Wounds is an ability in Pillars of Eternity II: Deadfire.
Description[ | ]
Allows the Monk to gain "Wounds" when receiving damage.
Effects[ | ]
- Self: Gain wounds when recieving damage
Variants[ | ]
Ability | Condition | Learn level | Description | Effects |
---|---|---|---|---|
Wounds (Shattered Pillar) | Shattered Pillar (Monk subclass) | Automatic at character creation | (Shattered Pillar) - Instead, gain Wounds when dealing damage. |
Gain wounds when dealing damage. Wound threshold increased to 30 damage. Max Wounds reduced to 5 |
Wounds (Forbidden Fist) | Shattered Pillar (Monk subclass) | Automatic at character creation | (Forbidden Fist) - Instead, gain wounds when hostile effects expire. |
Gain 1 Wound when a hostile effect expires |