The following is a list of wizard abilities in Pillars of Eternity II: Deadfire.
Ability tree[]
Active abilities[]
Level | Ability | Activation | Cost | Effects | Description | |||
---|---|---|---|---|---|---|---|---|
1st Level Wizard Abilities | ||||||||
1 (I) | ![]() |
Arkemyr's Dazzling Lights | Active |
AoE: |
Overwhelms anyone in the area of effect with a brilliant and bewildering pyrotechnic display, decreasing their Will and leaving them Dazed. | |||
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Blood Sacrifice (Blood Mage) |
Active |
Self (Random Effect):
|
Draw upon your own lifeforce to fuel your magic when others could not. Receive a variable amount of Raw Damage in order to restore a spell level of equal or lesser proportion to the damage received.
After use, wizard spells will receive a bonus to Power Level for a short time. | ||||
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Chill Fog | Active |
AoE: |
Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect. | ||||
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Concelhaut's Parasitic Staff | Active |
Self:
|
Creates a glowing quarterstaff in the wizard's hands, imbued with negative energy. Each successful strike with the staff siphons Health for the wizard. | ||||
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Conjure Familiar (Conjurer) |
Active |
Summon 1 of:
|
Summons a helpful creature to aid the caster. Familiars are capable of combat, but are not particularly effective at it. Instead, when summoned they will provide the wizard with a passive effect that persists as long as the familiar is present. | ||||
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Eldritch Aim | Active |
Self:
|
Grants the caster otherworldly sight, resulting in preternatural awareness. The wizard temporarily receives the Aware Inspiration from the effect. | ||||
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Fan of Flames | Active |
AoE: |
Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect. | ||||
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Fleet Feet | Active |
Self:
|
Empowers the caster with unnatural speed, granting them the Nimble Inspiration as well as bonus Disengagement Defense. | ||||
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Form of the Fearsome Brute (Transmuter) |
Active |
Self:
|
Transforms the wizard into an Ogre. While in this form, spells are disabled, but physical attributes become more like an Ogre's. | ||||
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Ghost Blades | Active |
Foe AoE: |
Calls a field of unearthly blades into existence, inflicting immediate Slash or Pierce damage and Hobbling enemies in the area of effect. | ||||
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Jolting Touch | Active |
Target:
|
A bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage. | ||||
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Kalakoth's Sunless Grasp | Active |
Target:
|
The caster's hands become so cold as to freeze what they touch. Does Freeze damage to a target and reduces its Accuracy. | ||||
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Minoletta's Minor Missiles | Active |
Target: |
Summons multiple unerring spell missiles that batter the target, inflicting Crush or Corrode damage. | ||||
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Slicken | Active |
AoE: |
Coats the ground in a slick, oil-like substance, causing Prone to anyone in the area of effect. | ||||
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Spirit Shield | Active |
Self:
|
Surrounds the caster with a shield of spirit energy, granting an increased Armor Rating and Concentration. | ||||
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Thrust Of Tattered Veils | Active |
Target: |
A quick thrust of magical force dealing damage capable of piercing through The Veil. This attack cannot miss and will reliably interrupt. | ||||
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Wizard's Double | Active |
Self:
|
Creates a duplicate of the caster to distract enemies, granting the caster a high Deflection bonus until he or she is successfully Hit. | ||||
2nd Level Wizard Abilities | ||||||||
2 (II) | ![]() |
Arcane Veil | Active |
Self:
|
Conjures a protective shield of magic, dramatically boosting the wizard's Deflection and granting Concentration. Arcane Veil has no effect on attacks made from firearms or veil piercing effects. | |||
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Bewildering Spectacle | Active |
Foe AoE: |
Creates a bizarre and perplexing visual distraction, Confusing enemies in the area of effect. | ||||
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Binding Web | Active |
AoE:
|
Spins a resilient, viscous web throughout the area of effect, Immobilizing all that fail to resist the effect. | ||||
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Bulwark Against The Elements | Active |
Self:
|
Creates a mystical shield around the caster, suffusing them with bonuses to Burn, Freeze, Corrode, and Shock Armor Ratings. | ||||
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Combusting Wounds | Active |
AoE when damaged:
|
Causes enemy wounds in the area of effect to ignite, inflicting additional Burn damage over time each time they receive damage. | ||||
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Concelhaut's Corrosive Siphon | Active |
Foe AoE:
|
Eats away at the target's spirit, inflicting Corrosive damage and converting that essence into Health for the caster. | ||||
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Curse of Blackened Sight | Active |
Foe AoE: |
Shrouds the targets' vision in total darkness, Blinding them. | ||||
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Fetid Caress | Active |
Target: AoE: |
The target becomes Paralyzed and is afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening all nearby. | ||||
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Grimoire Slam | Active |
Target:
|
Allows the wizard to smash an enemy with a grimoire energized with arcane energy, causing large damage and knocking the target back. | ||||
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Infuse With Vital Essence | Active |
Self: |
Infuses the caster with vitality, granting them the Fit and Smart Inspirations. | ||||
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Merciless Gaze | Active |
Self: |
The caster becomes able to see an enemy's weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit. | ||||
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Miasma of Dull-Mindedness | Active |
AoE:
|
A cloud of heavy fog settles in the minds of those in the area of effect, dulling senses and wits. Inflicts penalties to Perception, Intellect, and Resolve. | ||||
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Mirrored Image | Active |
Self:
|
Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken. | ||||
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Necrotic Lance | Active |
Target:
|
Creates a lance of pure necrotic energy, causing Corrode damage instantly and over time. | ||||
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Ray of Fire | Active |
Target + Beam: |
Creates a scorching stream of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray. | ||||
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Rolling Flame | Active |
Target: |
Creates a rebounding ball of fire, inflicting Burn damage upon anyone in its path and knocking them Prone. | ||||
3rd Level Wizard Abilities | ||||||||
3 (III) | ![]() |
Arcane Dampener | Active |
Foe AoE: |
Creates a nullifying field of antagonistic magical energy around the chosen point, suppressing all beneficial effects on enemies in the area of effect. | |||
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Arduous Delay of Motion | Active |
Foe AoE: |
Alters the perception of time for enemies in the area of effect, lowering their Action Speed and Stride. | ||||
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Concelhaut's Draining Touch | Active |
Self:
|
The caster's hand becomes a toxic parasite, causing Corrosive damage to the next target the wizard attacks, Weakening it, and converting its lifeforce to the caster as Health. | ||||
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Crackling Bolt | Active |
Target: |
Caster becomes a living generator for a powerful bolt of electricity that streaks out in a straight line and bounces off of walls, harming anything caught in its path. | ||||
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Deleterious Alacrity of Motion | Active |
Self: |
Caster draws upon their life force to gain the Swift Inspiration and Action Speed at the cost their own Health draining over time. | ||||
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Expose Vulnerabilities | Active |
Foe AoE:
|
Bares the enemies' combat vulnerabilities for all to see, Interrupting them, as well as reducing their Armor Rating and Deflection. | ||||
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Fireball | Active |
AoE: |
Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect. | ||||
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Kalakoth's Minor Blights | Active |
Self:
|
Creates a ball of energy in the caster's hand that can be thrown at an enemy, causing Burn, Freeze, Corrode, or Shock damage to anyone caught in the area of effect. Blights are continually cycled and replenished until the spell ends. | ||||
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Llengrath's Displaced Image | Active |
Self:
|
Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration. Additionally, many Deflection and Reflex attacks that score Hits will be converted to Grazes. | ||||
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Minoletta's Bounding Missiles | Active |
Target:
|
Summons three missiles that each pierce through the target and then leap to additional targets. | ||||
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Noxious Burst | Active |
AoE: |
Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened. | ||||
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Ryngrim's Repulsive Visage | Active |
Foe AoE: |
The caster's face becomes a nightmarish mask of rotting, insect-infested flesh or other images of unspeakable horror, compelling all nearby foes to become Terrified and Sickened. | ||||
4th Level Wizard Abilities | ||||||||
4 (IV) | ![]() |
Confusion | Active |
Foe AoE: |
Infects the minds of enemies in the area of effect with delirium, Confusing them. | |||
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Dimensional Shift | Active |
Foe Beam: |
Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns enemies. | ||||
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Essential Phantom | Active |
Summon:
|
Creates a ghostly double of the caster that copies the caster's weapons and appearance. | ||||
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Flame Shield | Active |
Attackers: Self:
|
Engulfs the caster in fire, increasing their Freeze Armor Rating and causing Burn damage to anyone who damages them with a melee attack. | ||||
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Ironskin | Active |
Self:
|
Transmutes the caster's skin into iron, adding significantly to their Armor Rating. This effect lasts for up to ten attacks. | ||||
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Maura's Writhing Tentacles | Active |
Summon:
|
Summons a trio of powerful tentacles that cannot move, but can inflict Crush and Corrode damage and Immobilize anyone they hit. | ||||
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Minoletta's Concussive Missiles | Active |
Target:
|
Fires several missiles of pure force at the target, causing a shockwave of Crushing damage to foes close to the impact. | ||||
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Minor Arcane Reflection | Active |
Self:
|
Creates a field of arcane energy around the caster, causing hostile targeted spells to be reflected back at their casters (for a total of 15 spell levels). | ||||
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Minor Grimoire Imprint | Active |
Foe Target: |
Gives the caster access to one 'free' spell from the target's (wizard, druid, or priest) spell list, allowing them to cast a spell of 3rd level or lower that is not currently in their grimoire an unlimited number of times. | ||||
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Pull of Eora | Active |
AoE: |
The wizard summons a black sphere that draws all nearby characters toward it each time it pulses and reduces their Stride. | ||||
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Wall of Flame | Active |
Hazard AoE: |
Generates a fearsome vertical sheet of flame, inflicting Burn damage on anyone moving through it. | ||||
5th Level Wizard Abilities | ||||||||
5 (V) | ![]() |
Arkemyr's Wondrous Torment | Active |
Foe Target:
|
Drains the target's Resolve, Intellect, and Perception, and creates two lesser versions of the effect that jump to nearby enemies when the first effect ends. | |||
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Blast of Frost | Active |
AoE: |
Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect. | ||||
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Call to Slumber | Active |
Foe AoE: |
Causes a group of enemies to momentarily fall asleep, falling Prone until the effect ends or they receive damage. Call to Slumber cannot affect Vessels. | ||||
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Citzal's Spirit Lance | Active |
Self:
|
Creates a pike of pure magical force, that deals Pierce damage and causes a foe-only blast explosion when striking. | ||||
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Form of the Helpless Beast | Active |
Target: |
Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly. | ||||
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Llengrath's Safeguard | Active |
Foe AoE: Self:
|
An insidious magical contingency activates when the caster is Bloodied or lower. He or she immediately knocks all nearby enemies back and prone while gaining an Armor Rating and Defense bonus for a short time. | ||||
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Malignant Cloud | Active |
AoE: |
Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds. | ||||
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Ninagauth's Bitter Mooring | Active |
Target + Beam:
|
The target is hit with an Immobilized affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to creatures in its path. | ||||
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Ryngrim's Enervating Terror | Active |
Foe AoE: |
Causes enemies in the area of effect to envision their worst fears, afflicting them with Weakened and Terrified. | ||||
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Torrent of Flame | Active |
AoE: |
Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby. | ||||
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Wall of Force | Active |
Hazard AoE: |
Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed. | ||||
6th Level Wizard Abilities | ||||||||
6 (VI) | ![]() |
Arcane Reflection | Active |
Self:
|
Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 30 spell levels). | |||
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Arkemyr's Capricious Hex | Active |
Foe AoE (Random Effect): |
Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened, or Paralyzed, depending on its own mysterious whims. | ||||
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Chain Lightning | Active |
Target: Jump Targets (x4): |
The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between several nearby enemies. Others in the area of effect are not harmed by the arcane lightning. | ||||
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Death Ring | Active |
Foe AoE: |
Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those that are Near Death. | ||||
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Gaze of the Adragan | Active |
Foe AoE: |
Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect. | ||||
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Minoletta's Precisely Piercing Burst | Active |
Foe AoE: |
Creates a burst of deadly force around the caster, causing any enemies in the immediate vicinity to take Pierce damage - bypassing nearly all Armor Rating. | ||||
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Ninagauth's Freezing Pillar | Active |
AoE: |
Calls down an enormous spike of ice, pulsing Freeze damage on all in the area of effect and creating an intense circle of frost that can Hobble those it touches. | ||||
7th Level Wizard Abilities | ||||||||
7 (VII) | ![]() |
Citzal's Martial Power | Active |
Self: |
Caster temporarily sacrifices arcane power for martial might. The wizard gains bonuses to Deflection and Accuracy, as well as the Strong, Fit, and Quick Inspirations, but becomes unable to cast spells for the duration of the effect. | |||
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Delayed Fireball | Active |
AoE: |
The wizard hurls out a tiny ball of flame that lies dormant for a fixed amount of time before exploding for heavy Burn damage. | ||||
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Llengrath's Warding Staff | Active |
Self:
|
This spell conjures a powerful quarterstaff that pushes enemies away with a Hobbled effect on each successful attack. The summoning of the staff itself also pushes everyone (including allies) away from the caster. | ||||
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Ninagauth's Killing Bolt | Active |
Target: |
This spell inflicts a heavy amount of Raw damage to the target. Any non-Spirit felled by the attack will summon a Spectre under the caster's control. | ||||
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Substantial Phantom | Active |
Summon:
|
Substantial Phantom is an advanced version of Essential Phantom, creating an independent copy of the wizard that can cast a small set of low-level spells (Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion). Due to the advanced nature of the spell, the copy from Substantial Phantom is more durable than Essential Phantom. | ||||
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Tayn's Chaotic Orb | Active |
Foe Target:
|
Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded. | ||||
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Wall of Draining | Active |
Self:
|
Enemies passing through or standing in this wall will lose time from any of their timed beneficial status effects. For each second drained, the Wizard gains duration on any beneficial status effects they have. | ||||
8th Level Wizard Abilities | ||||||||
8 (VIII) | ![]() |
Caedebald's Blackbow | Active |
Self:
|
The wizard summons a frightful bow that does Corrode damage to enemies and leaves them Terrified. Each bolt of energy the wizard fires bounces to one additional target. | |||
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Kalakoth's Freezing Rake | Active |
Target: |
A ghostly, skeletal hand rakes across the area, doing Freeze damage to all those within, leaving them Weakened and Hobbled. | ||||
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Major Grimoire Imprint | Active |
Foe Target: |
Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely. | ||||
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Minoletta's Piercing Sigil | Active |
Attackers:
|
The wizard invokes the sigil of the famed Vailian wizard Minoletta. When he or she is struck in melee, the sigil retaliates with Pierce damage, pushing the target back and leaving them Stunned. | ||||
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Temporal Cocoon | Active |
Target: |
Lock the target in a cocoon of binding energy. While trapped in the cocoon the prisoner cannot act, be attacked, or affected by abilities. However, all effects already on the cocoon's prisoner will continue to affect them. | ||||
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Wall of Many Colors | Active |
Hazard AoE:
|
Summons a scintillating wall of varied colors that inflicts varied damage and afflictions on all those passing through it. | ||||
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Wilting Wind | Active |
AoE: |
A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened. | ||||
9th Level Wizard Abilities | ||||||||
9 (IX) | ![]() |
Arcane Cleanse | Active |
AoE:
|
Strips off all beneficial effects on those in the area of effect. | |||
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Citzal's Enchanted Armory | Active |
Self:
|
Conjures two large and powerful enchanted weapons in the caster's hands and a brilliant arcane breastplate to protect them. | ||||
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Cloak of Death | Active |
Attackers:
|
Summons a swirling cloak of black energy around the Wizard. The cloak will banish the wizard's melee attackers, imprisoning them in darkness for a short time, where they cannot take actions and will receive rapid Raw damage over time. | ||||
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Concelhaut's Corrosive Skin | Active |
Target:
|
The target's own skin eats away at them, dealing large amounts of Corrode damage over time and Weakening them, preventing healing. | ||||
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Llengrath's Reflection | Active |
Self:
|
Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 50 spell levels). | ||||
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Meteor Shower | Active |
AoE:
|
A series of fiery meteors fall from the sky, pummeling the area with Burn damage on impact and additional Burn damage over time. | ||||
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Minoletta's Missile Salvo | Active |
AoE: |
Unleash a cascade of erratic missiles upon an area. These missiles release shockwaves on impact that deal Crush/Corrode damage in a small area. | ||||
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Petrification | Active |
Target (if health > 25%): Target (if health ≤ 25%): |
The target has their own flesh transmuted into stone. If the target is Near Death when this spell is cast on them, there is a chance that the petrification will be permanent. |
Passive abilities[]
Note: Includes both class-compatible and class-exclusive passives.
Level | Ability | Activation | Cost | Effects | Description | |||
---|---|---|---|---|---|---|---|---|
Core Wizard Passives | ||||||||
Core | ![]() |
Blood Mage (Blood Mage) |
Passive |
Self: |
Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.
Bonus Gain passive health regeneration. Penalty All defenses against bloodied attackers are reduced. | |||
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Conjurer (Conjurer) |
Passive |
Self:
|
Conjurers specialize in spells that summon weapons and physical objects, but are unable to cast Evocation or Illusion spells. | ||||
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Enchanter (Enchanter) |
Passive |
Self:
|
Enchanters focus on magic that bedazzles or confuses foes, but are unable to cast Illusion or Transmutation spells. | ||||
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Evoker (Evoker) |
Passive |
Self:
|
Evokers devote all of their energy toward destructive energy magic, but are unable to cast Transmutation or Conjuration spells. | ||||
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Free Action (Enchanter) |
Passive | 1 per encounter |
Self (upon being affected by a Dexterity Affliction):
|
Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become immune to Dexterity Afflictions for a short time. | |||
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Illusionist (Illusionist) |
Passive |
Self:
|
Illusionists master spells that disguise and conceal, but are unable to cast Conjuration or Enchanting spells. | ||||
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Reflexive Mirror (Illusionist) |
Passive | 1 per encounter |
Self (when first attacked):
|
Once per encounter, when the wizard is first attacked, they automatically gain the effects of the spell "Mirrored Image". | |||
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Transmuter (Transmuter) |
Passive |
Self:
|
Transmuters excel at all magic that alters the wizard or their enemies, but are unable to cast Enchantment or Evocation spells. | ||||
1st Level Wizard Passives | ||||||||
1 (I) | ![]() |
Arms Bearer | Passive |
Self:
|
Gain an additional Weapon Set. | |||
2nd Level Wizard Passives | ||||||||
2 (II) | ![]() |
One-Handed Style | Passive |
Self: |
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits. | |||
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Two Weapon Style | Passive |
Self:
|
Specialized training increases the character's Action Speed while using a weapon in each hand. | ||||
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Two-Handed Style | Passive |
Self:
|
Grants a Damage bonus while wielding a two-handed weapon. | ||||
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Weapon and Shield Style | Passive |
Self:
|
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex. | ||||
3rd Level Wizard Passives | ||||||||
3 (III) | ![]() |
Bear's Fortitude | Passive |
Self:
|
Increases the character's Fortitude defense. | |||
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Bull's Will | Passive |
Self:
|
Increases the character's Will defense. | ||||
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Combat Focus | Passive |
Self: |
Gain Concentration at the start of each combat. | ||||
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Snake's Reflexes | Passive |
Self:
|
Increases the character's Reflex defense. | ||||
4th Level Wizard Passives | ||||||||
4 (IV) | ![]() |
Heart of the Storm | Passive |
Self:
|
Gain increased Penetration with Electricity attacks. | |||
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Scion of Flame | Passive |
Self:
|
Gain increased Penetration with Fire attacks. | ||||
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Secrets of Rime | Passive |
Self:
|
Gain increased Penetration with Frost and Water attacks. | ||||
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Spell Shaping | Passive |
Self:
|
While casting targeted area of effect spells, gain the ability to increase or decrease the size of the area at the cost or benefit of Power Level.
(Use Zoom Controls while targeting a spell to shape it, note some spells may not be shaped) | ||||
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Spirit of Decay | Passive |
Self:
|
Gain increased Penetration with Acid and Decay attacks. | ||||
5th Level Wizard Passives | ||||||||
5 (V) | ![]() |
Farcasting | Passive |
Self:
|
Gain the ability to cast ranged spells over longer distances. | |||
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Rapid Casting | Passive |
Self:
|
Reduces the time it takes to complete a spell's cast. | ||||
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Tough | Passive |
Self:
|
Increases the base maximum health that you gain with each level. | ||||
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Uncanny Luck | Passive |
Self: |
Gain a small chance to completely avoid any attack and to convert some Hits to Critical Hits. | ||||
6th Level Wizard Passives | ||||||||
6 (VI) | ![]() |
Improved Critical | Passive |
Self:
|
Increases the amount of damage dealt by Critical Hits. | |||
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Martial Caster | Passive |
Self:
|
Reduces the time it takes to complete a weapon summoning spell's cast. | ||||
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Quick Summoning | Passive |
Self:
|
Reduces the time it takes to complete a creature summoning spell's cast. | ||||
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Spell Resistance | Passive |
Self:
|
Grants a chance to completely resist the effects of a hostile spell. | ||||
7th Level Wizard Passives | ||||||||
7 (VII) | ![]() |
Accurate Empower | Passive |
Self:
|
Empowered attacks gain increased Accuracy. | |||
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Lasting Empower | Passive |
Self:
|
Empowered attacks gain increased duration on Affliction and Inspiration effects. | ||||
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Penetrating Empower | Passive |
Self:
|
Empowered attacks gain increased Penetration. | ||||
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Potent Empower | Passive |
Self:
|
Empowered attacks gain increased Damage. | ||||
8th Level Wizard Passives | ||||||||
8 (VIII) | ![]() |
Great Soul | Passive |
Self:
|
Increases the maximum number of times Empower can be used before resting. | |||
9th Level Wizard Passives | ||||||||
9 (IX) | ![]() |
Prestige | Passive |
Self:
|
Increases your Power Level, increasing the effectiveness of all abilities. |