Pillars of Eternity Wiki
Yellow-Eye Three
Biography and appearance
Game Pillars of Eternity II: Deadfire
Race Primordial
Creature Imp (Primordial)
Gender Neuter
Statistics
Level 8
Attributes
  • Health: 120
Mig10Con10Dex10
Per10Int11Res10
Accuracy 66 / 66
Penetration 9 / 9
Defenses Def: 46 Fort: 41 Ref: 41 Will: 43
DR 0
Elemental DR Slash: 0
Pierce: 0
Crush: 0
Shock: 0
Freeze: 0
Burn: 0
Corrode: 0
Abilities Immunity: Ground, Immunity: Mind, Devious Shift
Gameplay
Location Periki's Overlook, Arkemyr's Manor
Quests The Archmage's Vault
Drops Translucent Crystal
Equipment
Neck Torc of Intellect
Technical
Internal Name
CRE_Imp_Butler
GUID c3362384-4170-46e9-a298-6adbd3c32f15

Yellow-Eye Three is an imp found at Arkemyr's Manor.

Background[]

Items in italics are quoted directly from the game.

This leathery imp cradles a gem in his claws and makes soft cooing sounds as he extends his forked tongue to lick each facet, coating it with a layer of slime.

The imp is occupied, and has not noticed your presence.

The creature obsessively pets the drool-covered gem. With a clawed finger he draws a smiling face in the drool, wipes it clean, and then draws again with a wet laugh.

As the creak of a floorboard gives you away, the imp glances up, clutching the gem protectively close. He snarls - exposing rows of sharp fangs.

The third of the Yellow-Eyes, the previous imps were killed for asking idiot questions and stealing baubles. Three wants to outsmart them by watching for kabooms.

Yellow-Eye Three protects the Translucent Crystal, a pretty crystal that the imp thought looked valuable enough to warrant protection.

Interactions[]

This character is involved in quests.

The Archmage's Vault

This character has other interactions.
  • Wearing Arkemyr's Old Robe while talking to Yellow-Eye Three will yield slightly different dialogue, as he addresses you as his master.

Quests[]

Trivia[]

  • If you pickpocket the Translucent Crystal from Yellow-Eye before talking to him, you'll be unable to ask about the crystal, and he'll have unique dialogue which replaces references to it if you were not to steal it.