavy amount of Raw damage to the target. Any non-Spirit felled by the attack will summon a Spectre under the caster's control.
Substantial Phantom Active Summon:
  • Duplicate
Substantial Phantom is an advanced version of Essential Phantom, creating an independent copy of the wizard that can cast a small set of low-level spells (Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion). Due to the advanced nature of the spell, the copy from Substantial Phantom is more durable than Essential Phantom.
Tayn's Chaotic Orb Active Foe Target:
Foe Target (Random Effect) + Jump Targets (x3) (Random Effect):
Jump Targets (x3):
Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded.
Wall of Draining Active Self:
  • +1 sec Duration of Beneficial Effects
Hazard AoE:
Enemies passing through or standing in this wall will lose time from any of their timed beneficial status effects. For each second drained, the Wizard gains duration on any beneficial status effects they have.
8th Level Wizard Abilities
8 (VIII) Caedebald's Blackbow Active Self:
The wizard summons a frightful bow that does Corrode damage to enemies and leaves them Terrified. Each bolt of energy the wizard fires bounces to one additional target.
Kalakoth's Freezing Rake Active Target:
A ghostly, skeletal hand rakes across the area, doing Freeze damage to all those within, leaving them Weakened and Hobbled.
Major Grimoire Imprint Active Foe Target:
Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely.
Minoletta's Piercing Sigil Active Attackers:
The wizard invokes the sigil of the famed Vailian wizard Minoletta. When he or she is struck in melee, the sigil retaliates with Pierce damage, pushing the target back and leaving them Stunned.
Temporal Cocoon Active Target:
Lock the target in a cocoon of binding energy. While trapped in the cocoon the prisoner cannot act, be attacked, or affected by abilities. However, all effects already on the cocoon's prisoner will continue to affect them.
Wall of Many Colors Active Hazard AoE:
Summons a scintillating wall of varied colors that inflicts varied damage and afflictions on all those passing through it.
Wilting Wind Active AoE:
A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened.
9th Level Wizard Abilities
9 (IX) Arcane Cleanse Active AoE:
  • -1000 sec Duration of Beneficial Effects
Strips off all beneficial effects on those in the area of effect.
Citzal's Enchanted Armory Active Self:
Conjures two large and powerful enchanted weapons in the caster's hands and a brilliant arcane breastplate to protect them.
Cloak of Death Active Attackers:
Summons a swirling cloak of black energy around the Wizard. The cloak will banish the wizard's melee attackers, imprisoning them in darkness for a short time, where they cannot take actions and will receive rapid Raw damage over time.
Concelhaut's Corrosive Skin Active Target:
The target's own skin eats away at them, dealing large amounts of Corrode damage over time and Weakening them, preventing healing.
Llengrath's Reflection Active Self:
  • 100% Chance to Reflect against Spells for 60.0 sec
Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 50 spell levels).
Meteor Shower Active AoE:
A series of fiery meteors fall from the sky, pummeling the area with Burn damage on impact and additional Burn damage over time.
Minoletta's Missile Salvo Active AoE:
Unleash a cascade of erratic missiles upon an area. These missiles release shockwaves on impact that deal Crush/Corrode damage in a small area.
Petrification Active Target (if health > 25%):
Target (if health ≤ 25%):
The target has their own flesh transmuted into stone. If the target is Near Death when this spell is cast on them, there is a chance that the petrification will be permanent.

Passive abilities[]

Note: Includes both class-compatible and class-exclusive passives.
Level Ability Activation Cost Effects Description
Core Wizard Passives
Core Blood Mage
(Blood Mage)
Passive Self:
Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.

Bonus
Gain Blood Sacrifice ability.

Gain passive health regeneration.

Penalty
Unable to use Empower.

All defenses against bloodied attackers are reduced.

Conjurer
(Conjurer)
Passive Self:
Conjurers specialize in spells that summon weapons and physical objects, but are unable to cast Evocation or Illusion spells.
Enchanter
(Enchanter)
Passive Self:
Enchanters focus on magic that bedazzles or confuses foes, but are unable to cast Illusion or Transmutation spells.
Evoker
(Evoker)
Passive Self:
Evokers devote all of their energy toward destructive energy magic, but are unable to cast Transmutation or Conjuration spells.
Free Action
(Enchanter)
Passive 1 per encounter Self (upon being affected by a Dexterity Affliction):
Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become immune to Dexterity Afflictions for a short time.
Illusionist
(Illusionist)
Passive Self:
Illusionists master spells that disguise and conceal, but are unable to cast Conjuration or Enchanting spells.
Reflexive Mirror
(Illusionist)
Passive 1 per encounter Self (when first attacked):
Once per encounter, when the wizard is first attacked, they automatically gain the effects of the spell "Mirrored Image".
Transmuter
(Transmuter)
Passive Self:
Transmuters excel at all magic that alters the wizard or their enemies, but are unable to cast Enchantment or Evocation spells.
1st Level Wizard Passives
1 (I) Arms Bearer Passive Self:
  • +1 Weapon Sets
Gain an additional Weapon Set.
2nd Level Wizard Passives
2 (II) One-Handed Style Passive Self:
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits.
Two Weapon Style Passive Self:
  • -15% Weapon Recovery Time when dual-wielding
Specialized training increases the character's Action Speed while using a weapon in each hand.
Two-Handed Style Passive Self:
  • +15% Damage with two-handed weapons
Grants a Damage bonus while wielding a two-handed weapon.
Weapon and Shield Style Passive Self:
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex.
3rd Level Wizard Passives
3 (III) Bear's Fortitude Passive Self:
Increases the character's Fortitude defense.
Bull's Will Passive Self:
Increases the character's Will defense.
Combat Focus Passive Self:
Gain Concentration at the start of each combat.
Snake's Reflexes Passive Self:
Increases the character's Reflex defense.
4th Level Wizard Passives
4 (IV) Heart of the Storm Passive Self:
Gain increased Penetration with Electricity attacks.
Scion of Flame Passive Self:
Gain increased Penetration with Fire attacks.
Secrets of Rime Passive Self:
Gain increased Penetration with Frost and Water attacks.
Spell Shaping Passive Self:
  • Allows the caster to shape area of effect spells, modifying their area and Power Level.
While casting targeted area of effect spells, gain the ability to increase or decrease the size of the area at the cost or benefit of Power Level.

(Use Zoom Controls while targeting a spell to shape it, note some spells may not be shaped)

Spirit of Decay Passive Self:
Gain increased Penetration with Acid and Decay attacks.
5th Level Wizard Passives
5 (V) Farcasting Passive Self:
  • +20% Range with Spells
Gain the ability to cast ranged spells over longer distances.
Rapid Casting Passive Self:
  • +10% Action Speed with Spells
Reduces the time it takes to complete a spell's cast.
Tough Passive Self:
Increases the base maximum health that you gain with each level.
Uncanny Luck Passive Self:
Gain a small chance to completely avoid any attack and to convert some Hits to Critical Hits.
6th Level Wizard Passives
6 (VI) Improved Critical Passive Self:
Increases the amount of damage dealt by Critical Hits.
Martial Caster Passive Self:
  • +15% Action Speed with Summoned Weapon Spells
Reduces the time it takes to complete a weapon summoning spell's cast.
Quick Summoning Passive Self:
  • +15% Action Speed with Summoned Creature Spells
Reduces the time it takes to complete a creature summoning spell's cast.
Spell Resistance Passive Self:
  • 10% resistance against Spells
Grants a chance to completely resist the effects of a hostile spell.
7th Level Wizard Passives
7 (VII) Accurate Empower Passive Self:
Empowered attacks gain increased Accuracy.
Lasting Empower Passive Self:
  • +20% Affliction and Inspiration duration on Empowered attacks
Empowered attacks gain increased duration on Affliction and Inspiration effects.
Penetrating Empower Passive Self:
Empowered attacks gain increased Penetration.
Potent Empower Passive Self:
  • +15% Damage with Empowered attacks
Empowered attacks gain increased Damage.
8th Level Wizard Passives
8 (VIII) Great Soul Passive Self:
  • +1 max Empower points
Increases the maximum number of times Empower can be used before resting.
9th Level Wizard Passives
9 (IX) Prestige Passive Self:
Increases your Power Level, increasing the effectiveness of all abilities.
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